mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-13 05:54:01 +01:00
Instanced Ejectors and better hashing for BehaviourTypes.
This commit is contained in:
parent
718142e26f
commit
1d2b51250c
@ -122,10 +122,7 @@ import com.simibubi.create.content.logistics.block.chute.ChuteRenderer;
|
|||||||
import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
|
import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
|
||||||
import com.simibubi.create.content.logistics.block.chute.SmartChuteRenderer;
|
import com.simibubi.create.content.logistics.block.chute.SmartChuteRenderer;
|
||||||
import com.simibubi.create.content.logistics.block.chute.SmartChuteTileEntity;
|
import com.simibubi.create.content.logistics.block.chute.SmartChuteTileEntity;
|
||||||
import com.simibubi.create.content.logistics.block.depot.DepotRenderer;
|
import com.simibubi.create.content.logistics.block.depot.*;
|
||||||
import com.simibubi.create.content.logistics.block.depot.DepotTileEntity;
|
|
||||||
import com.simibubi.create.content.logistics.block.depot.EjectorRenderer;
|
|
||||||
import com.simibubi.create.content.logistics.block.depot.EjectorTileEntity;
|
|
||||||
import com.simibubi.create.content.logistics.block.diodes.AdjustablePulseRepeaterTileEntity;
|
import com.simibubi.create.content.logistics.block.diodes.AdjustablePulseRepeaterTileEntity;
|
||||||
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterInstance;
|
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterInstance;
|
||||||
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterRenderer;
|
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterRenderer;
|
||||||
@ -617,7 +614,7 @@ public class AllTileEntities {
|
|||||||
|
|
||||||
public static final TileEntityEntry<EjectorTileEntity> WEIGHTED_EJECTOR = Create.registrate()
|
public static final TileEntityEntry<EjectorTileEntity> WEIGHTED_EJECTOR = Create.registrate()
|
||||||
.tileEntity("weighted_ejector", EjectorTileEntity::new)
|
.tileEntity("weighted_ejector", EjectorTileEntity::new)
|
||||||
.instance(() -> ShaftInstance::new)
|
.instance(() -> EjectorInstance::new)
|
||||||
.validBlocks(AllBlocks.WEIGHTED_EJECTOR)
|
.validBlocks(AllBlocks.WEIGHTED_EJECTOR)
|
||||||
.renderer(() -> EjectorRenderer::new)
|
.renderer(() -> EjectorRenderer::new)
|
||||||
.register();
|
.register();
|
||||||
|
@ -0,0 +1,60 @@
|
|||||||
|
package com.simibubi.create.content.logistics.block.depot;
|
||||||
|
|
||||||
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
|
import com.simibubi.create.AllBlockPartials;
|
||||||
|
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||||
|
import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
|
||||||
|
import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
|
||||||
|
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
|
||||||
|
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||||
|
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||||
|
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||||
|
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||||
|
|
||||||
|
public class EjectorInstance extends ShaftInstance implements IDynamicInstance {
|
||||||
|
|
||||||
|
protected final EjectorTileEntity tile;
|
||||||
|
|
||||||
|
protected final InstanceKey<ModelData> plate;
|
||||||
|
|
||||||
|
public EjectorInstance(InstancedTileRenderer<?> dispatcher, EjectorTileEntity tile) {
|
||||||
|
super(dispatcher, tile);
|
||||||
|
this.tile = tile;
|
||||||
|
|
||||||
|
plate = getTransformMaterial().getModel(AllBlockPartials.EJECTOR_TOP, blockState).createInstance();
|
||||||
|
|
||||||
|
pivotPlate();
|
||||||
|
updateLight();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void beginFrame() {
|
||||||
|
|
||||||
|
if (tile.lidProgress.settled()) return;
|
||||||
|
|
||||||
|
pivotPlate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pivotPlate() {
|
||||||
|
float lidProgress = tile.getLidProgress(AnimationTickHolder.getPartialTicks());
|
||||||
|
float angle = lidProgress * 70;
|
||||||
|
|
||||||
|
MatrixStack ms = new MatrixStack();
|
||||||
|
|
||||||
|
EjectorRenderer.applyLidAngle(tile, angle, MatrixStacker.of(ms).translate(getInstancePosition()));
