Finding some common ground

- Make MeshPool common between instancing and indirect
- Remove empty instancers and delete meshes on indirect
- Inline IndirectModel into IndirectInstancer since it was basically
  just a thin wrapper
- Share one meshpool between all culling groups
- Always upload draw commands because the mesh may have moved
- No longer need to set the base instance in the apply shader
This commit is contained in:
Jozufozu 2024-02-19 16:51:11 -06:00
parent e9eb468de9
commit 068692b4b9
12 changed files with 388 additions and 508 deletions

View File

@ -81,19 +81,19 @@ public abstract class AbstractInstancer<I extends Instance> implements Instancer
changed.set(handle.index);
}
public int getInstanceCount() {
public int instanceCount() {
return instances.size();
}
public void notifyDirty(int index) {
if (index < 0 || index >= getInstanceCount()) {
if (index < 0 || index >= instanceCount()) {
return;
}
changed.set(index);
}
public void notifyRemoval(int index) {
if (index < 0 || index >= getInstanceCount()) {
if (index < 0 || index >= instanceCount()) {
return;
}
deleted.set(index);
@ -159,6 +159,6 @@ public abstract class AbstractInstancer<I extends Instance> implements Instancer
@Override
public String toString() {
return "AbstractInstancer[" + getInstanceCount() + ']';
return "AbstractInstancer[" + instanceCount() + ']';
}
}

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@ -0,0 +1,249 @@
package com.jozufozu.flywheel.backend.engine;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.jetbrains.annotations.Nullable;
import org.lwjgl.opengl.GL32;
import com.jozufozu.flywheel.api.model.IndexSequence;
import com.jozufozu.flywheel.api.model.Mesh;
import com.jozufozu.flywheel.api.vertex.VertexView;
import com.jozufozu.flywheel.backend.InternalVertex;
import com.jozufozu.flywheel.backend.gl.GlNumericType;
import com.jozufozu.flywheel.backend.gl.GlPrimitive;
import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.lib.memory.MemoryBlock;
import it.unimi.dsi.fastutil.objects.Reference2IntMap;
import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.ReferenceArraySet;
public class MeshPool {
private final VertexView vertexView;
private final Map<Mesh, BufferedMesh> meshes = new HashMap<>();
private final List<BufferedMesh> meshList = new ArrayList<>();
private final GlBuffer vbo;
private final GlBuffer ebo;
private boolean dirty;
private boolean anyToRemove;
/**
* Create a new mesh pool.
*/
public MeshPool() {
vertexView = InternalVertex.createVertexView();
vbo = new GlBuffer();
ebo = new GlBuffer();
}
/**
* Allocate a model in the arena.
*
* @param mesh The model to allocate.
* @return A handle to the allocated model.
*/
public BufferedMesh alloc(Mesh mesh) {
return meshes.computeIfAbsent(mesh, this::_alloc);
}
private BufferedMesh _alloc(Mesh m) {
BufferedMesh bufferedModel = new BufferedMesh(m);
meshList.add(bufferedModel);
dirty = true;
return bufferedModel;
}
@Nullable
public BufferedMesh get(Mesh mesh) {
return meshes.get(mesh);
}
public void flush() {
if (!dirty) {
return;
}
if (anyToRemove) {
anyToRemove = false;
processDeletions();
}
uploadAll();
dirty = false;
}
private void processDeletions() {
// remove deleted meshes
meshList.removeIf(bufferedMesh -> {
boolean deleted = bufferedMesh.deleted();
if (deleted) {
meshes.remove(bufferedMesh.mesh);
}
return deleted;
});
}
private void uploadAll() {
long neededSize = 0;
Reference2IntMap<IndexSequence> indexCounts = new Reference2IntOpenHashMap<>();
