mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-27 07:26:48 +01:00
Better memoized shader compilation and global game state
- Properly separate compilation of vertex and fragment shaders - Game state is no longer per-program - Needs organization
This commit is contained in:
parent
c4f07db75f
commit
2854e1f1dc
14 changed files with 187 additions and 140 deletions
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@ -3,7 +3,9 @@ package com.jozufozu.flywheel.backend;
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import java.util.HashMap;
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import java.util.Map;
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import com.jozufozu.flywheel.core.compile.ShaderConstants;
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import com.jozufozu.flywheel.core.shader.GameStateProvider;
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import com.jozufozu.flywheel.core.shader.StateSnapshot;
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import net.minecraft.resources.ResourceLocation;
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@ -32,4 +34,28 @@ public class GameStateRegistry {
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registeredStateProviders.put(context.getID(), context);
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}
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public static StateSnapshot takeSnapshot() {
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long ctx = 0;
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for (GameStateProvider state : registeredStateProviders.values()) {
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if (state.isTrue()) {
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ctx |= 1;
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}
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ctx <<= 1;
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}
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return new StateSnapshot(ctx);
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}
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public static ShaderConstants getDefines(long ctx) {
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long stateID = ctx;
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ShaderConstants shaderConstants = new ShaderConstants();
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for (GameStateProvider state : registeredStateProviders.values()) {
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if ((stateID & 1) == 1) {
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state.alterConstants(shaderConstants);
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}
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stateID >>= 1;
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}
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return shaderConstants;
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}
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}
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@ -268,4 +268,8 @@ public class SourceFile {
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return -1;
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}
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@Override
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public String toString() {
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return name.toString();
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}
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}
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@ -1,12 +1,14 @@
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package com.jozufozu.flywheel.core.compile;
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import java.util.Objects;
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import com.jozufozu.flywheel.backend.gl.shader.GlShader;
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import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
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import com.jozufozu.flywheel.backend.source.FileResolution;
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import com.jozufozu.flywheel.backend.source.SourceFile;
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import com.jozufozu.flywheel.core.shader.ProgramSpec;
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import com.jozufozu.flywheel.core.shader.StateSnapshot;
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public class FragmentCompiler extends Memoizer<ProgramContext, GlShader> {
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public class FragmentCompiler extends Memoizer<FragmentCompiler.Context, GlShader> {
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private final FileResolution header;
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private final Template<FragmentTemplateData> fragment;
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@ -16,9 +18,8 @@ public class FragmentCompiler extends Memoizer<ProgramContext, GlShader> {
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}
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@Override
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protected GlShader _create(ProgramContext key) {
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ProgramSpec spec = key.spec();
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SourceFile fragmentFile = spec.getFragmentFile();
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protected GlShader _create(Context key) {
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SourceFile fragmentFile = key.file;
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FragmentTemplateData appliedTemplate = fragment.apply(fragmentFile);
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StringBuilder builder = new StringBuilder();
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@ -34,11 +35,52 @@ public class FragmentCompiler extends Memoizer<ProgramContext, GlShader> {
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builder.append(appliedTemplate.generateFooter());
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return new GlShader(spec.name, ShaderType.FRAGMENT, builder.toString());
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return new GlShader(fragmentFile.name, ShaderType.FRAGMENT, builder.toString());
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}
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@Override
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protected void _destroy(GlShader value) {
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value.delete();
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}
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public static final class Context {
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private final SourceFile file;
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private final StateSnapshot ctx;
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private final float alphaDiscard;
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public Context(SourceFile file, StateSnapshot ctx, float alphaDiscard) {
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this.file = file;
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this.ctx = ctx;
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this.alphaDiscard = alphaDiscard;
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}
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public ShaderConstants getShaderConstants() {
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ShaderConstants shaderConstants = ctx.getDefines();
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if (alphaDiscard > 0) {
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shaderConstants.define("ALPHA_DISCARD", alphaDiscard);
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}
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return shaderConstants;
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}
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@Override
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public boolean equals(Object obj) {
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if (obj == this) return true;
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if (obj == null || obj.getClass() != this.getClass()) return false;
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var that = (Context) obj;
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return this.file == that.file && Objects.equals(this.ctx, that.ctx) && Float.floatToIntBits(this.alphaDiscard) == Float.floatToIntBits(that.alphaDiscard);
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}
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@Override
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public int hashCode() {
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return Objects.hash(file, ctx, alphaDiscard);
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}
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@Override
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public String toString() {
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return "Context[" + "file=" + file + ", " + "ctx=" + ctx + ", " + "alphaDiscard=" + alphaDiscard + ']';
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}
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}
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}
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@ -62,9 +62,9 @@ public class ProgramCompiler<P extends GlProgram> extends Memoizer<ProgramContex
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@Override
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protected P _create(ProgramContext ctx) {
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return new ProgramAssembler(ctx.spec().name)
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.attachShader(vertexCompiler.get(ctx))
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.attachShader(fragmentCompiler.get(ctx))
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return new ProgramAssembler(ctx.spec.name)
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.attachShader(vertexCompiler.get(new VertexCompiler.Context(ctx.spec.getVertexFile(), ctx.ctx, ctx.vertexType)))
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.attachShader(fragmentCompiler.get(new FragmentCompiler.Context(ctx.spec.getFragmentFile(), ctx.ctx, ctx.alphaDiscard)))
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.link()
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.build(this.factory);
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}
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@ -6,21 +6,18 @@ import javax.annotation.Nullable;
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import com.jozufozu.flywheel.api.vertex.VertexType;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.GameStateRegistry;
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import com.jozufozu.flywheel.backend.RenderLayer;
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import com.jozufozu.flywheel.core.shader.ProgramSpec;
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import com.jozufozu.flywheel.core.shader.StateSnapshot;
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import net.minecraft.resources.ResourceLocation;
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/**
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* Represents the entire context of a program's usage.
