mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
Desperate Control
- Belt items and item entities now support element links (albeit in a slightly limited fashion)
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parent
9d4e52092e
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051a32557f
@ -107,7 +107,7 @@ public class BeltInventory {
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movement *= ServerSpeedProvider.get();
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movement *= ServerSpeedProvider.get();
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// Don't move if held by processing (client)
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// Don't move if held by processing (client)
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if (onClient && currentItem.locked)
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if (world.isRemote && currentItem.locked)
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continue;
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continue;
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// Don't move if other items are waiting in front
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// Don't move if other items are waiting in front
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@ -7,6 +7,10 @@ public class ElementLink<T extends PonderElement> {
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private Class<T> elementClass;
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private Class<T> elementClass;
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private UUID id;
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private UUID id;
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public ElementLink(Class<T> elementClass) {
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this(elementClass, UUID.randomUUID());
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}
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public ElementLink(Class<T> elementClass, UUID id) {
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public ElementLink(Class<T> elementClass, UUID id) {
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this.elementClass = elementClass;
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this.elementClass = elementClass;
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this.id = id;
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this.id = id;
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@ -10,6 +10,8 @@ import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
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import com.simibubi.create.content.contraptions.relays.gauge.SpeedGaugeTileEntity;
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import com.simibubi.create.content.contraptions.relays.gauge.SpeedGaugeTileEntity;
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import com.simibubi.create.content.logistics.block.funnel.FunnelTileEntity;
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import com.simibubi.create.content.logistics.block.funnel.FunnelTileEntity;
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import com.simibubi.create.foundation.ponder.content.PonderPalette;
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import com.simibubi.create.foundation.ponder.content.PonderPalette;
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import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
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import com.simibubi.create.foundation.ponder.elements.EntityElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.ParrotElement;
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import com.simibubi.create.foundation.ponder.elements.ParrotElement;
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import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
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import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
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@ -30,6 +32,8 @@ import com.simibubi.create.foundation.ponder.instructions.ShowInputInstruction;
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import com.simibubi.create.foundation.ponder.instructions.TextInstruction;
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import com.simibubi.create.foundation.ponder.instructions.TextInstruction;
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import com.simibubi.create.foundation.ponder.instructions.TileEntityDataInstruction;
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import com.simibubi.create.foundation.ponder.instructions.TileEntityDataInstruction;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour;
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import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour.TransportedResult;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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@ -265,8 +269,7 @@ public class SceneBuilder {
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public void hideSection(Selection selection, Direction fadeOutDirection) {
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public void hideSection(Selection selection, Direction fadeOutDirection) {
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WorldSectionElement worldSectionElement = new WorldSectionElement(selection);
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WorldSectionElement worldSectionElement = new WorldSectionElement(selection);
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ElementLink<WorldSectionElement> elementLink =
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ElementLink<WorldSectionElement> elementLink = new ElementLink<>(WorldSectionElement.class);
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new ElementLink<>(WorldSectionElement.class, UUID.randomUUID());
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addInstruction(scene -> {
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addInstruction(scene -> {
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scene.getBaseWorldSection()
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scene.getBaseWorldSection()
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@ -285,8 +288,7 @@ public class SceneBuilder {
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public ElementLink<WorldSectionElement> makeSectionIndependent(Selection selection) {
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public ElementLink<WorldSectionElement> makeSectionIndependent(Selection selection) {
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WorldSectionElement worldSectionElement = new WorldSectionElement(selection);
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WorldSectionElement worldSectionElement = new WorldSectionElement(selection);
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ElementLink<WorldSectionElement> elementLink =
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ElementLink<WorldSectionElement> elementLink = new ElementLink<>(WorldSectionElement.class);
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new ElementLink<>(WorldSectionElement.class, UUID.randomUUID());
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addInstruction(scene -> {
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addInstruction(scene -> {
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scene.getBaseWorldSection()
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scene.getBaseWorldSection()
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@ -327,30 +329,64 @@ public class SceneBuilder {
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addInstruction(scene -> scene.forEachWorldEntity(entityClass, entityCallBack));
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addInstruction(scene -> scene.forEachWorldEntity(entityClass, entityCallBack));
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}
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}
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public void createEntity(Function<World, Entity> factory) {
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public ElementLink<EntityElement> createEntity(Function<World, Entity> factory) {
