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Update changelog.txt
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0.6.8:
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Fixes
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- Fix colored vertices being incorrectly rendered through instancing
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- Fix some miscellaneous bugs with sodium/rubidium
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- Fix memory leak associated with model storage
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Technical/API
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- Memory for models is freed when they are no longer in use
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- Element buffers now deal in raw gl handles
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- Element buffers are no longer considered part of state resoration
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- Quad -> Tri element buffer properly resets itself
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0.6.7:
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...is 1.19 only :ioa:
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0.6.6:
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Fixes
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- Fix instanced entities not rendering correctly when chunk loading is slow
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Technical/API
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- GL state is more reliably managed
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- Slight memory improvements when using Iris/Oculus through lazy instatiation
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0.6.5:
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Fixes
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- Fix crash with batching backend and Rubidium
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0.6.4:
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0.6.4:
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Fixes
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Fixes
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- Fix shader detection with oculus
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- Fix shader detection with oculus
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