indexCounts.defaultReturnValue(0);
for (BufferedMesh mesh : meshList) {
neededSize += mesh.byteSize();
int count = indexCounts.getInt(mesh.mesh.indexSequence());
int newCount = Math.max(count, mesh.indexCount());
if (newCount > count) {
indexCounts.put(mesh.mesh.indexSequence(), newCount);
}
}
long totalIndexCount = 0;
for (int count : indexCounts.values()) {
totalIndexCount += count;
}
final var indexBlock = MemoryBlock.malloc(totalIndexCount * GlNumericType.UINT.byteWidth());
final long indexPtr = indexBlock.ptr();
Reference2IntMap<IndexSequence> firstIndices = new Reference2IntOpenHashMap<>();
int firstIndex = 0;
for (Reference2IntMap.Entry<IndexSequence> entries : indexCounts.reference2IntEntrySet()) {
var indexSequence = entries.getKey();
var indexCount = entries.getIntValue();
firstIndices.put(indexSequence, firstIndex);
indexSequence.fill(indexPtr + (long) firstIndex * GlNumericType.UINT.byteWidth(), indexCount);
firstIndex += indexCount;
}
final var vertexBlock = MemoryBlock.malloc(neededSize);
final long vertexPtr = vertexBlock.ptr();
int byteIndex = 0;
int baseVertex = 0;
for (BufferedMesh mesh : meshList) {
mesh.byteIndex = byteIndex;
mesh.baseVertex = baseVertex;
mesh.write(vertexPtr, vertexView);
byteIndex += mesh.byteSize();
baseVertex += mesh.vertexCount();
mesh.firstIndex = firstIndices.getInt(mesh.mesh.indexSequence());
}
vbo.upload(vertexBlock);
ebo.upload(indexBlock);
vertexBlock.free();
indexBlock.free();
}
public void bind(GlVertexArray vertexArray) {
vertexArray.setElementBuffer(ebo.handle());
vertexArray.bindVertexBuffer(0, vbo.handle(), 0, InternalVertex.STRIDE);
vertexArray.bindAttributes(0, 0, InternalVertex.ATTRIBUTES);
}
public void delete() {
vbo.delete();
ebo.delete();
meshes.clear();
meshList.clear();
}
public class BufferedMesh {
private final Mesh mesh;
private final int vertexCount;
private final int byteSize;
private long byteIndex;
private int baseVertex;
private int firstIndex;
private int referenceCount = 0;
private final Set<GlVertexArray> boundTo = new ReferenceArraySet<>();
private BufferedMesh(Mesh mesh) {
this.mesh = mesh;
vertexCount = mesh.vertexCount();
byteSize = vertexCount * InternalVertex.STRIDE;
}
public int vertexCount() {
return vertexCount;
}
public int byteSize() {
return byteSize;
}
public int indexCount() {
return mesh.indexCount();
}
public int baseVertex() {
return baseVertex;
}
public int firstIndex() {
return firstIndex;
}
public boolean deleted() {
return referenceCount <= 0;
}
public boolean invalid() {
return mesh.vertexCount() == 0 || deleted() || byteIndex == -1;
}
private void write(long ptr, VertexView vertexView) {
vertexView.ptr(ptr + byteIndex);
vertexView.vertexCount(vertexCount);
mesh.write(vertexView);
}
public void draw(int instanceCount) {
if (instanceCount > 1) {
GL32.glDrawElementsInstanced(GlPrimitive.TRIANGLES.glEnum, mesh.indexCount(), GL32.GL_UNSIGNED_INT, firstIndex, instanceCount);
} else {
GL32.glDrawElements(GlPrimitive.TRIANGLES.glEnum, mesh.indexCount(), GL32.GL_UNSIGNED_INT, firstIndex);
}
}
public void setup(GlVertexArray vao) {
if (boundTo.add(vao)) {
vao.setElementBuffer(MeshPool.this.ebo.handle());
vao.bindVertexBuffer(0, MeshPool.this.vbo.handle(), byteIndex, InternalVertex.STRIDE);
vao.bindAttributes(0, 0, InternalVertex.ATTRIBUTES);
}
}
public void acquire() {
referenceCount++;
}
public void drop() {
if (--referenceCount == 0) {
MeshPool.this.dirty = true;
MeshPool.this.anyToRemove = true;
}
}
}
}