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addInstruction(scene -> scene.getWorld()
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ElementLink<EntityElement> link = new ElementLink<>(EntityElement.class, UUID.randomUUID());
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.addEntity(factory.apply(scene.getWorld())));
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addInstruction(scene -> {
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PonderWorld world = scene.getWorld();
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Entity entity = factory.apply(world);
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EntityElement handle = new EntityElement(entity);
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scene.addElement(handle);
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scene.linkElement(handle, link);
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world.addEntity(entity);
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});
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return link;
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}
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}
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public void createItemEntity(Vec3d location, Vec3d motion, ItemStack stack) {
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public ElementLink<EntityElement> createItemEntity(Vec3d location, Vec3d motion, ItemStack stack) {
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createEntity(world -> {
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return createEntity(world -> {
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ItemEntity itemEntity = new ItemEntity(world, location.x, location.y, location.z, stack);
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ItemEntity itemEntity = new ItemEntity(world, location.x, location.y, location.z, stack);
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itemEntity.setMotion(motion);
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itemEntity.setMotion(motion);
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return itemEntity;
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return itemEntity;
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});
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});
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}
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}
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public void createItemOnBelt(BlockPos beltLocation, Direction insertionSide, ItemStack stack) {
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public ElementLink<BeltItemElement> createItemOnBelt(BlockPos beltLocation, Direction insertionSide,
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ItemStack stack) {
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ElementLink<BeltItemElement> link = new ElementLink<>(BeltItemElement.class);
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addInstruction(scene -> {
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addInstruction(scene -> {
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TileEntity tileEntity = scene.getWorld()
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PonderWorld world = scene.getWorld();
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.getTileEntity(beltLocation);
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TileEntity tileEntity = world.getTileEntity(beltLocation);
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if (!(tileEntity instanceof BeltTileEntity))
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if (!(tileEntity instanceof BeltTileEntity))
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return;
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return;
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BeltTileEntity beltTileEntity = (BeltTileEntity) tileEntity;
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BeltTileEntity beltTileEntity = (BeltTileEntity) tileEntity;
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DirectBeltInputBehaviour behaviour = beltTileEntity.getBehaviour(DirectBeltInputBehaviour.TYPE);
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DirectBeltInputBehaviour behaviour = beltTileEntity.getBehaviour(DirectBeltInputBehaviour.TYPE);
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behaviour.handleInsertion(stack, insertionSide.getOpposite(), false);
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behaviour.handleInsertion(stack, insertionSide.getOpposite(), false);
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BeltTileEntity controllerTE = beltTileEntity.getControllerTE();
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if (controllerTE != null)
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controllerTE.tick();
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TransportedItemStackHandlerBehaviour transporter =
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beltTileEntity.getBehaviour(TransportedItemStackHandlerBehaviour.TYPE);
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transporter.handleProcessingOnAllItems(tis -> {
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BeltItemElement tracker = new BeltItemElement(tis);
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scene.addElement(tracker);
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scene.linkElement(tracker, link);
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return TransportedResult.doNothing();
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});
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});
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});
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flapFunnels(scene.getSceneBuildingUtil().select.position(beltLocation.up()), true);
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flapFunnels(scene.getSceneBuildingUtil().select.position(beltLocation.up()), true);
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return link;
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}
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public void stallBeltItem(ElementLink<BeltItemElement> link, boolean stalled) {
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addInstruction(scene -> {
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BeltItemElement resolve = scene.resolve(link);
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if (resolve != null)
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resolve.ifPresent(tis -> tis.locked = stalled);
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});
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}
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}
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public void setKineticSpeed(Selection selection, float speed) {
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public void setKineticSpeed(Selection selection, float speed) {
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@ -12,6 +12,7 @@ import com.simibubi.create.foundation.ponder.PonderStoryBoardEntry.PonderStoryBo
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import com.simibubi.create.foundation.ponder.SceneBuilder;
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import com.simibubi.create.foundation.ponder.SceneBuilder;
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import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
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import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
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import com.simibubi.create.foundation.ponder.Selection;
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import com.simibubi.create.foundation.ponder.Selection;
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import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
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import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
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import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
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import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
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@ -366,9 +367,17 @@ public class DebugScenes {
