Fix build issues

- Not sure why but this seems to have worked
This commit is contained in:
simibubi 2020-07-09 01:28:14 +02:00
parent 8d056d082a
commit 26112ddc93
18 changed files with 265 additions and 196 deletions

View File

@ -9,7 +9,7 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.base.DirectionalAxisKineticBlock; import com.simibubi.create.content.contraptions.base.DirectionalAxisKineticBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.AbstractChassisBlock; import com.simibubi.create.content.contraptions.components.structureMovement.chassis.AbstractChassisBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope; import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.foundation.utility.DirectionHelper; import com.simibubi.create.foundation.utility.DirectionHelper;
import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.VecHelper;
@ -195,25 +195,25 @@ public class StructureTransform {
protected BlockState transformBelt(BlockState state, boolean halfTurn) { protected BlockState transformBelt(BlockState state, boolean halfTurn) {
Direction initialDirection = state.get(BeltBlock.HORIZONTAL_FACING); Direction initialDirection = state.get(BeltBlock.HORIZONTAL_FACING);
boolean diagonal = state.get(BeltBlock.SLOPE) == Slope.DOWNWARD || state.get(BeltBlock.SLOPE) == Slope.UPWARD; boolean diagonal = state.get(BeltBlock.SLOPE) == BeltSlope.DOWNWARD || state.get(BeltBlock.SLOPE) == BeltSlope.UPWARD;
if (!diagonal) { if (!diagonal) {
for (int i = 0; i < rotation.ordinal(); i++) { for (int i = 0; i < rotation.ordinal(); i++) {
Direction direction = state.get(BeltBlock.HORIZONTAL_FACING); Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
boolean vertical = slope == Slope.VERTICAL; boolean vertical = slope == BeltSlope.VERTICAL;
boolean horizontal = slope == Slope.HORIZONTAL; boolean horizontal = slope == BeltSlope.HORIZONTAL;
boolean sideways = slope == Slope.SIDEWAYS; boolean sideways = slope == BeltSlope.SIDEWAYS;
Direction newDirection = direction.getOpposite(); Direction newDirection = direction.getOpposite();
Slope newSlope = Slope.VERTICAL; BeltSlope newSlope = BeltSlope.VERTICAL;
if (vertical) { if (vertical) {
if (direction.getAxis() == rotationAxis) { if (direction.getAxis() == rotationAxis) {
newDirection = direction.rotateYCCW(); newDirection = direction.rotateYCCW();
newSlope = Slope.SIDEWAYS; newSlope = BeltSlope.SIDEWAYS;
} else { } else {
newSlope = Slope.HORIZONTAL; newSlope = BeltSlope.HORIZONTAL;
newDirection = direction; newDirection = direction;
if (direction.getAxis() == Axis.Z) if (direction.getAxis() == Axis.Z)
newDirection = direction.getOpposite(); newDirection = direction.getOpposite();
@ -223,7 +223,7 @@ public class StructureTransform {
if (sideways) { if (sideways) {
newDirection = direction; newDirection = direction;
if (direction.getAxis() == rotationAxis) if (direction.getAxis() == rotationAxis)
newSlope = Slope.HORIZONTAL; newSlope = BeltSlope.HORIZONTAL;
else else
newDirection = direction.rotateYCCW(); newDirection = direction.rotateYCCW();
} }
@ -231,7 +231,7 @@ public class StructureTransform {
if (horizontal) { if (horizontal) {
newDirection = direction; newDirection = direction;
if (direction.getAxis() == rotationAxis) if (direction.getAxis() == rotationAxis)
newSlope = Slope.SIDEWAYS; newSlope = BeltSlope.SIDEWAYS;
} }
state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection); state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
@ -242,14 +242,14 @@ public class StructureTransform {
for (int i = 0; i < rotation.ordinal(); i++) { for (int i = 0; i < rotation.ordinal(); i++) {
Direction direction = state.get(BeltBlock.HORIZONTAL_FACING); Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
Direction newDirection = direction.getOpposite(); Direction newDirection = direction.getOpposite();
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
boolean upward = slope == Slope.UPWARD; boolean upward = slope == BeltSlope.UPWARD;
boolean downward = slope == Slope.DOWNWARD; boolean downward = slope == BeltSlope.DOWNWARD;
// Rotate diagonal // Rotate diagonal
if (direction.getAxisDirection() == AxisDirection.POSITIVE ^ downward if (direction.getAxisDirection() == AxisDirection.POSITIVE ^ downward
^ direction.getAxis() == Axis.Z) { ^ direction.getAxis() == Axis.Z) {
state = state.with(BeltBlock.SLOPE, upward ? Slope.DOWNWARD : Slope.UPWARD); state = state.with(BeltBlock.SLOPE, upward ? BeltSlope.DOWNWARD : BeltSlope.UPWARD);
} else { } else {
state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection); state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
} }
@ -258,12 +258,12 @@ public class StructureTransform {
} else if (halfTurn) { } else if (halfTurn) {
Direction direction = state.get(BeltBlock.HORIZONTAL_FACING); Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
Direction newDirection = direction.getOpposite(); Direction newDirection = direction.getOpposite();
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
boolean vertical = slope == Slope.VERTICAL; boolean vertical = slope == BeltSlope.VERTICAL;
if (diagonal) { if (diagonal) {
state = state.with(BeltBlock.SLOPE, state = state.with(BeltBlock.SLOPE,
slope == Slope.UPWARD ? Slope.DOWNWARD : slope == Slope.DOWNWARD ? Slope.UPWARD : slope); slope == BeltSlope.UPWARD ? BeltSlope.DOWNWARD : slope == BeltSlope.DOWNWARD ? BeltSlope.UPWARD : slope);
} else if (vertical) { } else if (vertical) {
state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection); state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
} }

