diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index fde1c83a7..c092dfe75 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -337,7 +337,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl d06cd9a1101b18d306a786320aab12018b1325d6 assets/create/blockstates/purple_sail.json 92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json 61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json -89b63c6e5875da07226854651079bcea85439f5b assets/create/blockstates/radial_chassis.json +bdd56f32ce0a148b6e466a55ab2777f69fc08cfc assets/create/blockstates/radial_chassis.json 45877c4d90a7185c2f304edbd67379d800920439 assets/create/blockstates/red_sail.json da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json 722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json @@ -403,6 +403,7 @@ b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json e3f618c5b622d21880de858678d1802cbf65e615 assets/create/lang/en_ud.json acc852d80378b426d7ee6cb59c169e06b6d63b25 assets/create/lang/en_us.json 30ce93c56557cea2f384a47b549fb893700523a5 assets/create/lang/unfinished/de_de.json +77b8310f3cbed36fa0d2ee29e65ac6aee0c2adc2 assets/create/lang/unfinished/es_mx.json c81d5b374365ca8fcce1ff7a199b28e3c969c878 assets/create/lang/unfinished/fr_fr.json 5ba7a1a73fb3d08b3777325266c8ed0360302eba assets/create/lang/unfinished/it_it.json b7d067002e833c3f9864de2cdb401b30e6569600 assets/create/lang/unfinished/ja_jp.json diff --git a/src/generated/resources/assets/create/blockstates/radial_chassis.json b/src/generated/resources/assets/create/blockstates/radial_chassis.json index d60327a8a..1aa3d3728 100644 --- a/src/generated/resources/assets/create/blockstates/radial_chassis.json +++ b/src/generated/resources/assets/create/blockstates/radial_chassis.json @@ -89,8 +89,8 @@ }, { "when": { - "sticky_west": "true", - "axis": "x" + "axis": "x", + "sticky_west": "true" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -99,8 +99,8 @@ }, { "when": { - "sticky_west": "true", - "axis": "y" + "axis": "y", + "sticky_west": "true" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -109,8 +109,8 @@ }, { "when": { - "sticky_west": "true", - "axis": "z" + "axis": "z", + "sticky_west": "true" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky", @@ -119,8 +119,8 @@ }, { "when": { - "sticky_west": "false", - "axis": "x" + "axis": "x", + "sticky_west": "false" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -129,8 +129,8 @@ }, { "when": { - "sticky_west": "false", - "axis": "y" + "axis": "y", + "sticky_west": "false" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -139,8 +139,8 @@ }, { "when": { - "sticky_west": "false", - "axis": "z" + "axis": "z", + "sticky_west": "false" }, "apply": { "model": "create:block/radial_chassis_side_z", @@ -207,8 +207,8 @@ }, { "when": { - "sticky_east": "true", - "axis": "x" + "axis": "x", + "sticky_east": "true" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -217,8 +217,8 @@ }, { "when": { - "sticky_east": "true", - "axis": "y" + "axis": "y", + "sticky_east": "true" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -227,8 +227,8 @@ }, { "when": { - "sticky_east": "true", - "axis": "z" + "axis": "z", + "sticky_east": "true" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky" @@ -236,8 +236,8 @@ }, { "when": { - "sticky_east": "false", - "axis": "x" + "axis": "x", + "sticky_east": "false" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -246,8 +246,8 @@ }, { "when": { - "sticky_east": "false", - "axis": "y" + "axis": "y", + "sticky_east": "false" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -256,8 +256,8 @@ }, { "when": { - "sticky_east": "false", - "axis": "z" + "axis": "z", + "sticky_east": "false" }, "apply": { "model": "create:block/radial_chassis_side_z" diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json new file mode 100644 index 000000000..5982b8d60 --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/es_mx.json @@ -0,0 +1,1792 @@ +{ + "_": "Missing Localizations: 886", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Ventana de Acacia", + "block.create.acacia_window_pane": "Panel de Ventana de Acacia", + "block.create.adjustable_chain_gearshift": "Cambio Ajustable de Velocidad de Cadena", + "block.create.adjustable_crate": "Caja Ajustable", + "block.create.adjustable_pulse_repeater": "Repetidor de Pulso Ajustable", + "block.create.adjustable_repeater": "Repetidor Ajustable", + "block.create.analog_lever": "Palanca Analogica", + "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", + "block.create.andesite_bricks": "Ladrillos de Andesita", + "block.create.andesite_bricks_slab": "Losa de Ladrillos de Andesita", + "block.create.andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita", + "block.create.andesite_bricks_wall": "Pared de Ladrillos de Andesita", + "block.create.andesite_casing": "Carcasa de Andesita", + "block.create.andesite_cobblestone": "Piedra Labrada de Andesita", + "block.create.andesite_cobblestone_slab": "Losa de Piedra Labrada de Andesita", + "block.create.andesite_cobblestone_stairs": "Escaleras de Piedra Labrada de Andesita", + "block.create.andesite_cobblestone_wall": "Pared de Piedra Labrada de Andesita", + "block.create.andesite_encased_shaft": "Eje empotrado de Andesita", + "block.create.andesite_funnel": "Embudo de Andesita", + "block.create.andesite_pillar": "Pilar de Andesita", + "block.create.andesite_tunnel": "Túnel de Andesita", + "block.create.basin": "Cuenco", + "block.create.belt": "Correa", + "block.create.birch_window": "Ventana de Abedul", + "block.create.birch_window_pane": "Panel de Ventana de Abedul", + "block.create.black_sail": "Vela Negra", + "block.create.black_seat": "Asiento Negro", + "block.create.black_valve_handle": "Manija de Válvula Negra", + "block.create.blaze_burner": "Quemador de Blaze", + "block.create.blue_sail": "Vela Azul", + "block.create.blue_seat": "Asiento Azul", + "block.create.blue_valve_handle": "Manija de Válvula Azul", + "block.create.brass_belt_funnel": "UNLOCALIZED:Brass Belt Funnel", + "block.create.brass_block": "Bloque de Latón", + "block.create.brass_casing": "Carcasa de Latón", + "block.create.brass_encased_shaft": "Eje empotrado de Latón", + "block.create.brass_funnel": "Embudo de Latón", + "block.create.brass_tunnel": "Túnel de Latón", + "block.create.brown_sail": "Vela Café", + "block.create.brown_seat": "Asiento Café ", + "block.create.brown_valve_handle": "Manija de Válvula Café", + "block.create.cart_assembler": "Ensamblador de Vagonetas", + "block.create.chiseled_dark_scoria": "Escoria Oscura Grabada", + "block.create.chiseled_dolomite": "Dolomita Grabada", + "block.create.chiseled_gabbro": "Gabro Grabado", + "block.create.chiseled_limestone": "Caliza Grabada", + "block.create.chiseled_scoria": "Escoria Grabada", + "block.create.chiseled_weathered_limestone": "Caliza Meteorizada Grabada", + "block.create.chocolate": "Chocolate", + "block.create.chute": "Vertedor", + "block.create.clockwork_bearing": "Rodamiento de Reloj", + "block.create.clutch": "Embrague", + "block.create.cogwheel": "Rueda Dentada", + "block.create.content_observer": "Observador de Contenido", + "block.create.controller_rail": "Vía de Control", + "block.create.copper_block": "Bloque de Cobre", + "block.create.copper_casing": "Carcasa de Cobre", + "block.create.copper_ore": "Mineral de Cobre", + "block.create.copper_shingles": "Techado de Cobre", + "block.create.copper_tiles": "Baldosas de Cobre", + "block.create.copper_valve_handle": "Manija de Válvula de Cobre", + "block.create.creative_crate": "Caja del Creativo", + "block.create.creative_fluid_tank": "Tanque de Fluido del Creativo", + "block.create.creative_motor": "Motor del Creativo", + "block.create.crushing_wheel": "Rueda Trituradora", + "block.create.crushing_wheel_controller": "UNLOCALIZED:Crushing Wheel Controller", + "block.create.cuckoo_clock": "Reloj Cuco", + "block.create.cyan_sail": "Vela Cian", + "block.create.cyan_seat": "Asiento Cian", + "block.create.cyan_valve_handle": "Manija de Válvula Cian", + "block.create.dark_oak_window": "Ventana de Roble Oscuro", + "block.create.dark_oak_window_pane": "Panel de Ventana de Roble Oscuro", + "block.create.dark_scoria": "Escoria Oscura", + "block.create.dark_scoria_bricks": "Ladrillos de Escoria Oscura", + "block.create.dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura", + "block.create.dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura", + "block.create.dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura", + "block.create.dark_scoria_cobblestone": "Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_pillar": "Pilar de Escoria Oscura", + "block.create.deployer": "Desplegador", + "block.create.depot": "Depósito", + "block.create.diorite_bricks": "Ladrillos de Diorita", + "block.create.diorite_bricks_slab": "Losa de Ladrillos de Diorita", + "block.create.diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita", + "block.create.diorite_bricks_wall": "Pared de Ladrillos de Diorita", + "block.create.diorite_cobblestone": "Piedra Labrada de Diorita", + "block.create.diorite_cobblestone_slab": "Losa de Piedra Labrada de Diorita", + "block.create.diorite_cobblestone_stairs": "Escaleras de Piedra Labrada de Diorita", + "block.create.diorite_cobblestone_wall": "Pared de Piedra Labrada de Diorita", + "block.create.diorite_pillar": "Pared de Diorita", + "block.create.dolomite": "Dolomita", + "block.create.dolomite_bricks": "Ladrillos de Dolomita", + "block.create.dolomite_bricks_slab": "Losa de Ladrillos de Dolomita", + "block.create.dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita", + "block.create.dolomite_bricks_wall": "Pared de Ladrillos de Dolomita", + "block.create.dolomite_cobblestone": "Piedra Labrada de Dolomita", + "block.create.dolomite_cobblestone_slab": "Losa de Piedra Labrada de Dolomita", + "block.create.dolomite_cobblestone_stairs": "Escaleras de Piedra Labrada de Dolomita", + "block.create.dolomite_cobblestone_wall": "Pared de Piedra Labrada de Dolomita", + "block.create.dolomite_pillar": "Pilar de Dolomita", + "block.create.encased_chain_drive": "Transmisión de Cadena Empotrada", + "block.create.encased_fan": "Ventilador Acoplado", + "block.create.encased_fluid_pipe": "Tubería de Fluidos Recubierta", + "block.create.fancy_andesite_bricks": "Ladrillos de Andesita Elegantes", + "block.create.fancy_andesite_bricks_slab": "Losa de Ladrillos de Andesita Elegantes", + "block.create.fancy_andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita Elegantes", + "block.create.fancy_andesite_bricks_wall": "Pared de Ladrillos de Andesita Elegantes", + "block.create.fancy_dark_scoria_bricks": "Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_diorite_bricks": "Ladrillos de Diorita Elegantes", + "block.create.fancy_diorite_bricks_slab": "Losa de Ladrillos de Diorita Elegantes", + "block.create.fancy_diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita Elegantes", + "block.create.fancy_diorite_bricks_wall": "Pared de Ladrillos de Diorita Elegantes", + "block.create.fancy_dolomite_bricks": "Ladrillos de Dolomita Elegantes", + "block.create.fancy_dolomite_bricks_slab": "Losa de Ladrillos de Dolomita Elegantes", + "block.create.fancy_dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita Elegantes", + "block.create.fancy_dolomite_bricks_wall": "Pared de Ladrillos de Dolomita Elegantes", + "block.create.fancy_gabbro_bricks": "Ladrillos de Gabro Elegantes", + "block.create.fancy_gabbro_bricks_slab": "Losa Ladrillos de Gabro Elegantes", + "block.create.fancy_gabbro_bricks_stairs": "Escaleras Ladrillos de Gabro Elegantes", + "block.create.fancy_gabbro_bricks_wall": "Pared de Ladrillos de Gabro Elegantes", + "block.create.fancy_granite_bricks": "Ladrillos de Granito Elegantes", + "block.create.fancy_granite_bricks_slab": "Losa de Ladrillos de Granito Elegantes", + "block.create.fancy_granite_bricks_stairs": "Escaleras de Ladrillos de Granito Elegantes", + "block.create.fancy_granite_bricks_wall": "Pared de Ladrillos de Granito Elegantes", + "block.create.fancy_limestone_bricks": "Ladrillos de Caliza Elegantes", + "block.create.fancy_limestone_bricks_slab": "Losa de Ladrillos de Caliza Elegantes", + "block.create.fancy_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Elegantes", + "block.create.fancy_limestone_bricks_wall": "Pared de Ladrillos de Caliza Elegantes", + "block.create.fancy_scoria_bricks": "Ladrillos de Escoria Elegantes", + "block.create.fancy_scoria_bricks_slab": "Losa de Ladrillos de Escoria Elegantes", + "block.create.fancy_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Elegantes", + "block.create.fancy_scoria_bricks_wall": "Pared de Ladrillos de Escoria Elegantes", + "block.create.fancy_weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fancy_weathered_limestone_bricks_slab": "Losa de Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fancy_weathered_limestone_bricks_wall": "Pared de Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fluid_pipe": "Tubería de Fluidos", + "block.create.fluid_tank": "Tanque de Fluidos", + "block.create.fluid_valve": "Válvula de Fluidos", + "block.create.flywheel": "Rueda de Inercia", + "block.create.framed_glass": "Vidrio Enmarcado", + "block.create.framed_glass_pane": "Panel de Vidrio Enmarcado", + "block.create.furnace_engine": "Motor de Horno", + "block.create.gabbro": "Gabro", + "block.create.gabbro_bricks": "Ladrillos de Gabro", + "block.create.gabbro_bricks_slab": "Losa de Ladrillos de Gabro", + "block.create.gabbro_bricks_stairs": "Escaleras de Ladrillos de Gabro", + "block.create.gabbro_bricks_wall": "Pared de Ladrillos de Gabro", + "block.create.gabbro_cobblestone": "Piedra Labrada de Gabro", + "block.create.gabbro_cobblestone_slab": "Losa de Piedra Labrada de Gabro", + "block.create.gabbro_cobblestone_stairs": "Escaleras de Piedra Labrada de Gabro", + "block.create.gabbro_cobblestone_wall": "Pared de Piedra Labrada de Gabro", + "block.create.gabbro_pillar": "Pilar de Gabro", + "block.create.gantry_pinion": "UNLOCALIZED: Gantry Pinion", + "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", + "block.create.gearbox": "Transmisión", + "block.create.gearshift": "Cambio de Marcha", + "block.create.glass_fluid_pipe": "Tubería de Fluidos de Vidrio", + "block.create.granite_bricks": "Ladrillos de Granito", + "block.create.granite_bricks_slab": "Losa de Ladrillos de Granito", + "block.create.granite_bricks_stairs": "Escaleras de Ladrillos de Granito", + "block.create.granite_bricks_wall": "Pared de Ladrillos de Granito", + "block.create.granite_cobblestone": "Piedra Labrada de Granito", + "block.create.granite_cobblestone_slab": "Losa de Piedra Labrada de Granito", + "block.create.granite_cobblestone_stairs": "Escaleras de Piedra Labrada de Granito", + "block.create.granite_cobblestone_wall": "Pared de Piedra Labrada de Granito", + "block.create.granite_pillar": "Pilar de Granito", + "block.create.gray_sail": "Vela Gris", + "block.create.gray_seat": "Asiento Gris", + "block.create.gray_valve_handle": "Manija de Válvula Gris", + "block.create.green_sail": "Vela Verde", + "block.create.green_seat": "Asiento Verde", + "block.create.green_valve_handle": "Manija de Válvula Verde", + "block.create.hand_crank": "Manivela", + "block.create.honey": "Miel", + "block.create.horizontal_framed_glass": "Vidrio Enmarcado Horizontal", + "block.create.horizontal_framed_glass_pane": "Panel de Vidrio Enmarcado Horizontal", + "block.create.hose_pulley": "Polea con Manguera", + "block.create.item_drain": "Extractor de Fluidos", + "block.create.jungle_window": "Ventana de Jungla", + "block.create.jungle_window_pane": "Panel de Ventana de Jungla", + "block.create.large_cogwheel": "Rueda Dentada Grande", + "block.create.layered_andesite": "Andesita en Capas", + "block.create.layered_dark_scoria": "Escoria Oscura en Capas", + "block.create.layered_diorite": "Diorita en Capas", + "block.create.layered_dolomite": "Dolomita en Capas", + "block.create.layered_gabbro": "Gabro en Capas", + "block.create.layered_granite": "Granito en Capas", + "block.create.layered_limestone": "Caliza en Capas", + "block.create.layered_scoria": "Escoria en Capas", + "block.create.layered_weathered_limestone": "Caliza Meteorizada en Capas", + "block.create.light_blue_sail": "Vela Azul Claro", + "block.create.light_blue_seat": "Asiento Azul Claro", + "block.create.light_blue_valve_handle": "Manija de Válvula Azul Claro", + "block.create.light_gray_sail": "Vela Gris Claro", + "block.create.light_gray_seat": "Asiento Gris Claro", + "block.create.light_gray_valve_handle": "Manija de Válvula Gris Claro", + "block.create.lime_sail": "Vela Verde Lima", + "block.create.lime_seat": "Asiento Verde Lima", + "block.create.lime_valve_handle": "Manija de Válvula Verde Lima", + "block.create.limesand": "Arena de Caliza", + "block.create.limestone": "Caliza", + "block.create.limestone_bricks": "Ladrillos de Caliza", + "block.create.limestone_bricks_slab": "Losa de Ladrillos de Caliza", + "block.create.limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza", + "block.create.limestone_bricks_wall": "Pared de Ladrillos de Caliza", + "block.create.limestone_cobblestone": "Piedra Labrada de Caliza", + "block.create.limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza", + "block.create.limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza", + "block.create.limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza", + "block.create.limestone_pillar": "Pilar de Caliza", + "block.create.linear_chassis": "Chasis Lineal", + "block.create.lit_blaze_burner": "Quemador de Blaze Iluminado", + "block.create.magenta_sail": "Vela Magenta", + "block.create.magenta_seat": "Asiento Magenta", + "block.create.magenta_valve_handle": "Manija de Válvula Magenta", + "block.create.mechanical_arm": "Brazo Mecánico", + "block.create.mechanical_bearing": "Rodamiento Mecánico", + "block.create.mechanical_crafter": "Crafter Mecánico", + "block.create.mechanical_drill": "Taladro Mecánico", + "block.create.mechanical_harvester": "Cosechador Mecánico", + "block.create.mechanical_mixer": "Mezcladora Mecánica", + "block.create.mechanical_piston": "Pistón Mecánico", + "block.create.mechanical_piston_head": "Cabeza de Pistón Mecánico", + "block.create.mechanical_plough": "Arado Mecánico", + "block.create.mechanical_press": "Prensa Mecánica", + "block.create.mechanical_pump": "Bomba Mecánica", + "block.create.mechanical_saw": "Sierra Mecánica", + "block.create.metal_bracket": "Soporte de Metal", + "block.create.millstone": "Molino", + "block.create.minecart_anchor": "Ancla de Vagonetas", + "block.create.mossy_andesite": "Andesita Musgosa", + "block.create.mossy_dark_scoria": "Escoria Oscura Musgosa", + "block.create.mossy_diorite": "Diorita Musgosa", + "block.create.mossy_dolomite": "Dolomita Musgosa", + "block.create.mossy_gabbro": "Gabro Musgoso", + "block.create.mossy_granite": "Granito Musgoso", + "block.create.mossy_limestone": "Caliza Musgosa", + "block.create.mossy_scoria": "Escoria Musgosa", + "block.create.mossy_weathered_limestone": "Caliza Meteorizada Musgosa", + "block.create.mysterious_cuckoo_clock": "Reloj Cuco", + "block.create.natural_scoria": "Escoria Natural", + "block.create.nixie_tube": "Tubo Nixie", + "block.create.nozzle": "Boquilla", + "block.create.oak_window": "Ventana de Roble", + "block.create.oak_window_pane": "Panel de Ventana de Roble", + "block.create.orange_sail": "Vela Naranja", + "block.create.orange_seat": "Asiento Naranja", + "block.create.orange_valve_handle": "Manija de Válvula Naranja", + "block.create.ornate_iron_window": "Ventana Ornamentada", + "block.create.ornate_iron_window_pane": "Panel de Ventana Ornamentada", + "block.create.overgrown_andesite": "Andesita Descuidada", + "block.create.overgrown_dark_scoria": "Escoria Oscura Descuidada", + "block.create.overgrown_diorite": "Diorita Descuidada", + "block.create.overgrown_dolomite": "Dolomita Descuidada", + "block.create.overgrown_gabbro": "Gabro Descuidado", + "block.create.overgrown_granite": "Granito Descuidado", + "block.create.overgrown_limestone": "Caliza Descuidada", + "block.create.overgrown_scoria": "Escoria Descuidada", + "block.create.overgrown_weathered_limestone": "Caliza Meteorizada Descuidada", + "block.create.paved_andesite": "Andesita Pavimentada", + "block.create.paved_andesite_slab": "Losa de Andesita Pavimentada", + "block.create.paved_andesite_stairs": "Escaleras