mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-28 16:06:28 +01:00
Simplify SBB
- SBB -> ModelTransformer - Shader binding the minecraft way - Engines are responsible for ending batches
This commit is contained in:
parent
a668a7c7ac
commit
3049601e4a
15 changed files with 112 additions and 404 deletions
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@ -1,9 +1,9 @@
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package com.jozufozu.flywheel.api.struct;
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import com.jozufozu.flywheel.core.model.SuperByteBuffer;
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import com.jozufozu.flywheel.core.model.ModelTransformer;
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@FunctionalInterface
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public interface BatchingTransformer<S> {
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void transform(S s, SuperByteBuffer.Params b);
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void transform(S s, ModelTransformer.Params b);
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}
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@ -4,7 +4,6 @@ import static org.lwjgl.opengl.GL20.glDeleteProgram;
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import static org.lwjgl.opengl.GL20.glGetUniformLocation;
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import static org.lwjgl.opengl.GL20.glUniform1i;
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import static org.lwjgl.opengl.GL20.glUniformMatrix4fv;
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import static org.lwjgl.opengl.GL20.glUseProgram;
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import java.nio.FloatBuffer;
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@ -12,6 +11,8 @@ import org.lwjgl.system.MemoryStack;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.gl.GlObject;
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import com.jozufozu.flywheel.mixin.ShaderInstanceAccessor;
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import com.mojang.blaze3d.shaders.ProgramManager;
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import com.mojang.math.Matrix4f;
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import net.minecraft.resources.ResourceLocation;
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@ -28,11 +29,14 @@ public abstract class GlProgram extends GlObject {
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}
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public void bind() {
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glUseProgram(handle());
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int handle = handle();
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ProgramManager.glUseProgram(handle);
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ShaderInstanceAccessor.setLastProgramId(handle);
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}
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public void unbind() {
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glUseProgram(0);
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ProgramManager.glUseProgram(0);
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ShaderInstanceAccessor.setLastProgramId(0);
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}
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/**
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@ -35,7 +35,15 @@ public class BatchedMaterialGroup implements MaterialGroup {
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VertexConsumer buffer = source.getBuffer(state);
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if (buffer instanceof DirectBufferBuilder direct) {
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DirectVertexConsumer consumer = direct.intoDirectConsumer(calculateNeededVertices());
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renderParallel(stack, pool, direct);
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} else {
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renderSerial(stack, buffer, FormatContext.defaultContext());
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}
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}
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private void renderParallel(PoseStack stack, Executor pool, DirectBufferBuilder direct) {
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int vertexCount = calculateNeededVertices();
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DirectVertexConsumer consumer = direct.intoDirectConsumer(vertexCount);
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FormatContext context = new FormatContext(consumer.hasOverlay());
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for (BatchedMaterial<?> material : materials.values()) {
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@ -45,8 +53,11 @@ public class BatchedMaterialGroup implements MaterialGroup {
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instancer.submitTasks(stack, pool, consumer);
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}
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}
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} else {
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renderInto(stack, buffer, FormatContext.defaultContext());
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}
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private void renderSerial(PoseStack stack, VertexConsumer consumer, FormatContext context) {
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for (BatchedMaterial<?> value : materials.values()) {
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value.render(stack, consumer, context);
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}
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}
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@ -61,12 +72,6 @@ public class BatchedMaterialGroup implements MaterialGroup {
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return total;
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}
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private void renderInto(PoseStack stack, VertexConsumer consumer, FormatContext context) {
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for (BatchedMaterial<?> value : materials.values()) {
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value.render(stack, consumer, context);
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}
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}
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public void clear() {
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materials.values().forEach(BatchedMaterial::clear);