View File

@ -19,7 +19,6 @@ import com.simibubi.create.content.schematics.ItemRequirement;
import com.simibubi.create.content.schematics.ItemRequirement.ItemUseType; import com.simibubi.create.content.schematics.ItemRequirement.ItemUseType;
import com.simibubi.create.foundation.block.ITE; import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.utility.Iterate; import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockRenderType;
@ -48,7 +47,6 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis; import net.minecraft.util.Direction.Axis;
import net.minecraft.util.Direction.AxisDirection; import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.NonNullList; import net.minecraft.util.NonNullList;
import net.minecraft.util.Rotation; import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
@ -71,14 +69,14 @@ import net.minecraftforge.items.IItemHandler;
public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEntity>, ISpecialBlockItemRequirement { public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEntity>, ISpecialBlockItemRequirement {
public static final IProperty<Slope> SLOPE = EnumProperty.create("slope", Slope.class); public static final IProperty<BeltSlope> SLOPE = EnumProperty.create("slope", BeltSlope.class);
public static final IProperty<Part> PART = EnumProperty.create("part", Part.class); public static final IProperty<BeltPart> PART = EnumProperty.create("part", BeltPart.class);
public static final BooleanProperty CASING = BooleanProperty.create("casing"); public static final BooleanProperty CASING = BooleanProperty.create("casing");
public BeltBlock(Properties properties) { public BeltBlock(Properties properties) {
super(properties); super(properties);
setDefaultState(getDefaultState().with(SLOPE, Slope.HORIZONTAL) setDefaultState(getDefaultState().with(SLOPE, BeltSlope.HORIZONTAL)
.with(PART, Part.START) .with(PART, BeltPart.START)
.with(CASING, false)); .with(CASING, false));
} }
@ -100,7 +98,7 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
@Override @Override
public Axis getRotationAxis(BlockState state) { public Axis getRotationAxis(BlockState state) {
if (state.get(SLOPE) == Slope.SIDEWAYS) if (state.get(SLOPE) == BeltSlope.SIDEWAYS)
return Axis.Y; return Axis.Y;
return state.get(HORIZONTAL_FACING) return state.get(HORIZONTAL_FACING)
.rotateY() .rotateY()
@ -210,8 +208,8 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
public static boolean canTransport(BlockState state) { public static boolean canTransport(BlockState state) {
if (!AllBlocks.BELT.has(state)) if (!AllBlocks.BELT.has(state))
return false; return false;
Slope slope = state.get(SLOPE); BeltSlope slope = state.get(SLOPE);
return slope != Slope.VERTICAL && slope != Slope.SIDEWAYS; return slope != BeltSlope.VERTICAL && slope != BeltSlope.SIDEWAYS;
} }
@Override @Override
@ -261,13 +259,13 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
} }
if (isShaft) { if (isShaft) {
if (state.get(PART) != Part.MIDDLE) if (state.get(PART) != BeltPart.MIDDLE)
return ActionResultType.PASS; return ActionResultType.PASS;
if (world.isRemote) if (world.isRemote)
return ActionResultType.SUCCESS; return ActionResultType.SUCCESS;
if (!player.isCreative()) if (!player.isCreative())
heldItem.shrink(1); heldItem.shrink(1);
world.setBlockState(pos, state.with(PART, Part.PULLEY), 2); world.setBlockState(pos, state.with(PART, BeltPart.PULLEY), 2);
belt.attachKinetics(); belt.attachKinetics();
return ActionResultType.SUCCESS; return ActionResultType.SUCCESS;
} }
@ -302,10 +300,10 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
return ActionResultType.SUCCESS; return ActionResultType.SUCCESS;
} }
if (state.get(PART) == Part.PULLEY) { if (state.get(PART) == BeltPart.PULLEY) {
if (world.isRemote) if (world.isRemote)
return ActionResultType.SUCCESS; return ActionResultType.SUCCESS;
world.setBlockState(context.getPos(), state.with(PART, Part.MIDDLE), 2); world.setBlockState(context.getPos(), state.with(PART, BeltPart.MIDDLE), 2);
BeltTileEntity belt = BeltHelper.getSegmentTE(world, context.getPos()); BeltTileEntity belt = BeltHelper.getSegmentTE(world, context.getPos());
if (belt != null) { if (belt != null) {
belt.detachKinetics(); belt.detachKinetics();
@ -516,8 +514,8 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
} }
private void updateNeighbouringTunnel(World world, BlockPos pos, BlockState beltState) { private void updateNeighbouringTunnel(World world, BlockPos pos, BlockState beltState) {
boolean isEnd = beltState.get(PART) != Part.END; boolean isEnd = beltState.get(PART) != BeltPart.END;
if (isEnd && beltState.get(PART) != Part.START) if (isEnd && beltState.get(PART) != BeltPart.START)
return; return;
int offset = isEnd ? -1 : 1; int offset = isEnd ? -1 : 1;
BlockPos tunnelPos = pos.offset(beltState.get(HORIZONTAL_FACING), offset) BlockPos tunnelPos = pos.offset(beltState.get(HORIZONTAL_FACING), offset)
@ -527,24 +525,6 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
((BeltTunnelBlock) adjacent).updateTunnel(world, tunnelPos); ((BeltTunnelBlock) adjacent).updateTunnel(world, tunnelPos);
} }
public enum Slope implements IStringSerializable {
HORIZONTAL, UPWARD, DOWNWARD, VERTICAL, SIDEWAYS;
@Override
public String getName() {
return Lang.asId(name());
}
}
public enum Part implements IStringSerializable {
START, MIDDLE, END, PULLEY;
@Override
public String getName() {
return Lang.asId(name());
}
}
public static List<BlockPos> getBeltChain(World world, BlockPos controllerPos) { public static List<BlockPos> getBeltChain(World world, BlockPos controllerPos) {
List<BlockPos> positions = new LinkedList<>(); List<BlockPos> positions = new LinkedList<>();
@ -567,18 +547,18 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
public static BlockPos nextSegmentPosition(BlockState state, BlockPos pos, boolean forward) { public static BlockPos nextSegmentPosition(BlockState state, BlockPos pos, boolean forward) {
Direction direction = state.get(HORIZONTAL_FACING); Direction direction = state.get(HORIZONTAL_FACING);
Slope slope = state.get(SLOPE); BeltSlope slope = state.get(SLOPE);
Part part = state.get(PART); BeltPart part = state.get(PART);
int offset = forward ? 1 : -1; int offset = forward ? 1 : -1;
if (part == Part.END && forward || part == Part.START && !forward) if (part == BeltPart.END && forward || part == BeltPart.START && !forward)
return null; return null;
if (slope == Slope.VERTICAL) if (slope == BeltSlope.VERTICAL)
return pos.up(direction.getAxisDirection() == AxisDirection.POSITIVE ? offset : -offset); return pos.up(direction.getAxisDirection() == AxisDirection.POSITIVE ? offset : -offset);
pos = pos.offset(direction, offset); pos = pos.offset(direction, offset);
if (slope != Slope.HORIZONTAL && slope != Slope.SIDEWAYS) if (slope != BeltSlope.HORIZONTAL && slope != BeltSlope.SIDEWAYS)
return pos.up(slope == Slope.UPWARD ? offset : -offset); return pos.up(slope == BeltSlope.UPWARD ? offset : -offset);
return pos; return pos;
} }
@ -587,20 +567,20 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
return true; return true;
if (!belt.get(BeltBlock.CASING)) if (!belt.get(BeltBlock.CASING))
return false; return false;
Part part = belt.get(BeltBlock.PART); BeltPart part = belt.get(BeltBlock.PART);
if (part != Part.MIDDLE && facing.getAxis() == belt.get(HORIZONTAL_FACING) if (part != BeltPart.MIDDLE && facing.getAxis() == belt.get(HORIZONTAL_FACING)
.rotateY() .rotateY()
.getAxis()) .getAxis())
return false; return false;
Slope slope = belt.get(BeltBlock.SLOPE); BeltSlope slope = belt.get(BeltBlock.SLOPE);
if (slope != Slope.HORIZONTAL) { if (slope != BeltSlope.HORIZONTAL) {
if (slope == Slope.DOWNWARD && part == Part.END) if (slope == BeltSlope.DOWNWARD && part == BeltPart.END)
return true; return true;
if (slope == Slope.UPWARD && part == Part.START) if (slope == BeltSlope.UPWARD && part == BeltPart.START)
return true; return true;
Direction beltSide = belt.get(HORIZONTAL_FACING); Direction beltSide = belt.get(HORIZONTAL_FACING);
if (slope == Slope.DOWNWARD) if (slope == BeltSlope.DOWNWARD)
beltSide = beltSide.getOpposite(); beltSide = beltSide.getOpposite();
if (beltSide == facing) if (beltSide == facing)
return false; return false;
@ -617,9 +597,9 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
@Override @Override
public ItemRequirement getRequiredItems(BlockState state) { public ItemRequirement getRequiredItems(BlockState state) {
List<ItemStack> required = new ArrayList<>(); List<ItemStack> required = new ArrayList<>();
if (state.get(PART) != Part.MIDDLE) if (state.get(PART) != BeltPart.MIDDLE)
required.add(AllBlocks.SHAFT.asStack()); required.add(AllBlocks.SHAFT.asStack());
if (state.get(PART) == Part.START) if (state.get(PART) == BeltPart.START)
required.add(AllItems.BELT_CONNECTOR.asStack()); required.add(AllItems.BELT_CONNECTOR.asStack());
if (required.isEmpty()) if (required.isEmpty())
return ItemRequirement.NONE; return ItemRequirement.NONE;
@ -630,15 +610,15 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
public BlockState rotate(BlockState state, Rotation rot) { public BlockState rotate(BlockState state, Rotation rot) {
BlockState rotate = super.rotate(state, rot); BlockState rotate = super.rotate(state, rot);
if (state.get(SLOPE) != Slope.VERTICAL) if (state.get(SLOPE) != BeltSlope.VERTICAL)
return rotate; return rotate;
if (state.get(HORIZONTAL_FACING) if (state.get(HORIZONTAL_FACING)
.getAxisDirection() != rotate.get(HORIZONTAL_FACING) .getAxisDirection() != rotate.get(HORIZONTAL_FACING)
.getAxisDirection()) { .getAxisDirection()) {
if (state.get(PART) == Part.START) if (state.get(PART) == BeltPart.START)
return rotate.with(PART, Part.END); return rotate.with(PART, BeltPart.END);
if (state.get(PART) == Part.END) if (state.get(PART) == BeltPart.END)
return rotate.with(PART, Part.START); return rotate.with(PART, BeltPart.START);
} }
return rotate; return rotate;