View File

@ -25,6 +25,7 @@ import com.jozufozu.flywheel.api.model.Mesh;
import com.jozufozu.flywheel.api.model.Model;
import com.jozufozu.flywheel.backend.compile.IndirectPrograms;
import com.jozufozu.flywheel.backend.engine.MaterialRenderState;
import com.jozufozu.flywheel.backend.engine.MeshPool;
import com.jozufozu.flywheel.backend.engine.textures.TextureBinder;
import com.jozufozu.flywheel.backend.engine.textures.TextureSourceImpl;
import com.jozufozu.flywheel.backend.engine.uniform.Uniforms;
@ -43,8 +44,7 @@ public class IndirectCullingGroup<I extends Instance> {
private final Context context;
private final long objectStride;
private final IndirectBuffers buffers;
private final IndirectMeshPool meshPool;
private final List<IndirectModel> indirectModels = new ArrayList<>();
private final List<IndirectInstancer<?>> instancers = new ArrayList<>();
private final List<IndirectDraw> indirectDraws = new ArrayList<>();
private final Map<RenderStage, List<MultiDraw>> multiDraws = new EnumMap<>(RenderStage.class);
@ -54,7 +54,7 @@ public class IndirectCullingGroup<I extends Instance> {
private final GlProgram drawProgram;
private boolean needsDrawBarrier;
private boolean hasNewDraws;
private boolean needsDrawSort;
private int instanceCountThisFrame;
IndirectCullingGroup(InstanceType<I> instanceType, Context context, IndirectPrograms programs) {
@ -63,7 +63,6 @@ public class IndirectCullingGroup<I extends Instance> {
objectStride = instanceType.layout()
.byteSize() + IndirectBuffers.INT_SIZE;
buffers = new IndirectBuffers(objectStride);
meshPool = new IndirectMeshPool();
this.programs = programs;
// TODO: Culling programs need to be context aware.
@ -72,18 +71,40 @@ public class IndirectCullingGroup<I extends Instance> {
drawProgram = programs.getIndirectProgram(instanceType, context.contextShader());
}
public void flush(StagingBuffer stagingBuffer) {
needsDrawBarrier = true;
instanceCountThisFrame = prepareModels();
public void flushInstancers() {
instanceCountThisFrame = 0;
int modelIndex = 0;
for (var iterator = instancers.iterator(); iterator.hasNext(); ) {
var instancer = iterator.next();
instancer.update();
var instanceCount = instancer.instanceCount();
if (instanceCount == 0) {
iterator.remove();
for (IndirectDraw draw : instancer.draws()) {
draw.delete();
}
continue;
}
instancer.index = modelIndex;
instancer.baseInstance = instanceCountThisFrame;
instanceCountThisFrame += instanceCount;
modelIndex++;
}
if (indirectDraws.removeIf(IndirectDraw::deleted)) {
needsDrawSort = true;
}
}
public void upload(StagingBuffer stagingBuffer) {
if (nothingToDo()) {
return;
}
buffers.updateCounts(instanceCountThisFrame, indirectModels.size(), indirectDraws.size());
// Must flush the mesh pool first so everything else has the right baseVertex and baseIndex.
meshPool.flush();
buffers.updateCounts(instanceCountThisFrame, instancers.size(), indirectDraws.size());
// Upload only objects that have changed.
uploadObjects(stagingBuffer);
@ -91,14 +112,14 @@ public class IndirectCullingGroup<I extends Instance> {
// We need to upload the models every frame to reset the instance count.
uploadModels(stagingBuffer);
if (hasNewDraws) {
if (needsDrawSort) {
sortDraws();
// Draws, however, only need to be updated when we get new ones.
// The instanceCount and baseInstance will be updated by the applyProgram,
// and all other fields are constant to the lifetime of the draw.
uploadDraws(stagingBuffer);
hasNewDraws = false;
needsDrawSort = false;
}
uploadDraws(stagingBuffer);
needsDrawBarrier = true;
}
public void dispatchCull() {
@ -132,18 +153,6 @@ public class IndirectCullingGroup<I extends Instance> {
return nothingToDo() || !multiDraws.containsKey(stage);
}
/**
* @return the total instance count
*/
private int prepareModels() {
int baseInstance = 0;
for (var model : indirectModels) {
model.prepare(baseInstance);
baseInstance += model.instancer.getInstanceCount();
}
return baseInstance;
}
private void sortDraws() {
multiDraws.clear();
// sort by stage, then material
@ -169,20 +178,18 @@ public class IndirectCullingGroup<I extends Instance> {
return multiDraws.containsKey(stage);
}
public void add(IndirectInstancer<I> instancer, Model model, RenderStage stage) {
int modelIndex = indirectModels.size();
instancer.setModelIndex(modelIndex);
var indirectModel = new IndirectModel(instancer, modelIndex, model.boundingSphere());
indirectModels.add(indirectModel);
public void add(IndirectInstancer<I> instancer, Model model, RenderStage stage, MeshPool meshPool) {
instancer.index = instancers.size();
instancers.add(instancer);
for (Map.Entry<Material, Mesh> entry : model.meshes().entrySet()) {
IndirectMeshPool.BufferedMesh bufferedMesh = meshPool.alloc(entry.getValue());
var draw = new IndirectDraw(indirectModel, entry.getKey(), bufferedMesh, stage);
MeshPool.BufferedMesh bufferedMesh = meshPool.alloc(entry.getValue());
var draw = new IndirectDraw(instancer, entry.getKey(), bufferedMesh, stage);
indirectDraws.add(draw);
instancer.addDraw(draw);
}
hasNewDraws = true;
needsDrawSort = true;
}
public void submit(RenderStage stage, TextureSourceImpl textures) {
@ -190,9 +197,7 @@ public class IndirectCullingGroup<I extends Instance> {
return;
}
Uniforms.bindForDraw();
drawProgram.bind();
meshPool.bindForDraw();
buffers.bindForDraw();
drawBarrier();
@ -215,8 +220,6 @@ public class IndirectCullingGroup<I extends Instance> {
program.bind();
Uniforms.bindForDraw();
meshPool.bindForDraw();
buffers.bindForCrumbling();
drawBarrier();
@ -236,8 +239,8 @@ public class IndirectCullingGroup<I extends Instance> {
private void uploadObjects(StagingBuffer stagingBuffer) {
long pos = 0;
for (IndirectModel model : indirectModels) {
var instanceCount = model.instancer.getInstanceCount();
for (var model : instancers) {
var instanceCount = model.instanceCount();
model.uploadObjects(stagingBuffer, pos, buffers.object.handle());
pos += instanceCount * objectStride;
@ -245,7 +248,7 @@ public class IndirectCullingGroup<I extends Instance> {
}
private void uploadModels(StagingBuffer stagingBuffer) {
var totalSize = indirectModels.size() * IndirectBuffers.MODEL_STRIDE;
var totalSize = instancers.size() * IndirectBuffers.MODEL_STRIDE;
var handle = buffers.model.handle();
stagingBuffer.enqueueCopy(totalSize, handle, 0, this::writeModels);
@ -259,8 +262,8 @@ public class IndirectCullingGroup<I extends Instance> {
}
private void writeModels(long writePtr) {
for (var model : indirectModels) {
model.write(writePtr);
for (var model : instancers) {
model.writeModel(writePtr);
writePtr += IndirectBuffers.MODEL_STRIDE;
}
}
@ -274,7 +277,6 @@ public class IndirectCullingGroup<I extends Instance> {
public void delete() {
buffers.delete();
meshPool.delete();
}
private record MultiDraw(Material material, int start, int end) {

