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https://github.com/Jozufozu/Flywheel.git
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Cache light levels by position within SuperByteBuffer#renderInto
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@ -1,7 +1,7 @@
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package com.simibubi.create.foundation.utility;
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package com.simibubi.create.foundation.utility;
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import java.nio.ByteBuffer;
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import java.nio.Buffer;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.ByteOrder;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.matrix.MatrixStack;
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@ -9,6 +9,8 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.mojang.datafixers.util.Pair;
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import com.mojang.datafixers.util.Pair;
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import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
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import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
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import it.unimi.dsi.fastutil.longs.Long2DoubleMap;
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import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.BufferBuilder.DrawState;
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import net.minecraft.client.renderer.BufferBuilder.DrawState;
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@ -77,6 +79,8 @@ public class SuperByteBuffer {
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return (v - sprite.getMinV()) / f * 16.0F;
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return (v - sprite.getMinV()) / f * 16.0F;
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}
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}
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private static final Long2DoubleMap skyLightCache = new Long2DoubleOpenHashMap();
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private static final Long2DoubleMap blockLightCache = new Long2DoubleOpenHashMap();
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public void renderInto(MatrixStack input, IVertexBuilder builder) {
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public void renderInto(MatrixStack input, IVertexBuilder builder) {
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ByteBuffer buffer = template;
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ByteBuffer buffer = template;
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if (((Buffer)buffer).limit() == 0)
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if (((Buffer)buffer).limit() == 0)
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@ -90,6 +94,8 @@ public class SuperByteBuffer {
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.getModel();
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.getModel();
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t.multiply(localTransforms);
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t.multiply(localTransforms);
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skyLightCache.clear();
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blockLightCache.clear();
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for (int i = 0; i < vertexCount(buffer); i++) {
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for (int i = 0; i < vertexCount(buffer); i++) {
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float x = getX(buffer, i);
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float x = getX(buffer, i);
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float y = getY(buffer, i);
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float y = getY(buffer, i);
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@ -269,15 +275,17 @@ public class SuperByteBuffer {
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private static int getLight(World world, Vector4f lightPos) {
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private static int getLight(World world, Vector4f lightPos) {
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BlockPos.Mutable pos = new BlockPos.Mutable();
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BlockPos.Mutable pos = new BlockPos.Mutable();
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float sky = 0, block = 0;
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double sky = 0, block = 0;
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float offset = 1 / 8f;
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float offset = 1 / 8f;
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for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
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for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset) {
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for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
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for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset) {
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for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
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for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
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pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset);
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pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset);
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sky += world.getLightLevel(LightType.SKY, pos) / 8f;
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sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos) / 8.0);
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block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
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block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos) / 8.0);
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}
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}
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}
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}
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return ((int) sky) << 20 | ((int) block) << 4;
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return ((int) sky) << 20 | ((int) block) << 4;
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}
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}
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