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}
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@ -65,6 +65,8 @@ public class BatchingEngine implements Engine {
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}
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stack.popPose();
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event.buffers.bufferSource().endBatch();
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}
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@Override
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@ -8,7 +8,7 @@ import com.jozufozu.flywheel.api.struct.StructType;
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import com.jozufozu.flywheel.backend.instancing.AbstractInstancer;
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import com.jozufozu.flywheel.backend.model.DirectVertexConsumer;
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import com.jozufozu.flywheel.core.model.Model;
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import com.jozufozu.flywheel.core.model.SuperByteBuffer;
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import com.jozufozu.flywheel.core.model.ModelTransformer;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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@ -16,14 +16,14 @@ public class CPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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private final BatchingTransformer<D> transform;
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private final SuperByteBuffer sbb;
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private final SuperByteBuffer.Params defaultParams;
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private final ModelTransformer sbb;
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private final ModelTransformer.Params defaultParams;
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public CPUInstancer(StructType<D> type, Model modelData) {
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super(type, modelData);
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sbb = new SuperByteBuffer(modelData);
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defaultParams = SuperByteBuffer.Params.defaultParams();
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sbb = new ModelTransformer(modelData);
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defaultParams = ModelTransformer.Params.defaultParams();
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transform = type.asBatched()
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.getTransformer();
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@ -37,7 +37,7 @@ public class CPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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while (instances > 0) {
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int end = instances;
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instances -= 100;
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instances -= 512;
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int start = Math.max(instances, 0);
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int verts = getModelVertexCount() * (end - start);
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@ -54,7 +54,7 @@ public class CPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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}
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private void drawRange(PoseStack stack, VertexConsumer buffer, int from, int to) {
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SuperByteBuffer.Params params = defaultParams.copy();
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ModelTransformer.Params params = defaultParams.copy();
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for (D d : data.subList(from, to)) {
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transform.transform(d, params);
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@ -66,7 +66,7 @@ public class CPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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}
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void drawAll(PoseStack stack, VertexConsumer buffer) {
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SuperByteBuffer.Params params = defaultParams.copy();
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ModelTransformer.Params params = defaultParams.copy();
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for (D d : data) {
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transform.transform(d, params);
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@ -77,18 +77,15 @@ public class CPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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}
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void setup(FormatContext context) {
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renderSetup();
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if (context.usesOverlay()) {
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defaultParams.entityMode();
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}
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}
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protected void renderSetup() {
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if (anyToRemove) {
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removeDeletedInstances();
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}
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anyToRemove = false;
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}
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if (context.usesOverlay()) {
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defaultParams.overlay();
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}
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}
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}
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@ -1,5 +1,6 @@
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package com.jozufozu.flywheel.backend.model;
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import java.nio.BufferOverflowException;
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import java.nio.ByteBuffer;
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import org.lwjgl.system.MemoryUtil;
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@ -22,8 +23,9 @@ public class DirectVertexConsumer implements VertexConsumer {
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private int uv2 = -1;
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private long vertexBase;
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private final long end;