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@ -6,35 +6,43 @@ import com.jozufozu.flywheel.api.event.RenderStage;
import com.jozufozu.flywheel.api.material.Material;
import com.jozufozu.flywheel.backend.ShaderIndices;
import com.jozufozu.flywheel.backend.engine.MaterialEncoder;
import com.jozufozu.flywheel.backend.engine.MeshPool;
public class IndirectDraw {
private final IndirectModel model;
private final IndirectInstancer<?> model;
private final Material material;
private final IndirectMeshPool.BufferedMesh mesh;
private final MeshPool.BufferedMesh mesh;
private final RenderStage stage;
private final int materialVertexIndex;
private final int materialFragmentIndex;
private final int packedFogAndCutout;
private final int packedMaterialProperties;
private boolean deleted;
public IndirectDraw(IndirectModel model, Material material, IndirectMeshPool.BufferedMesh mesh, RenderStage stage) {
public IndirectDraw(IndirectInstancer<?> model, Material material, MeshPool.BufferedMesh mesh, RenderStage stage) {
this.model = model;
this.material = material;
this.mesh = mesh;
this.stage = stage;
mesh.acquire();
this.materialVertexIndex = ShaderIndices.getVertexShaderIndex(material.shaders());
this.materialFragmentIndex = ShaderIndices.getFragmentShaderIndex(material.shaders());
this.packedFogAndCutout = MaterialEncoder.packFogAndCutout(material);
this.packedMaterialProperties = MaterialEncoder.packProperties(material);
}
public boolean deleted() {
return deleted;
}
public Material material() {
return material;
}
public IndirectMeshPool.BufferedMesh mesh() {
public MeshPool.BufferedMesh mesh() {
return mesh;
}
@ -47,9 +55,9 @@ public class IndirectDraw {
MemoryUtil.memPutInt(ptr + 4, 0); // instanceCount - to be set by the apply shader
MemoryUtil.memPutInt(ptr + 8, mesh.firstIndex()); // firstIndex
MemoryUtil.memPutInt(ptr + 12, mesh.baseVertex()); // baseVertex
MemoryUtil.memPutInt(ptr + 16, 0); // baseInstance - to be set by the apply shader
MemoryUtil.memPutInt(ptr + 16, model.baseInstance); // baseInstance
MemoryUtil.memPutInt(ptr + 20, model.index); // modelIndex - never changes
MemoryUtil.memPutInt(ptr + 20, model.index); // modelIndex
MemoryUtil.memPutInt(ptr + 24, materialVertexIndex); // materialVertexIndex
MemoryUtil.memPutInt(ptr + 28, materialFragmentIndex); // materialFragmentIndex
@ -62,7 +70,7 @@ public class IndirectDraw {
MemoryUtil.memPutInt(ptr + 4, 1); // instanceCount - only drawing one instance
MemoryUtil.memPutInt(ptr + 8, mesh.firstIndex()); // firstIndex
MemoryUtil.memPutInt(ptr + 12, mesh.baseVertex()); // baseVertex
MemoryUtil.memPutInt(ptr + 16, model.baseInstance() + instanceIndex); // baseInstance
MemoryUtil.memPutInt(ptr + 16, model.baseInstance + instanceIndex); // baseInstance
MemoryUtil.memPutInt(ptr + 20, model.index); // modelIndex
@ -71,4 +79,14 @@ public class IndirectDraw {
MemoryUtil.memPutInt(ptr + 32, MaterialEncoder.packFogAndCutout(materialOverride)); // packedFogAndCutout
MemoryUtil.memPutInt(ptr + 36, MaterialEncoder.packProperties(materialOverride)); // packedMaterialProperties
}
public void delete() {
if (deleted) {
return;
}
mesh.drop();
deleted = true;
}
}

