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Fix #extension crash on intel
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2 changed files with 1 additions and 1 deletions
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@ -56,6 +56,7 @@ public class WorldShader {
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finalSource.append("#version ")
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finalSource.append("#version ")
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.append(template.getVersion())
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.append(template.getVersion())
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.append('\n')
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.append('\n')
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.append("#extension GL_ARB_conservative_depth : enable\n")
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.append("#define ")
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.append("#define ")
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.append(type.define) // special case shader type declaration
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.append(type.define) // special case shader type declaration
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.append('\n')
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.append('\n')
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@ -28,7 +28,6 @@ void FLWFinalizeWorldPos(inout vec4 worldPos) {
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// optimize discard usage
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// optimize discard usage
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#if defined(ALPHA_DISCARD)
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#if defined(ALPHA_DISCARD)
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#if defined(GL_ARB_conservative_depth)
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#if defined(GL_ARB_conservative_depth)
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#extension GL_ARB_conservative_depth : enable
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layout (depth_greater) out float gl_FragDepth;
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layout (depth_greater) out float gl_FragDepth;
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#endif
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#endif
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#endif
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#endif
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