|
||||||
|
|
||||||
|
plate.getInstance().setTransform(ms);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void updateLight() {
|
||||||
|
super.updateLight();
|
||||||
|
relight(pos, plate.getInstance());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void remove() {
|
||||||
|
super.remove();
|
||||||
|
plate.delete();
|
||||||
|
}
|
||||||
|
}
|
@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||||
|
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||||
import com.simibubi.create.foundation.utility.IntAttached;
|
import com.simibubi.create.foundation.utility.IntAttached;
|
||||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||||
@ -22,6 +23,8 @@ import net.minecraft.util.math.Vec3d;
|
|||||||
|
|
||||||
public class EjectorRenderer extends KineticTileEntityRenderer {
|
public class EjectorRenderer extends KineticTileEntityRenderer {
|
||||||
|
|
||||||
|
static final Vec3d pivot = VecHelper.voxelSpace(0, 11.25, 0.75);
|
||||||
|
|
||||||
public EjectorRenderer(TileEntityRendererDispatcher dispatcher) {
|
public EjectorRenderer(TileEntityRendererDispatcher dispatcher) {
|
||||||
super(dispatcher);
|
super(dispatcher);
|
||||||
}
|
}
|
||||||
@ -37,15 +40,16 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
|
|||||||
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
||||||
|
|
||||||
EjectorTileEntity ejector = (EjectorTileEntity) te;
|
EjectorTileEntity ejector = (EjectorTileEntity) te;
|
||||||
SuperByteBuffer model = AllBlockPartials.EJECTOR_TOP.renderOn(te.getBlockState());
|
|
||||||
IVertexBuilder vertexBuilder = buffer.getBuffer(RenderType.getSolid());
|
IVertexBuilder vertexBuilder = buffer.getBuffer(RenderType.getSolid());
|
||||||
Vec3d rotationOffset = VecHelper.voxelSpace(0, 11.25, 0.75);
|
|
||||||
float lidProgress = ((EjectorTileEntity) te).getLidProgress(partialTicks);
|
float lidProgress = ((EjectorTileEntity) te).getLidProgress(partialTicks);
|
||||||
float angle = lidProgress * 70;
|
float angle = lidProgress * 70;
|
||||||
|
|
||||||
applyLidAngle(te, rotationOffset, angle, model.matrixStacker());
|
if (!FastRenderDispatcher.available(te.getWorld())) {
|
||||||
model.light(light)
|
SuperByteBuffer model = AllBlockPartials.EJECTOR_TOP.renderOn(te.getBlockState());
|
||||||
.renderInto(ms, vertexBuilder);
|
applyLidAngle(te, angle, model.matrixStacker());
|
||||||
|
model.light(light)
|
||||||
|
.renderInto(ms, vertexBuilder);
|
||||||
|
}
|
||||||
|
|
||||||
MatrixStacker msr = MatrixStacker.of(ms);
|
MatrixStacker msr = MatrixStacker.of(ms);
|
||||||
|
|
||||||
@ -70,7 +74,7 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
ms.push();
|
ms.push();
|
||||||
applyLidAngle(te, rotationOffset, angle, msr);
|
applyLidAngle(te, angle, msr);
|
||||||
msr.centre()
|
msr.centre()
|
||||||
.rotateY(-180 - AngleHelper.horizontalAngle(te.getBlockState()
|
.rotateY(-180 - AngleHelper.horizontalAngle(te.getBlockState()
|
||||||
.get(EjectorBlock.HORIZONTAL_FACING)))
|
.get(EjectorBlock.HORIZONTAL_FACING)))
|
||||||
@ -79,7 +83,11 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
|
|||||||
ms.pop();
|
ms.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void applyLidAngle(KineticTileEntity te, Vec3d rotationOffset, float angle, MatrixStacker matrixStacker) {
|
static void applyLidAngle(KineticTileEntity te, float angle, MatrixStacker matrixStacker) {
|
||||||
|
applyLidAngle(te, pivot, angle, matrixStacker);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void applyLidAngle(KineticTileEntity te, Vec3d rotationOffset, float angle, MatrixStacker matrixStacker) {
|
||||||
matrixStacker.centre()
|
matrixStacker.centre()
|
||||||
.rotateY(180 + AngleHelper.horizontalAngle(te.getBlockState()
|
.rotateY(180 + AngleHelper.horizontalAngle(te.getBlockState()
|
||||||
.get(EjectorBlock.HORIZONTAL_FACING)))
|
.get(EjectorBlock.HORIZONTAL_FACING)))
|
||||||
|
@ -18,4 +18,8 @@ public class BehaviourType<T extends TileEntityBehaviour> {
|
|||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int hashCode() {
|
||||||
|
return super.hashCode() * 31 * 493286711; // Better hash table distribution
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user