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*
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* @param alphaDiscard Alpha threshold below which pixels are discarded.
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* @param vertexType The vertexType the program should be adapted for.
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* @param spec The generic program name.
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* @param ctx An ID representing the state at the time of usage.
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*/
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public record ProgramContext(float alphaDiscard, VertexType vertexType, ProgramSpec spec, long ctx) {
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public final class ProgramContext {
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/**
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* Creates a compilation context for the given program, vertex type and render layer.
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*
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@ -37,32 +34,7 @@ public record ProgramContext(float alphaDiscard, VertexType vertexType, ProgramS
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throw new NullPointerException("Cannot compile shader because '" + programName + "' is not recognized.");
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}
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return new ProgramContext(getAlphaDiscard(layer), vertexType, spec, spec.getCurrentStateID());
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}
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public ShaderConstants getShaderConstants() {
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ShaderConstants shaderConstants = new ShaderConstants();
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shaderConstants.defineAll(spec.getDefines(ctx));
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if (alphaDiscard > 0) {
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shaderConstants.define("ALPHA_DISCARD", alphaDiscard);
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}
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return shaderConstants;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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ProgramContext that = (ProgramContext) o;
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// override for instance equality on vertexType
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return alphaDiscard == that.alphaDiscard && ctx == that.ctx && vertexType == that.vertexType && spec.equals(that.spec);
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}
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@Override
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public int hashCode() {
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return Objects.hash(alphaDiscard, vertexType, spec, ctx);
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return new ProgramContext(spec, getAlphaDiscard(layer), vertexType, GameStateRegistry.takeSnapshot());
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}
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/**
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@ -74,4 +46,40 @@ public record ProgramContext(float alphaDiscard, VertexType vertexType, ProgramS
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public static float getAlphaDiscard(@Nullable RenderLayer layer) {
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return layer == RenderLayer.CUTOUT ? 0.1f : 0f;
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}
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public final ProgramSpec spec;
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public final float alphaDiscard;
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public final VertexType vertexType;
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public final StateSnapshot ctx;
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/**
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* @param spec The program to use.
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* @param alphaDiscard Alpha threshold below which pixels are discarded.
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* @param vertexType The vertexType the program should be adapted for.
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* @param ctx A snapshot of the game state.
