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Add fabulous depth fix
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@ -0,0 +1,27 @@
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package com.jozufozu.flywheel.mixin;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@OnlyIn(Dist.CLIENT)
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@Mixin(WorldRenderer.class)
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public class FixFabulousDepthMixin {
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@Inject(method = "render", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/shader/ShaderGroup;render(F)V"))
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private void disableTransparencyShaderDepth(MatrixStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo p_228426_6_, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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GlStateManager.depthMask(false);
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}
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}
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@ -4,11 +4,11 @@
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"package": "com.jozufozu.flywheel.mixin",
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"compatibilityLevel": "JAVA_8",
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"refmap": "flywheel.refmap.json",
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"mixins": [
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],
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"mixins": [],
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"client": [
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"CancelEntityRenderMixin",
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"CancelTileEntityRenderMixin",
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"FixFabulousDepthMixin",
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"FogColorTrackerMixin",
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"RenderHooksMixin",
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"ShaderCloseMixin",
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