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public DirectVertexConsumer(ByteBuffer buffer, VertexFormat format) {
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public DirectVertexConsumer(ByteBuffer buffer, VertexFormat format, int maxVertices) {
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this.format = format;
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startPos = buffer.position();
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stride = format.getVertexSize();
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@ -48,9 +50,10 @@ public class DirectVertexConsumer implements VertexConsumer {
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}
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this.vertexBase = MemoryUtil.memAddress(buffer, startPos);
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this.end = vertexBase + (long) maxVertices * stride;
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}
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private DirectVertexConsumer(DirectVertexConsumer parent) {
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private DirectVertexConsumer(DirectVertexConsumer parent, int maxVertices) {
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this.format = parent.format;
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this.stride = parent.stride;
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this.startPos = parent.startPos;
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this.uv2 = parent.uv2;
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this.vertexBase = parent.vertexBase;
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this.end = parent.vertexBase + (long) maxVertices * this.stride;
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}
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public boolean hasOverlay() {
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@ -76,7 +80,7 @@ public class DirectVertexConsumer implements VertexConsumer {
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public DirectVertexConsumer split(int vertexCount) {
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int bytes = vertexCount * stride;
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DirectVertexConsumer head = new DirectVertexConsumer(this);
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DirectVertexConsumer head = new DirectVertexConsumer(this, vertexCount);
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this.vertexBase += bytes;
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@ -85,6 +89,7 @@ public class DirectVertexConsumer implements VertexConsumer {
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@Override
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public VertexConsumer vertex(double x, double y, double z) {
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checkOverflow();
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if (position < 0) return this;
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long base = vertexBase + position;
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MemoryUtil.memPutFloat(base, (float) x);
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@ -97,6 +102,8 @@ public class DirectVertexConsumer implements VertexConsumer {
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public VertexConsumer color(int r, int g, int b, int a) {
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if (color < 0) return this;
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long base = vertexBase + color;
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int color = ((r & 0xFF)) | ((g & 0xFF) << 8) | ((b & 0xFF) << 16) | ((a & 0xFF) << 24);
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//MemoryUtil.memPutInt(base, color);
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MemoryUtil.memPutByte(base, (byte) r);
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MemoryUtil.memPutByte(base + 1, (byte) g);
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MemoryUtil.memPutByte(base + 2, (byte) b);
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public void unsetDefaultColor() {
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}
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private void checkOverflow() {
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if (vertexBase >= end) {
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throw new BufferOverflowException();
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}
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}
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}
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@ -1,11 +1,7 @@
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package com.jozufozu.flywheel.core.materials.model;
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import com.jozufozu.flywheel.core.materials.BasicData;
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import com.jozufozu.flywheel.core.model.SuperByteBuffer;
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import com.jozufozu.flywheel.util.transform.Rotate;
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import com.jozufozu.flywheel.util.transform.Scale;
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import com.jozufozu.flywheel.util.transform.Transform;
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import com.jozufozu.flywheel.util.transform.Translate;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Matrix3f;
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import com.mojang.math.Matrix4f;
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@ -6,28 +6,19 @@ import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.math.*;
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import it.unimi.dsi.fastutil.longs.Long2IntMap;
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import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.core.BlockPos;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.Level;
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import net.minecraftforge.client.model.pipeline.LightUtil;
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public class SuperByteBuffer {
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public class ModelTransformer {
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private final Model model;
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private final ModelReader template;
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private final ModelReader reader;
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// Temporary
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private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
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public SuperByteBuffer(Model model) {
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public ModelTransformer(Model model) {
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this.model = model;
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template = model.getReader();
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reader = model.getReader();
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}
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public void renderInto(Params params, PoseStack input, VertexConsumer builder) {
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@ -36,7 +27,6 @@ public class SuperByteBuffer {
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Vector4f pos = new Vector4f();
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Vector3f normal = new Vector3f();
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Vector4f lightPos = new Vector4f();
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Matrix4f modelMat = input.last()
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.pose()
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normalMat = params.normal.copy();
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}
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if (params.useWorldLight) {
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WORLD_LIGHT_CACHE.clear();
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}
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float f = .5f;
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int vertexCount = template.getVertexCount();
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int vertexCount = reader.getVertexCount();
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for (int i = 0; i < vertexCount; i++) {
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float x = template.getX(i);
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float y = template.getY(i);
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float z = template.getZ(i);
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float x = reader.getX(i);
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float y = reader.getY(i);
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float z = reader.getZ(i);
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pos.set(x, y, z, 1F);
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pos.transform(modelMat);
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builder.vertex(pos.x(), pos.y(), pos.z());
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float normalX = template.getNX(i);
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float normalY = template.getNY(i);
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float normalZ = template.getNZ(i);
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float normalX = reader.getNX(i);
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float normalY = reader.getNY(i);
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float normalZ = reader.getNZ(i);
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normal.set(normalX, normalY, normalZ);
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normal.transform(normalMat);
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float instanceDiffuse = LightUtil.diffuseLight(nx, ny, nz);
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switch (params.colorMode) {
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case MODEL_ONLY -> builder.color(template.getR(i), template.getG(i), template.getB(i), template.getA(i));
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case MODEL_ONLY -> builder.color(reader.getR(i), reader.getG(i), reader.getB(i), reader.getA(i));
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case DIFFUSE_ONLY -> builder.color(instanceDiffuse, instanceDiffuse, instanceDiffuse, 1f);
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case MODEL_DIFFUSE -> {
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int r = Byte.toUnsignedInt(template.getR(i));
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int g = Byte.toUnsignedInt(template.getG(i));
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int b = Byte.toUnsignedInt(template.getB(i));
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int a = Byte.toUnsignedInt(template.getA(i));
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int r = Byte.toUnsignedInt(reader.getR(i));
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int g = Byte.toUnsignedInt(reader.getG(i));
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int b = Byte.toUnsignedInt(reader.getB(i));
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int a = Byte.toUnsignedInt(reader.getA(i));
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float diffuse = switch (params.diffuseMode) {
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case NONE -> 1f;
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//builder.color(Math.max(0, (int) (nx * 255)), Math.max(0, (int) (ny * 255)), Math.max(0, (int) (nz * 255)), 0xFF);
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//builder.color(Math.max(0, (int) (normalX * 255)), Math.max(0, (int) (normalY * 255)), Math.max(0, (int) (normalZ * 255)), 0xFF);
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float u = template.getU(i);
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float v = template.getV(i);
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float u = reader.getU(i);
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float v = reader.getV(i);
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if (params.spriteShiftFunc != null) {
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params.spriteShiftFunc.shift(builder, u, v);
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} else {
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builder.overlayCoords(params.overlay);
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}
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int light;
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if (params.useWorldLight) {
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lightPos.set(((x - f) * 15 / 16f) + f, (y - f) * 15 / 16f + f, (z - f) * 15 / 16f + f, 1F);
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lightPos.transform(params.model);
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if (params.lightTransform != null) {
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lightPos.transform(params.lightTransform);
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}
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light = getLight(Minecraft.getInstance().level, lightPos);
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if (params.hasCustomLight) {