de Andesita Pavimentada", + "block.create.paved_andesite_wall": "Pared de Andesita Pavimentada", + "block.create.paved_dark_scoria": "Escoria Oscura Pavimentada", + "block.create.paved_dark_scoria_slab": "Losa de Escoria Oscura Pavimentada", + "block.create.paved_dark_scoria_stairs": "Escaleras de Escoria Oscura Pavimentada", + "block.create.paved_dark_scoria_wall": "Pared de Escoria Oscura Pavimentada", + "block.create.paved_diorite": "Diorita Pavimentada", + "block.create.paved_diorite_slab": "Losa de Diorita Pavimentada", + "block.create.paved_diorite_stairs": "Escaleras de Diorita Pavimentada", + "block.create.paved_diorite_wall": "Pared de Diorita Pavimentada", + "block.create.paved_dolomite": "Dolomita Pavimentada", + "block.create.paved_dolomite_slab": "Losa de Dolomita Pavimentada", + "block.create.paved_dolomite_stairs": "Escaleras de Dolomita Pavimentada", + "block.create.paved_dolomite_wall": "Pared de Dolomita Pavimentada", + "block.create.paved_gabbro": "Gabro Pavimentado", + "block.create.paved_gabbro_slab": "Losa de Gabro Pavimentado", + "block.create.paved_gabbro_stairs": "Escaleras de Gabro Pavimentado", + "block.create.paved_gabbro_wall": "Pared de Gabro Pavimentado", + "block.create.paved_granite": "Granito Pavimentado", + "block.create.paved_granite_slab": "Losa de Granito Pavimentado", + "block.create.paved_granite_stairs": "Escaleras de Granito Pavimentado", + "block.create.paved_granite_wall": "Pared de Granito Pavimentado", + "block.create.paved_limestone": "Caliza Pavimentada", + "block.create.paved_limestone_slab": "Losa de Caliza Pavimentada", + "block.create.paved_limestone_stairs": "Escaleras de Caliza Pavimentada", + "block.create.paved_limestone_wall": "Pared de Caliza Pavimentada", + "block.create.paved_scoria": "Escoria Pavimentada", + "block.create.paved_scoria_slab": "Losa de Escoria Pavimentada", + "block.create.paved_scoria_stairs": "Escaleras de Escoria Pavimentada", + "block.create.paved_scoria_wall": "Pared de Escoria Pavimentada", + "block.create.paved_weathered_limestone": "Caliza Meteorizada Pavimentada", + "block.create.paved_weathered_limestone_slab": "Losa de Caliza Meteorizada Pavimentada", + "block.create.paved_weathered_limestone_stairs": "Escaleras de Caliza Meteorizada Pavimentada", + "block.create.paved_weathered_limestone_wall": "Pared de Caliza Meteorizada Pavimentada", + "block.create.pink_sail": "Vela Rosa", + "block.create.pink_seat": "Asiento Rosa", + "block.create.pink_valve_handle": "Manija de Válvula Rosa", + "block.create.piston_extension_pole": "Poste de Extensión de Pistón", + "block.create.polished_dark_scoria": "Escoria Oscura Pulida", + "block.create.polished_dark_scoria_slab": "Losa de Escoria Oscura Pulida", + "block.create.polished_dark_scoria_stairs": "Escaleras de Escoria Oscura Pulida", + "block.create.polished_dark_scoria_wall": "Pared de Escoria Oscura Pulida", + "block.create.polished_dolomite": "Dolomita Pulida", + "block.create.polished_dolomite_slab": "Losa de Dolomita Pulida", + "block.create.polished_dolomite_stairs": "Escaleras de Dolomita Pulida", + "block.create.polished_dolomite_wall": "Pared de Dolomita Pulida", + "block.create.polished_gabbro": "Gabro Pulido", + "block.create.polished_gabbro_slab": "Losa de Gabro Pulido", + "block.create.polished_gabbro_stairs": "Escaleras de Gabro Pulido", + "block.create.polished_gabbro_wall": "Pared de Gabro Pulido", + "block.create.polished_limestone": "Caliza Pulida", + "block.create.polished_limestone_slab": "Losa de Caliza Pulida", + "block.create.polished_limestone_stairs": "Escaleras de Caliza Pulida", + "block.create.polished_limestone_wall": "Pared de Caliza Pulida", + "block.create.polished_scoria": "Escoria Pulida", + "block.create.polished_scoria_slab": "Losa de Escoria Pulida", + "block.create.polished_scoria_stairs": "Escaleras de Escoria Pulida", + "block.create.polished_scoria_wall": "Pared de Escoria Pulida", + "block.create.polished_weathered_limestone": "Caliza Meteorizada Pulida", + "block.create.polished_weathered_limestone_slab": "Losa de Escoria Pulida", + "block.create.polished_weathered_limestone_stairs": "Escaleras de Escoria Pulida", + "block.create.polished_weathered_limestone_wall": "Pared de Escoria Pulida", + "block.create.portable_fluid_interface": "Interfaz de Fluidos Portable", + "block.create.portable_storage_interface": "Interfaz de Almacenamiento Portable", + "block.create.powered_latch": "Cerradura Electrica", + "block.create.powered_toggle_latch": "Cerradura Electrica de Palanca", + "block.create.pulley_magnet": "Polea con Imán", + "block.create.pulse_repeater": "Repetidor de Pulso", + "block.create.purple_sail": "Vela Morada", + "block.create.purple_seat": "Asiento Morado", + "block.create.purple_valve_handle": "Manija de Válvula Morada", + "block.create.radial_chassis": "Chasis Radial", + "block.create.red_sail": "Vela Roja", + "block.create.red_seat": "Asiento Rojo", + "block.create.red_valve_handle": "Manija de Válvula Roja", + "block.create.redstone_contact": "Contacto de Redstone", + "block.create.redstone_link": "Enlace de Redstone", + "block.create.refined_radiance_casing": "Carcasa Radiante", + "block.create.reinforced_rail": "Vía Reforzada", + "block.create.rope": "Cuerda", + "block.create.rope_pulley": "Polea con Cuerda", + "block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación", + "block.create.sail_frame": "Marco de Vela", + "block.create.schematic_table": "Mesa de Esquemas", + "block.create.schematicannon": "Esquemacañon", + "block.create.scoria": "Escoria", + "block.create.scoria_bricks": "Ladrillos de Escoria", + "block.create.scoria_bricks_slab": "Losa de Ladrillos de Escoria", + "block.create.scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria", + "block.create.scoria_bricks_wall": "Pared de Ladrillos de Escoria", + "block.create.scoria_cobblestone": "Piedra Labrada de Escoria", + "block.create.scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria", + "block.create.scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria", + "block.create.scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria", + "block.create.scoria_pillar": "Pilar de Escoria", + "block.create.secondary_linear_chassis": "Chasis Lineal Secundario", + "block.create.sequenced_gearshift": "Cambio de Marcha Secuenciado", + "block.create.shadow_steel_casing": "Carcasa Sombría", + "block.create.shaft": "Eje", + "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_fluid_pipe": "Tubería de Fluidos Inteligente", + "block.create.speedometer": "Velocímetro", + "block.create.spout": "Canaleta", + "block.create.spruce_window": "Ventana de Abeto", + "block.create.spruce_window_pane": "Panel de Ventana de Abeto", + "block.create.sticky_mechanical_piston": "Pistón Mecánico Pegajoso", + "block.create.stockpile_switch": "Interruptor de Pila", + "block.create.stressometer": "Estresómetro", + "block.create.tiled_glass": "Vidrio de Azulejos", + "block.create.tiled_glass_pane": "Panel de Vidrio de Azulejos", + "block.create.turntable": "Mesa Giratoria", + "block.create.vertical_framed_glass": "Vidrio Enmarcado Vertical", + "block.create.vertical_framed_glass_pane": "Panel de Vidrio Enmarcado Vertical", + "block.create.water_wheel": "Rueda Hidráulica", + "block.create.weathered_limestone": "Caliza Meteorizada", + "block.create.weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada", + "block.create.weathered_limestone_bricks_slab": "Losa de Caliza Meteorizada", + "block.create.weathered_limestone_bricks_stairs": "Escaleras de Caliza Meteorizada", + "block.create.weathered_limestone_bricks_wall": "Pared de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone": "Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_pillar": "Pilar de Caliza Meteorizada", + "block.create.white_sail": "Vela Blanca", + "block.create.white_seat": "Asiento Blanco", + "block.create.white_valve_handle": "Manija de Válvula Blanca", + "block.create.windmill_bearing": "Rodamiento de Molino de Viento", + "block.create.wooden_bracket": "Soporte de Madera", + "block.create.yellow_sail": "Vela Amarilla", + "block.create.yellow_seat": "Asiento Amarillo", + "block.create.yellow_valve_handle": "Manija de Válvula Amarilla", + "block.create.zinc_block": "Bloque de Zinc", + "block.create.zinc_ore": "Mineral de Zinc", + + "entity.create.contraption": "Artefacto", + "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", + "entity.create.seat": "Asiento", + "entity.create.stationary_contraption": "Artefacto Estacionario", + "entity.create.super_glue": "Super Pegamento", + + "fluid.create.milk": "Leche", + "fluid.create.potion": "Poción", + "fluid.create.tea": "Té del Constructor", + + "item.create.andesite_alloy": "Aleación de Andesita", + "item.create.attribute_filter": "Filtro por Atributos", + "item.create.bar_of_chocolate": "Barra de Chocolate", + "item.create.belt_connector": "Conector de Correa", + "item.create.blaze_cake": "Pastel de Blaze", + "item.create.blaze_cake_base": "Base de Pastel de Blaze", + "item.create.brass_hand": "Mano de Latón", + "item.create.brass_ingot": "Lingote de Latón", + "item.create.brass_nugget": "Pepita de Latón", + "item.create.brass_sheet": "Lámina de Latón", + "item.create.builders_tea": "Té del Constructor", + "item.create.chest_minecart_contraption": "Artefacto de Vagón con Cofre", + "item.create.chocolate_bucket": "Cubeta de Chocolate", + "item.create.chromatic_compound": "Compuesto Cromático", + "item.create.cinder_flour": "Ceniza Molida", + "item.create.copper_ingot": "Lingote de Cobre", + "item.create.copper_nugget": "Pepita de Cobre", + "item.create.copper_sheet": "Lámina de Cobre", + "item.create.crafter_slot_cover": "Cubierta de Ranura del Crafter", + "item.create.crushed_aluminum_ore": "Mineral de Aluminio Molido", + "item.create.crushed_brass": "Latón Molido", + "item.create.crushed_copper_ore": "Mineral de Cobre Molido", + "item.create.crushed_gold_ore": "Mineral de Oro Molido", + "item.create.crushed_iron_ore": "Mineral de Hierro Molido", + "item.create.crushed_lead_ore": "Mineral de Plomo Molido", + "item.create.crushed_nickel_ore": "Mineral de Nickel Molido", + "item.create.crushed_osmium_ore": "Mineral de Osmio Molido", + "item.create.crushed_platinum_ore": "Mineral de Platino Molido", + "item.create.crushed_quicksilver_ore": "Mineral de Mercurio Molido", + "item.create.crushed_silver_ore": "Mineral de Plata Molido", + "item.create.crushed_tin_ore": "Mineral de Estaño Molido", + "item.create.crushed_uranium_ore": "Mineral de Uranio Molido", + "item.create.crushed_zinc_ore": "Mineral de Zinc Molido", + "item.create.deforester": "Deforestador", + "item.create.dough": "Masa", + "item.create.electron_tube": "Válvula Electrónica", + "item.create.empty_blaze_burner": "Quemador de Blaze Vacío", + "item.create.empty_schematic": "Esquema Vacío", + "item.create.extendo_grip": "Brazo Extensor", + "item.create.filter": "Filtro", + "item.create.furnace_minecart_contraption": "Artefacto de Vagón con Horno", + "item.create.goggles": "Gafas de Protección para Ingenieros", + "item.create.golden_sheet": "Lámina de Oro", + "item.create.handheld_blockzapper": "Pistola de Manipulación de Bloques", + "item.create.handheld_worldshaper": "Pistola de Manipulación de Mundo", + "item.create.honey_bucket": "Cubeta de Miel", + "item.create.integrated_circuit": "Circuito Integrado", + "item.create.iron_sheet": "Lámina de Hierro", + "item.create.lapis_sheet": "Lámina de Lapislázuli", + "item.create.minecart_contraption": "Artefacto de Vagón", + "item.create.minecart_coupling": "Acoplamiento de Vagonetas", + "item.create.polished_rose_quartz": "Cuarzo Rosa Pulido", + "item.create.powdered_obsidian": "Polvo de Obsidiana", + "item.create.propeller": "Hélice", + "item.create.red_sand_paper": "Papel de Arena Roja", + "item.create.refined_radiance": "Radiancia Refinada", + "item.create.rose_quartz": "Cuarzo Rosa", + "item.create.sand_paper": "Papel de Arena", + "item.create.schematic": "Esquema", + "item.create.schematic_and_quill": "Esquema y Pluma", + "item.create.shadow_steel": "Acero Sombrío", + "item.create.super_glue": "Super Pegamento", + "item.create.tree_fertilizer": "Fertilizador de Árboles", + "item.create.vertical_gearbox": "Transmisión Vertical", + "item.create.wand_of_symmetry": "Vara de la Simetria", + "item.create.wheat_flour": "Harina de Trigo", + "item.create.whisk": "Batidor", + "item.create.wrench": "Llave Inglesa", + "item.create.zinc_ingot": "Lingote de Zinc", + "item.create.zinc_nugget": "Pepita de Zinc", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "UNLOCALIZED: Welcome to Create", + "advancement.create.root.desc": "UNLOCALIZED: It's time to start building some amazing Contraptions!", + "advancement.create.andesite_alloy": "UNLOCALIZED: Alliterations Aplenty", + "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.", + "advancement.create.its_alive": "UNLOCALIZED: It's Alive!", + "advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.", + "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", + "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.", + "advancement.create.overstressed": "UNLOCALIZED: Overstressed", + "advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.", + "advancement.create.belt": "UNLOCALIZED: Kelp Drive", + "advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.", + "advancement.create.tunnel": "UNLOCALIZED: Take cover!", + "advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.", + "advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer", + "advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.", + "advancement.create.chute": "UNLOCALIZED: Tumbling down", + "advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.", + "advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction", + "advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.", + "advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers", + "advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.", + "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.", + "advancement.create.fan": "UNLOCALIZED: Mechanical Airbender", + "advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.", + "advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater", + "advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.", + "advancement.create.fan_water": "UNLOCALIZED: Wacky Washing", + "advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.", + "advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows", + "advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.", + "advancement.create.wrench": "UNLOCALIZED: Configure Conveniently", + "advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.", + "advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision", + "advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.", + "advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?", + "advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.", + "advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?", + "advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.", + "advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!", + "advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.", + "advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!", + "advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.", + "advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics", + "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!", + "advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power", + "advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.", + "advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel", + "advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.", + "advancement.create.cuckoo": "UNLOCALIZED: Is it time?", + "advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.", + "advancement.create.millstone": "UNLOCALIZED: Pocket Crusher", + "advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.", + "advancement.create.windmill": "UNLOCALIZED: A mild Breeze", + "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.", + "advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze", + "advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.", + "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", + "advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.", + "advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers", + "advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.", + "advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'", + "advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.", + "advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds", + "advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.", + "advancement.create.electron_tube": "UNLOCALIZED: Beep Boop", + "advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.", + "advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping", + "advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.", + "advancement.create.basin": "UNLOCALIZED: Basin Operation", + "advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.", + "advancement.create.mixer": "UNLOCALIZED: Mixin' It Up", + "advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.", + "advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace", + "advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.", + "advancement.create.compact": "UNLOCALIZED: Automated Compacting", + "advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.", + "advancement.create.brass": "UNLOCALIZED: Actual Alloys", + "advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.", + "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", + "advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.", + "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", + "advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.", + "advancement.create.spout": "UNLOCALIZED: Sploosh", + "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.", + "advancement.create.spout_potion": "UNLOCALIZED: Global Brewery", + "advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.", + "advancement.create.chocolate": "UNLOCALIZED: A world of Imagination", + "advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.", + "advancement.create.item_drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.", + "advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!", + "advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.", + "advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy", + "advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.", + "advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!", + "advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.", + "advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!", + "advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.", + "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", + "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.", + "advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean", + "advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.", + "advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core", + "advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.", + "advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination", + "advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.", + "advancement.create.crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.", + "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock", + "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.", + "advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style", + "advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.", + "advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack", + "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.", + "advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!", + "advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.", + "advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory", + "advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.", + "advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress", + "advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.", + "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation", + "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.", + "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!", + "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", + "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", + "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", + "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.", + "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.", + "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", + "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.", + "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", + "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.", + "advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush", + "advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.", + "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals", + "advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.", + "advancement.create.shadow_steel": "UNLOCALIZED: Void Returner", + "advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.", + "advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring", + "advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.", + "advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age", + "advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.", + "advancement.create.zapper": "UNLOCALIZED: Building With Style", + "advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.", + "advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive", + "advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.", + "advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors", + "advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.", + "advancement.create.deforester": "UNLOCALIZED: Radiant Chopping", + "advancement.create.deforester.desc": "UNLOCALIZED: Craft a Deforester, and say goodbye to the local forest.", + "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", + "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.", + "advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age", + "advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.", + "advancement.create.eob": "UNLOCALIZED: End of Beta", + "advancement.create.eob.desc": "UNLOCALIZED: Expect more content here in the future. <3", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "UNLOCALIZED: Create", + "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", + + "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", + "death.attack.create.fan_fire": "UNLOCALIZED: %1$s was burned to death by hot air", + "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was burned to death by lava fan", + "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", + "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", + "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + + "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", + "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + + "create.recipe.crushing": "UNLOCALIZED: Crushing", + "create.recipe.milling": "UNLOCALIZED: Milling", + "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", + "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", + "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", + "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", + "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", + "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", + "create.recipe.pressing": "UNLOCALIZED: Pressing", + "create.recipe.mixing": "UNLOCALIZED: Mixing", + "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", + "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", + "create.recipe.packing": "UNLOCALIZED: Compacting", + "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", + "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", + "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", + "create.recipe.blockzapper_upgrade": "UNLOCALIZED: Handheld Blockzapper", + "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", + "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", + "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", + "create.recipe.draining": "UNLOCALIZED: Item Draining", + "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", + "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", + "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", + "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + + "create.generic.range": "UNLOCALIZED: Range", + "create.generic.radius": "UNLOCALIZED: Radius", + "create.generic.width": "UNLOCALIZED: Width", + "create.generic.height": "UNLOCALIZED: Height", + "create.generic.length": "UNLOCALIZED: Length", + "create.generic.speed": "UNLOCALIZED: Speed", + "create.generic.delay": "UNLOCALIZED: Delay", + "create.generic.unit.ticks": "UNLOCALIZED: Ticks", + "create.generic.unit.seconds": "UNLOCALIZED: Seconds", + "create.generic.unit.minutes": "UNLOCALIZED: Minutes", + "create.generic.unit.rpm": "UNLOCALIZED: RPM", + "create.generic.unit.stress": "UNLOCALIZED: su", + "create.generic.unit.degrees": "UNLOCALIZED: °", + "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", + "create.generic.clockwise": "UNLOCALIZED: Clockwise", + "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", + + "create.action.scroll": "UNLOCALIZED: Scroll", + "create.action.confirm": "UNLOCALIZED: Confirm", + "create.action.abort": "UNLOCALIZED: Abort", + "create.action.saveToFile": "UNLOCALIZED: Save", + "create.action.discard": "UNLOCALIZED: Discard", + + "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Tool Menu", + "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", + "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", + + "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", + "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", + "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", + "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", + "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", + "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", + "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", + "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", + "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", + + "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", + "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", + "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", + + "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", + "create.orientation.diagonal": "UNLOCALIZED: Diagonal", + "create.orientation.horizontal": "UNLOCALIZED: Horizontal", + "create.orientation.alongZ": "UNLOCALIZED: Along Z", + "create.orientation.alongX": "UNLOCALIZED: Along X", + + "create.gui.blockzapper.title": "UNLOCALIZED: Handheld Blockzapper", + "create.gui.blockzapper.replaceMode": "UNLOCALIZED: Replace Mode", + "create.gui.blockzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", + "create.gui.blockzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", + "create.gui.blockzapper.range": "UNLOCALIZED: Spread Range", + "create.gui.blockzapper.needsUpgradedAmplifier": "UNLOCALIZED: Requires Upgraded Amplifier", + "create.gui.blockzapper.patternSection": "UNLOCALIZED: Pattern", + "create.gui.blockzapper.pattern.solid": "UNLOCALIZED: Solid", + "create.gui.blockzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", + "create.gui.blockzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", + "create.gui.blockzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", + "create.gui.blockzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", + "create.gui.blockzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Worldshaper", + "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", + "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", + "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", + "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", + "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", + "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", + "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", + "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", + "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", + "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", + "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", + "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", + "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", + "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", + "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", + + "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", + + "create.blockzapper.usingBlock": "UNLOCALIZED: Using: %1$s", + "create.blockzapper.componentUpgrades": "UNLOCALIZED: Component Upgrades:", + "create.blockzapper.component.body": "UNLOCALIZED: Body", + "create.blockzapper.component.amplifier": "UNLOCALIZED: Amplifier", + "create.blockzapper.component.accelerator": "UNLOCALIZED: Accelerator", + "create.blockzapper.component.retriever": "UNLOCALIZED: Retriever", + "create.blockzapper.component.scope": "UNLOCALIZED: Scope", + "create.blockzapper.componentTier.none": "UNLOCALIZED: None", + "create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass", + "create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic", + "create.blockzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + "create.blockzapper.empty": "UNLOCALIZED: Out of Blocks!", + + "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", + "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", + "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", + "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", + "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + + "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", + "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", + "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", + "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", + "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", + "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", + "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", + "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", + "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", + "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", + "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", + "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", + "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", + "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", + "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + + "create.logistics.filter": "UNLOCALIZED: Filter", + "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", + "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", + "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", + "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", + "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", + "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", + + "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", + "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", + "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", + "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", + "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", + "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", + "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", + "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", + "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", + "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", + "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", + "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", + "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", + "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", + "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", + "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", + "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", + "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", + "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", + "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", + "create.gui.sequenced_gearshift.instruction.wait": "UNLOCALIZED: Wait", + "create.gui.sequenced_gearshift.instruction.wait.duration": "UNLOCALIZED: Duration", + "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", + "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", + "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", + "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", + "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", + + "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", + "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", + "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", + "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", + "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", + "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", + "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", + "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", + + "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead", + "create.schematic.position": "UNLOCALIZED: Position", + "create.schematic.rotation": "UNLOCALIZED: Rotation", + "create.schematic.rotation.none": "UNLOCALIZED: None", + "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", + "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", + "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", + "create.schematic.mirror": "UNLOCALIZED: Mirror", + "create.schematic.mirror.none": "UNLOCALIZED: None", + "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", + "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", + "create.schematic.tool.deploy": "UNLOCALIZED: Deploy", + "create.schematic.tool.move": "UNLOCALIZED: Move XZ", + "create.schematic.tool.movey": "UNLOCALIZED: Move Y", + "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", + "create.schematic.tool.print": "UNLOCALIZED: Print", + "create.schematic.tool.flip": "UNLOCALIZED: Flip", + "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", + "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", + "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", + "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", + "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", + "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", + "create.schematic.tool.move.description.2": "UNLOCALIZED: ", + "create.schematic.tool.move.description.3": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", + "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", + "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", + "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", + "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", + "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", + "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", + "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", + "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", + "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", + "create.schematic.tool.print.description.3": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", + "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", + "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", + + "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", + "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", + "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", + + "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", + "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", + "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table", + "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", + "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", + "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", + "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", + "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon", + "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", + "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%", + "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s", + "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", + "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", + "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", + "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks", + "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", + "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", + "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", + "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", + "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities", + "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", + "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", + "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", + "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", + + "create.schematicannon.status.idle": "UNLOCALIZED: Idle", + "create.schematicannon.status.ready": "UNLOCALIZED: Ready", + "create.schematicannon.status.running": "UNLOCALIZED: Running", + "create.schematicannon.status.finished": "UNLOCALIZED: Finished", + "create.schematicannon.status.paused": "UNLOCALIZED: Paused", + "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", + "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", + "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", + "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", + "create.schematicannon.status.searching": "UNLOCALIZED: Searching", + "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", + "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", + "create.schematicannon.status.placing": "UNLOCALIZED: Placing", + "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", + "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", + "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic Not Deployed", + "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", + + "create.materialChecklist": "UNLOCALIZED: Material Checklist", + "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + + "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", + "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", + "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", + "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", + "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", + "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", + + "create.item_attributes.placeable": "UNLOCALIZED: is placeable", + "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", + "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", + "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.washable": "UNLOCALIZED: can be Washed", + "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", + "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", + "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", + "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace", + "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", + "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", + "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.damaged": "UNLOCALIZED: is damaged", + "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", + "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", + "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", + "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", + "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", + "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", + "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", + "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", + "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", + "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", + "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", + "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", + "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", + "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", + "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", + "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", + "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", + "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", + "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", + "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", + "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", + "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", + "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", + "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", + "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", + "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", + "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", + "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", + "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", + + "create.tooltip.holdKey": "UNLOCALIZED: Hold [%1$s]", + "create.tooltip.holdKeyOrKey": "UNLOCALIZED: Hold [%1$s] or [%2$s]", + "create.tooltip.keyShift": "UNLOCALIZED: Shift", + "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", + "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", + "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", + "create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast", + "create.tooltip.stressImpact": "UNLOCALIZED: Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", + "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", + "create.tooltip.stressImpact.high": "UNLOCALIZED: High", + "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", + "create.tooltip.capacityProvided": "UNLOCALIZED: Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", + "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", + "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", + "create.tooltip.capacityProvided.asGenerator": "UNLOCALIZED: (As Generator)", + "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", + "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", + + "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", + "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", + "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + + "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + + "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + + "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", + "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", + "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", + "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", + "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + + "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", + "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", + "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", + "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", + "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", + "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", + "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", + "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", + "create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.", + "create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward", + "create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.", + "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", + "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", + "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + + "create.command.killTPSCommand": "UNLOCALIZED: killtps", + "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", + + "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon shoots", + "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon finishes", + "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", + "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press activates", + "create.subtitle.mechanical_press_item_break": "UNLOCALIZED: Metal clanks", + "create.subtitle.blockzapper_place": "UNLOCALIZED: Blocks zap into place", + "create.subtitle.blockzapper_confirm": "UNLOCALIZED: Affirmative Ding", + "create.subtitle.blockzapper_deny": "UNLOCALIZED: Declining Boop", + "create.subtitle.block_funnel_eat": "UNLOCALIZED: Funnel CHOMPS", + "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "block.create.andesite_encased_shaft.tooltip": "EJE EMPOTRADO DE ANDESITA", + "block.create.andesite_encased_shaft.tooltip.summary": "Objeto _exclusivo_ _del_ _Creativo_ .Cubre los ejes _en_ _el_ _mundo_ usando Carcasa de _Andesita_ . Los bloques de carcasa no se consumirán.", + + "block.create.brass_encased_shaft.tooltip": "EJE EMPOTRADO DE LATÓN", + "block.create.brass_encased_shaft.tooltip.summary": "Objeto _exclusivo_ _del_ _Creativo_ .Cubre los ejes _en_ _el_ _mundo_ usando Carcasa de _Latón_ . Los bloques de carcasa no se consumirán.", + + "block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA", + "block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un pequeño y acogedor refuerzo de madera", + + "block.create.metal_bracket.tooltip": "SOPORTE DE METAL", + "block.create.metal_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un robusto refuerzo industrial de metal", + + "block.create.andesite_casing.tooltip": "CARCASA DE ANDESITA", + "block.create.andesite_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración. Se puede usar para cubrir _ejes_ y _correas_ _mecánicas_ .", + + "block.create.andesite_funnel.tooltip": "EMBUDO DE ANDESITA", + "block.create.andesite_funnel.tooltip.summary": "Un componente de transferencia de objetos generales, que hace la transición entre los medios de transporte. Puede ser controlado con una _señal_ _de_ _redstone_ .", + "block.create.andesite_funnel.tooltip.condition1": "Comportamiento General", + "block.create.andesite_funnel.tooltip.behaviour1": "La _cara_ _abierta_ recogerá los _objetos_ en el bloque que tiene delante y los _introducirá_ en cualquier contenedor en el lado opuesto del embudo.", + "block.create.andesite_funnel.tooltip.condition2": "Cuando se monta en correas, depósitos y similares", + "block.create.andesite_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ artículos en el componente montado, desde o hacia el _inventario_ _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, esta puede ser invertida usando una llave inglesa.", + "block.create.andesite_funnel.tooltip.condition3": "Cuando esta vertical entre dos inventarios", + "block.create.andesite_funnel.tooltip.behaviour3": "_Transferirá_ los objetos _hacia abajo_ , como si fuera una tolva sin buffer.", + + "block.create.andesite_tunnel.tooltip": "TÚNEL DE ANDESITA", + "block.create.andesite_tunnel.tooltip.summary": "Una cubierta protectora para sus _Correas_ y una gran manera de cubrir los agujeros dejados en su pared por ellas.", + "block.create.andesite_tunnel.tooltip.control1": "Click derecho a un lado con la llave inglesa", + "block.create.andesite_tunnel.tooltip.action1": "Ajusta las percianas de la ventana si el túnel tiene una en esa cara.", + + "block.create.brass_funnel.tooltip": "EMBUDO DE LATÓN", + "block.create.brass_funnel.tooltip.summary": "Un componente de transferencia de objetos generales, que hace la transición entre los medios de transporte. Puede ser controlado con una _señal_ _de_ _redstone_ . Viene con un practico _filtro_ .", + "block.create.brass_funnel.tooltip.condition1": "Comportamiento General", + "block.create.brass_funnel.tooltip.behaviour1": "La _cara_ _abierta_ recogerá los _objetos_ en el bloque que tiene delante y los _introducirá_ en cualquier contenedor en el lado opuesto del embudo.", + "block.create.brass_funnel.tooltip.condition2": "Cuando se monta en correas, depósitos y similares", + "block.create.brass_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ artículos en el componente montado, desde o hacia el _inventario_ _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, esta puede ser invertida usando una llave inglesa.", + "block.create.brass_funnel.tooltip.condition3": "Cuando esta vertical entre dos inventarios", + "block.create.brass_funnel.tooltip.behaviour3": "_Transferirá_ los objetos _hacia abajo_ , como si fuera una tolva sin buffer.", + + "block.create.brass_tunnel.tooltip": "TÚNEL DE LATÓN", + "block.create.brass_tunnel.tooltip.summary": "El _Túnel_ _de_ _Latón_ vienen con un número de opciones de _filtrado_ y _separación_ de objetos para sus _correas_ .", + "block.create.brass_tunnel.tooltip.condition1": "Cuando se colocan uno al lado del otro", + "block.create.brass_tunnel.tooltip.behaviour1": "Los _Túneles_ _de_ _Latón_ se conectan entre sí permitiendo que el contenido de una _correa_ sea redirigido a otra.", + "block.create.brass_tunnel.tooltip.condition2": "Filtraje", + "block.create.brass_tunnel.tooltip.behaviour2": "Los _Túneles_ _de_ _ Latón_ vienen con filtros tanto para la entrada como para la salida. Si un _objeto_ no está permitido desde el filtro de salida de un _Túnel_ será transferido a la salida de otro _Túnel_ conectado.", + "block.create.brass_tunnel.tooltip.condition3": "Dividiendo", + "block.create.brass_tunnel.tooltip.behaviour3": "Los _Túneles_ _de_ _Latón_ de pueden ser configurados para cambiar el método en el que se ordenan los _objetos_ en las _correas_ conectadas.", + "block.create.brass_tunnel.tooltip.control1": "Click derecho a un lado con la llave inglesa", + "block.create.brass_tunnel.tooltip.action1": "Ajusta las percianas de la ventana si el túnel tiene una en esa cara.", + "block.create.brass_tunnel.tooltip.control2": "Girar la rueda del ratón con la llave inglesa en la parte superior", + "block.create.brass_tunnel.tooltip.action2": "Cambia el método de división de los _túneles_ conectados.", + + "block.create.copper_casing.tooltip": "CARCASA DE COBRE", + "block.create.copper_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración.", + "block.create.copper_casing.tooltip.condition1": "Cuando se usa en una Tubería de Fluidos", + "block.create.copper_casing.tooltip.behaviour1": "Recubre la _Tubería_ _de_ _Fluidos_ con la _Carcasa_ _de_ _Cobre._ Las tuberías recubiertas _bloquearán_ _sus_ _conexiones_ en su lugar, ya no reaccionarán a los cambios de las tuberías vecinas.", + + "block.create.encased_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS RECUBIERTA", + "block.create.encased_fluid_pipe.tooltip.summary": "Una _Tubería_ _de_ _Fluidos_ recubierta con una _Carcasa_ _de_ _Cobre_", + + "block.create.copper_valve_handle.tooltip": "MANIJA DE VÁLVULA DE COBRE", + "block.create.copper_valve_handle.tooltip.summary": "Una precisa _fuente_ de _Fuerza_ _Rotacional_ que requiere la interacción de los jugadores. ¡Ten cuidado de no desgastarte!", + "block.create.copper_valve_handle.tooltip.condition1": "Cuando se usa", + "block.create.copper_valve_handle.tooltip.behaviour1": "Proporciona _fuerza_ _rotacional_ a un artefacto adjunto. _agáchate_ _para_ _revertir_ la rotación.", + + "block.create.seat.tooltip": "ASIENTO", + "block.create.seat.tooltip.summary": "¡Siéntese y disfrute del paseo! Anclará a un jugador en una _artefacto_ en movimiento. ¡También es Grandioso para las construcciones estáticas! Viene en una variedad de colores.", + "block.create.seat.tooltip.condition1": "Click Derecho en el asiento", + "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_ . Presiona el shift izquierdo para salir del _asiento._", + + "block.create.chute.tooltip": "VERTEDOR", + "block.create.chute.tooltip.summary": "_Recoge_ y transporta objetos en vertical o en diagonal. Puede llevar y colocar los objetos en _contenedores._ También puede interactuar con los vertedores desde el lado usando _tolvas_ o _embudos_ _montados._", + "block.create.chute.tooltip.condition1": "Cuando es usado con un ventilador", + "block.create.chute.tooltip.behaviour1": "Los vertedores usados con _ventiladores_ pueden transportar _objetos_ hacia arriba y succionar _objetos_ de _depósitos_ y _correas._", + + "block.create.depot.tooltip": "DEPÓSITO", + "block.create.depot.tooltip.summary": "Un lugar práctico para colocar sus _Objetos._ Proporciona un punto de interacción para varias máquinas", + "block.create.depot.tooltip.condition1": "Click Derecho en un Depósito", + "block.create.depot.tooltip.behaviour1": "Coloca o toma un _objeto_ del _depósito._ Los _bloques_ y _artefactos_ que interactúan con una _correa_ también funcionan en un _depósito._", + + "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE", + "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para tus grandiosos _quemadores_ _de_ _blaze._ ¡Los enciende a todos!", + + "item.create.empty_blaze_burner.tooltip": "QUEMADOR DE BLAZE VACIO", + "item.create.empty_blaze_burner.tooltip.summary": "Un pequeño hogar de hierro para tus ardientes amigos. Estoy seguro de que podrías darles un buen uso.", + "item.create.empty_blaze_burner.tooltip.condition1": "Cuando es usado en un generador de blaze", + "item.create.empty_blaze_burner.tooltip.behaviour1": "_Captura_ un blaze en el objeto", + + "block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS", + "block.create.fluid_pipe.tooltip.summary": "Se usa para mover _fluidos._ Necesita una _bomba_ _mecánica_ para mover el fluido.", + "block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos", + "block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores_ _de_ _fluidos_ como _tanques_ o _cuencas._ Los extremos expuestos de las _tuberías_ también pueden drenar o colocar bloques de fluido. ¡Ten cuidado con las fugas!", + "block.create.fluid_pipe.tooltip.control1": "Click Derecho con una Llave Inglesa", + "block.create.fluid_pipe.tooltip.action1": "Coloca una ventana en la tubería si está disponible", + + "block.create.hose_pulley.tooltip": "POLEA CON MANGUERA", + "block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos_ _de_ _fluido_ en el mundo.", + "block.create.hose_pulley.tooltip.condition1": "Cuando es impulsado por la cinética", + "block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, La ubicación de la manguera determina hasta qué _altura_ actuará la _extracción_ o el _llenado_ .", + "block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos son extraídos de la polea", + "block.create.hose_pulley.tooltip.behaviour2": "Empieza a _extraer_ bloques de _líquido_ del cuerpo en el que se bajó la punta de la manguera. Los cuerpos de fluido _muy_ _grandes_ serán _considerados_ _infinitos_ .", + "block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea", + "block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar_ con _fluido_ en el mundo _hasta_ _arriba_ a la _altura_ de la _punta_ _de_ _la_ _manguera_ .", + + "block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS", + "block.create.fluid_tank.tooltip.summary": "Almacena todos tus _fluidos_ favoritos. Escala en anchura y altura.", + "block.create.fluid_tank.tooltip.condition1": "Click Derecho con una Llave Inglesa", + "block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional", + + "block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS DEL CREATIVO", + "block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque_ _de_ _Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.", + "block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque", + "block.create.creative_fluid_tank.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este tanque proporcionará un _suministro_ _ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _eliminados._", + "block.create.creative_fluid_tank.tooltip.condition2": "Click Derecho con una Llave Inglesa", + "block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional", + + "block.create.fluid_valve.tooltip": "VÁLVULAL DE FLUIDOS", + "block.create.fluid_valve.tooltip.summary": "Detiene el flujo de fluido por una tubería.", + "block.create.fluid_valve.tooltip.condition1": "Flujo controlable", + "block.create.fluid_valve.tooltip.behaviour1": "Aplicando una _fuerza_ _de_ _rotación_ forzará a la _válvula_ a cerrarse, cesando el flujo de _fluidos._ Invierte la dirección de la _fuerza_ _de_ _rotación_ para reabrir la válvula.", + + "block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA", + "block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza_ _de_ _rotación_ y la usa para mover el _fluido_ a lo largo de un _tubo._ Tiene un rango de efecto máximo en ambas direcciones. (16 bloques por defecto)", + "block.create.mechanical_pump.tooltip.condition1": "Flujo de fluidos", + "block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza_ _de_ _rotación_ aplicada crea una presión que fuerza el _fluido_ a través de la red de _tuberías._ Invierte la dirección de la fuerza de rotación para cambiar la dirección en la que fluye el _fluido._", + "block.create.mechanical_pump.tooltip.control1": "Click Derecho con una Llave Inglesa", + "block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba,_ cambiando la dirección por defecto del flujo", + + "block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE", + "block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería_ _de_ _fluidos_ con un filtro. Puede especificar que _fluidos_ pasan por ella.", + "block.create.smart_fluid_pipe.tooltip.condition1": "Cuando los fluidos son empujados hacia ella", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciben un fluido que no coincide con su filtro bloquearán el flujo.", + "block.create.smart_fluid_pipe.tooltip.condition2": "Cuando está adyacente a un recipiente de fluido", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán los fluidos que _coincidan_ con su _filtro._", + + "block.create.spout.tooltip": "CANALETA", + "block.create.spout.tooltip.summary": "Un inyector para rellenar sus _objetos_ con _fluidos._", + "block.create.spout.tooltip.condition1": "Transferencia de fluidos", + "block.create.spout.tooltip.behaviour1": "Cuando se coloca un _objeto_ que puede _contener_ _fluidos_ como una _cubeta_ o _botella_ debajo, la canaleta intentará rellenarlo con su propio _fluido_ almacenado.", + "block.create.spout.tooltip.condition2": "Automatización de fluidos", + "block.create.spout.tooltip.behaviour2": "La canaleta colocada sobre una _correa_ o _depósito_ reaccionará automáticamente con un _contenedor_ _de_ _líquido_ que pase por debajo de él.", + + "block.create.item_drain.tooltip": "ITEM DRAIN", + "block.create.item_drain.tooltip.summary": "Un depósito con rejilla para vaciar sus _objetos_ _con_ _fluidos._", + "block.create.item_drain.tooltip.condition1": "Transferencia de fluidos", + "block.create.item_drain.tooltip.behaviour1": "Cuando se inserta un _contenedor_ _de_ _fluidos_ como una _cubeta_ o _botella_ desde el lado, el extractor intentará vaciarlo en su propio _contenedor_ de _fluidos._ El objeto será entonces expulsado por el lado opuesto.", + + "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", + "block.create.mechanical_arm.tooltip.summary": "Un artefacto avanzado para reubicar _objetos._", + "block.create.mechanical_arm.tooltip.condition1": "Transferencia de objetos", + "block.create.mechanical_arm.tooltip.behaviour1": "Puede tomar o colocar artículos en cualquier _inventario_ _accesible,_ como _Correas,_ _Depósitos,_ _Embudos_ y _Crafters_ _Mecánicos._", + "block.create.mechanical_arm.tooltip.control1": "Mientras que este en la mano", + "block.create.mechanical_arm.tooltip.action1": "Click Derecho en un _inventario_ _de_ _objetos_ _accesible_ para establecerlo como _fuente_ del _Brazo_ _Mecánico._ Haga clic derecho dos veces para establecerlo como el _destino._", + "block.create.mechanical_arm.tooltip.control2": "Girar la rueda del ratón con la llave inglesa", + "block.create.mechanical_arm.tooltip.action2": "Establece el criterio de comportamiento para la salida de los _objetos_ por el _Brazo_ _Mecánico._", + + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "Crea un 'espejo' que refleja perfectamente la colocación de bloques a través de los planos configurados.", + "item.create.wand_of_symmetry.tooltip.condition1": "Cuando esta en la barra de ítems", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Se mantiene activo", + "item.create.wand_of_symmetry.tooltip.control1": "Click Derecho en el suelo", + "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el 'espejo'.", + "item.create.wand_of_symmetry.tooltip.control2": "Click Derecho en el aire", + "item.create.wand_of_symmetry.tooltip.action2": "_Remueve_ el 'espejo' activo", + "item.create.wand_of_symmetry.tooltip.control3": "Click Derecho cuando se esta agachado", + "item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración_", + + "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", + "item.create.handheld_blockzapper.tooltip.summary": "Novedoso artilugio para colocar o intercambiar bloques a distancia.", + "item.create.handheld_blockzapper.tooltip.control1": "Click Izquierdo a un bloque", + "item.create.handheld_blockzapper.tooltip.action1": "Establece los bloques que serán colocados por la herramienta en el bloque objetivo.", + "item.create.handheld_blockzapper.tooltip.control2": "Click Derecho en un bloque", + "item.create.handheld_blockzapper.tooltip.action2": "_Coloca_ o _reemplaza_ el bloque objetivo.", + "item.create.handheld_blockzapper.tooltip.control3": "Click Derecho mientras se está agachado", + "item.create.handheld_blockzapper.