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*/
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public ProgramContext(ProgramSpec spec, float alphaDiscard, VertexType vertexType, StateSnapshot ctx) {
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this.spec = spec;
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this.alphaDiscard = alphaDiscard;
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this.vertexType = vertexType;
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this.ctx = ctx;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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var that = (ProgramContext) o;
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return spec == that.spec && vertexType == that.vertexType && ctx.equals(that.ctx) && Float.floatToIntBits(alphaDiscard) == Float.floatToIntBits(that.alphaDiscard);
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}
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@Override
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public int hashCode() {
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return Objects.hash(spec, alphaDiscard, vertexType, ctx);
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}
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@Override
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public String toString() {
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return "ProgramContext{" + "spec=" + spec + ", alphaDiscard=" + alphaDiscard + ", vertexType=" + vertexType + ", ctx=" + ctx + '}';
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}
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}
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@ -1,12 +1,15 @@
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package com.jozufozu.flywheel.core.compile;
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import java.util.Objects;
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import com.jozufozu.flywheel.api.vertex.VertexType;
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import com.jozufozu.flywheel.backend.gl.shader.GlShader;
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import com.jozufozu.flywheel.backend.gl.shader.ShaderType;
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import com.jozufozu.flywheel.backend.source.FileResolution;
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import com.jozufozu.flywheel.backend.source.SourceFile;
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import com.jozufozu.flywheel.core.shader.ProgramSpec;
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import com.jozufozu.flywheel.core.shader.StateSnapshot;
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public class VertexCompiler extends Memoizer<ProgramContext, GlShader> {
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public class VertexCompiler extends Memoizer<VertexCompiler.Context, GlShader> {
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private final Template<? extends VertexData> template;
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private final FileResolution header;
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@ -16,12 +19,12 @@ public class VertexCompiler extends Memoizer<ProgramContext, GlShader> {
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}
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@Override
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protected GlShader _create(ProgramContext key) {
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protected GlShader _create(Context key) {
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StringBuilder finalSource = new StringBuilder();
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finalSource.append(CompileUtil.generateHeader(template.getVersion(), ShaderType.VERTEX));
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key.getShaderConstants().writeInto(finalSource);
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key.ctx.getDefines().writeInto(finalSource);
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finalSource.append("""
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struct Vertex {
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@ -32,25 +35,47 @@ public class VertexCompiler extends Memoizer<ProgramContext, GlShader> {
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vec3 normal;
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};
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""");
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finalSource.append(key.vertexType()
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.getShaderHeader());
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finalSource.append(key.vertexType.getShaderHeader());
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FileIndexImpl index = new FileIndexImpl();
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header.getFile().generateFinalSource(index, finalSource);
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ProgramSpec spec = key.spec();
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SourceFile vertexFile = spec.getVertexFile();
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vertexFile.generateFinalSource(index, finalSource);
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key.file.generateFinalSource(index, finalSource);
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VertexData appliedTemplate = template.apply(vertexFile);
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finalSource.append(appliedTemplate.generateFooter(index, key.vertexType()));
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VertexData appliedTemplate = template.apply(key.file);
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finalSource.append(appliedTemplate.generateFooter(index, key.vertexType));
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return new GlShader(spec.name, ShaderType.VERTEX, finalSource.toString());
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return new GlShader(key.file.name, ShaderType.VERTEX, finalSource.toString());
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}
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@Override
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protected void _destroy(GlShader value) {
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value.delete();
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}
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public static class Context {
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private final SourceFile file;
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private final StateSnapshot ctx;
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private final VertexType vertexType;
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public Context(SourceFile file, StateSnapshot ctx, VertexType vertexType) {
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this.file = file;
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this.ctx = ctx;
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this.vertexType = vertexType;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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var that = (Context) o;
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return file == that.file && vertexType == that.vertexType && ctx.equals(that.ctx);
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}
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@Override
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public int hashCode() {
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return Objects.hash(file, ctx, vertexType);
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}
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}
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}
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@ -1,15 +1,14 @@
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package com.jozufozu.flywheel.core.shader;
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import com.jozufozu.flywheel.backend.GameStateRegistry;
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import com.mojang.serialization.Codec;
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import com.jozufozu.flywheel.core.compile.ShaderConstants;
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import net.minecraft.resources.ResourceLocation;
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public interface GameStateProvider {
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Codec<GameStateProvider> CODEC = ResourceLocation.CODEC.xmap(GameStateRegistry::getStateProvider, GameStateProvider::getID);
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ResourceLocation getID();
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boolean isTrue();
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void alterConstants(ShaderConstants constants);
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}
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@ -2,6 +2,7 @@ package com.jozufozu.flywheel.core.shader;
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import com.jozufozu.flywheel.Flywheel;
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import com.jozufozu.flywheel.config.FlwConfig;
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import com.jozufozu.flywheel.core.compile.ShaderConstants;
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import net.minecraft.resources.ResourceLocation;
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@ -24,4 +25,9 @@ public class NormalDebugStateProvider implements GameStateProvider {
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public ResourceLocation getID() {
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return NAME;
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}
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@Override
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public void alterConstants(ShaderConstants constants) {
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constants.define("DEBUG_NORMAL");
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}
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}
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@ -1,10 +1,5 @@
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package com.jozufozu.flywheel.core.shader;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import com.google.common.collect.ImmutableList;
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import com.jozufozu.flywheel.backend.source.FileResolution;
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import com.jozufozu.flywheel.backend.source.Resolver;
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import com.jozufozu.flywheel.backend.source.SourceFile;
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@ -28,27 +23,20 @@ import net.minecraft.resources.ResourceLocation;
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*/
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public class ProgramSpec {
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// TODO: Block model style inheritance?