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light = maxLight(light, params.packedLightCoords);
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}
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} else if (params.hasCustomLight) {
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light = params.packedLightCoords;
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} else {
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light = template.getLight(i);
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}
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if (params.hybridLight) {
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builder.uv2(maxLight(light, template.getLight(i)));
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} else {
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builder.uv2(light);
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}
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builder.uv2(params.hasCustomLight ? params.packedLightCoords : reader.getLight(i));
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builder.normal(nx, ny, nz);
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@ -161,7 +124,7 @@ public class SuperByteBuffer {
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}
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public boolean isEmpty() {
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return template.isEmpty();
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return reader.isEmpty();
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}
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@Override
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@ -173,19 +136,6 @@ public class SuperByteBuffer {
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return Mth.clamp((int) (component * scale), 0, 255);
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}
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public static int maxLight(int packedLight1, int packedLight2) {
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int blockLight1 = LightTexture.block(packedLight1);
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int skyLight1 = LightTexture.sky(packedLight1);
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int blockLight2 = LightTexture.block(packedLight2);
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int skyLight2 = LightTexture.sky(packedLight2);
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return LightTexture.pack(Math.max(blockLight1, blockLight2), Math.max(skyLight1, skyLight2));
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}
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private static int getLight(Level world, Vector4f lightPos) {
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BlockPos pos = new BlockPos(lightPos.x(), lightPos.y(), lightPos.z());
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return WORLD_LIGHT_CACHE.computeIfAbsent(pos.asLong(), $ -> LevelRenderer.getLightColor(world, pos));
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}
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@FunctionalInterface
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public interface SpriteShiftFunc {
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void shift(VertexConsumer builder, float u, float v);
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@ -207,12 +157,12 @@ public class SuperByteBuffer {
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public static class Params implements Transform<Params> {
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// Vertex Position
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public final Matrix4f model = new Matrix4f();
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public final Matrix3f normal = new Matrix3f();
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public final Matrix4f model;
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public final Matrix3f normal;
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// Vertex Coloring
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||||
public ColorMode colorMode = ColorMode.DIFFUSE_ONLY;
|
||||
public DiffuseMode diffuseMode = DiffuseMode.INSTANCE;
|
||||
public ColorMode colorMode;
|
||||
public DiffuseMode diffuseMode;
|
||||
public int r;
|
||||
public int g;
|
||||
public int b;
|
||||
|
@ -223,18 +173,20 @@ public class SuperByteBuffer {
|
|||
|
||||
// Vertex Overlay Color
|
||||
public boolean hasOverlay;
|
||||
public int overlay = OverlayTexture.NO_OVERLAY;
|
||||
public int overlay;
|
||||
|
||||
// Vertex Lighting
|
||||
public boolean useWorldLight;
|
||||
public Matrix4f lightTransform;
|
||||
public boolean hasCustomLight;
|
||||
public int packedLightCoords;
|
||||
public boolean hybridLight;
|
||||
|
||||
// Vertex Normals
|
||||
public boolean fullNormalTransform;
|
||||
|
||||
public Params() {
|
||||
model = new Matrix4f();
|
||||
normal = new Matrix3f();
|
||||
}
|
||||
|
||||
public void load(Params from) {
|
||||
model.load(from.model);
|
||||
normal.load(from.normal);
|
||||
|
@ -247,11 +199,8 @@ public class SuperByteBuffer {
|
|||
spriteShiftFunc = from.spriteShiftFunc;
|
||||
hasOverlay = from.hasOverlay;
|
||||
overlay = from.overlay;
|
||||
useWorldLight = from.useWorldLight;
|
||||
lightTransform = from.lightTransform;
|
||||
hasCustomLight = from.hasCustomLight;
|
||||
packedLightCoords = from.packedLightCoords;
|
||||
hybridLight = from.hybridLight;
|
||||
fullNormalTransform = from.fullNormalTransform;
|
||||
}
|
||||
|
||||
|
@ -307,23 +256,11 @@ public class SuperByteBuffer {
|
|||
/**
|
||||
* Transforms normals not only by the local matrix stack, but also by the passed matrix stack.
|
||||
*/
|
||||
public Params entityMode() {
|
||||
public void entityMode() {
|
||||
this.hasOverlay = true;
|
||||
this.fullNormalTransform = true;
|
||||
this.diffuseMode = DiffuseMode.NONE;
|
||||
this.colorMode = ColorMode.RECOLOR;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Params light() {
|
||||
this.useWorldLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Params light(Matrix4f lightTransform) {
|
||||
this.useWorldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Params light(int packedLightCoords) {
|
||||
|
@ -332,24 +269,10 @@ public class SuperByteBuffer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public Params light(Matrix4f lightTransform, int packedLightCoords) {
|
||||
light(lightTransform);
|
||||
light(packedLightCoords);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses max light from calculated light (world light or custom light) and vertex light for the final light value.
|
||||
* Ineffective if any other light method was not called.
|
||||
*/
|
||||
public Params hybridLight() {
|
||||
hybridLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Params multiply(Quaternion quaternion) {
|
||||
model.multiply(quaternion);
|
||||
normal.mul(quaternion);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -404,11 +327,8 @@ public class SuperByteBuffer {
|
|||
out.spriteShiftFunc = null;
|
||||
out.hasOverlay = false;
|
||||
out.overlay = OverlayTexture.NO_OVERLAY;
|
||||
out.useWorldLight = false;
|
||||
out.lightTransform = null;
|
||||
out.hasCustomLight = false;
|
||||
out.packedLightCoords = 0;
|
||||
out.hybridLight = false;
|
||||
out.packedLightCoords = LightTexture.FULL_BRIGHT;
|
||||
out.fullNormalTransform = false;
|
||||
return out;
|
||||
}
|
|
@ -42,7 +42,7 @@ public abstract class BufferBuilderMixin implements DirectBufferBuilder {
|
|||
int bytes = vertexCount * format.getVertexSize();
|
||||
ensureCapacity(bytes);
|
||||
|
||||
DirectVertexConsumer consumer = new DirectVertexConsumer(this.buffer, this.format);
|
||||
DirectVertexConsumer consumer = new DirectVertexConsumer(this.buffer, this.format, vertexCount);
|
||||
|
||||
this.vertices += vertexCount;
|
||||
this.currentElement = format.getElements()
|
||||
|
|
|
@ -60,10 +60,6 @@ public class RenderHooksMixin {
|
|||
RenderBuffers renderBuffers = this.renderBuffers;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new RenderLayerEvent(level, type, stack, renderBuffers, camX, camY, camZ));
|
||||
|
||||
if (!OptifineHandler.usingShaders()) GL20.glUseProgram(0);
|
||||
|
||||
renderBuffers.bufferSource().endBatch(type);
|
||||
}
|
||||
|
||||
@Inject(at = @At("TAIL"), method = "allChanged")
|
||||
|
@ -84,8 +80,6 @@ public class RenderHooksMixin {
|
|||
Vec3 cameraPos = info.getPosition();
|
||||
|
||||
CrumblingRenderer.renderBreaking(new RenderLayerEvent(level, null, stack, null, cameraPos.x, cameraPos.y, cameraPos.z));
|
||||
|
||||
if (!OptifineHandler.usingShaders()) GL20.glUseProgram(0);
|
||||
}
|
||||
|
||||
// Instancing
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
package com.jozufozu.flywheel.mixin;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
|
||||
import net.minecraft.client.renderer.ShaderInstance;
|
||||
|
||||
@Mixin(ShaderInstance.class)
|
||||
public interface ShaderInstanceAccessor {
|
||||
@Accessor("lastProgramId")
|
||||
static void setLastProgramId(int id) {
|
||||
throw new AssertionError();
|
||||
}
|
||||
}
|
|
@ -1,219 +0,0 @@
|
|||
package com.jozufozu.flywheel.util;
|
||||
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.mojang.blaze3d.vertex.VertexFormatElement;
|
||||
import com.mojang.math.Vector3f;
|
||||
|
||||
import net.minecraft.client.renderer.block.model.BakedQuad;
|
||||
import net.minecraft.world.phys.Vec2;
|
||||
|
||||
public class BakedQuadWrapper {
|
||||
private final FormatCache formatCache = new FormatCache();
|
||||
private BakedQuad quad;
|
||||
private int[] vertexData;
|
||||
|
||||
public BakedQuadWrapper() {
|
||||
}
|
||||
|
||||
public BakedQuadWrapper(BakedQuad quad) {
|
||||
this.quad = quad;
|
||||
this.vertexData = quad.getVertices();
|
||||
}
|
||||
|
||||
public void setQuad(BakedQuad quad) {
|
||||
this.quad = quad;
|
||||
this.vertexData = this.quad.getVertices();
|
||||
}
|
||||
|
||||
public static BakedQuadWrapper of(BakedQuad quad) {
|
||||
return new BakedQuadWrapper(quad);
|
||||
}
|
||||
|
||||
public void refreshFormat() {
|
||||
formatCache.refresh();
|
||||
}
|
||||
|
||||
public BakedQuad getQuad() {
|
||||
return quad;
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