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "Una herramienta útil para crear _paisajes_ y _características_ en el _terreno._", + "item.create.handheld_worldshaper.tooltip.control1": "Click Izquierdo a un bloque", + "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques que serán colocados por la herramienta en el bloque objetivo.", + "item.create.handheld_worldshaper.tooltip.control2": "Click Derecho en un bloque", + "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _Pincel_ y la _Herramienta_ actualmente seleccionados en el lugar objetivo.", + "item.create.handheld_worldshaper.tooltip.control3": "Click Derecho mientras se está agachado", + "item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "Una poderosa combinación de minerales adecuados para acelerar el crecimiento de los tipos de árboles comunes.", + "item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un retoño de árbol", + "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles, sin importar el espacio entre ellos.", + + "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip.summary": "Un _hacha_ _radiante_ capaz de cortar árboles en una fracción de segundo.", + + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "Boioioing! En gran medida, _aumenta_ _la_ _distancia_ _de_ _alcance_ del portador.", + "item.create.extendo_grip.tooltip.condition1": "Cuando está en la mano secundaria", + "item.create.extendo_grip.tooltip.behaviour1": "Aumenta el rango de alcance de los objetos usados en la _mano_ _principal._", + + "item.create.filter.tooltip": "FILTER", + "item.create.filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _objetos_ o varios _filtros_ _anidados._", + "item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro", + "item.create.filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._", + "item.create.filter.tooltip.condition2": "Con Click Derecho", + "item.create.filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _atributos_ _de_ _objetos_ y _categorias._", + "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro", + "item.create.attribute_filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._", + "item.create.attribute_filter.tooltip.condition2": "Con Click Derecho", + "item.create.attribute_filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "Se usa como ingrediente en una receta y para escribir en la _Mesa_ _de_ _Esquemas._", + + "item.create.schematic.tooltip": "SCHEMATIC", + "item.create.schematic.tooltip.summary": "Sostiene una estructura para ser posicionada y colocada en el mundo. Posiciona el Holograma como se desee y usa un _Esquemacañon_ para construirlo.", + "item.create.schematic.tooltip.condition1": "Cuando es sostenido", + "item.create.schematic.tooltip.behaviour1": "Se puede posicionar usando las Herramientas en Pantalla.", + "item.create.schematic.tooltip.control1": "Click Derecho mientras se está agachado", + "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.", + + "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "Se usa para guardar una estructura de tu mundo en un archivo .nbt", + "item.create.schematic_and_quill.tooltip.condition1": "Paso 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos esquinas con Click Derecho.", + "item.create.schematic_and_quill.tooltip.condition2": "Paso 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ _+_ _girar_ _rueda_ _del_ _ratón_ en las caras para ajustar el tamaño. Click Derecho de nuevo para Guardar.", + "item.create.schematic_and_quill.tooltip.control1": "Click Derecho", + "item.create.schematic_and_quill.tooltip.action1": "Selecciona una esquina / confirma el guardado.", + "item.create.schematic_and_quill.tooltip.control2": "Manteniendo la tecla Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "Selecciona los puntos en _medio_ _del_ _aire._ _Girar_ _rueda_ _del_ _ratón_ para ajustar la distancia.", + "item.create.schematic_and_quill.tooltip.control3": "Click Derecho mientras se está agachado", + "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y quita la selección.", + + "block.create.schematicannon.tooltip": "SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ ya desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _Pólvora_ como combustible.", + "block.create.schematicannon.tooltip.control1": "Click Derecho sobre él", + "block.create.schematicannon.tooltip.action1": "Abre la interfaz", + + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _Esquema_ _Vacío._", + "block.create.schematic_table.tooltip.condition1": "Cuando se le da un esquema vacío", + "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de su carpeta de esquemas.", + + "block.create.shaft.tooltip": "SHAFT", + "block.create.shaft.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta.", + + "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta, y a las _Ruedas_ _Dentadas_ adyacentes.", + + "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", + "block.create.large_cogwheel.tooltip.summary": "Una versión más grande de la _Rueda_ _Dentada,_ que permite _cambiar_ _la_ _Velocidad_ _de_ _Rotación_ cuando se conecta a su Contraparte más pequeña.", + + "block.create.encased_shaft.tooltip": "ENCASED SHAFT", + "block.create.encased_shaft.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta. Adecuado para transmitir la rotación a través de las paredes.", + + "block.create.gearbox.tooltip": "GEARBOX", + "block.create.gearbox.tooltip.summary": "_Transmite_ la _rotación_ en _cuatro_ _direcciones._ Invierte las conexiones rectas.", + + "block.create.gearshift.tooltip": "GEARSHIFT", + "block.create.gearshift.tooltip.summary": "Un control para cambiar la dirección de rotación de los ejes conectados.", + "block.create.gearshift.tooltip.condition1": "Cuando tiene una señal de Redstone", + "block.create.gearshift.tooltip.behaviour1": "_Invierte_ la rotación de salida.", + + "block.create.clutch.tooltip": "CLUTCH", + "block.create.clutch.tooltip.summary": "Un control para activar/desactivar la rotación de los ejes conectados.", + "block.create.clutch.tooltip.condition1": "Cuando tiene una señal de Redstone", + "block.create.clutch.tooltip.behaviour1": "_Deja_ de transmitir la rotación hacia el otro lado.", + + "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", + "block.create.encased_chain_drive.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta y a las _Transmisiones_ _de_ _Cadena_ _Empotrada_ adyacentes. Las transmisiones de cadena se conectan en un grupo cuando se colocan juntas por cualquier cara sin un eje. Su orientación no tiene por qué coincidir.", + "block.create.encased_chain_drive.tooltip.condition1": "Cuando se conectan", + "block.create.encased_chain_drive.tooltip.behaviour1": "Los bloques adjuntos transmitirán la _velocidad_ _de_ _rotación_ y el sentido de este componente.", + + "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", + "block.create.adjustable_chain_gearshift.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta y a las _Transmisiones_ _de_ _Cadena_ _Empotrada_ adyacentes. Una _señal_ _de_ _redstone_ proporcionada a este bloque controlará el tamaño de la rueda motriz que se acopla a las cadenas de transmisión.", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "Control por Redstone", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Sin_ una señal, las cadenas adyacentes transmitirán la _misma_ _velocidad._ Con una señal a _máxima_ _potencia,_ las cadenas adyacentes transmitirán exactamente el _doble_ _de_ _su_ _velocidad._ Cualquier cosa intermedia dará resultados entre 1-2x su velocidad.", + + "item.create.belt_connector.tooltip": "BELT CONNECTOR", + "item.create.belt_connector.tooltip.summary": "Conecta dos o más _ejes_ con una _Correa_ _Mecánica._ Los ejes conectados tendrán exactamente la misma velocidad y dirección de rotación. La cinta puede actuar como un _transportador_ para _Objetos_ y _Entidades._", + "item.create.belt_connector.tooltip.control1": "Click Derecho en un eje", + "item.create.belt_connector.tooltip.action1": "Selecciona el eje como una polea del cinturón. Ambos ejes seleccionados tienen que _alinearse_ ya sea _Verticalmente,_ _Horizontalmente,_ o _Diagonalmente_ hacia la dirección de la Correa.", + "item.create.belt_connector.tooltip.control2": "Click Derecho mientras se está agachado", + "item.create.belt_connector.tooltip.action2": "_Reinicia_ la primera posición seleccionada para la correa.", + + "item.create.goggles.tooltip": "GOGGLES", + "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar la visión con _información_ _cinética_ útil.", + "item.create.goggles.tooltip.condition1": "Cuando se usan", + "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores_ _con_ _colores_ correspondientes al _Nivel_ _de_ _Velocidad_ de un componente cinético colocado, así como _Impacto_ _de_ _Estrés_ y _Capacidad_ de los componentes individuales.", + "item.create.goggles.tooltip.condition2": "Al mirar el medidor", + "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre la _velocidad_ o el _estrés_ de la red a la que está conectado el medidor.", + + "item.create.wrench.tooltip": "WRENCH", + "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artefactos cinéticos. Se puede utilizar para _Rotar,_ _Desmantelar_ y _Configurar_ componentes.", + "item.create.wrench.tooltip.control1": "Click Derecho en un bloqueo cinético", + "item.create.wrench.tooltip.action1": "_Gira_ los componentes hacia o en contra de la cara con la que interactuó.", + "item.create.wrench.tooltip.control2": "Click Derecho mientras se está agachado", + "item.create.wrench.tooltip.action2": "_Desmonta_ los _componentes_ _cinéticos_ y los coloca de nuevo en _tú_ _inventario._", + + "block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR", + "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.", + + "block.create.water_wheel.tooltip": "UNLOCALIZED: WATER WHEEL", + "block.create.water_wheel.tooltip.summary": "UNLOCALIZED: Provides _Rotational Force_ taken from adjacent _Water Currents_.", + + "block.create.encased_fan.tooltip": "UNLOCALIZED: ENCASED FAN", + "block.create.encased_fan.tooltip.summary": "UNLOCALIZED: Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.", + "block.create.encased_fan.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.encased_fan.tooltip.behaviour1": "UNLOCALIZED: Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.", + "block.create.encased_fan.tooltip.condition2": "UNLOCALIZED: When Powered by Kinetics", + "block.create.encased_fan.tooltip.behaviour2": "UNLOCALIZED: _Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.", + "block.create.encased_fan.tooltip.condition3": "UNLOCALIZED: When blowing through special blocks", + "block.create.encased_fan.tooltip.behaviour3": "UNLOCALIZED: _Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.", + + "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", + "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", + + "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", + "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", + "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", + "block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", + + "block.create.crushing_wheel.tooltip": "UNLOCALIZED: CRUSHING WHEEL", + "block.create.crushing_wheel.tooltip.summary": "UNLOCALIZED: Large rotatable wheels that _break down_ anything.", + "block.create.crushing_wheel.tooltip.condition1": "UNLOCALIZED: When attached to other Crushing Wheel", + "block.create.crushing_wheel.tooltip.behaviour1": "UNLOCALIZED: Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.", + + "block.create.mechanical_press.tooltip": "UNLOCALIZED: MECHANICAL PRESS", + "block.create.mechanical_press.tooltip.summary": "UNLOCALIZED: A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.", + "block.create.mechanical_press.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.mechanical_press.tooltip.behaviour1": "UNLOCALIZED: _Starts_ to compress items dropped below it.", + "block.create.mechanical_press.tooltip.condition2": "UNLOCALIZED: When Above a Mechanical Belt", + "block.create.mechanical_press.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ compresses bypassing items on the Belt.", + "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", + + "block.create.basin.tooltip": "UNLOCALIZED: BASIN", + "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", + + "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", + "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", + "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", + "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", + "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", + + "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", + + "block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER", + "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin", + "block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", + + "block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER", + "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", + "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front", + "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", + "block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back", + "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", + + "block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE", + "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", + "block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace", + "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", + + "block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE", + "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", + "block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving", + "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", + "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", + + "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", + "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", + "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", + + "block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER", + "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel", + "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", + + "block.create.mechanical_piston.tooltip": "UNLOCALIZED: MECHANICAL PISTON", + "block.create.mechanical_piston.tooltip.summary": "UNLOCALIZED: A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.", + "block.create.mechanical_piston.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.mechanical_piston.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.", + + "block.create.piston_extension_pole.tooltip": "UNLOCALIZED: PISTON POLE", + "block.create.piston_extension_pole.tooltip.summary": "UNLOCALIZED: Extends the range of _Mechanical Pistons_.", + "block.create.piston_extension_pole.tooltip.condition1": "UNLOCALIZED: When attached to Mechanical Piston", + "block.create.piston_extension_pole.tooltip.behaviour1": "UNLOCALIZED: Extends a piston's range by 1 block", + + "block.create.mechanical_bearing.tooltip": "UNLOCALIZED: MECHANICAL BEARING", + "block.create.mechanical_bearing.tooltip.summary": "UNLOCALIZED: Used for rotating _larger structures_ with rotational force.", + "block.create.mechanical_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.mechanical_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", + + "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", + + "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", + + "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", + "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", + + "block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING", + "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", + "block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", + + "block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT", + "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked", + "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._", + + "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", + "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", + "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions", + "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", + "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", + "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", + "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", + "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", + + "block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY", + "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", + + "block.create.linear_chassis.tooltip": "UNLOCALIZED: LINEAR CHASSIS", + "block.create.linear_chassis.tooltip.summary": "UNLOCALIZED: A configurable base block connecting structures for movement.", + "block.create.linear_chassis.tooltip.condition1": "UNLOCALIZED: When Moved", + "block.create.linear_chassis.tooltip.behaviour1": "UNLOCALIZED: _Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", + "block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", + "block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", + "block.create.linear_chassis.tooltip.control1": "UNLOCALIZED: When R-Clicked with Slime Ball", + "block.create.linear_chassis.tooltip.action1": "UNLOCALIZED: Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", + + "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", + + "block.create.radial_chassis.tooltip": "UNLOCALIZED: ROTATION CHASSIS", + "block.create.radial_chassis.tooltip.summary": "UNLOCALIZED: A configurable base block connecting structures for movement.", + "block.create.radial_chassis.tooltip.condition1": "UNLOCALIZED: When Moved", + "block.create.radial_chassis.tooltip.behaviour1": "UNLOCALIZED: _Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", + "block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", + "block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", + "block.create.radial_chassis.tooltip.control1": "UNLOCALIZED: When R-Clicked with Slime Ball", + "block.create.radial_chassis.tooltip.action1": "UNLOCALIZED: Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.", + + "block.create.mechanical_drill.tooltip": "UNLOCALIZED: MECHANICAL DRILL", + "block.create.mechanical_drill.tooltip.summary": "UNLOCALIZED: A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_drill.