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@ -1,7 +1,5 @@
package com.simibubi.create.content.contraptions.relays.belt; package com.simibubi.create.content.contraptions.relays.belt;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.foundation.data.SpecialBlockStateGen; import com.simibubi.create.foundation.data.SpecialBlockStateGen;
import com.tterrag.registrate.providers.DataGenContext; import com.tterrag.registrate.providers.DataGenContext;
import com.tterrag.registrate.providers.RegistrateBlockstateProvider; import com.tterrag.registrate.providers.RegistrateBlockstateProvider;
@ -18,18 +16,18 @@ public class BeltGenerator extends SpecialBlockStateGen {
@Override @Override
protected int getXRotation(BlockState state) { protected int getXRotation(BlockState state) {
Direction direction = state.get(BeltBlock.HORIZONTAL_FACING); Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
return slope == Slope.VERTICAL ? 90 return slope == BeltSlope.VERTICAL ? 90
: slope == Slope.SIDEWAYS && direction.getAxisDirection() == AxisDirection.NEGATIVE ? 180 : 0; : slope == BeltSlope.SIDEWAYS && direction.getAxisDirection() == AxisDirection.NEGATIVE ? 180 : 0;
} }
@Override @Override
protected int getYRotation(BlockState state) { protected int getYRotation(BlockState state) {
Boolean casing = state.get(BeltBlock.CASING); Boolean casing = state.get(BeltBlock.CASING);
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
boolean flip = casing && slope == Slope.UPWARD; boolean flip = casing && slope == BeltSlope.UPWARD;
boolean rotate = casing && slope == Slope.VERTICAL; boolean rotate = casing && slope == BeltSlope.VERTICAL;
Direction direction = state.get(BeltBlock.HORIZONTAL_FACING); Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
return horizontalAngle(direction) + (flip ? 180 : 0) + (rotate ? 90 : 0); return horizontalAngle(direction) + (flip ? 180 : 0) + (rotate ? 90 : 0);
} }
@ -38,26 +36,26 @@ public class BeltGenerator extends SpecialBlockStateGen {
public <T extends Block> ModelFile getModel(DataGenContext<Block, T> ctx, RegistrateBlockstateProvider prov, public <T extends Block> ModelFile getModel(DataGenContext<Block, T> ctx, RegistrateBlockstateProvider prov,
BlockState state) { BlockState state) {
Boolean casing = state.get(BeltBlock.CASING); Boolean casing = state.get(BeltBlock.CASING);
BeltBlock.Part part = state.get(BeltBlock.PART); BeltPart part = state.get(BeltBlock.PART);
Direction direction = state.get(BeltBlock.HORIZONTAL_FACING); Direction direction = state.get(BeltBlock.HORIZONTAL_FACING);
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
boolean downward = slope == Slope.DOWNWARD; boolean downward = slope == BeltSlope.DOWNWARD;
boolean diagonal = slope == Slope.UPWARD || downward; boolean diagonal = slope == BeltSlope.UPWARD || downward;
boolean vertical = slope == Slope.VERTICAL; boolean vertical = slope == BeltSlope.VERTICAL;
boolean pulley = part == Part.PULLEY; boolean pulley = part == BeltPart.PULLEY;
boolean sideways = slope == Slope.SIDEWAYS; boolean sideways = slope == BeltSlope.SIDEWAYS;
boolean negative = direction.getAxisDirection() == AxisDirection.NEGATIVE; boolean negative = direction.getAxisDirection() == AxisDirection.NEGATIVE;
if (!casing && pulley) if (!casing && pulley)
part = Part.MIDDLE; part = BeltPart.MIDDLE;
if ((vertical && negative || casing && downward || sideways && negative) && part != Part.MIDDLE && !pulley) if ((vertical && negative || casing && downward || sideways && negative) && part != BeltPart.MIDDLE && !pulley)
part = part == Part.END ? Part.START : Part.END; part = part == BeltPart.END ? BeltPart.START : BeltPart.END;
if (!casing && vertical) if (!casing && vertical)
slope = Slope.HORIZONTAL; slope = BeltSlope.HORIZONTAL;
if (casing && vertical) if (casing && vertical)
slope = Slope.SIDEWAYS; slope = BeltSlope.SIDEWAYS;
String path = "block/" + (casing ? "belt_casing/" : "belt/"); String path = "block/" + (casing ? "belt_casing/" : "belt/");
String slopeName = slope.getName(); String slopeName = slope.getName();

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@ -1,6 +1,5 @@
package com.simibubi.create.content.contraptions.relays.belt; package com.simibubi.create.content.contraptions.relays.belt;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntity;
@ -42,16 +41,16 @@ public class BeltHelper {
public static BlockPos getPositionForOffset(BeltTileEntity controller, int offset) { public static BlockPos getPositionForOffset(BeltTileEntity controller, int offset) {
BlockPos pos = controller.getPos(); BlockPos pos = controller.getPos();
Vec3i vec = controller.getBeltFacing().getDirectionVec(); Vec3i vec = controller.getBeltFacing().getDirectionVec();
Slope slope = controller.getBlockState().get(BeltBlock.SLOPE); BeltSlope slope = controller.getBlockState().get(BeltBlock.SLOPE);
int verticality = slope == Slope.DOWNWARD ? -1 : slope == Slope.UPWARD ? 1 : 0; int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
return pos.add(offset * vec.getX(), MathHelper.clamp(offset, 0, controller.beltLength - 1) * verticality, return pos.add(offset * vec.getX(), MathHelper.clamp(offset, 0, controller.beltLength - 1) * verticality,
offset * vec.getZ()); offset * vec.getZ());
} }
public static Vec3d getVectorForOffset(BeltTileEntity controller, float offset) { public static Vec3d getVectorForOffset(BeltTileEntity controller, float offset) {
Slope slope = controller.getBlockState().get(BeltBlock.SLOPE); BeltSlope slope = controller.getBlockState().get(BeltBlock.SLOPE);
int verticality = slope == Slope.DOWNWARD ? -1 : slope == Slope.UPWARD ? 1 : 0; int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
float verticalMovement = verticality; float verticalMovement = verticality;
if (offset < .5) if (offset < .5)
verticalMovement = 0; verticalMovement = 0;
@ -60,7 +59,7 @@ public class BeltHelper {
Vec3d vec = VecHelper.getCenterOf(controller.getPos()); Vec3d vec = VecHelper.getCenterOf(controller.getPos());
Vec3d horizontalMovement = new Vec3d(controller.getBeltFacing().getDirectionVec()).scale(offset - .5f); Vec3d horizontalMovement = new Vec3d(controller.getBeltFacing().getDirectionVec()).scale(offset - .5f);
if (slope == Slope.VERTICAL) if (slope == BeltSlope.VERTICAL)
horizontalMovement = Vec3d.ZERO; horizontalMovement = Vec3d.ZERO;
vec = vec.add(horizontalMovement).add(0, verticalMovement, 0); vec = vec.add(horizontalMovement).add(0, verticalMovement, 0);

