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Missing lines
- Fix crash trying to generate pretty errors in generated source - Generate short, unique file names for shaders - Cleanup some legacy code - Catch exceptions while compiling shaders for each backend
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parent
98ebe9d95a
commit
2d923a91aa
3 changed files with 38 additions and 54 deletions
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@ -5,6 +5,7 @@ import java.util.Map;
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import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.ImmutableList;
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import com.jozufozu.flywheel.Flywheel;
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import com.jozufozu.flywheel.api.context.Context;
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import com.jozufozu.flywheel.api.instance.InstanceType;
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import com.jozufozu.flywheel.api.vertex.VertexType;
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@ -27,11 +28,15 @@ public class IndirectPrograms {
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var pipelineCompiler = PipelineCompiler.create(loadChecker, Pipelines.INDIRECT, pipelineKeys, uniformComponent, vertexMaterialComponent, fragmentMaterialComponent);
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var cullingCompiler = CullingCompiler.create(loadChecker, createCullingKeys(), uniformComponent);
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var pipelineResult = pipelineCompiler.compileAndReportErrors();
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var cullingResult = cullingCompiler.compileAndReportErrors();
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try {
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var pipelineResult = pipelineCompiler.compileAndReportErrors();
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var cullingResult = cullingCompiler.compileAndReportErrors();
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if (pipelineResult != null && cullingResult != null) {
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instance = new IndirectPrograms(pipelineResult, cullingResult);
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if (pipelineResult != null && cullingResult != null) {
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instance = new IndirectPrograms(pipelineResult, cullingResult);
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}
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} catch (Throwable e) {
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Flywheel.LOGGER.error("Failed to compile indirect programs", e);
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}
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pipelineCompiler.delete();
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cullingCompiler.delete();
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@ -5,6 +5,7 @@ import java.util.Map;
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import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.ImmutableList;
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import com.jozufozu.flywheel.Flywheel;
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import com.jozufozu.flywheel.api.context.Context;
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import com.jozufozu.flywheel.api.instance.InstanceType;
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import com.jozufozu.flywheel.api.vertex.VertexType;
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@ -24,10 +25,14 @@ public class InstancingPrograms {
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_delete();
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var instancingCompiler = PipelineCompiler.create(loadChecker, Pipelines.INSTANCED_ARRAYS, pipelineKeys, uniformComponent, vertexMaterialComponent, fragmentMaterialComponent);
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var result = instancingCompiler.compileAndReportErrors();
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try {
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var result = instancingCompiler.compileAndReportErrors();
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if (result != null) {
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instance = new InstancingPrograms(result);
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if (result != null) {
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instance = new InstancingPrograms(result);
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}
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} catch (Throwable e) {
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Flywheel.LOGGER.error("Failed to compile instancing programs", e);
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}
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instancingCompiler.delete();
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}
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@ -4,7 +4,6 @@ import java.io.File;
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import java.io.FileWriter;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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import org.jetbrains.annotations.NotNull;
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import org.lwjgl.opengl.GL20;
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@ -19,7 +18,6 @@ import com.jozufozu.flywheel.glsl.SourceFile;
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import com.jozufozu.flywheel.util.StringUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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/**
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* Builder style class for compiling shaders.
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@ -31,7 +29,6 @@ public class Compilation {
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public static final boolean DUMP_SHADER_SOURCE = System.getProperty("flw.dumpShaderSource") != null;
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private final List<SourceFile> files = new ArrayList<>();
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private final List<ResourceLocation> componentNames = new ArrayList<>();
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private final StringBuilder generatedSource;
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private final StringBuilder fullSource;
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private final GLSLVersion glslVersion;
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@ -54,7 +51,7 @@ public class Compilation {
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GlCompat.safeShaderSource(handle, source);
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GL20.glCompileShader(handle);
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var shaderName = buildShaderName();
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var shaderName = shaderType.name + glslVersion + '_' + Integer.toUnsignedString(source.hashCode());
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dumpSource(source, shaderType.getFileName(shaderName));
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var infoLog = GL20.glGetShaderInfoLog(handle);
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@ -76,58 +73,35 @@ public class Compilation {
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public void appendComponent(SourceComponent component) {
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var source = component.source();
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if (component instanceof SourceFile file) {
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fullSource.append(sourceHeader(file));
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} else {
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fullSource.append(generatedHeader(source, component.name()
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.toString()));
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}
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appendHeader(component, source);
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fullSource.append(source);
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componentNames.add(component.name());
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}
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private String sourceHeader(SourceFile sourceFile) {
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return '\n' + "#line " + 0 + ' ' + getOrCreateFileID(sourceFile) + " // " + sourceFile.name + '\n';
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}
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private void appendHeader(SourceComponent component, String source) {
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if (component instanceof SourceFile file) {
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int fileID = files.size();
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private String generatedHeader(String generatedCode, String comment) {
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generatedSource.append(generatedCode);
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int lines = StringUtil.countLines(generatedCode);
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files.add(file);
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// all generated code is put in file 0,
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var out = '\n' + "#line " + generatedLines + ' ' + 0;
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fullSource.append("\n#line 0 ")
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.append(fileID)
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.append(" // ")
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.append(file.name)
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.append('\n');
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} else {
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// Add extra newline to keep line numbers consistent
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generatedSource.append(source)
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.append('\n');
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generatedLines += lines;
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fullSource.append("\n#line ")
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.append(generatedLines)
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.append(" 0 // (generated) ") // all generated code is put in file 0
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.append(component.name())
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.append('\n');
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return out + " // (generated) " + comment + '\n';
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}
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/**
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* Returns an arbitrary file ID for use this compilation context, or generates one if missing.
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*
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* @param sourceFile The file to retrieve the ID for.
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* @return A file ID unique to the given sourceFile.
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*/
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private int getOrCreateFileID(SourceFile sourceFile) {
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int i = files.indexOf(sourceFile);
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if (i != -1) {
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return i + 1;
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generatedLines += StringUtil.countLines(source);
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}
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files.add(sourceFile);
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return files.size();
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}
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@NotNull
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private String buildShaderName() {
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// TODO: This name is so long it fails to create the file. Use index and map indices to component sources in separate file?
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var components = componentNames.stream()
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.map(ResourceLocation::toString)
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.map(s -> s.replaceAll("/", "_")
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.replaceAll(":", "\\$"))
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.collect(Collectors.joining(";"));
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return shaderType.name + glslVersion + ';' /*+ components*/;
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}
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private static void dumpSource(String source, String fileName) {
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