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.mechanical_drill.tooltip.behaviour1": "UNLOCALIZED: Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.", + "block.create.mechanical_drill.tooltip.condition2": "UNLOCALIZED: While Moving", + "block.create.mechanical_drill.tooltip.behaviour2": "UNLOCALIZED: Breaks Blocks with which the drill collides.", + + "block.create.mechanical_harvester.tooltip": "UNLOCALIZED: MECHANICAL HARVESTER", + "block.create.mechanical_harvester.tooltip.summary": "UNLOCALIZED: A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_harvester.tooltip.condition1": "UNLOCALIZED: While Moving", + "block.create.mechanical_harvester.tooltip.behaviour1": "UNLOCALIZED: _Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.", + + "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", + + "block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW", + "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up", + "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally", + "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving", + "block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.", + + "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", + + "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", + + "block.create.redstone_link.tooltip": "UNLOCALIZED: REDSTONE LINK", + "block.create.redstone_link.tooltip.summary": "UNLOCALIZED: Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", + "block.create.redstone_link.tooltip.condition1": "UNLOCALIZED: When Powered", + "block.create.redstone_link.tooltip.behaviour1": "UNLOCALIZED: Receiving Links of the same _Frequency_ will produce a Redstone signal.", + "block.create.redstone_link.tooltip.control1": "UNLOCALIZED: When R-Clicked with an Item", + "block.create.redstone_link.tooltip.action1": "UNLOCALIZED: Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.", + "block.create.redstone_link.tooltip.control2": "UNLOCALIZED: When R-Clicked while Sneaking", + "block.create.redstone_link.tooltip.action2": "UNLOCALIZED: Toggles between _Receiver_ and _Transmitter_ Mode.", + + "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", + "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", + + "block.create.redstone_contact.tooltip": "UNLOCALIZED: REDSTONE CONTACT", + "block.create.redstone_contact.tooltip.summary": "UNLOCALIZED: Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.redstone_contact.tooltip.condition1": "UNLOCALIZED: When facing other Contact", + "block.create.redstone_contact.tooltip.behaviour1": "UNLOCALIZED: Provides a _Redstone Signal_.", + "block.create.redstone_contact.tooltip.condition2": "UNLOCALIZED: While Moving", + "block.create.redstone_contact.tooltip.behaviour2": "UNLOCALIZED: Triggers all stationary contacts it passes.", + + "block.create.adjustable_crate.tooltip": "UNLOCALIZED: ADJUSTABLE CRATE", + "block.create.adjustable_crate.tooltip.summary": "UNLOCALIZED: This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.", + "block.create.adjustable_crate.tooltip.control1": "UNLOCALIZED: When R-Clicked", + "block.create.adjustable_crate.tooltip.action1": "UNLOCALIZED: Opens the _Interface_.", + + "block.create.creative_crate.tooltip": "UNLOCALIZED: THE ENDLESS CRATE", + "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER", + "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.", + "block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench", + "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", + "block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned", + "block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", + + "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", + "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", + + "block.create.pulse_repeater.tooltip": "UNLOCALIZED: PULSE REPEATER", + "block.create.pulse_repeater.tooltip.summary": "UNLOCALIZED: A simple circuit for cutting passing redstone signals to a length of _1 tick_.", + + "block.create.adjustable_repeater.tooltip": "UNLOCALIZED: FLEX REPEATER", + "block.create.adjustable_repeater.tooltip.summary": "UNLOCALIZED: An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.", + + "block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER", + "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", + + "block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER", + "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.", + + "block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH", + "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.", + + "block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH", + "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", + + "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER", + "block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.", + "block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", + + "block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER", + "block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.", + "block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.", + + "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", + "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", + "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", + + "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", + + "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", + + "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER", + "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", + + "create.tooltip.wip": "UNLOCALIZED: WIP", + "create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!", + "create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.", + "create.tooltip.randomWipDescription1": "UNLOCALIZED: A baby panda dies every time you use this item. Every. Time.", + "create.tooltip.randomWipDescription2": "UNLOCALIZED: Use at your own risk.", + "create.tooltip.randomWipDescription3": "UNLOCALIZED: This is not the item you are looking for, *finger-wiggles* please disperse.", + "create.tooltip.randomWipDescription4": "UNLOCALIZED: This item will self-destruct in 10 seconds. 10, 9, 8...", + "create.tooltip.randomWipDescription5": "UNLOCALIZED: Believe me, it's useless.", + "create.tooltip.randomWipDescription6": "UNLOCALIZED: By using this item, you hereby consent to our disclaimer and agree to its terms.", + "create.tooltip.randomWipDescription7": "UNLOCALIZED: This one maybe isn't for you. What about that one?", + "create.tooltip.randomWipDescription8": "UNLOCALIZED: Use it and regret your decision immediately.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file diff --git a/src/main/resources/assets/create/lang/es_mx.json b/src/main/resources/assets/create/lang/es_mx.json new file mode 100644 index 000000000..5264b5a87 --- /dev/null +++ b/src/main/resources/assets/create/lang/es_mx.json @@ -0,0 +1,804 @@ +{ + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Ventana de Acacia", + "block.create.acacia_window_pane": "Panel de Ventana de Acacia", + "block.create.adjustable_chain_gearshift": "Cambio Ajustable de Velocidad de Cadena", + "block.create.adjustable_crate": "Caja Ajustable", + "block.create.adjustable_pulse_repeater": "Repetidor de Pulso Ajustable", + "block.create.adjustable_repeater": "Repetidor Ajustable", + "block.create.analog_lever": "Palanca Analogica", + "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", + "block.create.andesite_bricks": "Ladrillos de Andesita", + "block.create.andesite_bricks_slab": "Losa de Ladrillos de Andesita", + "block.create.andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita", + "block.create.andesite_bricks_wall": "Pared de Ladrillos de Andesita", + "block.create.andesite_casing": "Carcasa de Andesita", + "block.create.andesite_cobblestone": "Piedra Labrada de Andesita", + "block.create.andesite_cobblestone_slab": "Losa de Piedra Labrada de Andesita", + "block.create.andesite_cobblestone_stairs": "Escaleras de Piedra Labrada de Andesita", + "block.create.andesite_cobblestone_wall": "Pared de Piedra Labrada de Andesita", + "block.create.andesite_encased_shaft": "Eje empotrado de Andesita", + "block.create.andesite_funnel": "Embudo de Andesita", + "block.create.andesite_pillar": "Pilar de Andesita", + "block.create.andesite_tunnel": "Túnel de Andesita", + "block.create.basin": "Cuenco", + "block.create.belt": "Correa", + "block.create.birch_window": "Ventana de Abedul", + "block.create.birch_window_pane": "Panel de Ventana de Abedul", + "block.create.black_sail": "Vela Negra", + "block.create.black_seat": "Asiento Negro", + "block.create.black_valve_handle": "Manija de Válvula Negra", + "block.create.blaze_burner": "Quemador de Blaze", + "block.create.blue_sail": "Vela Azul", + "block.create.blue_seat": "Asiento Azul", + "block.create.blue_valve_handle": "Manija de Válvula Azul", + "block.create.brass_belt_funnel": "UNLOCALIZED:Brass Belt Funnel", + "block.create.brass_block": "Bloque de Latón", + "block.create.brass_casing": "Carcasa de Latón", + "block.create.brass_encased_shaft": "Eje empotrado de Latón", + "block.create.brass_funnel": "Embudo de Latón", + "block.create.brass_tunnel": "Túnel de Latón", + "block.create.brown_sail": "Vela Café", + "block.create.brown_seat": "Asiento Café ", + "block.create.brown_valve_handle": "Manija de Válvula Café", + "block.create.cart_assembler": "Ensamblador de Vagonetas", + "block.create.chiseled_dark_scoria": "Escoria Oscura Grabada", + "block.create.chiseled_dolomite": "Dolomita Grabada", + "block.create.chiseled_gabbro": "Gabro Grabado", + "block.create.chiseled_limestone": "Caliza Grabada", + "block.create.chiseled_scoria": "Escoria Grabada", + "block.create.chiseled_weathered_limestone": "Caliza Meteorizada Grabada", + "block.create.chocolate": "Chocolate", + "block.create.chute": "Vertedor", + "block.create.clockwork_bearing": "Rodamiento de Reloj", + "block.create.clutch": "Embrague", + "block.create.cogwheel": "Rueda Dentada", + "block.create.content_observer": "Observador de Contenido", + "block.create.controller_rail": "Vía de Control", + "block.create.copper_block": "Bloque de Cobre", + "block.create.copper_casing": "Carcasa de Cobre", + "block.create.copper_ore": "Mineral de Cobre", + "block.create.copper_shingles": "Techado de Cobre", + "block.create.copper_tiles": "Baldosas de Cobre", + "block.create.copper_valve_handle": "Manija de Válvula de Cobre", + "block.create.creative_crate": "Caja del Creativo", + "block.create.creative_fluid_tank": "Tanque de Fluido del Creativo", + "block.create.creative_motor": "Motor del Creativo", + "block.create.crimson_window": "Ventana Carmesí", + "block.create.crimson_window_pane": "Panel de Ventana Carmesí", + "block.create.crushing_wheel": "Rueda Trituradora", + "block.create.crushing_wheel_controller": "UNLOCALIZED:Crushing Wheel Controller", + "block.create.cuckoo_clock": "Reloj Cuco", + "block.create.cyan_sail": "Vela Cian", + "block.create.cyan_seat": "Asiento Cian", + "block.create.cyan_valve_handle": "Manija de Válvula Cian", + "block.create.dark_oak_window": "Ventana de Roble Oscuro", + "block.create.dark_oak_window_pane": "Panel de Ventana de Roble Oscuro", + "block.create.dark_scoria": "Escoria Oscura", + "block.create.dark_scoria_bricks": "Ladrillos de Escoria Oscura", + "block.create.dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura", + "block.create.dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura", + "block.create.dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura", + "block.create.dark_scoria_cobblestone": "Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria Oscura", + "block.create.dark_scoria_pillar": "Pilar de Escoria Oscura", + "block.create.deployer": "Desplegador", + "block.create.depot": "Depósito", + "block.create.diorite_bricks": "Ladrillos de Diorita", + "block.create.diorite_bricks_slab": "Losa de Ladrillos de Diorita", + "block.create.diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita", + "block.create.diorite_bricks_wall": "Pared de Ladrillos de Diorita", + "block.create.diorite_cobblestone": "Piedra Labrada de Diorita", + "block.create.diorite_cobblestone_slab": "Losa de Piedra Labrada de Diorita", + "block.create.diorite_cobblestone_stairs": "Escaleras de Piedra Labrada de Diorita", + "block.create.diorite_cobblestone_wall": "Pared de Piedra Labrada de Diorita", + "block.create.diorite_pillar": "Pared de Diorita", + "block.create.dolomite": "Dolomita", + "block.create.dolomite_bricks": "Ladrillos de Dolomita", + "block.create.dolomite_bricks_slab": "Losa de Ladrillos de Dolomita", + "block.create.dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita", + "block.create.dolomite_bricks_wall": "Pared de Ladrillos de Dolomita", + "block.create.dolomite_cobblestone": "Piedra Labrada de Dolomita", + "block.create.dolomite_cobblestone_slab": "Losa de Piedra Labrada de Dolomita", + "block.create.dolomite_cobblestone_stairs": "Escaleras de Piedra Labrada de Dolomita", + "block.create.dolomite_cobblestone_wall": "Pared de Piedra Labrada de Dolomita", + "block.create.dolomite_pillar": "Pilar de Dolomita", + "block.create.encased_chain_drive": "Transmisión de Cadena Empotrada", + "block.create.encased_fan": "Ventilador Acoplado", + "block.create.encased_fluid_pipe": "Tubería de Fluidos Recubierta", + "block.create.fancy_andesite_bricks": "Ladrillos de Andesita Elegantes", + "block.create.fancy_andesite_bricks_slab": "Losa de Ladrillos de Andesita Elegantes", + "block.create.fancy_andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita Elegantes", + "block.create.fancy_andesite_bricks_wall": "Pared de Ladrillos de Andesita Elegantes", + "block.create.fancy_dark_scoria_bricks": "Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura Elegantes", + "block.create.fancy_diorite_bricks": "Ladrillos de Diorita Elegantes", + "block.create.fancy_diorite_bricks_slab": "Losa de Ladrillos de Diorita Elegantes", + "block.create.fancy_diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita Elegantes", + "block.create.fancy_diorite_bricks_wall": "Pared de Ladrillos de Diorita Elegantes", + "block.create.fancy_dolomite_bricks": "Ladrillos de Dolomita Elegantes", + "block.create.fancy_dolomite_bricks_slab": "Losa de Ladrillos de Dolomita Elegantes", + "block.create.fancy_dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita Elegantes", + "block.create.fancy_dolomite_bricks_wall": "Pared de Ladrillos de Dolomita Elegantes", + "block.create.fancy_gabbro_bricks": "Ladrillos de Gabro Elegantes", + "block.create.fancy_gabbro_bricks_slab": "Losa Ladrillos de Gabro Elegantes", + "block.create.fancy_gabbro_bricks_stairs": "Escaleras Ladrillos de Gabro Elegantes", + "block.create.fancy_gabbro_bricks_wall": "Pared de Ladrillos de Gabro Elegantes", + "block.create.fancy_granite_bricks": "Ladrillos de Granito Elegantes", + "block.create.fancy_granite_bricks_slab": "Losa de Ladrillos de Granito Elegantes", + "block.create.fancy_granite_bricks_stairs": "Escaleras de Ladrillos de Granito Elegantes", + "block.create.fancy_granite_bricks_wall": "Pared de Ladrillos de Granito Elegantes", + "block.create.fancy_limestone_bricks": "Ladrillos de Caliza Elegantes", + "block.create.fancy_limestone_bricks_slab": "Losa de Ladrillos de Caliza Elegantes", + "block.create.fancy_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Elegantes", + "block.create.fancy_limestone_bricks_wall": "Pared de Ladrillos de Caliza Elegantes", + "block.create.fancy_scoria_bricks": "Ladrillos de Escoria Elegantes", + "block.create.fancy_scoria_bricks_slab": "Losa de Ladrillos de Escoria Elegantes", + "block.create.fancy_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Elegantes", + "block.create.fancy_scoria_bricks_wall": "Pared de Ladrillos de Escoria Elegantes", + "block.create.fancy_weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fancy_weathered_limestone_bricks_slab": "Losa de Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fancy_weathered_limestone_bricks_wall": "Pared de Ladrillos de Caliza Meteorizada Elegantes", + "block.create.fluid_pipe": "Tubería de Fluidos", + "block.create.fluid_tank": "Tanque de Fluidos", + "block.create.fluid_valve": "Válvula de Fluidos", + "block.create.flywheel": "Rueda de Inercia", + "block.create.framed_glass": "Vidrio Enmarcado", + "block.create.framed_glass_pane": "Panel de Vidrio Enmarcado", + "block.create.furnace_engine": "Motor de Horno", + "block.create.gabbro": "Gabro", + "block.create.gabbro_bricks": "Ladrillos de Gabro", + "block.create.gabbro_bricks_slab": "Losa de Ladrillos de Gabro", + "block.create.gabbro_bricks_stairs": "Escaleras de Ladrillos de Gabro", + "block.create.gabbro_bricks_wall": "Pared de Ladrillos de Gabro", + "block.create.gabbro_cobblestone": "Piedra Labrada de Gabro", + "block.create.gabbro_cobblestone_slab": "Losa de Piedra Labrada de Gabro", + "block.create.gabbro_cobblestone_stairs": "Escaleras de Piedra Labrada de Gabro", + "block.create.gabbro_cobblestone_wall": "Pared de Piedra Labrada de Gabro", + "block.create.gabbro_pillar": "Pilar de Gabro", + "block.create.gearbox": "Transmisión", + "block.create.gearshift": "Cambio de Marcha", + "block.create.glass_fluid_pipe": "Tubería de Fluidos de Vidrio", + "block.create.granite_bricks": "Ladrillos de Granito", + "block.create.granite_bricks_slab": "Losa de Ladrillos de Granito", + "block.create.granite_bricks_stairs": "Escaleras de Ladrillos de Granito", + "block.create.granite_bricks_wall": "Pared de Ladrillos de Granito", + "block.create.granite_cobblestone": "Piedra Labrada de Granito", + "block.create.granite_cobblestone_slab": "Losa de Piedra Labrada de Granito", + "block.create.granite_cobblestone_stairs": "Escaleras de Piedra Labrada de Granito", + "block.create.granite_cobblestone_wall": "Pared de Piedra Labrada de Granito", + "block.create.granite_pillar": "Pilar de Granito", + "block.create.gray_sail": "Vela Gris", + "block.create.gray_seat": "Asiento Gris", + "block.create.gray_valve_handle": "Manija de Válvula Gris", + "block.create.green_sail": "Vela Verde", + "block.create.green_seat": "Asiento Verde", + "block.create.green_valve_handle": "Manija de Válvula Verde", + "block.create.hand_crank": "Manivela", + "block.create.honey": "Miel", + "block.create.horizontal_framed_glass": "Vidrio Enmarcado Horizontal", + "block.create.horizontal_framed_glass_pane": "Panel de Vidrio Enmarcado Horizontal", + "block.create.hose_pulley": "Polea con Manguera", + "block.create.item_drain": "Extractor de Fluidos", + "block.create.jungle_window": "Ventana de Jungla", + "block.create.jungle_window_pane": "Panel de Ventana de Jungla", + "block.create.large_cogwheel": "Rueda Dentada Grande", + "block.create.layered_andesite": "Andesita en Capas", + "block.create.layered_dark_scoria": "Escoria Oscura en Capas", + "block.create.layered_diorite": "Diorita en Capas", + "block.create.layered_dolomite": "Dolomita en Capas", + "block.create.layered_gabbro": "Gabro en Capas", + "block.create.layered_granite": "Granito en Capas", + "block.create.layered_limestone": "Caliza en Capas", + "block.create.layered_scoria": "Escoria en Capas", + "block.create.layered_weathered_limestone": "Caliza Meteorizada en Capas", + "block.create.light_blue_sail": "Vela Azul Claro", + "block.create.light_blue_seat": "Asiento Azul Claro", + "block.create.light_blue_valve_handle": "Manija de Válvula Azul Claro", + "block.create.light_gray_sail": "Vela Gris Claro", + "block.create.light_gray_seat": "Asiento Gris Claro", + "block.create.light_gray_valve_handle": "Manija de Válvula Gris Claro", + "block.create.lime_sail": "Vela Verde Lima", + "block.create.lime_seat": "Asiento Verde Lima", + "block.create.lime_valve_handle": "Manija de Válvula Verde Lima", + "block.create.limesand": "Arena de Caliza", + "block.create.limestone": "Caliza", + "block.create.limestone_bricks": "Ladrillos de Caliza", + "block.create.limestone_bricks_slab": "Losa de Ladrillos de Caliza", + "block.create.limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza", + "block.create.limestone_bricks_wall": "Pared de Ladrillos de Caliza", + "block.create.limestone_cobblestone": "Piedra Labrada de Caliza", + "block.create.limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza", + "block.create.limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza", + "block.create.limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza", + "block.create.limestone_pillar": "Pilar de Caliza", + "block.create.linear_chassis": "Chasis Lineal", + "block.create.lit_blaze_burner": "Quemador de Blaze Iluminado", + "block.create.magenta_sail": "Vela Magenta", + "block.create.magenta_seat": "Asiento Magenta", + "block.create.magenta_valve_handle": "Manija de Válvula Magenta", + "block.create.mechanical_arm": "Brazo Mecánico", + "block.create.mechanical_bearing": "Rodamiento Mecánico", + "block.create.mechanical_crafter": "Crafter Mecánico", + "block.create.mechanical_drill": "Taladro Mecánico", + "block.create.mechanical_harvester": "Cosechador Mecánico", + "block.create.mechanical_mixer": "Mezcladora Mecánica", + "block.create.mechanical_piston": "Pistón Mecánico", + "block.create.mechanical_piston_head": "Cabeza de Pistón Mecánico", + "block.create.mechanical_plough": "Arado Mecánico", + "block.create.mechanical_press": "Prensa Mecánica", + "block.create.mechanical_pump": "Bomba Mecánica", + "block.create.mechanical_saw": "Sierra Mecánica", + "block.create.metal_bracket": "Soporte de Metal", + "block.create.millstone": "Molino", + "block.create.minecart_anchor": "Ancla de Vagonetas", + "block.create.mossy_andesite": "Andesita Musgosa", + "block.create.mossy_dark_scoria": "Escoria Oscura Musgosa", + "block.create.mossy_diorite": "Diorita Musgosa", + "block.create.mossy_dolomite": "Dolomita Musgosa", + "block.create.mossy_gabbro": "Gabro Musgoso", + "block.create.mossy_granite": "Granito Musgoso", + "block.create.mossy_limestone": "Caliza Musgosa", + "block.create.mossy_scoria": "Escoria Musgosa", + "block.create.mossy_weathered_limestone": "Caliza Meteorizada Musgosa", + "block.create.mysterious_cuckoo_clock": "Reloj Cuco", + "block.create.natural_scoria": "Escoria Natural", + "block.create.nixie_tube": "Tubo Nixie", + "block.create.nozzle": "Boquilla", + "block.create.oak_window": "Ventana de Roble", + "block.create.oak_window_pane": "Panel de Ventana de Roble", + "block.create.orange_sail": "Vela Naranja", + "block.create.orange_seat": "Asiento Naranja", + "block.create.orange_valve_handle": "Manija de Válvula Naranja", + "block.create.ornate_iron_window": "Ventana Ornamentada", + "block.create.ornate_iron_window_pane": "Panel de Ventana Ornamentada", + "block.create.overgrown_andesite": "Andesita Descuidada", + "block.create.overgrown_dark_scoria": "Escoria Oscura Descuidada", + "block.create.overgrown_diorite": "Diorita Descuidada", + "block.create.overgrown_dolomite": "Dolomita Descuidada", + "block.create.overgrown_gabbro": "Gabro Descuidado", + "block.create.overgrown_granite": "Granito Descuidado", + "block.create.overgrown_limestone": "Caliza Descuidada", + "block.create.overgrown_scoria": "Escoria Descuidada", + "block.create.overgrown_weathered_limestone": "Caliza Meteorizada Descuidada", + "block.create.paved_andesite": "Andesita Pavimentada", + "block.create.paved_andesite_slab": "Losa de Andesita Pavimentada", + "block.create.paved_andesite_stairs": "Escaleras de Andesita Pavimentada", + "block.create.paved_andesite_wall": "Pared de Andesita Pavimentada", + "block.create.paved_dark_scoria": "Escoria Oscura Pavimentada", + "block.create.paved_dark_scoria_slab": "Losa de Escoria Oscura Pavimentada", + "block.create.paved_dark_scoria_stairs": "Escaleras de Escoria Oscura Pavimentada", + "block.create.paved_dark_scoria_wall": "Pared de Escoria Oscura Pavimentada", + "block.create.paved_diorite": "Diorita Pavimentada", + "block.create.paved_diorite_slab": "Losa de Diorita Pavimentada", + "block.create.paved_diorite_stairs": "Escaleras de Diorita Pavimentada", + "block.create.paved_diorite_wall": "Pared de Diorita Pavimentada", + "block.create.paved_dolomite": "Dolomita Pavimentada", + "block.create.paved_dolomite_slab": "Losa de Dolomita Pavimentada", + "block.create.paved_dolomite_stairs": "Escaleras de Dolomita Pavimentada", + "block.create.paved_dolomite_wall": "Pared de Dolomita Pavimentada", + "block.create.paved_gabbro": "Gabro Pavimentado", + "block.create.paved_gabbro_slab": "Losa de Gabro Pavimentado", + "block.create.paved_gabbro_stairs": "Escaleras de Gabro Pavimentado", + "block.create.paved_gabbro_wall": "Pared de Gabro Pavimentado", + "block.create.paved_granite": "Granito Pavimentado", + "block.create.paved_granite_slab": "Losa de Granito Pavimentado", + "block.create.paved_granite_stairs": "Escaleras de Granito Pavimentado", + "block.create.paved_granite_wall": "Pared de Granito Pavimentado", + "block.create.paved_limestone": "Caliza Pavimentada", + "block.create.paved_limestone_slab": "Losa de Caliza Pavimentada", + "block.create.paved_limestone_stairs": "Escaleras de Caliza Pavimentada", + "block.create.paved_limestone_wall": "Pared de Caliza Pavimentada", + "block.create.paved_scoria": "Escoria Pavimentada", + "block.create.paved_scoria_slab": "Losa de Escoria Pavimentada", + "block.create.paved_scoria_stairs": "Escaleras de Escoria Pavimentada", + "block.create.paved_scoria_wall": "Pared de Escoria Pavimentada", + "block.create.paved_weathered_limestone": "Caliza Meteorizada Pavimentada", + "block.create.paved_weathered_limestone_slab": "Losa de Caliza Meteorizada Pavimentada", + "block.create.paved_weathered_limestone_stairs": "Escaleras de Caliza Meteorizada Pavimentada", + "block.create.paved_weathered_limestone_wall": "Pared de Caliza Meteorizada Pavimentada", + "block.create.pink_sail": "Vela Rosa", + "block.create.pink_seat": "Asiento Rosa", + "block.create.pink_valve_handle": "Manija de Válvula Rosa", + "block.create.piston_extension_pole": "Poste de Extensión de Pistón", + "block.create.polished_dark_scoria": "Escoria Oscura Pulida", + "block.create.polished_dark_scoria_slab": "Losa de Escoria Oscura Pulida", + "block.create.polished_dark_scoria_stairs": "Escaleras de Escoria Oscura Pulida", + "block.create.polished_dark_scoria_wall": "Pared de Escoria Oscura Pulida", + "block.create.polished_dolomite": "Dolomita Pulida", + "block.create.polished_dolomite_slab": "Losa de Dolomita Pulida", + "block.create.polished_dolomite_stairs": "Escaleras de Dolomita Pulida", + "block.create.polished_dolomite_wall": "Pared de Dolomita Pulida", + "block.create.polished_gabbro": "Gabro Pulido", + "block.create.polished_gabbro_slab": "Losa de Gabro Pulido", + "block.create.polished_gabbro_stairs": "Escaleras de Gabro Pulido", + "block.create.polished_gabbro_wall": "Pared de Gabro Pulido", + "block.create.polished_limestone": "Caliza Pulida", + "block.create.polished_limestone_slab": "Losa de Caliza Pulida", + "block.create.polished_limestone_stairs": "Escaleras de Caliza Pulida", + "block.create.polished_limestone_wall": "Pared de Caliza Pulida", + "block.create.polished_scoria": "Escoria Pulida", + "block.create.polished_scoria_slab": "Losa de Escoria Pulida", + "block.create.polished_scoria_stairs": "Escaleras de Escoria Pulida", + "block.create.polished_scoria_wall": "Pared de Escoria Pulida", + "block.create.polished_weathered_limestone": "Caliza Meteorizada Pulida", + "block.create.polished_weathered_limestone_slab": "Losa de Escoria Pulida", + "block.create.polished_weathered_limestone_stairs": "Escaleras de Escoria Pulida", + "block.create.polished_weathered_limestone_wall": "Pared de Escoria Pulida", + "block.create.portable_fluid_interface": "Interfaz de Fluidos Portable", + "block.create.portable_storage_interface": "Interfaz de Almacenamiento Portable", + "block.create.powered_latch": "Cerradura Electrica", + "block.create.powered_toggle_latch": "Cerradura Electrica de Palanca", + "block.create.pulley_magnet": "Polea con Imán", + "block.create.pulse_repeater": "Repetidor de Pulso", + "block.create.purple_sail": "Vela Morada", + "block.create.purple_seat": "Asiento Morado", + "block.create.purple_valve_handle": "Manija de Válvula Morada", + "block.create.radial_chassis": "Chasis Radial", + "block.create.red_sail": "Vela Roja", + "block.create.red_seat": "Asiento Rojo", + "block.create.red_valve_handle": "Manija de Válvula Roja", + "block.create.redstone_contact": "Contacto de Redstone", + "block.create.redstone_link": "Enlace de Redstone", + "block.create.refined_radiance_casing": "Carcasa Radiante", + "block.create.reinforced_rail": "Vía Reforzada", + "block.create.rope": "Cuerda", + "block.create.rope_pulley": "Polea con Cuerda", + "block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación", + "block.create.sail_frame": "Marco de Vela", + "block.create.schematic_table": "Mesa de Esquemas", + "block.create.schematicannon": "Esquemacañon", + "block.create.scoria": "Escoria", + "block.create.scoria_bricks": "Ladrillos de Escoria", + "block.create.scoria_bricks_slab": "Losa de Ladrillos de Escoria", + "block.create.scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria", + "block.create.scoria_bricks_wall": "Pared de Ladrillos de Escoria", + "block.create.scoria_cobblestone": "Piedra Labrada de Escoria", + "block.create.scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria", + "block.create.scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria", + "block.create.scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria", + "block.create.scoria_pillar": "Pilar de Escoria", + "block.create.secondary_linear_chassis": "Chasis Lineal Secundario", + "block.create.sequenced_gearshift": "Cambio de Marcha Secuenciado", + "block.create.shadow_steel_casing": "Carcasa Sombría", + "block.create.shaft": "Eje", + "block.create.smart_fluid_pipe": "Tubería de Fluidos Inteligente", + "block.create.speedometer": "Velocímetro", + "block.create.spout": "Canaleta", + "block.create.spruce_window": "Ventana de Abeto", + "block.create.spruce_window_pane": "Panel de Ventana de Abeto", + "block.create.sticky_mechanical_piston": "Pistón Mecánico Pegajoso", + "block.create.stockpile_switch": "Interruptor de Pila", + "block.create.stressometer": "Estresómetro", + "block.create.tiled_glass": "Vidrio de Azulejos", + "block.create.tiled_glass_pane": "Panel de Vidrio de Azulejos", + "block.create.turntable": "Mesa Giratoria", + "block.create.vertical_framed_glass": "Vidrio Enmarcado Vertical", + "block.create.vertical_framed_glass_pane": "Panel de Vidrio Enmarcado Vertical", + "block.create.warped_window": "Ventana Distorsionada", + "block.create.warped_window_pane": "Panel de ventana Distorsionada", + "block.create.water_wheel": "Rueda Hidráulica", + "block.create.weathered_limestone": "Caliza Meteorizada", + "block.create.weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada", + "block.create.weathered_limestone_bricks_slab": "Losa de Caliza Meteorizada", + "block.create.weathered_limestone_bricks_stairs": "Escaleras de Caliza Meteorizada", + "block.create.weathered_limestone_bricks_wall": "Pared de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone": "Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza Meteorizada", + "block.create.weathered_limestone_pillar": "Pilar de Caliza Meteorizada", + "block.create.white_sail": "Vela Blanca", + "block.create.white_seat": "Asiento Blanco", + "block.create.white_valve_handle": "Manija de Válvula Blanca", + "block.create.windmill_bearing": "Rodamiento de Molino de Viento", + "block.create.wooden_bracket": "Soporte de Madera", + "block.create.yellow_sail": "Vela Amarilla", + "block.create.yellow_seat": "Asiento Amarillo", + "block.create.yellow_valve_handle": "Manija de Válvula Amarilla", + "block.create.zinc_block": "Bloque de Zinc", + "block.create.zinc_ore": "Mineral de Zinc", + + "entity.create.contraption": "Artefacto", + "entity.create.seat": "Asiento", + "entity.create.stationary_contraption": "Artefacto Estacionario", + "entity.create.super_glue": "Super Pegamento", + + "fluid.create.chocolate": "Chocolate", + "fluid.create.honey": "Miel", + "fluid.create.milk": "Leche", + "fluid.create.potion": "Poción", + "fluid.create.tea": "Té del Constructor", + + "item.create.andesite_alloy": "Aleación de Andesita", + "item.create.attribute_filter": "Filtro por Atributos", + "item.create.bar_of_chocolate": "Barra de Chocolate", + "item.create.belt_connector": "Conector de Correa", + "item.create.blaze_cake": "Pastel de Blaze", + "item.create.blaze_cake_base": "Base de Pastel de Blaze", + "item.create.brass_hand": "Mano de Latón", + "item.create.brass_ingot": "Lingote de Latón", + "item.create.brass_nugget": "Pepita de Latón", + "item.create.brass_sheet": "Lámina de Latón", + "item.create.builders_tea": "Té del Constructor", + "item.create.chest_minecart_contraption": "Artefacto de Vagón con Cofre", + "item.create.chocolate_bucket": "Cubeta de Chocolate", + "item.create.chromatic_compound": "Compuesto Cromático", + "item.create.cinder_flour": "Ceniza Molida", + "item.create.copper_ingot": "Lingote de Cobre", + "item.create.copper_nugget": "Pepita de Cobre", + "item.create.copper_sheet": "Lámina de Cobre", + "item.create.crafter_slot_cover": "Cubierta de Ranura del Crafter", + "item.create.crushed_aluminum_ore": "Mineral de Aluminio Molido", + "item.create.crushed_brass": "Latón Molido", + "item.create.crushed_copper_ore": "Mineral de Cobre Molido", + "item.create.crushed_gold_ore": "Mineral de Oro Molido", + "item.create.crushed_iron_ore": "Mineral de Hierro Molido", + "item.create.crushed_lead_ore": "Mineral de Plomo Molido", + "item.create.crushed_nickel_ore": "Mineral de Nickel Molido", + "item.create.crushed_osmium_ore": "Mineral de Osmio Molido", + "item.create.crushed_platinum_ore": "Mineral de Platino Molido", + "item.create.crushed_quicksilver_ore": "Mineral de Mercurio Molido", + "item.create.crushed_silver_ore": "Mineral de Plata Molido", + "item.create.crushed_tin_ore": "Mineral de Estaño Molido", + "item.create.crushed_uranium_ore": "Mineral de Uranio Molido", + "item.create.crushed_zinc_ore": "Mineral de Zinc Molido", + "item.create.deforester": "Deforestador", + "item.create.dough": "Masa", + "item.create.electron_tube": "Válvula Electrónica", + "item.create.empty_blaze_burner": "Quemador de Blaze Vacío", + "item.create.empty_schematic": "Esquema Vacío", + "item.create.extendo_grip": "Brazo Extensor", + "item.create.extendo_grip": "Brazo Extensor", + "item.create.filter": "Filtro", + "item.create.furnace_minecart_contraption": "Artefacto de Vagón con Horno", + "item.create.goggles": "Gafas de Protección para Ingenieros", + "item.create.golden_sheet": "Lámina de Oro", + "item.create.handheld_blockzapper": "Pistola de Manipulación de Bloques", + "item.create.handheld_worldshaper": "Pistola de Manipulación de Mundo", + "item.create.honey_bucket": "Cubeta de Miel", + "item.create.integrated_circuit": "Circuito Integrado", + "item.create.iron_sheet": "Lámina de Hierro", + "item.create.lapis_sheet": "Lámina de Lapislázuli", + "item.create.minecart_contraption": "Artefacto de Vagón", + "item.create.minecart_coupling": "Acoplamiento de Vagonetas", + "item.create.polished_rose_quartz": "Cuarzo Rosa Pulido", + "item.create.powdered_obsidian": "Polvo de Obsidiana", + "item.create.propeller": "Hélice", + "item.create.red_sand_paper": "Papel de Arena Roja", + "item.create.refined_radiance": "Radiancia Refinada", + "item.create.rose_quartz": "Cuarzo Rosa", + "item.create.sand_paper": "Papel de Arena", + "item.create.schematic": "Esquema", + "item.create.schematic_and_quill": "Esquema y Pluma", + "item.create.shadow_steel": "Acero Sombrío", + "item.create.super_glue": "Super Pegamento", + "item.create.tree_fertilizer": "Fertilizador de Árboles", + "item.create.vertical_gearbox": "Transmisión Vertical", + "item.create.wand_of_symmetry": "Vara de la Simetria", + "item.create.wheat_flour": "Harina de Trigo", + "item.create.whisk": "Batidor", + "item.create.wrench": "Llave Inglesa", + "item.create.zinc_ingot": "Lingote de Zinc", + "item.create.zinc_nugget": "Pepita de Zinc", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "block.create.andesite_encased_shaft.tooltip": "EJE EMPOTRADO DE ANDESITA", + "block.create.andesite_encased_shaft.tooltip.summary": "Objeto _exclusivo_ _del_ _Creativo_ .Cubre los ejes _en_ _el_ _mundo_ usando Carcasa de _Andesita_ . Los bloques de carcasa no se consumirán.", + + "block.create.brass_encased_shaft.tooltip": "EJE EMPOTRADO DE LATÓN", + "block.create.brass_encased_shaft.tooltip.summary": "Objeto _exclusivo_ _del_ _Creativo_ .Cubre los ejes _en_ _el_ _mundo_ usando Carcasa de _Latón_ . Los bloques de carcasa no se consumirán.", + + "block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA", + "block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un pequeño y acogedor refuerzo de madera", + + "block.create.metal_bracket.tooltip": "SOPORTE DE METAL", + "block.create.metal_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un robusto refuerzo industrial de metal", + + "block.create.andesite_casing.tooltip": "CARCASA DE ANDESITA", + "block.create.andesite_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración. Se puede usar para cubrir _ejes_ y _correas_ _mecánicas_ .", + + "block.create.andesite_funnel.tooltip": "EMBUDO DE ANDESITA", + "block.create.andesite_funnel.tooltip.summary": "Un componente de transferencia de objetos generales, que hace la transición entre los medios de transporte. Puede ser controlado con una _señal_ _de_ _redstone_ .", + "block.create.andesite_funnel.tooltip.condition1": "Comportamiento General", + "block.create.andesite_funnel.tooltip.behaviour1": "La _cara_ _abierta_ recogerá los _objetos_ en el bloque que tiene delante y los _introducirá_ en cualquier contenedor en el lado opuesto del embudo.", + "block.create.andesite_funnel.tooltip.condition2": "Cuando se monta en correas, depósitos y similares", + "block.create.andesite_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ artículos en el componente montado, desde o hacia el _inventario_ _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, esta puede ser invertida usando una llave inglesa.", + "block.create.andesite_funnel.tooltip.condition3": "Cuando esta vertical entre dos inventarios", + "block.create.andesite_funnel.tooltip.behaviour3": "_Transferirá_ los objetos _hacia abajo_ , como si fuera una tolva sin buffer.", + + "block.create.andesite_tunnel.tooltip": "TÚNEL DE ANDESITA", + "block.create.andesite_tunnel.tooltip.summary": "Una cubierta protectora para sus _Correas_ y una gran manera de cubrir los agujeros dejados en su pared por ellas.", + "block.create.andesite_tunnel.tooltip.control1": "Click derecho a un lado con la llave inglesa", + "block.create.andesite_tunnel.tooltip.action1": "Ajusta las percianas de la ventana si el túnel tiene una en esa cara.", + + "block.create.brass_funnel.tooltip": "EMBUDO DE LATÓN", + "block.create.brass_funnel.tooltip.summary": "Un componente de transferencia de objetos generales, que hace la transición entre los medios de transporte. Puede ser controlado con una _señal_ _de_ _redstone_ . Viene con un practico _filtro_ .", + "block.create.brass_funnel.tooltip.condition1": "Comportamiento General", + "block.create.brass_funnel.tooltip.behaviour1": "La _cara_ _abierta_ recogerá los _objetos_ en el bloque que tiene delante y los _introducirá_ en cualquier contenedor en el lado opuesto del embudo.", + "block.create.brass_funnel.tooltip.condition2": "Cuando se monta en correas, depósitos y similares", + "block.create.brass_funnel.tooltip.behaviour2": "_Recoge_ o _Coloca_ artículos en el componente montado, desde o hacia el _inventario_ _detrás_ de sí mismo. Siempre que el embudo tenga una direccionalidad específica, esta puede ser invertida usando una llave inglesa.", + "block.create.brass_funnel.tooltip.condition3": "Cuando esta vertical entre dos inventarios", + "block.create.brass_funnel.tooltip.behaviour3": "_Transferirá_ los objetos _hacia abajo_ , como si fuera una tolva sin buffer.", + + "block.create.brass_tunnel.tooltip": "TÚNEL DE LATÓN", + "block.create.brass_tunnel.tooltip.summary": "El _Túnel_ _de_ _Latón_ vienen con un número de opciones de _filtrado_ y _separación_ de objetos para sus _correas_ .", + "block.create.brass_tunnel.tooltip.condition1": "Cuando se colocan uno al lado del otro", + "block.create.brass_tunnel.tooltip.behaviour1": "Los _Túneles_ _de_ _Latón_ se conectan entre sí permitiendo que el contenido de una _correa_ sea redirigido a otra.", + "block.create.brass_tunnel.tooltip.condition2": "Filtraje", + "block.create.brass_tunnel.tooltip.behaviour2": "Los _Túneles_ _de_ _ Latón_ vienen con filtros tanto para la entrada como para la salida. Si un _objeto_ no está permitido desde el filtro de salida de un _Túnel_ será transferido a la salida de otro _Túnel_ conectado.", + "block.create.brass_tunnel.tooltip.condition3": "Dividiendo", + "block.create.brass_tunnel.tooltip.behaviour3": "Los _Túneles_ _de_ _Latón_ de pueden ser configurados para cambiar el método en el que se ordenan los _objetos_ en las _correas_ conectadas.", + "block.create.brass_tunnel.tooltip.control1": "Click derecho a un lado con la llave inglesa", + "block.create.brass_tunnel.tooltip.action1": "Ajusta las percianas de la ventana si el túnel tiene una en esa cara.", + "block.create.brass_tunnel.tooltip.control2": "Girar la rueda del ratón con la llave inglesa en la parte superior", + "block.create.brass_tunnel.tooltip.action2": "Cambia el método de división de los _túneles_ conectados.", + + "block.create.copper_casing.tooltip": "CARCASA DE COBRE", + "block.create.copper_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración.", + "block.create.copper_casing.tooltip.condition1": "Cuando se usa en una Tubería de Fluidos", + "block.create.copper_casing.tooltip.behaviour1": "Recubre la _Tubería_ _de_ _Fluidos_ con la _Carcasa_ _de_ _Cobre._ Las tuberías recubiertas _bloquearán_ _sus_ _conexiones_ en su lugar, ya no reaccionarán a los cambios de las tuberías vecinas.", + + "block.create.encased_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS RECUBIERTA", + "block.create.encased_fluid_pipe.tooltip.summary": "Una _Tubería_ _de_ _Fluidos_ recubierta con una _Carcasa_ _de_ _Cobre_", + + "block.create.copper_valve_handle.tooltip": "MANIJA DE VÁLVULA DE COBRE", + "block.create.copper_valve_handle.tooltip.summary": "Una precisa _fuente_ de _Fuerza_ _Rotacional_ que requiere la interacción de los jugadores. ¡Ten