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@ -0,0 +1,14 @@
package com.simibubi.create.content.contraptions.relays.belt;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.util.IStringSerializable;
public enum BeltPart implements IStringSerializable {
START, MIDDLE, END, PULLEY;
@Override
public String getName() {
return Lang.asId(name());
}
}

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@ -12,7 +12,6 @@ import com.simibubi.create.AllSpriteShifts;
import com.simibubi.create.CreateClient; import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.base.KineticTileEntity; import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer; import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack; import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer; import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AnimationTickHolder; import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -63,7 +62,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
.getAxisDirection() .getAxisDirection()
.getOffset(); .getOffset();
Direction facing = renderedState.get(BeltBlock.HORIZONTAL_FACING); Direction facing = renderedState.get(BeltBlock.HORIZONTAL_FACING);
if (facing.getAxis() == Axis.X && renderedState.get(BeltBlock.SLOPE) != Slope.SIDEWAYS) if (facing.getAxis() == Axis.X && renderedState.get(BeltBlock.SLOPE) != BeltSlope.SIDEWAYS)
speed = -speed; speed = -speed;
int textureIndex = (int) ((speed * time / 36) % 16); int textureIndex = (int) ((speed * time / 36) % 16);
if (textureIndex < 0) if (textureIndex < 0)
@ -85,7 +84,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
MatrixStack modelTransform = new MatrixStack(); MatrixStack modelTransform = new MatrixStack();
Direction dir = blockState.get(BeltBlock.HORIZONTAL_FACING) Direction dir = blockState.get(BeltBlock.HORIZONTAL_FACING)
.rotateY(); .rotateY();
if (blockState.get(BeltBlock.SLOPE) == Slope.SIDEWAYS) if (blockState.get(BeltBlock.SLOPE) == BeltSlope.SIDEWAYS)
dir = Direction.UP; dir = Direction.UP;
MatrixStacker msr = MatrixStacker.of(modelTransform); MatrixStacker msr = MatrixStacker.of(modelTransform);
@ -120,9 +119,9 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
Vec3d beltStartOffset = new Vec3d(directionVec).scale(-.5) Vec3d beltStartOffset = new Vec3d(directionVec).scale(-.5)
.add(.5, 13 / 16f + .125f, .5); .add(.5, 13 / 16f + .125f, .5);
ms.translate(beltStartOffset.x, beltStartOffset.y, beltStartOffset.z); ms.translate(beltStartOffset.x, beltStartOffset.y, beltStartOffset.z);
Slope slope = te.getBlockState() BeltSlope slope = te.getBlockState()
.get(BeltBlock.SLOPE); .get(BeltBlock.SLOPE);
int verticality = slope == Slope.DOWNWARD ? -1 : slope == Slope.UPWARD ? 1 : 0; int verticality = slope == BeltSlope.DOWNWARD ? -1 : slope == BeltSlope.UPWARD ? 1 : 0;
boolean slopeAlongX = te.getBeltFacing() boolean slopeAlongX = te.getBeltFacing()
.getAxis() == Axis.X; .getAxis() == Axis.X;
@ -145,8 +144,8 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
verticalMovement = verticalMovement * (Math.min(offset, te.beltLength - .5f) - .5f); verticalMovement = verticalMovement * (Math.min(offset, te.beltLength - .5f) - .5f);
Vec3d offsetVec = new Vec3d(directionVec).scale(offset) Vec3d offsetVec = new Vec3d(directionVec).scale(offset)
.add(0, verticalMovement, 0); .add(0, verticalMovement, 0);
boolean onSlope = slope != Slope.HORIZONTAL && MathHelper.clamp(offset, .5f, te.beltLength - .5f) == offset; boolean onSlope = slope != BeltSlope.HORIZONTAL && MathHelper.clamp(offset, .5f, te.beltLength - .5f) == offset;
boolean tiltForward = (slope == Slope.DOWNWARD ^ te.getBeltFacing() boolean tiltForward = (slope == BeltSlope.DOWNWARD ^ te.getBeltFacing()
.getAxisDirection() == AxisDirection.POSITIVE) == (te.getBeltFacing() .getAxisDirection() == AxisDirection.POSITIVE) == (te.getBeltFacing()
.getAxis() == Axis.Z); .getAxis() == Axis.Z);
float slopeAngle = onSlope ? tiltForward ? -45 : 45 : 0; float slopeAngle = onSlope ? tiltForward ? -45 : 45 : 0;

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@ -6,8 +6,6 @@ import java.util.HashMap;
import java.util.Map; import java.util.Map;
import com.simibubi.create.AllShapes; import com.simibubi.create.AllShapes;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.foundation.utility.VoxelShaper; import com.simibubi.create.foundation.utility.VoxelShaper;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
@ -178,41 +176,41 @@ public class BeltShapes {
private static VoxelShape getBeltShape(BlockState state) { private static VoxelShape getBeltShape(BlockState state) {
Direction facing = state.get(BeltBlock.HORIZONTAL_FACING); Direction facing = state.get(BeltBlock.HORIZONTAL_FACING);
Axis axis = facing.getAxis(); Axis axis = facing.getAxis();
Part part = state.get(BeltBlock.PART); BeltPart part = state.get(BeltBlock.PART);
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
//vertical //vertical
if (slope == Slope.VERTICAL) { if (slope == BeltSlope.VERTICAL) {
if (part == Part.MIDDLE || part == Part.PULLEY) if (part == BeltPart.MIDDLE || part == BeltPart.PULLEY)
return VERTICAL_FULL.get(axis); return VERTICAL_FULL.get(axis);
//vertical ending //vertical ending
return (part == Part.START ? VERTICAL_START : VERTICAL_END).get(facing); return (part == BeltPart.START ? VERTICAL_START : VERTICAL_END).get(facing);
} }
//flat part //flat part
if (slope == Slope.HORIZONTAL) { if (slope == BeltSlope.HORIZONTAL) {
if (part == Part.MIDDLE || part == Part.PULLEY) if (part == BeltPart.MIDDLE || part == BeltPart.PULLEY)
return FLAT_FULL.get(axis); return FLAT_FULL.get(axis);
//flat ending //flat ending
return (part == Part.START ? FLAT_START : FLAT_END).get(facing); return (part == BeltPart.START ? FLAT_START : FLAT_END).get(facing);
} }
//sideways part //sideways part
if (slope == Slope.SIDEWAYS) { if (slope == BeltSlope.SIDEWAYS) {
if (part == Part.MIDDLE || part == Part.PULLEY) if (part == BeltPart.MIDDLE || part == BeltPart.PULLEY)
return SIDE_FULL.get(axis); return SIDE_FULL.get(axis);
//flat ending //flat ending
return (part == Part.START ? SIDE_START : SIDE_END).get(facing); return (part == BeltPart.START ? SIDE_START : SIDE_END).get(facing);
} }
//slope //slope
if (part == Part.MIDDLE || part == Part.PULLEY) if (part == BeltPart.MIDDLE || part == BeltPart.PULLEY)
return (slope == Slope.DOWNWARD ? SLOPE_DESC : SLOPE_ASC).get(facing); return (slope == BeltSlope.DOWNWARD ? SLOPE_DESC : SLOPE_ASC).get(facing);
//sloped ending //sloped ending
if (part == Part.START) if (part == BeltPart.START)
return (slope == Slope.DOWNWARD ? SLOPE_DESC_START : SLOPE_ASC_START).get(facing); return (slope == BeltSlope.DOWNWARD ? SLOPE_DESC_START : SLOPE_ASC_START).get(facing);
if (part == Part.END) if (part == BeltPart.END)
return (slope == Slope.DOWNWARD ? SLOPE_DESC_END : SLOPE_ASC_END).get(facing); return (slope == BeltSlope.DOWNWARD ? SLOPE_DESC_END : SLOPE_ASC_END).get(facing);
//bad state //bad state
return VoxelShapes.empty(); return VoxelShapes.empty();
@ -223,25 +221,25 @@ public class BeltShapes {
return VoxelShapes.empty(); return VoxelShapes.empty();
Direction facing = state.get(BeltBlock.HORIZONTAL_FACING); Direction facing = state.get(BeltBlock.HORIZONTAL_FACING);
Part part = state.get(BeltBlock.PART); BeltPart part = state.get(BeltBlock.PART);
Slope slope = state.get(BeltBlock.SLOPE); BeltSlope slope = state.get(BeltBlock.SLOPE);
if (slope == Slope.VERTICAL) if (slope == BeltSlope.VERTICAL)
return VoxelShapes.empty(); return VoxelShapes.empty();
if (slope == Slope.SIDEWAYS) if (slope == BeltSlope.SIDEWAYS)
return VoxelShapes.empty(); return VoxelShapes.empty();
if (slope == Slope.HORIZONTAL) { if (slope == BeltSlope.HORIZONTAL) {
return AllShapes.CASING_11PX.get(Direction.UP); return AllShapes.CASING_11PX.get(Direction.UP);
} }
if (part == Part.MIDDLE || part == Part.PULLEY) if (part == BeltPart.MIDDLE || part == BeltPart.PULLEY)
return PARTIAL_CASING.get(slope == Slope.UPWARD ? facing : facing.getOpposite()); return PARTIAL_CASING.get(slope == BeltSlope.UPWARD ? facing : facing.getOpposite());
if (part == Part.START) if (part == BeltPart.START)
return slope == Slope.UPWARD ? AllShapes.CASING_11PX.get(Direction.UP) : PARTIAL_CASING.get(facing.getOpposite()); return slope == BeltSlope.UPWARD ? AllShapes.CASING_11PX.get(Direction.UP) : PARTIAL_CASING.get(facing.getOpposite());
if (part == Part.END) if (part == BeltPart.END)
return slope == Slope.DOWNWARD ? AllShapes.CASING_11PX.get(Direction.UP) : PARTIAL_CASING.get(facing); return slope == BeltSlope.DOWNWARD ? AllShapes.CASING_11PX.get(Direction.UP) : PARTIAL_CASING.get(facing);
//something went wrong //something went wrong
return VoxelShapes.fullCube(); return VoxelShapes.fullCube();

View File

@ -0,0 +1,14 @@
package com.simibubi.create.content.contraptions.relays.belt;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.util.IStringSerializable;
public enum BeltSlope implements IStringSerializable {
HORIZONTAL, UPWARD, DOWNWARD, VERTICAL, SIDEWAYS;
@Override
public String getName() {
return Lang.asId(name());
}
}

View File

@ -1,10 +1,7 @@
package com.simibubi.create.content.contraptions.relays.belt; package com.simibubi.create.content.contraptions.relays.belt;
import static com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part.END; import static com.simibubi.create.content.contraptions.relays.belt.BeltPart.MIDDLE;
import static com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part.MIDDLE; import static com.simibubi.create.content.contraptions.relays.belt.BeltSlope.HORIZONTAL;
import static com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope.DOWNWARD;
import static com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope.HORIZONTAL;
import static com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope.UPWARD;
import static net.minecraft.util.Direction.AxisDirection.NEGATIVE; import static net.minecraft.util.Direction.AxisDirection.NEGATIVE;
import static net.minecraft.util.Direction.AxisDirection.POSITIVE; import static net.minecraft.util.Direction.AxisDirection.POSITIVE;
@ -16,8 +13,6 @@ import java.util.function.Function;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.base.KineticTileEntity; import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.content.contraptions.relays.belt.transport.BeltInventory; import com.simibubi.create.content.contraptions.relays.belt.transport.BeltInventory;
import com.simibubi.create.content.contraptions.relays.belt.transport.BeltMovementHandler; import com.simibubi.create.content.contraptions.relays.belt.transport.BeltMovementHandler;
import com.simibubi.create.content.contraptions.relays.belt.transport.BeltMovementHandler.TransportedEntityInfo; import com.simibubi.create.content.contraptions.relays.belt.transport.BeltMovementHandler.TransportedEntityInfo;
@ -286,7 +281,7 @@ public class BeltTileEntity extends KineticTileEntity {
public boolean hasPulley() { public boolean hasPulley() {
if (!AllBlocks.BELT.has(getBlockState())) if (!AllBlocks.BELT.has(getBlockState()))
return false; return false;
return getBlockState().get(BeltBlock.PART) != Part.MIDDLE; return getBlockState().get(BeltBlock.PART) != BeltPart.MIDDLE;
} }
protected boolean isLastBelt() { protected boolean isLastBelt() {
@ -294,16 +289,16 @@ public class BeltTileEntity extends KineticTileEntity {
return false; return false;
Direction direction = getBeltFacing(); Direction direction = getBeltFacing();
if (getBlockState().get(BeltBlock.SLOPE) == Slope.VERTICAL) if (getBlockState().get(BeltBlock.SLOPE) == BeltSlope.VERTICAL)
return false; return false;
Part part = getBlockState().get(BeltBlock.PART); BeltPart part = getBlockState().get(BeltBlock.PART);
if (part == MIDDLE) if (part == MIDDLE)
return false; return false;
boolean movingPositively = (getSpeed() > 0 == (direction.getAxisDirection() boolean movingPositively = (getSpeed() > 0 == (direction.getAxisDirection()
.getOffset() == 1)) ^ direction.getAxis() == Axis.X; .getOffset() == 1)) ^ direction.getAxis() == Axis.X;
return part == Part.START ^ movingPositively; return part == BeltPart.START ^ movingPositively;
} }
public Vec3i getMovementDirection(boolean firstHalf) { public Vec3i getMovementDirection(boolean firstHalf) {
@ -320,8 +315,8 @@ public class BeltTileEntity extends KineticTileEntity {
final BlockState blockState = getBlockState(); final BlockState blockState = getBlockState();
final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING); final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING);
final Slope slope = blockState.get(BeltBlock.SLOPE); final BeltSlope slope = blockState.get(BeltBlock.SLOPE);
final Part part = blockState.get(BeltBlock.PART); final BeltPart part = blockState.get(BeltBlock.PART);
final Axis axis = beltFacing.getAxis(); final Axis axis = beltFacing.getAxis();
Direction movementFacing = Direction.getFacingFromAxis(axis == Axis.X ? NEGATIVE : POSITIVE, axis); Direction movementFacing = Direction.getFacingFromAxis(axis == Axis.X ? NEGATIVE : POSITIVE, axis);
@ -330,9 +325,9 @@ public class BeltTileEntity extends KineticTileEntity {
movementFacing = movementFacing.getOpposite(); movementFacing = movementFacing.getOpposite();
Vec3i movement = movementFacing.getDirectionVec(); Vec3i movement = movementFacing.getDirectionVec();
boolean slopeBeforeHalf = (part == END) == (beltFacing.getAxisDirection() == POSITIVE); boolean slopeBeforeHalf = (part == BeltPart.END) == (beltFacing.getAxisDirection() == POSITIVE);
boolean onSlope = notHorizontal && (part == MIDDLE || slopeBeforeHalf == firstHalf || ignoreHalves); boolean onSlope = notHorizontal && (part == MIDDLE || slopeBeforeHalf == firstHalf || ignoreHalves);
boolean movingUp = onSlope && slope == (movementFacing == beltFacing ? UPWARD : DOWNWARD); boolean movingUp = onSlope && slope == (movementFacing == beltFacing ? BeltSlope.UPWARD : BeltSlope.DOWNWARD);
if (!onSlope) if (!onSlope)
return movement; return movement;

View File

@ -9,8 +9,8 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.Create; import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.base.KineticTileEntity; import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part; import com.simibubi.create.content.contraptions.relays.belt.BeltPart;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope; import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock; import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
import com.simibubi.create.foundation.advancement.AllTriggers; import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.config.AllConfigs; import com.simibubi.create.foundation.config.AllConfigs;
@ -118,7 +118,7 @@ public class BeltConnectorItem extends BlockItem {
public static void createBelts(World world, BlockPos start, BlockPos end) { public static void createBelts(World world, BlockPos start, BlockPos end) {
BeltBlock.Slope slope = getSlopeBetween(start, end); BeltSlope slope = getSlopeBetween(start, end);
Direction facing = getFacingFromTo(start, end); Direction facing = getFacingFromTo(start, end);
BlockPos diff = end.subtract(start); BlockPos diff = end.subtract(start);
@ -130,13 +130,13 @@ public class BeltConnectorItem extends BlockItem {
BlockState beltBlock = AllBlocks.BELT.getDefaultState(); BlockState beltBlock = AllBlocks.BELT.getDefaultState();
for (BlockPos pos : beltsToCreate) { for (BlockPos pos : beltsToCreate) {
BeltBlock.Part part = pos.equals(start) ? Part.START : pos.equals(end) ? Part.END : Part.MIDDLE; BeltPart part = pos.equals(start) ? BeltPart.START : pos.equals(end) ? BeltPart.END : BeltPart.MIDDLE;
BlockState shaftState = world.getBlockState(pos); BlockState shaftState = world.getBlockState(pos);
boolean pulley = ShaftBlock.isShaft(shaftState); boolean pulley = ShaftBlock.isShaft(shaftState);
if (part == Part.MIDDLE && pulley) if (part == BeltPart.MIDDLE && pulley)
part = Part.PULLEY; part = BeltPart.PULLEY;
if (pulley && shaftState.get(ShaftBlock.AXIS) == Axis.Y) if (pulley && shaftState.get(ShaftBlock.AXIS) == Axis.Y)
slope = Slope.SIDEWAYS; slope = BeltSlope.SIDEWAYS;
world.setBlockState(pos, beltBlock.with(BeltBlock.SLOPE, slope) world.setBlockState(pos, beltBlock.with(BeltBlock.SLOPE, slope)
.with(BeltBlock.PART, part) .with(BeltBlock.PART, part)
.with(BeltBlock.HORIZONTAL_FACING, facing), 3); .with(BeltBlock.HORIZONTAL_FACING, facing), 3);
@ -157,18 +157,18 @@ public class BeltConnectorItem extends BlockItem {
return Direction.getFacingFromAxis(axisDirection, beltAxis); return Direction.getFacingFromAxis(axisDirection, beltAxis);
} }
private static Slope getSlopeBetween(BlockPos start, BlockPos end) { private static BeltSlope getSlopeBetween(BlockPos start, BlockPos end) {
BlockPos diff = end.subtract(start); BlockPos diff = end.subtract(start);
if (diff.getY() != 0) { if (diff.getY() != 0) {
if (diff.getZ() != 0 || diff.getX() != 0) if (diff.getZ() != 0 || diff.getX() != 0)
return diff.getY() > 0 ? Slope.UPWARD : Slope.DOWNWARD; return diff.getY() > 0 ? BeltSlope.UPWARD : BeltSlope.DOWNWARD;
return Slope.VERTICAL; return BeltSlope.VERTICAL;
} }
return Slope.HORIZONTAL; return BeltSlope.HORIZONTAL;
} }
private static List<BlockPos> getBeltChainBetween(BlockPos start, BlockPos end, Slope slope, Direction direction) { private static List<BlockPos> getBeltChainBetween(BlockPos start, BlockPos end, BeltSlope slope, Direction direction) {
List<BlockPos> positions = new LinkedList<>(); List<BlockPos> positions = new LinkedList<>();
int limit = 1000; int limit = 1000;
BlockPos current = start; BlockPos current = start;
@ -176,14 +176,14 @@ public class BeltConnectorItem extends BlockItem {
do { do {
positions.add(current); positions.add(current);
if (slope == Slope.VERTICAL) { if (slope == BeltSlope.VERTICAL) {
current = current.up(direction.getAxisDirection() == AxisDirection.POSITIVE ? 1 : -1); current = current.up(direction.getAxisDirection() == AxisDirection.POSITIVE ? 1 : -1);
continue; continue;
} }
current = current.offset(direction); current = current.offset(direction);
if (slope != Slope.HORIZONTAL) if (slope != BeltSlope.HORIZONTAL)
current = current.up(slope == Slope.UPWARD ? 1 : -1); current = current.up(slope == BeltSlope.UPWARD ? 1 : -1);
} while (!current.equals(end) && limit-- > 0); } while (!current.equals(end) && limit-- > 0);

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@ -11,9 +11,9 @@ import java.util.function.Function;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper; import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity; import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProcessingBehaviour; import com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProcessingBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProcessingBehaviour.ProcessingResult; import com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProcessingBehaviour.ProcessingResult;
@ -73,7 +73,7 @@ public class BeltInventory {
float beltSpeed = belt.getDirectionAwareBeltMovementSpeed(); float beltSpeed = belt.getDirectionAwareBeltMovementSpeed();
Direction movementFacing = belt.getMovementFacing(); Direction movementFacing = belt.getMovementFacing();
boolean horizontal = belt.getBlockState() boolean horizontal = belt.getBlockState()
.get(BeltBlock.SLOPE) == Slope.HORIZONTAL; .get(BeltBlock.SLOPE) == BeltSlope.HORIZONTAL;
float spacing = 1; float spacing = 1;
World world = belt.getWorld(); World world = belt.getWorld();
boolean onClient = world.isRemote; boolean onClient = world.isRemote;

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@ -9,9 +9,9 @@ import java.util.List;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionEntity; import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity; import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltPart;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
@ -84,7 +84,7 @@ public class BeltMovementHandler {
} }
// Too slow // Too slow
boolean notHorizontal = beltTe.getBlockState().get(BeltBlock.SLOPE) != Slope.HORIZONTAL; boolean notHorizontal = beltTe.getBlockState().get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL;
if (Math.abs(beltTe.getSpeed()) < 1) if (Math.abs(beltTe.getSpeed()) < 1)
return; return;
@ -99,7 +99,7 @@ public class BeltMovementHandler {
} }
final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING); final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING);
final Slope slope = blockState.get(BeltBlock.SLOPE); final BeltSlope slope = blockState.get(BeltBlock.SLOPE);
final Axis axis = beltFacing.getAxis(); final Axis axis = beltFacing.getAxis();
float movementSpeed = beltTe.getBeltMovementSpeed(); float movementSpeed = beltTe.getBeltMovementSpeed();
final Direction movementDirection = Direction.getFacingFromAxis(axis == Axis.X ? NEGATIVE : POSITIVE, axis); final Direction movementDirection = Direction.getFacingFromAxis(axis == Axis.X ? NEGATIVE : POSITIVE, axis);
@ -112,14 +112,14 @@ public class BeltMovementHandler {
if (Math.abs(diffCenter) > 48 / 64f) if (Math.abs(diffCenter) > 48 / 64f)
return; return;
Part part = blockState.get(BeltBlock.PART); BeltPart part = blockState.get(BeltBlock.PART);
float top = 13 / 16f; float top = 13 / 16f;
boolean onSlope = notHorizontal && (part == Part.MIDDLE || part == Part.PULLEY boolean onSlope = notHorizontal && (part == BeltPart.MIDDLE || part == BeltPart.PULLEY
|| part == (slope == Slope.UPWARD ? Part.END : Part.START) && entityIn.getY() - pos.getY() < top || part == (slope == BeltSlope.UPWARD ? BeltPart.END : BeltPart.START) && entityIn.getY() - pos.getY() < top
|| part == (slope == Slope.UPWARD ? Part.START : Part.END) && entityIn.getY() - pos.getY() > top); || part == (slope == BeltSlope.UPWARD ? BeltPart.START : BeltPart.END) && entityIn.getY() - pos.getY() > top);
boolean movingDown = onSlope && slope == (movementFacing == beltFacing ? Slope.DOWNWARD : Slope.UPWARD); boolean movingDown = onSlope && slope == (movementFacing == beltFacing ? BeltSlope.DOWNWARD : BeltSlope.UPWARD);
boolean movingUp = onSlope && slope == (movementFacing == beltFacing ? Slope.UPWARD : Slope.DOWNWARD); boolean movingUp = onSlope && slope == (movementFacing == beltFacing ? BeltSlope.UPWARD : BeltSlope.DOWNWARD);
if (beltFacing.getAxis() == Axis.Z) { if (beltFacing.getAxis() == Axis.Z) {
boolean b = movingDown; boolean b = movingDown;

View File

@ -1,9 +1,9 @@
package com.simibubi.create.content.contraptions.relays.belt.transport; package com.simibubi.create.content.contraptions.relays.belt.transport;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper; import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity; import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity; import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock;
@ -60,7 +60,7 @@ public class BeltTunnelInteractionHandler {
public static void flapTunnel(BeltInventory beltInventory, int offset, Direction side, boolean inward) { public static void flapTunnel(BeltInventory beltInventory, int offset, Direction side, boolean inward) {
BeltTileEntity belt = beltInventory.belt; BeltTileEntity belt = beltInventory.belt;
if (belt.getBlockState() if (belt.getBlockState()
.get(BeltBlock.SLOPE) != Slope.HORIZONTAL) .get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL)
return; return;
BlockPos pos = BeltHelper.getPositionForOffset(belt, offset) BlockPos pos = BeltHelper.getPositionForOffset(belt, offset)
.up(); .up();

View File

@ -3,8 +3,8 @@ package com.simibubi.create.content.logistics.block.belts.observer;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTileEntities; import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part; import com.simibubi.create.content.contraptions.relays.belt.BeltPart;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope; import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.wrench.IWrenchable; import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.foundation.block.ITE; import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
@ -77,9 +77,9 @@ public class BeltObserverBlock extends HorizontalBlock
if (!AllBlocks.BELT.has(blockState)) if (!AllBlocks.BELT.has(blockState))
return false; return false;
if (blockState.get(BeltBlock.SLOPE) != Slope.HORIZONTAL) if (blockState.get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL)
return false; return false;
if (blockState.get(BeltBlock.PART) != Part.MIDDLE) if (blockState.get(BeltBlock.PART) != BeltPart.MIDDLE)
return false; return false;
if (blockState.get(BeltBlock.HORIZONTAL_FACING).getAxis() == direction.getAxis()) if (blockState.get(BeltBlock.HORIZONTAL_FACING).getAxis() == direction.getAxis())
return false; return false;
@ -99,7 +99,7 @@ public class BeltObserverBlock extends HorizontalBlock
BlockState blockState = context.getWorld().getBlockState(context.getPos().offset(face)); BlockState blockState = context.getWorld().getBlockState(context.getPos().offset(face));
if (AllBlocks.BELT.has(blockState) if (AllBlocks.BELT.has(blockState)
&& blockState.get(BlockStateProperties.HORIZONTAL_FACING).getAxis() != face.getAxis() && blockState.get(BlockStateProperties.HORIZONTAL_FACING).getAxis() != face.getAxis()
&& blockState.get(BeltBlock.SLOPE) == Slope.HORIZONTAL) && blockState.get(BeltBlock.SLOPE) == BeltSlope.HORIZONTAL)
if (preferredFacing == null) if (preferredFacing == null)
preferredFacing = face; preferredFacing = face;
else { else {

View File

@ -3,7 +3,7 @@ package com.simibubi.create.content.logistics.block.belts.tunnel;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTileEntities; import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope; import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.wrench.IWrenchable; import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock; import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock;
import com.simibubi.create.foundation.block.ITE; import com.simibubi.create.foundation.block.ITE;
@ -80,7 +80,7 @@ public class BeltTunnelBlock extends Block implements ITE<BeltTunnelTileEntity>,
BlockState blockState = worldIn.getBlockState(pos.down()); BlockState blockState = worldIn.getBlockState(pos.down());
if (!AllBlocks.BELT.has(blockState)) if (!AllBlocks.BELT.has(blockState))
return false; return false;
if (blockState.get(BeltBlock.SLOPE) != Slope.HORIZONTAL) if (blockState.get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL)
return false; return false;
return true; return true;
} }