quad = null;
|
||||
vertexData = null;
|
||||
}
|
||||
|
||||
// Getters
|
||||
|
||||
public float getPosX(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.position]);
|
||||
}
|
||||
|
||||
public float getPosY(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.position + 1]);
|
||||
}
|
||||
|
||||
public float getPosZ(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.position + 2]);
|
||||
}
|
||||
|
||||
public Vector3f getPos(int vertexIndex) {
|
||||
return new Vector3f(getPosX(vertexIndex), getPosY(vertexIndex), getPosZ(vertexIndex));
|
||||
}
|
||||
|
||||
public void copyPos(int vertexIndex, Vector3f pos) {
|
||||
pos.set(getPosX(vertexIndex), getPosY(vertexIndex), getPosZ(vertexIndex));
|
||||
}
|
||||
|
||||
public int getColor(int vertexIndex) {
|
||||
return vertexData[vertexIndex * formatCache.vertexSize + formatCache.color];
|
||||
}
|
||||
|
||||
public float getTexU(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.texture]);
|
||||
}
|
||||
|
||||
public float getTexV(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.texture + 1]);
|
||||
}
|
||||
|
||||
public Vec2 getTex(int vertexIndex) {
|
||||
return new Vec2(getTexU(vertexIndex), getTexV(vertexIndex));
|
||||
}
|
||||
|
||||
public int getLight(int vertexIndex) {
|
||||
return vertexData[vertexIndex * formatCache.vertexSize + formatCache.light];
|
||||
}
|
||||
|
||||
public float getNormalX(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.normal]);
|
||||
}
|
||||
|
||||
public float getNormalY(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.normal + 1]);
|
||||
}
|
||||
|
||||
public float getNormalZ(int vertexIndex) {
|
||||
return Float.intBitsToFloat(vertexData[vertexIndex * formatCache.vertexSize + formatCache.normal + 2]);
|
||||
}
|
||||
|
||||
public Vector3f getNormal(int vertexIndex) {
|
||||
return new Vector3f(getNormalX(vertexIndex), getNormalY(vertexIndex), getNormalZ(vertexIndex));
|
||||
}
|
||||
|
||||
public void copyNormal(int vertexIndex, Vector3f normal) {
|
||||
normal.set(getNormalX(vertexIndex), getNormalY(vertexIndex), getNormalZ(vertexIndex));
|
||||
}
|
||||
|
||||
// Setters
|
||||
|
||||
public void setPosX(int vertexIndex, float x) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.position] = Float.floatToRawIntBits(x);
|
||||
}
|
||||
|
||||
public void setPosY(int vertexIndex, float y) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.position + 1] = Float.floatToRawIntBits(y);
|
||||
}
|
||||
|
||||
public void setPosZ(int vertexIndex, float z) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.position + 2] = Float.floatToRawIntBits(z);
|
||||
}
|
||||
|
||||
public void setPos(int vertexIndex, float x, float y, float z) {
|
||||
setPosX(vertexIndex, x);
|
||||
setPosY(vertexIndex, y);
|
||||
setPosZ(vertexIndex, z);
|
||||
}
|
||||
|
||||
public void setPos(int vertexIndex, Vector3f pos) {
|
||||
setPos(vertexIndex, pos.x(), pos.y(), pos.z());
|
||||
}
|
||||
|
||||
public void setColor(int vertexIndex, int color) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.color] = color;
|
||||
}
|
||||
|
||||
public void setTexU(int vertexIndex, float u) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.texture] = Float.floatToRawIntBits(u);
|
||||
}
|
||||
|
||||
public void setTexV(int vertexIndex, float v) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.texture + 1] = Float.floatToRawIntBits(v);
|
||||
}
|
||||
|
||||
public void setTex(int vertexIndex, float u, float v) {
|
||||
setTexU(vertexIndex, u);
|
||||
setTexV(vertexIndex, v);