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public static final Codec<ProgramSpec> CODEC = RecordCodecBuilder.create(instance -> instance.group(
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ResourceLocation.CODEC.fieldOf("vertex")
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.forGetter(ProgramSpec::getSourceLoc),
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ResourceLocation.CODEC.fieldOf("fragment")
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.forGetter(ProgramSpec::getFragmentLoc),
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ProgramState.CODEC.listOf()
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.optionalFieldOf("states", Collections.emptyList())
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.forGetter(ProgramSpec::getStates))
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.forGetter(ProgramSpec::getFragmentLoc))
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.apply(instance, ProgramSpec::new));
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public ResourceLocation name;
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public final FileResolution vertex;
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public final FileResolution fragment;
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public final ImmutableList<ProgramState> states;
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public ProgramSpec(ResourceLocation vertex, ResourceLocation fragment, List<ProgramState> states) {
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public ProgramSpec(ResourceLocation vertex, ResourceLocation fragment) {
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this.vertex = Resolver.INSTANCE.get(vertex);
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this.fragment = Resolver.INSTANCE.get(fragment);
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this.states = ImmutableList.copyOf(states);
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}
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public void setName(ResourceLocation name) {
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@ -73,36 +61,8 @@ public class ProgramSpec {
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return fragment.getFile();
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}
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public ImmutableList<ProgramState> getStates() {
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return states;
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}
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/**
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* Calculate a unique ID representing the current game state.
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*/
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public long getCurrentStateID() {
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long ctx = 0;
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for (ProgramState state : states) {
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if (state.context().isTrue()) {
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ctx |= 1;
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}
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ctx <<= 1;
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}
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return ctx;
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}
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/**
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* Given the stateID, get a list of defines to include at the top of a compiling program.
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*/
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public List<String> getDefines(long stateID) {
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List<String> defines = new ArrayList<>();
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for (ProgramState state : states) {
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if ((stateID & 1) == 1) {
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defines.addAll(state.defines());
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}
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stateID >>= 1;
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}
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return defines;
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@Override
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public String toString() {
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return name.toString();
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}
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}
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@ -1,17 +0,0 @@
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package com.jozufozu.flywheel.core.shader;
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import java.util.Collections;
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import java.util.List;
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import com.jozufozu.flywheel.util.CodecUtil;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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public record ProgramState(GameStateProvider context, List<String> defines) {
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public static final Codec<ProgramState> CODEC = RecordCodecBuilder.create(state -> state.group(GameStateProvider.CODEC.fieldOf("when")
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.forGetter(ProgramState::context), CodecUtil.oneOrMore(Codec.STRING)
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.optionalFieldOf("define", Collections.emptyList())
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.forGetter(ProgramState::defines))
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.apply(state, ProgramState::new));
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}
|
|
@ -0,0 +1,12 @@
|
|||
package com.jozufozu.flywheel.core.shader;
|
||||
|
||||
import com.jozufozu.flywheel.backend.GameStateRegistry;
|
||||
import com.jozufozu.flywheel.core.compile.ShaderConstants;
|
||||
|
||||
public record StateSnapshot(long ctx) {
|
||||
// TODO: is this needed?
|
||||
|
||||
public ShaderConstants getDefines() {
|
||||
return GameStateRegistry.getDefines(ctx);
|
||||
}
|
||||
}
|
|
@ -1,10 +1,4 @@
|
|||
{
|
||||
"vertex": "flywheel:model.vert",
|
||||
"fragment": "flywheel:block.frag",
|
||||
"states": [
|
||||
{
|
||||
"when": "flywheel:normal_debug",
|
||||
"define": "DEBUG_NORMAL"
|
||||
}
|
||||
]
|
||||
"fragment": "flywheel:block.frag"
|
||||
}
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
{
|
||||
"vertex": "flywheel:oriented.vert",
|
||||
"fragment": "flywheel:block.frag",
|
||||
"states": [
|
||||
{
|
||||
"when": "flywheel:normal_debug",
|
||||
"define": "DEBUG_NORMAL"
|
||||
}
|
||||
]
|
||||
"fragment": "flywheel:block.frag"
|
||||
}
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
{
|
||||
"vertex": "flywheel:passthru.vert",
|
||||
"fragment": "flywheel:block.frag",
|
||||
"states": [
|
||||
{
|
||||
"when": "flywheel:normal_debug",
|
||||
"define": "DEBUG_NORMAL"
|
||||
}
|
||||
]
|
||||
"fragment": "flywheel:block.frag"
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue