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Fix broken render state in RenderWorldLastEvent
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@ -1,6 +1,7 @@
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package com.simibubi.create.events;
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package com.simibubi.create.events;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.AllFluids;
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import com.simibubi.create.AllFluids;
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import com.simibubi.create.Create;
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import com.simibubi.create.Create;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.CreateClient;
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@ -124,6 +125,7 @@ public class ClientEvents {
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CreateClient.outliner.renderOutlines(ms, buffer);
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CreateClient.outliner.renderOutlines(ms, buffer);
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// CollisionDebugger.render(ms, buffer);
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// CollisionDebugger.render(ms, buffer);
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buffer.draw();
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buffer.draw();
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RenderSystem.enableCull();
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ms.pop();
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ms.pop();
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}
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}
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