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Instanced Ejectors and better hashing for BehaviourTypes.
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@ -122,10 +122,7 @@ import com.simibubi.create.content.logistics.block.chute.ChuteRenderer;
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import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
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import com.simibubi.create.content.logistics.block.chute.SmartChuteRenderer;
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import com.simibubi.create.content.logistics.block.chute.SmartChuteTileEntity;
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import com.simibubi.create.content.logistics.block.depot.DepotRenderer;
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import com.simibubi.create.content.logistics.block.depot.DepotTileEntity;
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import com.simibubi.create.content.logistics.block.depot.EjectorRenderer;
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import com.simibubi.create.content.logistics.block.depot.EjectorTileEntity;
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import com.simibubi.create.content.logistics.block.depot.*;
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import com.simibubi.create.content.logistics.block.diodes.AdjustablePulseRepeaterTileEntity;
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import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterInstance;
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import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterRenderer;
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@ -617,7 +614,7 @@ public class AllTileEntities {
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public static final TileEntityEntry<EjectorTileEntity> WEIGHTED_EJECTOR = Create.registrate()
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.tileEntity("weighted_ejector", EjectorTileEntity::new)
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.instance(() -> ShaftInstance::new)
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.instance(() -> EjectorInstance::new)
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.validBlocks(AllBlocks.WEIGHTED_EJECTOR)
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.renderer(() -> EjectorRenderer::new)
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.register();
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@ -0,0 +1,60 @@
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package com.simibubi.create.content.logistics.block.depot;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
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import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
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import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
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import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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public class EjectorInstance extends ShaftInstance implements IDynamicInstance {
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protected final EjectorTileEntity tile;
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protected final InstanceKey<ModelData> plate;
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public EjectorInstance(InstancedTileRenderer<?> dispatcher, EjectorTileEntity tile) {
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super(dispatcher, tile);
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this.tile = tile;
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plate = getTransformMaterial().getModel(AllBlockPartials.EJECTOR_TOP, blockState).createInstance();
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pivotPlate();
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updateLight();
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}
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@Override
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public void beginFrame() {
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if (tile.lidProgress.settled()) return;
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pivotPlate();
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}
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private void pivotPlate() {
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float lidProgress = tile.getLidProgress(AnimationTickHolder.getPartialTicks());
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float angle = lidProgress * 70;
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MatrixStack ms = new MatrixStack();
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EjectorRenderer.applyLidAngle(tile, angle, MatrixStacker.of(ms).translate(getInstancePosition()));
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plate.getInstance().setTransform(ms);
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}
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@Override
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public void updateLight() {
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super.updateLight();
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relight(pos, plate.getInstance());
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}
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@Override
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public void remove() {
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super.remove();
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plate.delete();
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}
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}
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@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.IntAttached;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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@ -22,6 +23,8 @@ import net.minecraft.util.math.Vec3d;
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public class EjectorRenderer extends KineticTileEntityRenderer {
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static final Vec3d pivot = VecHelper.voxelSpace(0, 11.25, 0.75);
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public EjectorRenderer(TileEntityRendererDispatcher dispatcher) {
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super(dispatcher);
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}
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@ -37,15 +40,16 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
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super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
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EjectorTileEntity ejector = (EjectorTileEntity) te;
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SuperByteBuffer model = AllBlockPartials.EJECTOR_TOP.renderOn(te.getBlockState());
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IVertexBuilder vertexBuilder = buffer.getBuffer(RenderType.getSolid());
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Vec3d rotationOffset = VecHelper.voxelSpace(0, 11.25, 0.75);
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float lidProgress = ((EjectorTileEntity) te).getLidProgress(partialTicks);
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float angle = lidProgress * 70;
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applyLidAngle(te, rotationOffset, angle, model.matrixStacker());
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model.light(light)
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.renderInto(ms, vertexBuilder);
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if (!FastRenderDispatcher.available(te.getWorld())) {
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SuperByteBuffer model = AllBlockPartials.EJECTOR_TOP.renderOn(te.getBlockState());
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applyLidAngle(te, angle, model.matrixStacker());
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model.light(light)
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.renderInto(ms, vertexBuilder);
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}
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MatrixStacker msr = MatrixStacker.of(ms);
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@ -70,7 +74,7 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
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return;
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ms.push();
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applyLidAngle(te, rotationOffset, angle, msr);
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applyLidAngle(te, angle, msr);
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msr.centre()
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.rotateY(-180 - AngleHelper.horizontalAngle(te.getBlockState()
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.get(EjectorBlock.HORIZONTAL_FACING)))
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@ -79,7 +83,11 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
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ms.pop();
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}
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protected void applyLidAngle(KineticTileEntity te, Vec3d rotationOffset, float angle, MatrixStacker matrixStacker) {
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static void applyLidAngle(KineticTileEntity te, float angle, MatrixStacker matrixStacker) {
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applyLidAngle(te, pivot, angle, matrixStacker);
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}
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static void applyLidAngle(KineticTileEntity te, Vec3d rotationOffset, float angle, MatrixStacker matrixStacker) {
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matrixStacker.centre()
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.rotateY(180 + AngleHelper.horizontalAngle(te.getBlockState()
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.get(EjectorBlock.HORIZONTAL_FACING)))
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@ -18,4 +18,8 @@ public class BehaviourType<T extends TileEntityBehaviour> {
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return name;
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}
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@Override
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public int hashCode() {
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return super.hashCode() * 31 * 493286711; // Better hash table distribution
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}
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}
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