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@ -22,9 +22,12 @@ import com.jozufozu.flywheel.backend.engine.InstanceHandleImpl;
import com.jozufozu.flywheel.backend.engine.InstancerKey;
import com.jozufozu.flywheel.backend.engine.InstancerStorage;
import com.jozufozu.flywheel.backend.engine.MaterialRenderState;
import com.jozufozu.flywheel.backend.engine.MeshPool;
import com.jozufozu.flywheel.backend.engine.textures.TextureBinder;
import com.jozufozu.flywheel.backend.engine.textures.TextureSourceImpl;
import com.jozufozu.flywheel.backend.engine.uniform.Uniforms;
import com.jozufozu.flywheel.backend.gl.GlStateTracker;
import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
import com.jozufozu.flywheel.lib.context.ContextShaders;
@ -40,6 +43,8 @@ import net.minecraft.client.resources.model.ModelBakery;
public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>> {
private final IndirectPrograms programs;
private final StagingBuffer stagingBuffer;
private final MeshPool meshPool;
private final GlVertexArray vertexArray;
private final TextureSourceImpl textures = new TextureSourceImpl();
private final Map<GroupKey<?>, IndirectCullingGroup<?>> cullingGroups = new HashMap<>();
private final GlBuffer crumblingDrawBuffer = new GlBuffer();
@ -47,11 +52,17 @@ public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>>
public IndirectDrawManager(IndirectPrograms programs) {
this.programs = programs;
stagingBuffer = new StagingBuffer(this.programs);
meshPool = new MeshPool();
vertexArray = GlVertexArray.create();
meshPool.bind(vertexArray);
}
@Override
protected <I extends Instance> IndirectInstancer<?> create(InstancerKey<I> key) {
return new IndirectInstancer<>(key.type(), key.context());
return new IndirectInstancer<>(key.type(), key.context(), key.model());
}
@SuppressWarnings("unchecked")
@ -59,7 +70,7 @@ public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>>
protected <I extends Instance> void initialize(InstancerKey<I> key, IndirectInstancer<?> instancer) {
var groupKey = new GroupKey<>(key.type(), key.context());
var group = (IndirectCullingGroup<I>) cullingGroups.computeIfAbsent(groupKey, t -> new IndirectCullingGroup<>(t.type, t.context, programs));
group.add((IndirectInstancer<I>) instancer, key.model(), key.stage());
group.add((IndirectInstancer<I>) instancer, key.model(), key.stage(), meshPool);
}
public boolean hasStage(RenderStage stage) {
@ -74,6 +85,9 @@ public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>>
public void renderStage(RenderStage stage) {
TextureBinder.bindLightAndOverlay();
vertexArray.bindForDraw();
Uniforms.bindForDraw();
for (var group : cullingGroups.values()) {
group.submit(stage, textures);
}
@ -86,10 +100,18 @@ public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>>
public void flush() {
super.flush();
for (var group : cullingGroups.values()) {
group.flushInstancers();
}
instancers.values().removeIf(instancer -> instancer.instanceCount() == 0);
meshPool.flush();
stagingBuffer.reclaim();
for (var group : cullingGroups.values()) {
group.flush(stagingBuffer);
group.upload(stagingBuffer);
}
stagingBuffer.flush();
@ -113,6 +135,8 @@ public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>>
stagingBuffer.delete();
meshPool.delete();
crumblingDrawBuffer.delete();
}
@ -126,6 +150,9 @@ public class IndirectDrawManager extends InstancerStorage<IndirectInstancer<?>>
try (var state = GlStateTracker.getRestoreState()) {
TextureBinder.bindLightAndOverlay();
vertexArray.bindForDraw();
Uniforms.bindForDraw();
var crumblingMaterial = SimpleMaterial.builder();
// Scratch memory for writing draw commands.

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@ -3,27 +3,34 @@ package com.jozufozu.flywheel.backend.engine.indirect;
import java.util.ArrayList;
import java.util.List;
import org.joml.Vector4fc;
import org.lwjgl.system.MemoryUtil;
import com.jozufozu.flywheel.api.context.Context;
import com.jozufozu.flywheel.api.instance.Instance;
import com.jozufozu.flywheel.api.instance.InstanceType;
import com.jozufozu.flywheel.api.instance.InstanceWriter;
import com.jozufozu.flywheel.api.model.Model;
import com.jozufozu.flywheel.backend.engine.AbstractInstancer;
public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I> {
private final long objectStride;
private final InstanceWriter<I> writer;
private final List<IndirectDraw> associatedDraws = new ArrayList<>();
private int modelIndex;
private final Vector4fc boundingSphere;
public int index;
public int baseInstance = -1;
private int lastModelIndex = -1;
private long lastStartPos = -1;
public IndirectInstancer(InstanceType<I> type, Context context) {
public IndirectInstancer(InstanceType<I> type, Context context, Model model) {
super(type, context);
this.objectStride = type.layout()
.byteSize() + IndirectBuffers.INT_SIZE;
writer = this.type.writer();
boundingSphere = model.boundingSphere();
}
public void addDraw(IndirectDraw draw) {
@ -38,8 +45,17 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
removeDeletedInstances();
}
public void upload(StagingBuffer stagingBuffer, long startPos, int dstVbo) {
if (shouldUploadAll(startPos)) {
public void writeModel(long ptr) {
MemoryUtil.memPutInt(ptr, 0); // instanceCount - to be incremented by the cull shader
MemoryUtil.memPutInt(ptr + 4, baseInstance); // baseInstance
MemoryUtil.memPutFloat(ptr + 8, boundingSphere.x()); // boundingSphere
MemoryUtil.memPutFloat(ptr + 12, boundingSphere.y());
MemoryUtil.memPutFloat(ptr + 16, boundingSphere.z());
MemoryUtil.memPutFloat(ptr + 20, boundingSphere.w());
}
public void uploadObjects(StagingBuffer stagingBuffer, long startPos, int dstVbo) {
if (shouldUploadAll(startPos)) {
uploadAll(stagingBuffer, startPos, dstVbo);
} else {
uploadChanged(stagingBuffer, startPos, dstVbo);
@ -47,10 +63,11 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
changed.clear();
lastStartPos = startPos;
lastModelIndex = index;
}
private boolean shouldUploadAll(long startPos) {
return startPos != lastStartPos;
return startPos != lastStartPos || index != lastModelIndex;
}
private void uploadChanged(StagingBuffer stagingBuffer, long baseByte, int dstVbo) {
@ -81,11 +98,7 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
}
private void writeOne(long ptr, I instance) {
MemoryUtil.memPutInt(ptr, modelIndex);
MemoryUtil.memPutInt(ptr, index);
writer.write(ptr + IndirectBuffers.INT_SIZE, instance);
}
public void setModelIndex(int modelIndex) {
this.modelIndex = modelIndex;
}
}

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@ -1,182 +0,0 @@
package com.jozufozu.flywheel.backend.engine.indirect;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.jetbrains.annotations.Nullable;
import com.jozufozu.flywheel.api.model.Mesh;
import com.jozufozu.flywheel.api.vertex.VertexView;
import com.jozufozu.flywheel.backend.InternalVertex;
import com.jozufozu.flywheel.backend.gl.GlNumericType;
import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.lib.memory.MemoryBlock;
import com.jozufozu.flywheel.lib.model.QuadIndexSequence;
public class IndirectMeshPool {
private final VertexView vertexView;
private final Map<Mesh, BufferedMesh> meshes = new HashMap<>();
private final List<BufferedMesh> meshList = new ArrayList<>();
private final GlVertexArray vertexArray;
private final GlBuffer vbo;
private final GlBuffer ebo;
private boolean dirty;
/**
* Create a new mesh pool.
*/
public IndirectMeshPool() {
vertexView = InternalVertex.createVertexView();
vbo = new GlBuffer();
ebo = new GlBuffer();
vertexArray = GlVertexArray.create();
vertexArray.setElementBuffer(ebo.handle());
vertexArray.bindVertexBuffer(0, vbo.handle(), 0, InternalVertex.STRIDE);
vertexArray.bindAttributes(0, 0, InternalVertex.ATTRIBUTES);
}
/**
* Allocate a model in the arena.
*
* @param mesh The model to allocate.
* @return A handle to the allocated model.
*/
public BufferedMesh alloc(Mesh mesh) {
return meshes.computeIfAbsent(mesh, m -> {
BufferedMesh bufferedModel = new BufferedMesh(m);
meshList.add(bufferedModel);
dirty = true;
return bufferedModel;
});
}
@Nullable
public BufferedMesh get(Mesh mesh) {
return meshes.get(mesh);
}
public void flush() {
if (dirty) {
uploadAll();
dirty = false;
}
}
private void uploadAll() {
long neededSize = 0;
int maxQuadIndexCount = 0;
int nonQuadIndexCount = 0;
for (BufferedMesh mesh : meshList) {
neededSize += mesh.size();
if (mesh.mesh.indexSequence() == QuadIndexSequence.INSTANCE) {
maxQuadIndexCount = Math.max(maxQuadIndexCount, mesh.mesh.indexCount());
} else {
nonQuadIndexCount += mesh.mesh.indexCount();
}
}
final long totalIndexCount = maxQuadIndexCount + nonQuadIndexCount;
final var vertexBlock = MemoryBlock.malloc(neededSize);
final var indexBlock = MemoryBlock.malloc(totalIndexCount * GlNumericType.UINT.byteWidth());
final long vertexPtr = vertexBlock.ptr();
final long indexPtr = indexBlock.ptr();
int byteIndex = 0;
int baseVertex = 0;
int firstIndex = maxQuadIndexCount;
for (BufferedMesh mesh : meshList) {
mesh.byteIndex = byteIndex;
mesh.baseVertex = baseVertex;
mesh.write(vertexPtr, vertexView);
byteIndex += mesh.size();
baseVertex += mesh.vertexCount();
var indexFiller = mesh.mesh.indexSequence();
if (indexFiller == QuadIndexSequence.INSTANCE) {
mesh.firstIndex = 0;
} else {
var indexCount = mesh.mesh.indexCount();
mesh.firstIndex = firstIndex;
indexFiller.fill(indexPtr + (long) firstIndex * GlNumericType.UINT.byteWidth(), indexCount);
firstIndex += indexCount;
}
}
if (maxQuadIndexCount > 0) {
QuadIndexSequence.INSTANCE.fill(indexPtr, maxQuadIndexCount);
}
vbo.upload(vertexBlock);
ebo.upload(indexBlock);
vertexBlock.free();
indexBlock.free();
}
public void bindForDraw() {
vertexArray.bindForDraw();
}
public void delete() {
vertexArray.delete();
vbo.delete();
ebo.delete();
meshes.clear();
meshList.clear();
}
public static class BufferedMesh {
private final Mesh mesh;
private final int vertexCount;
private final int byteSize;
private long byteIndex;
private int baseVertex;
private int firstIndex;
private BufferedMesh(Mesh mesh) {
this.mesh = mesh;
vertexCount = mesh.vertexCount();
byteSize = vertexCount * InternalVertex.STRIDE;
}
public int vertexCount() {
return vertexCount;
}
public int size() {
return byteSize;
}
public int indexCount() {
return mesh.indexCount();
}
public int baseVertex() {
return baseVertex;
}
public int firstIndex() {
return firstIndex;
}
private void write(long ptr, VertexView vertexView) {
vertexView.ptr(ptr + byteIndex);
vertexView.vertexCount(vertexCount);
mesh.write(vertexView);
}
}
}

View File

@ -1,40 +0,0 @@
package com.jozufozu.flywheel.backend.engine.indirect;
import org.joml.Vector4fc;
import org.lwjgl.system.MemoryUtil;
public class IndirectModel {
public final IndirectInstancer<?> instancer;
public final int index;
private final Vector4fc boundingSphere;
private int baseInstance = -1;
public IndirectModel(IndirectInstancer<?> instancer, int index, Vector4fc boundingSphere) {
this.instancer = instancer;
this.index = index;
this.boundingSphere = boundingSphere;
}
public int baseInstance() {
return baseInstance;
}
public void prepare(int baseInstance) {
instancer.update();
this.baseInstance = baseInstance;
}
public void uploadObjects(StagingBuffer stagingBuffer, long start, int dstVbo) {
instancer.upload(stagingBuffer, start, dstVbo);
}
public void write(long ptr) {
MemoryUtil.memPutInt(ptr, 0); // instanceCount - to be incremented by the cull shader
MemoryUtil.memPutInt(ptr + 4, baseInstance); // baseInstance
MemoryUtil.memPutFloat(ptr + 8, boundingSphere.x()); // boundingSphere
MemoryUtil.memPutFloat(ptr + 12, boundingSphere.y());
MemoryUtil.memPutFloat(ptr + 16, boundingSphere.z());
MemoryUtil.memPutFloat(ptr + 20, boundingSphere.w());
}
}

View File

@ -4,19 +4,20 @@ import org.jetbrains.annotations.Nullable;
import com.jozufozu.flywheel.backend.InternalVertex;
import com.jozufozu.flywheel.backend.engine.InstanceHandleImpl;
import com.jozufozu.flywheel.backend.engine.MeshPool;
import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
public class DrawCall {
public final ShaderState shaderState;
private final InstancedInstancer<?> instancer;
private final InstancedMeshPool.BufferedMesh mesh;
private final MeshPool.BufferedMesh mesh;
private final GlVertexArray vao;
@Nullable
private GlVertexArray vaoScratch;
private boolean deleted;
public DrawCall(InstancedInstancer<?> instancer, InstancedMeshPool.BufferedMesh mesh, ShaderState shaderState) {
public DrawCall(InstancedInstancer<?> instancer, MeshPool.BufferedMesh mesh, ShaderState shaderState) {
this.instancer = instancer;
this.mesh = mesh;
this.shaderState = shaderState;
@ -40,7 +41,7 @@ public class DrawCall {
vao.bindForDraw();
mesh.draw(instancer.getInstanceCount());
mesh.draw(instancer.instanceCount());
}
public void renderOne(InstanceHandleImpl impl) {
@ -48,7 +49,7 @@ public class DrawCall {
return;
}
int instanceCount = instancer.getInstanceCount();
int instanceCount = instancer.instanceCount();
if (instanceCount <= 0 || impl.index >= instanceCount) {
return;
}

View File

@ -12,17 +12,17 @@ import com.jozufozu.flywheel.api.event.RenderStage;
import com.jozufozu.flywheel.api.instance.Instance;
import com.jozufozu.flywheel.backend.engine.InstancerKey;
import com.jozufozu.flywheel.backend.engine.InstancerStorage;
import com.jozufozu.flywheel.backend.engine.MeshPool;
public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>> {
/**
* The set of draw calls to make in each {@link RenderStage}.
*/
private final Map<RenderStage, DrawSet> drawSets = new EnumMap<>(RenderStage.class);
private final EboCache eboCache = new EboCache();
/**
* A map of vertex types to their mesh pools.
*/
private final InstancedMeshPool meshPool = new InstancedMeshPool(eboCache);
private final MeshPool meshPool = new MeshPool();
public DrawSet get(RenderStage stage) {
return drawSets.getOrDefault(stage, DrawSet.EMPTY);
@ -36,7 +36,7 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
// Update the instancers and remove any that are empty.
instancer.update();
if (instancer.getInstanceCount() == 0) {
if (instancer.instanceCount() == 0) {
instancer.delete();
return true;
} else {
@ -63,8 +63,6 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
drawSets.values()
.forEach(DrawSet::delete);
drawSets.clear();
eboCache.invalidate();
}
@Override