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}
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}
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BlockPos beltPos = util.grid.at(2, 1, 3);
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BlockPos beltPos = util.grid.at(2, 1, 3);
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scene.world.createItemOnBelt(beltPos, Direction.EAST, copperItem.copy());
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ElementLink<BeltItemElement> itemOnBelt =
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scene.world.createItemOnBelt(beltPos, Direction.EAST, copperItem.copy());
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scene.idle(35);
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scene.idle(10);
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scene.world.stallBeltItem(itemOnBelt, true);
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scene.idle(5);
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scene.overlay.showTargetedText(PonderPalette.FAST, util.vector.topOf(2, 1, 2), "stalling",
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"Belt Items can only be force-stalled on the belt they were created on.", 40);
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scene.idle(45);
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scene.world.stallBeltItem(itemOnBelt, false);
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scene.idle(20);
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scene.world.modifyEntities(ItemEntity.class, entity -> {
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scene.world.modifyEntities(ItemEntity.class, entity -> {
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if (copperItem.isItemEqual(entity.getItem()))
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if (copperItem.isItemEqual(entity.getItem()))
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@ -0,0 +1,11 @@
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package com.simibubi.create.foundation.ponder.elements;
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import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
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public class BeltItemElement extends TrackedElement<TransportedItemStack> {
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public BeltItemElement(TransportedItemStack wrapped) {
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super(wrapped);
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}
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}
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@ -0,0 +1,16 @@
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package com.simibubi.create.foundation.ponder.elements;
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import net.minecraft.entity.Entity;
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public class EntityElement extends TrackedElement<Entity> {
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public EntityElement(Entity wrapped) {
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super(wrapped);
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}
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@Override
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protected boolean isStillValid(Entity element) {
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return element.isAlive();
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}
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}
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@ -0,0 +1,42 @@
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package com.simibubi.create.foundation.ponder.elements;
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import java.lang.ref.WeakReference;
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import java.util.function.Consumer;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.foundation.ponder.PonderWorld;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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public abstract class TrackedElement<T> extends PonderSceneElement {
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private WeakReference<T> reference;
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public TrackedElement(T wrapped) {
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this.reference = new WeakReference<>(wrapped);
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}
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public void ifPresent(Consumer<T> func) {
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if (reference == null)
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return;
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T resolved = reference.get();
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if (resolved == null)
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return;
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func.accept(resolved);
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}
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protected boolean isStillValid(T element) {
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return true;
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}
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@Override
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public void renderFirst(PonderWorld world, IRenderTypeBuffer buffer, MatrixStack ms) {}
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@Override
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public void renderLayer(PonderWorld world, IRenderTypeBuffer buffer, RenderType type, MatrixStack ms) {}
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@Override
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public void renderLast(PonderWorld world, IRenderTypeBuffer buffer, MatrixStack ms) {}
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}
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@ -1,7 +1,5 @@
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package com.simibubi.create.foundation.ponder.instructions;
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package com.simibubi.create.foundation.ponder.instructions;
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import java.util.UUID;
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import com.simibubi.create.foundation.ponder.ElementLink;
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import com.simibubi.create.foundation.ponder.ElementLink;
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import com.simibubi.create.foundation.ponder.PonderScene;
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import com.simibubi.create.foundation.ponder.PonderScene;
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import com.simibubi.create.foundation.ponder.elements.AnimatedSceneElement;
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import com.simibubi.create.foundation.ponder.elements.AnimatedSceneElement;
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@ -41,7 +39,7 @@ public abstract class FadeIntoSceneInstruction<T extends AnimatedSceneElement> e
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}
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}
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public ElementLink<T> createLink(PonderScene scene) {
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public ElementLink<T> createLink(PonderScene scene) {
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elementLink = new ElementLink<>(getElementClass(), UUID.randomUUID());
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elementLink = new ElementLink<>(getElementClass());
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scene.linkElement(element, elementLink);
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scene.linkElement(element, elementLink);
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return elementLink;
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return elementLink;
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}
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}
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