cuidado de no desgastarte!", + "block.create.copper_valve_handle.tooltip.condition1": "Cuando se usa", + "block.create.copper_valve_handle.tooltip.behaviour1": "Proporciona _fuerza_ _rotacional_ a un artefacto adjunto. _agáchate_ _para_ _revertir_ la rotación.", + + "block.create.seat.tooltip": "ASIENTO", + "block.create.seat.tooltip.summary": "¡Siéntese y disfrute del paseo! Anclará a un jugador en una _artefacto_ en movimiento. ¡También es Grandioso para las construcciones estáticas! Viene en una variedad de colores.", + "block.create.seat.tooltip.condition1": "Click Derecho en el asiento", + "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_ . Presiona el shift izquierdo para salir del _asiento._", + + "block.create.chute.tooltip": "VERTEDOR", + "block.create.chute.tooltip.summary": "_Recoge_ y transporta objetos en vertical o en diagonal. Puede llevar y colocar los objetos en _contenedores._ También puede interactuar con los vertedores desde el lado usando _tolvas_ o _embudos_ _montados._", + "block.create.chute.tooltip.condition1": "Cuando es usado con un ventilador", + "block.create.chute.tooltip.behaviour1": "Los vertedores usados con _ventiladores_ pueden transportar _objetos_ hacia arriba y succionar _objetos_ de _depósitos_ y _correas._", + + "block.create.depot.tooltip": "DEPÓSITO", + "block.create.depot.tooltip.summary": "Un lugar práctico para colocar sus _Objetos._ Proporciona un punto de interacción para varias máquinas", + "block.create.depot.tooltip.condition1": "Click Derecho en un Depósito", + "block.create.depot.tooltip.behaviour1": "Coloca o toma un _objeto_ del _depósito._ Los _bloques_ y _artefactos_ que interactúan con una _correa_ también funcionan en un _depósito._", + + "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE", + "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para tus grandiosos _quemadores_ _de_ _blaze._ ¡Los enciende a todos!", + + "item.create.empty_blaze_burner.tooltip": "QUEMADOR DE BLAZE VACIO", + "item.create.empty_blaze_burner.tooltip.summary": "Un pequeño hogar de hierro para tus ardientes amigos. Estoy seguro de que podrías darles un buen uso.", + "item.create.empty_blaze_burner.tooltip.condition1": "Cuando es usado en un generador de blaze", + "item.create.empty_blaze_burner.tooltip.behaviour1": "_Captura_ un blaze en el objeto", + + "block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS", + "block.create.fluid_pipe.tooltip.summary": "Se usa para mover _fluidos._ Necesita una _bomba_ _mecánica_ para mover el fluido.", + "block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos", + "block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores_ _de_ _fluidos_ como _tanques_ o _cuencas._ Los extremos expuestos de las _tuberías_ también pueden drenar o colocar bloques de fluido. ¡Ten cuidado con las fugas!", + "block.create.fluid_pipe.tooltip.control1": "Click Derecho con una Llave Inglesa", + "block.create.fluid_pipe.tooltip.action1": "Coloca una ventana en la tubería si está disponible", + + "block.create.hose_pulley.tooltip": "POLEA CON MANGUERA", + "block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos_ _de_ _fluido_ en el mundo.", + "block.create.hose_pulley.tooltip.condition1": "Cuando es impulsado por la cinética", + "block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, La ubicación de la manguera determina hasta qué _altura_ actuará la _extracción_ o el _llenado_ .", + "block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos son extraídos de la polea", + "block.create.hose_pulley.tooltip.behaviour2": "Empieza a _extraer_ bloques de _líquido_ del cuerpo en el que se bajó la punta de la manguera. Los cuerpos de fluido _muy_ _grandes_ serán _considerados_ _infinitos_ .", + "block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea", + "block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar_ con _fluido_ en el mundo _hasta_ _arriba_ a la _altura_ de la _punta_ _de_ _la_ _manguera_ .", + + "block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS", + "block.create.fluid_tank.tooltip.summary": "Almacena todos tus _fluidos_ favoritos. Escala en anchura y altura.", + "block.create.fluid_tank.tooltip.condition1": "Click Derecho con una Llave Inglesa", + "block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional", + + "block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS DEL CREATIVO", + "block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque_ _de_ _Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.", + "block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque", + "block.create.creative_fluid_tank.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este tanque proporcionará un _suministro_ _ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _eliminados._", + "block.create.creative_fluid_tank.tooltip.condition2": "Click Derecho con una Llave Inglesa", + "block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional", + + "block.create.fluid_valve.tooltip": "VÁLVULAL DE FLUIDOS", + "block.create.fluid_valve.tooltip.summary": "Detiene el flujo de fluido por una tubería.", + "block.create.fluid_valve.tooltip.condition1": "Flujo controlable", + "block.create.fluid_valve.tooltip.behaviour1": "Aplicando una _fuerza_ _de_ _rotación_ forzará a la _válvula_ a cerrarse, cesando el flujo de _fluidos._ Invierte la dirección de la _fuerza_ _de_ _rotación_ para reabrir la válvula.", + + "block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA", + "block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza_ _de_ _rotación_ y la usa para mover el _fluido_ a lo largo de un _tubo._ Tiene un rango de efecto máximo en ambas direcciones. (16 bloques por defecto)", + "block.create.mechanical_pump.tooltip.condition1": "Flujo de fluidos", + "block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza_ _de_ _rotación_ aplicada crea una presión que fuerza el _fluido_ a través de la red de _tuberías._ Invierte la dirección de la fuerza de rotación para cambiar la dirección en la que fluye el _fluido._", + "block.create.mechanical_pump.tooltip.control1": "Click Derecho con una Llave Inglesa", + "block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba,_ cambiando la dirección por defecto del flujo", + + "block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE", + "block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería_ _de_ _fluidos_ con un filtro. Puede especificar que _fluidos_ pasan por ella.", + "block.create.smart_fluid_pipe.tooltip.condition1": "Cuando los fluidos son empujados hacia ella", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciben un fluido que no coincide con su filtro bloquearán el flujo.", + "block.create.smart_fluid_pipe.tooltip.condition2": "Cuando está adyacente a un recipiente de fluido", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán los fluidos que _coincidan_ con su _filtro._", + + "block.create.spout.tooltip": "CANALETA", + "block.create.spout.tooltip.summary": "Un inyector para rellenar sus _objetos_ con _fluidos._", + "block.create.spout.tooltip.condition1": "Transferencia de fluidos", + "block.create.spout.tooltip.behaviour1": "Cuando se coloca un _objeto_ que puede _contener_ _fluidos_ como una _cubeta_ o _botella_ debajo, la canaleta intentará rellenarlo con su propio _fluido_ almacenado.", + "block.create.spout.tooltip.condition2": "Automatización de fluidos", + "block.create.spout.tooltip.behaviour2": "La canaleta colocada sobre una _correa_ o _depósito_ reaccionará automáticamente con un _contenedor_ _de_ _líquido_ que pase por debajo de él.", + + "block.create.item_drain.tooltip": "ITEM DRAIN", + "block.create.item_drain.tooltip.summary": "Un depósito con rejilla para vaciar sus _objetos_ _con_ _fluidos._", + "block.create.item_drain.tooltip.condition1": "Transferencia de fluidos", + "block.create.item_drain.tooltip.behaviour1": "Cuando se inserta un _contenedor_ _de_ _fluidos_ como una _cubeta_ o _botella_ desde el lado, el extractor intentará vaciarlo en su propio _contenedor_ de _fluidos._ El objeto será entonces expulsado por el lado opuesto.", + + "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", + "block.create.mechanical_arm.tooltip.summary": "Un artefacto avanzado para reubicar _objetos._", + "block.create.mechanical_arm.tooltip.condition1": "Transferencia de objetos", + "block.create.mechanical_arm.tooltip.behaviour1": "Puede tomar o colocar artículos en cualquier _inventario_ _accesible,_ como _Correas,_ _Depósitos,_ _Embudos_ y _Crafters_ _Mecánicos._", + "block.create.mechanical_arm.tooltip.control1": "Mientras que este en la mano", + "block.create.mechanical_arm.tooltip.action1": "Click Derecho en un _inventario_ _de_ _objetos_ _accesible_ para establecerlo como _fuente_ del _Brazo_ _Mecánico._ Haga clic derecho dos veces para establecerlo como el _destino._", + "block.create.mechanical_arm.tooltip.control2": "Girar la rueda del ratón con la llave inglesa", + "block.create.mechanical_arm.tooltip.action2": "Establece el criterio de comportamiento para la salida de los _objetos_ por el _Brazo_ _Mecánico._", + + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "Crea un 'espejo' que refleja perfectamente la colocación de bloques a través de los planos configurados.", + "item.create.wand_of_symmetry.tooltip.condition1": "Cuando esta en la barra de ítems", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Se mantiene activo", + "item.create.wand_of_symmetry.tooltip.control1": "Click Derecho en el suelo", + "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el 'espejo'.", + "item.create.wand_of_symmetry.tooltip.control2": "Click Derecho en el aire", + "item.create.wand_of_symmetry.tooltip.action2": "_Remueve_ el 'espejo' activo", + "item.create.wand_of_symmetry.tooltip.control3": "Click Derecho cuando se esta agachado", + "item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración_", + + "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", + "item.create.handheld_blockzapper.tooltip.summary": "Novedoso artilugio para colocar o intercambiar bloques a distancia.", + "item.create.handheld_blockzapper.tooltip.control1": "Click Izquierdo a un bloque", + "item.create.handheld_blockzapper.tooltip.action1": "Establece los bloques que serán colocados por la herramienta en el bloque objetivo.", + "item.create.handheld_blockzapper.tooltip.control2": "Click Derecho en un bloque", + "item.create.handheld_blockzapper.tooltip.action2": "_Coloca_ o _reemplaza_ el bloque objetivo.", + "item.create.handheld_blockzapper.tooltip.control3": "Click Derecho mientras se está agachado", + "item.create.handheld_blockzapper.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "Una herramienta útil para crear _paisajes_ y _características_ en el _terreno._", + "item.create.handheld_worldshaper.tooltip.control1": "Click Izquierdo a un bloque", + "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques que serán colocados por la herramienta en el bloque objetivo.", + "item.create.handheld_worldshaper.tooltip.control2": "Click Derecho en un bloque", + "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _Pincel_ y la _Herramienta_ actualmente seleccionados en el lugar objetivo.", + "item.create.handheld_worldshaper.tooltip.control3": "Click Derecho mientras se está agachado", + "item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "Una poderosa combinación de minerales adecuados para acelerar el crecimiento de los tipos de árboles comunes.", + "item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un retoño de árbol", + "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles, sin importar el espacio entre ellos.", + + "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip.summary": "Un _hacha_ _radiante_ capaz de cortar árboles en una fracción de segundo.", + + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "Boioioing! En gran medida, _aumenta_ _la_ _distancia_ _de_ _alcance_ del portador.", + "item.create.extendo_grip.tooltip.condition1": "Cuando está en la mano secundaria", + "item.create.extendo_grip.tooltip.behaviour1": "Aumenta el rango de alcance de los objetos usados en la _mano_ _principal._", + + "item.create.filter.tooltip": "FILTER", + "item.create.filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _objetos_ o varios _filtros_ _anidados._", + "item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro", + "item.create.filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._", + "item.create.filter.tooltip.condition2": "Con Click Derecho", + "item.create.filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _atributos_ _de_ _objetos_ y _categorias._", + "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro", + "item.create.attribute_filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._", + "item.create.attribute_filter.tooltip.condition2": "Con Click Derecho", + "item.create.attribute_filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._", + + "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "Se usa como ingrediente en una receta y para escribir en la _Mesa_ _de_ _Esquemas._", + + "item.create.schematic.tooltip": "SCHEMATIC", + "item.create.schematic.tooltip.summary": "Sostiene una estructura para ser posicionada y colocada en el mundo. Posiciona el Holograma como se desee y usa un _Esquemacañon_ para construirlo.", + "item.create.schematic.tooltip.condition1": "Cuando es sostenido", + "item.create.schematic.tooltip.behaviour1": "Se puede posicionar usando las Herramientas en Pantalla.", + "item.create.schematic.tooltip.control1": "Click Derecho mientras se está agachado", + "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.", + + "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "Se usa para guardar una estructura de tu mundo en un archivo .nbt", + "item.create.schematic_and_quill.tooltip.condition1": "Paso 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos esquinas con Click Derecho.", + "item.create.schematic_and_quill.tooltip.condition2": "Paso 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ _+_ _girar_ _rueda_ _del_ _ratón_ en las caras para ajustar el tamaño. Click Derecho de nuevo para Guardar.", + "item.create.schematic_and_quill.tooltip.control1": "Click Derecho", + "item.create.schematic_and_quill.tooltip.action1": "Selecciona una esquina / confirma el guardado.", + "item.create.schematic_and_quill.tooltip.control2": "Manteniendo la tecla Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "Selecciona los puntos en _medio_ _del_ _aire._ _Girar_ _rueda_ _del_ _ratón_ para ajustar la distancia.", + "item.create.schematic_and_quill.tooltip.control3": "Click Derecho mientras se está agachado", + "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y quita la selección.", + + "block.create.schematicannon.tooltip": "SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ ya desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _Pólvora_ como combustible.", + "block.create.schematicannon.tooltip.control1": "Click Derecho sobre él", + "block.create.schematicannon.tooltip.action1": "Abre la interfaz", + + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _Esquema_ _Vacío._", + "block.create.schematic_table.tooltip.condition1": "Cuando se le da un esquema vacío", + "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de su carpeta de esquemas.", + + "block.create.shaft.tooltip": "SHAFT", + "block.create.shaft.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta.", + + "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta, y a las _Ruedas_ _Dentadas_ adyacentes.", + + "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", + "block.create.large_cogwheel.tooltip.summary": "Una versión más grande de la _Rueda_ _Dentada,_ que permite _cambiar_ _la_ _Velocidad_ _de_ _Rotación_ cuando se conecta a su Contraparte más pequeña.", + + "block.create.encased_shaft.tooltip": "ENCASED SHAFT", + "block.create.encased_shaft.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta. Adecuado para transmitir la rotación a través de las paredes.", + + "block.create.gearbox.tooltip": "GEARBOX", + "block.create.gearbox.tooltip.summary": "_Transmite_ la _rotación_ en _cuatro_ _direcciones._ Invierte las conexiones rectas.", + + "block.create.gearshift.tooltip": "GEARSHIFT", + "block.create.gearshift.tooltip.summary": "Un control para cambiar la dirección de rotación de los ejes conectados.", + "block.create.gearshift.tooltip.condition1": "Cuando tiene una señal de Redstone", + "block.create.gearshift.tooltip.behaviour1": "_Invierte_ la rotación de salida.", + + "block.create.clutch.tooltip": "CLUTCH", + "block.create.clutch.tooltip.summary": "Un control para activar/desactivar la rotación de los ejes conectados.", + "block.create.clutch.tooltip.condition1": "Cuando tiene una señal de Redstone", + "block.create.clutch.tooltip.behaviour1": "_Deja_ de transmitir la rotación hacia el otro lado.", + + "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", + "block.create.encased_chain_drive.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta y a las _Transmisiones_ _de_ _Cadena_ _Empotrada_ adyacentes. Las transmisiones de cadena se conectan en un grupo cuando se colocan juntas por cualquier cara sin un eje. Su orientación no tiene por qué coincidir.", + "block.create.encased_chain_drive.tooltip.condition1": "Cuando se conectan", + "block.create.encased_chain_drive.tooltip.behaviour1": "Los bloques adjuntos transmitirán la _velocidad_ _de_ _rotación_ y el sentido de este componente.", + + "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", + "block.create.adjustable_chain_gearshift.tooltip.summary": "_Transmite_ la _rotación_ en una línea recta y a las _Transmisiones_ _de_ _Cadena_ _Empotrada_ adyacentes. Una _señal_ _de_ _redstone_ proporcionada a este bloque controlará el tamaño de la rueda motriz que se acopla a las cadenas de transmisión.", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "Control por Redstone", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Sin_ una señal, las cadenas adyacentes transmitirán la _misma_ _velocidad._ Con una señal a _máxima_ _potencia,_ las cadenas adyacentes transmitirán exactamente el _doble_ _de_ _su_ _velocidad._ Cualquier cosa intermedia dará resultados entre 1-2x su velocidad.", + + "item.create.belt_connector.tooltip": "BELT CONNECTOR", + "item.create.belt_connector.tooltip.summary": "Conecta dos o más _ejes_ con una _Correa_ _Mecánica._ Los ejes conectados tendrán exactamente la misma velocidad y dirección de rotación. La cinta puede actuar como un _transportador_ para _Objetos_ y _Entidades._", + "item.create.belt_connector.tooltip.control1": "Click Derecho en un eje", + "item.create.belt_connector.tooltip.action1": "Selecciona el eje como una polea del cinturón. Ambos ejes seleccionados tienen que _alinearse_ ya sea _Verticalmente,_ _Horizontalmente,_ o _Diagonalmente_ hacia la dirección de la Correa.", + "item.create.belt_connector.tooltip.control2": "Click Derecho mientras se está agachado", + "item.create.belt_connector.tooltip.action2": "_Reinicia_ la primera posición seleccionada para la correa.", + + "item.create.goggles.tooltip": "GOGGLES", + "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar la visión con _información_ _cinética_ útil.", + "item.create.goggles.tooltip.condition1": "Cuando se usan", + "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores_ _con_ _colores_ correspondientes al _Nivel_ _de_ _Velocidad_ de un componente cinético colocado, así como _Impacto_ _de_ _Estrés_ y _Capacidad_ de los componentes individuales.", + "item.create.goggles.tooltip.condition2": "Al mirar el medidor", + "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre la _velocidad_ o el _estrés_ de la red a la que está conectado el medidor.", + + "item.create.wrench.tooltip": "WRENCH", + "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artefactos cinéticos. Se puede utilizar para _Rotar,_ _Desmantelar_ y _Configurar_ componentes.", + "item.create.wrench.tooltip.control1": "Click Derecho en un bloqueo cinético", + "item.create.wrench.tooltip.action1": "_Gira_ los componentes hacia o en contra de la cara con la que interactuó.", + "item.create.wrench.tooltip.control2": "Click Derecho mientras se está agachado", + "item.create.wrench.tooltip.action2": "_Desmonta_ los _componentes_ _cinéticos_ y los coloca de nuevo en _tú_ _inventario._" + +} \ No newline at end of file