View File

@ -1,205 +0,0 @@
package com.jozufozu.flywheel.backend.engine.instancing;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import org.jetbrains.annotations.Nullable;
import org.lwjgl.opengl.GL32;
import com.jozufozu.flywheel.Flywheel;
import com.jozufozu.flywheel.api.model.Mesh;
import com.jozufozu.flywheel.api.vertex.VertexView;
import com.jozufozu.flywheel.backend.InternalVertex;
import com.jozufozu.flywheel.backend.gl.GlPrimitive;
import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
public class InstancedMeshPool {
private final VertexView vertexView;
private final Map<Mesh, BufferedMesh> byMesh = new HashMap<>();
private final List<BufferedMesh> ordered = new ArrayList<>();
private final GlBuffer vbo;
private final EboCache eboCache;
private long byteSize;
private boolean dirty;
private boolean anyToRemove;
/**
* Create a new mesh pool.
*/
public InstancedMeshPool(EboCache eboCache) {
this.eboCache = eboCache;
vertexView = InternalVertex.createVertexView();
vbo = new GlBuffer();
vbo.growthFunction(l -> Math.max(l + InternalVertex.STRIDE * 128L, (long) (l * 1.6)));
}
/**
* Allocate a mesh in the arena.
*
* @param mesh The mesh to allocate.
* @return A handle to the allocated mesh.
*/
public BufferedMesh alloc(Mesh mesh) {
return byMesh.computeIfAbsent(mesh, this::_alloc);
}
private BufferedMesh _alloc(Mesh m) {
BufferedMesh bufferedMesh = new BufferedMesh(m, this.eboCache);
ordered.add(bufferedMesh);
dirty = true;
return bufferedMesh;
}
@Nullable
public BufferedMesh get(Mesh mesh) {
return byMesh.get(mesh);
}
public void flush() {
if (!dirty) {
return;
}
if (anyToRemove) {
anyToRemove = false;
processDeletions();
}
var forUpload = calculateByteSizeAndGetMeshesForUpload();
if (!forUpload.isEmpty()) {
vbo.ensureCapacity(byteSize);
upload(forUpload);
}
dirty = false;
}
private void processDeletions() {
// remove deleted meshes
ordered.removeIf(bufferedMesh -> {
boolean deleted = bufferedMesh.deleted();
if (deleted) {
byMesh.remove(bufferedMesh.mesh);
}
return deleted;
});
}
private List<BufferedMesh> calculateByteSizeAndGetMeshesForUpload() {
List<BufferedMesh> out = new ArrayList<>();
long byteIndex = 0;
for (BufferedMesh mesh : ordered) {
if (mesh.byteIndex != byteIndex) {
out.add(mesh);
}
mesh.byteIndex = byteIndex;
byteIndex += mesh.byteSize;
}
this.byteSize = byteIndex;
return out;
}
private void upload(List<BufferedMesh> meshes) {
try (MappedBuffer mapped = vbo.map()) {
long ptr = mapped.ptr();
for (BufferedMesh mesh : meshes) {
mesh.write(ptr, vertexView);
mesh.boundTo.clear();
}
} catch (Exception e) {
Flywheel.LOGGER.error("Error uploading pooled meshes:", e);
}
}
public void delete() {
vbo.delete();
byMesh.clear();
ordered.clear();
}
@Override
public String toString() {
return "InstancedMeshPool{" + "byteSize=" + byteSize + ", meshCount=" + byMesh.size() + '}';
}
public class BufferedMesh {
private final Mesh mesh;
private final int vertexCount;
private final int byteSize;
private final int ebo;
private long byteIndex = -1;
private int referenceCount = 0;
private final Set<GlVertexArray> boundTo = new HashSet<>();
private BufferedMesh(Mesh mesh, EboCache eboCache) {
this.mesh = mesh;
vertexCount = mesh.vertexCount();
byteSize = vertexCount * InternalVertex.STRIDE;
this.ebo = eboCache.get(mesh.indexSequence(), mesh.indexCount());
}
public boolean deleted() {
return referenceCount <= 0;
}
public boolean invalid() {
return mesh.vertexCount() == 0 || deleted() || byteIndex == -1;
}
private void write(long ptr, VertexView vertexView) {
if (invalid()) {
return;
}
vertexView.ptr(ptr + byteIndex);
vertexView.vertexCount(vertexCount);
mesh.write(vertexView);
}
public void setup(GlVertexArray vao) {
if (boundTo.add(vao)) {
vao.bindVertexBuffer(0, InstancedMeshPool.this.vbo.handle(), byteIndex, InternalVertex.STRIDE);
vao.bindAttributes(0, 0, InternalVertex.ATTRIBUTES);
vao.setElementBuffer(ebo);
}
}
public void draw(int instanceCount) {
if (instanceCount > 1) {
GL32.glDrawElementsInstanced(GlPrimitive.TRIANGLES.glEnum, mesh.indexCount(), GL32.GL_UNSIGNED_INT, 0, instanceCount);
} else {
GL32.glDrawElements(GlPrimitive.TRIANGLES.glEnum, mesh.indexCount(), GL32.GL_UNSIGNED_INT, 0);
}
}
public void acquire() {
referenceCount++;
}
public void drop() {
if (--referenceCount == 0) {
InstancedMeshPool.this.dirty = true;
InstancedMeshPool.this.anyToRemove = true;
}
}
}
}

View File

@ -22,5 +22,4 @@ void main() {
uint modelIndex = drawCommands[drawIndex].modelIndex;
drawCommands[drawIndex].instanceCount = models[modelIndex].instanceCount;
drawCommands[drawIndex].baseInstance = models[modelIndex].baseInstance;
}