View File

@ -8,9 +8,13 @@ import javax.annotation.Nullable;
import org.apache.commons.lang3.tuple.Pair; import org.apache.commons.lang3.tuple.Pair;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour; import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.SidedFilteringBehaviour; import com.simibubi.create.foundation.tileEntity.behaviour.filtering.SidedFilteringBehaviour;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.NBTHelper; import com.simibubi.create.foundation.utility.NBTHelper;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
@ -44,6 +48,21 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
stackToDistribute = ItemStack.EMPTY; stackToDistribute = ItemStack.EMPTY;
} }
// @Override
// public void tick() {
// super.tick();
//
// if (stackToDistribute.isEmpty())
// return;
// if (distributionProgress == -1) {
// distributionTargets.clear();
// for (Pair<BrassTunnelTileEntity, Direction> pair : gatherValidOutputs()) {
//
// }
// }
//
// }
@Override @Override
public void initialize() { public void initialize() {
if (filtering == null) { if (filtering == null) {
@ -63,6 +82,59 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
return true; return true;
} }
public boolean onItemInserted(ItemStack stack) {
if (!connectedLeft && !connectedRight)
return false;
stackToDistribute = stack.copy();
sendData();
markDirty();
return true;
}
private List<Pair<BrassTunnelTileEntity, Direction>> gatherValidOutputs() {
List<Pair<BrassTunnelTileEntity, Direction>> validOutputs = new ArrayList<>();
addValidOutputsOf(this, validOutputs);
for (boolean left : Iterate.trueAndFalse) {
BrassTunnelTileEntity adjacent = this;
while (adjacent != null) {
if (!world.isAreaLoaded(adjacent.getPos(), 1))
return null;
adjacent = adjacent.getAdjacent(left);
if (adjacent != null)
addValidOutputsOf(adjacent, validOutputs);
}
}
return validOutputs;
}
private void addValidOutputsOf(BrassTunnelTileEntity tunnelTE,
List<Pair<BrassTunnelTileEntity, Direction>> validOutputs) {
BeltTileEntity below = BeltHelper.getSegmentTE(world, tunnelTE.pos.down());
if (below == null)
return;
if (below.getSpeed() != 0) {
Direction direction = below.getMovementFacing();
if (tunnelTE.flaps.containsKey(direction))
validOutputs.add(Pair.of(tunnelTE, direction));
}
BlockState blockState = getBlockState();
if (!AllBlocks.BRASS_TUNNEL.has(blockState))
return;
for (boolean left : Iterate.trueAndFalse) {
Axis axis = blockState.get(BrassTunnelBlock.HORIZONTAL_AXIS);
Direction baseDirection = Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
Direction direction = left ? baseDirection.rotateYCCW() : baseDirection.rotateY();
if (tunnelTE.flaps.containsKey(direction)) {
DirectBeltInputBehaviour inputBehaviour = TileEntityBehaviour.get(world, tunnelTE.pos.down()
.offset(direction), DirectBeltInputBehaviour.TYPE);
if (inputBehaviour.canInsertFromSide(direction))
validOutputs.add(Pair.of(tunnelTE, direction));
}
}
}
@Override @Override
public void addBehavioursDeferred(List<TileEntityBehaviour> behaviours) { public void addBehavioursDeferred(List<TileEntityBehaviour> behaviours) {
super.addBehavioursDeferred(behaviours); super.addBehavioursDeferred(behaviours);
@ -185,9 +257,9 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
Axis axis = blockState.get(BrassTunnelBlock.HORIZONTAL_AXIS); Axis axis = blockState.get(BrassTunnelBlock.HORIZONTAL_AXIS);
Direction baseDirection = Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis); Direction baseDirection = Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
Direction direction = leftSide ? baseDirection.rotateYCCW() : baseDirection.rotateY(); Direction direction = leftSide ? baseDirection.rotateYCCW() : baseDirection.rotateY();
BlockPos adjacentPos = pos.offset(direction); BlockPos adjacentPos = pos.offset(direction);
BlockState adjacentBlockState = world.getBlockState(adjacentPos); BlockState adjacentBlockState = world.getBlockState(adjacentPos);
if (!AllBlocks.BRASS_TUNNEL.has(adjacentBlockState)) if (!AllBlocks.BRASS_TUNNEL.has(adjacentBlockState))
return null; return null;
if (adjacentBlockState.get(BrassTunnelBlock.HORIZONTAL_AXIS) != axis) if (adjacentBlockState.get(BrassTunnelBlock.HORIZONTAL_AXIS) != axis)

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@ -4,7 +4,7 @@ import java.util.Optional;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part; import com.simibubi.create.content.contraptions.relays.belt.BeltPart;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem; import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem;
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock; import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
@ -172,7 +172,7 @@ public abstract class LaunchedItem {
@Override @Override
void place(World world) { void place(World world) {
// todo place belt // todo place belt
boolean isStart = state.get(BeltBlock.PART) == Part.START; boolean isStart = state.get(BeltBlock.PART) == BeltPart.START;
BlockPos offset = BeltBlock.nextSegmentPosition(state, BlockPos.ZERO, isStart); BlockPos offset = BeltBlock.nextSegmentPosition(state, BlockPos.ZERO, isStart);
int i = length - 1; int i = length - 1;
Axis axis = state.get(BeltBlock.HORIZONTAL_FACING).rotateY().getAxis(); Axis axis = state.get(BeltBlock.HORIZONTAL_FACING).rotateY().getAxis();

View File

@ -7,9 +7,9 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems; import com.simibubi.create.AllItems;
import com.simibubi.create.AllSoundEvents; import com.simibubi.create.AllSoundEvents;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Part;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity; import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltPart;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock; import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
import com.simibubi.create.content.schematics.ItemRequirement; import com.simibubi.create.content.schematics.ItemRequirement;
import com.simibubi.create.content.schematics.ItemRequirement.ItemUseType; import com.simibubi.create.content.schematics.ItemRequirement.ItemUseType;
@ -481,10 +481,10 @@ public class SchematicannonTileEntity extends SmartTileEntity implements INamedC
// is highest belt? // is highest belt?
boolean isLastSegment = false; boolean isLastSegment = false;
Direction facing = blockState.get(BeltBlock.HORIZONTAL_FACING); Direction facing = blockState.get(BeltBlock.HORIZONTAL_FACING);
Slope slope = blockState.get(BeltBlock.SLOPE); BeltSlope slope = blockState.get(BeltBlock.SLOPE);
boolean positive = facing.getAxisDirection() == AxisDirection.POSITIVE; boolean positive = facing.getAxisDirection() == AxisDirection.POSITIVE;
boolean start = blockState.get(BeltBlock.PART) == Part.START; boolean start = blockState.get(BeltBlock.PART) == BeltPart.START;
boolean end = blockState.get(BeltBlock.PART) == Part.END; boolean end = blockState.get(BeltBlock.PART) == BeltPart.END;
switch (slope) { switch (slope) {
case DOWNWARD: case DOWNWARD:
@ -499,7 +499,7 @@ public class SchematicannonTileEntity extends SmartTileEntity implements INamedC
isLastSegment = positive && end || !positive && start; isLastSegment = positive && end || !positive && start;
} }
if (!isLastSegment) if (!isLastSegment)
blockState = (blockState.get(BeltBlock.PART) == Part.MIDDLE) ? Blocks.AIR.getDefaultState() blockState = (blockState.get(BeltBlock.PART) == BeltPart.MIDDLE) ? Blocks.AIR.getDefaultState()
: AllBlocks.SHAFT.getDefaultState() : AllBlocks.SHAFT.getDefaultState()
.with(ShaftBlock.AXIS, facing.rotateY() .with(ShaftBlock.AXIS, facing.rotateY()
.getAxis()); .getAxis());