|
||||
}
|
||||
|
||||
public void setTex(int vertexIndex, Vec2 tex) {
|
||||
setTex(vertexIndex, tex.x, tex.y);
|
||||
}
|
||||
|
||||
public void setLight(int vertexIndex, int light) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.light] = light;
|
||||
}
|
||||
|
||||
public void setNormalX(int vertexIndex, float normalX) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.normal] = Float.floatToRawIntBits(normalX);
|
||||
}
|
||||
|
||||
public void setNormalY(int vertexIndex, float normalY) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.normal + 1] = Float.floatToRawIntBits(normalY);
|
||||
}
|
||||
|
||||
public void setNormalZ(int vertexIndex, float normalZ) {
|
||||
vertexData[vertexIndex * formatCache.vertexSize + formatCache.normal + 2] = Float.floatToRawIntBits(normalZ);
|
||||
}
|
||||
|
||||
public void setNormal(int vertexIndex, float normalX, float normalY, float normalZ) {
|
||||
setNormalX(vertexIndex, normalX);
|
||||
setNormalY(vertexIndex, normalY);
|
||||
setNormalZ(vertexIndex, normalZ);
|
||||
}
|
||||
|
||||
public void setNormal(int vertexIndex, Vector3f normal) {
|
||||
setNormal(vertexIndex, normal.x(), normal.y(), normal.z());
|
||||
}
|
||||
|
||||
private static class FormatCache {
|
||||
private static final VertexFormat FORMAT = DefaultVertexFormat.BLOCK;
|
||||
|
||||
public FormatCache() {
|
||||
refresh();
|
||||
}
|
||||
|
||||
// Integer size
|
||||
public int vertexSize;
|
||||
|
||||
// Element integer offsets
|
||||
public int position;
|
||||
public int color;
|
||||
public int texture;
|
||||
public int light;
|
||||
public int normal;
|
||||
|
||||
public void refresh() {
|
||||
vertexSize = FORMAT.getIntegerSize();
|
||||
for (int elementId = 0; elementId < FORMAT.getElements()
|
||||
.size(); elementId++) {
|
||||
VertexFormatElement element = FORMAT.getElements()
|
||||
.get(elementId);
|
||||
int intOffset = FORMAT.getOffset(elementId) / Integer.BYTES;
|
||||
if (element.getUsage() == VertexFormatElement.Usage.POSITION) {
|
||||
position = intOffset;
|
||||
} else if (element.getUsage() == VertexFormatElement.Usage.COLOR) {
|
||||
color = intOffset;
|
||||
} else if (element.getUsage() == VertexFormatElement.Usage.UV) {
|
||||
if (element.getIndex() == 0) {
|
||||
texture = intOffset;
|
||||
} else if (element.getIndex() == 2) {
|
||||
light = intOffset;
|
||||
}
|
||||
} else if (element.getUsage() == VertexFormatElement.Usage.NORMAL) {
|
||||
normal = intOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
package com.jozufozu.flywheel.util;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
import net.minecraft.world.level.chunk.LevelChunkSection;
|
||||
|
||||
public class ChunkUtil {
|
||||
|
||||
public static boolean isValidSection(@Nullable LevelChunk chunk, int sectionY) {
|
||||
if (chunk == null) return false;
|
||||
|
||||
// TODO: 1.17
|
||||
LevelChunkSection[] sections = chunk.getSections();
|
||||
|
||||
return sectionY >= 0 && sectionY < sections.length;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
package com.jozufozu.flywheel.util.transform;
|
||||
|
||||
import com.jozufozu.flywheel.core.model.SuperByteBuffer;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Matrix3f;
|
||||
import com.mojang.math.Matrix4f;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
"RenderHooksMixin",
|
||||
"RenderTexturesMixin",
|
||||
"ShaderCloseMixin",
|
||||
"ShaderInstanceAccessor",
|
||||
"atlas.AtlasDataMixin",
|
||||
"atlas.SheetDataAccessor",
|
||||
"light.LightUpdateMixin",
|
||||
|
|
Loading…
Reference in a new issue