Lids everywhere

- Ender chests and trapped chests, too
 - Chests orient themselves correctly
 - Lids do not position themselves correctly
 - Some math, will probably replace with JOML
This commit is contained in:
Jozufozu 2021-07-10 11:33:01 -07:00
parent cda3a2e11a
commit 30cc011ee9
7 changed files with 256 additions and 8 deletions

View File

@ -99,6 +99,8 @@ repositories {
dependencies {
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
//implementation "org.joml:joml:1.10.1"
annotationProcessor 'org.spongepowered:mixin:0.8.2:processor'
}

View File

@ -101,7 +101,7 @@ public class InstancedRenderRegistry {
return this;
}
public InstancedRenderRegistry build() {
public InstancedRenderRegistry register() {
tiles.put(type, factory);
InstancedRenderRegistry.this.skipRender.put(type, skipRender);

View File

@ -3,6 +3,8 @@ package com.jozufozu.flywheel.core.materials;
import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
import com.jozufozu.flywheel.backend.instancing.Instancer;
import com.jozufozu.flywheel.util.vec.Vec3;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector3d;
@ -41,6 +43,11 @@ public class OrientedData extends BasicData {
return this;
}
public OrientedData nudge(Vec3 pos) {
return nudge(pos.getX(), pos.getY(), pos.getZ());
}
public OrientedData nudge(float x, float y, float z) {
this.posX += x;
this.posY += y;
@ -57,6 +64,10 @@ public class OrientedData extends BasicData {
return setPosition((float) pos.getX(), (float) pos.getY(), (float) pos.getZ());
}
public OrientedData setPivot(Vec3 pos) {
return setPivot(pos.getX(), pos.getY(), pos.getZ());
}
public OrientedData setPivot(float x, float y, float z) {
this.pivotX = x;
this.pivotY = y;

View File

@ -0,0 +1,77 @@
package com.jozufozu.flywheel.util.vec;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector3f;
public class Vec3 {
public static final Vec3 NEGATIVE_X = new Vec3(-1.0F, 0.0F, 0.0F);
public static final Vec3 POSITIVE_X = new Vec3(1.0F, 0.0F, 0.0F);
public static final Vec3 NEGATIVE_Y = new Vec3(0.0F, -1.0F, 0.0F);
public static final Vec3 POSITIVE_Y = new Vec3(0.0F, 1.0F, 0.0F);
public static final Vec3 NEGATIVE_Z = new Vec3(0.0F, 0.0F, -1.0F);
public static final Vec3 POSITIVE_Z = new Vec3(0.0F, 0.0F, 1.0F);
private float x;
private float y;
private float z;
public Vec3(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getZ() {
return z;
}
public Vec3 multiply(Quaternion quat) {
Vec4 vec4 = new Vec4(this, 1f);
vec4.multiply(quat);
set(vec4.getX(), vec4.getY(), vec4.getZ());
return this;
}
public Vec3 copy() {
return new Vec3(x, y, z);
}
public Vector3f convert() {
return new Vector3f(x, y, z);
}
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public Vec3 add(Vec3 v) {
add(v.x, v.y, v.z);
return this;
}
public Vec3 add(float x, float y, float z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
public Vec3 sub(float x, float y, float z) {
this.x -= x;
this.y -= y;
this.z -= z;
return this;
}
}

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@ -0,0 +1,66 @@
package com.jozufozu.flywheel.util.vec;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector3f;
public class Vec4 {
private float x;
private float y;
private float z;
private float w;
public Vec4(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public Vec4(Vec3 vec3) {
this(vec3, 0);
}
public Vec4(Vec3 vec3, float w) {
this.x = vec3.getX();
this.y = vec3.getY();
this.z = vec3.getZ();
this.w = w;
}
public void multiply(Quaternion quat) {
Quaternion quaternion = new Quaternion(quat);
quaternion.multiply(new Quaternion(this.getX(), this.getY(), this.getZ(), 0.0F));
Quaternion quaternion1 = new Quaternion(quat);
quaternion1.conjugate();
quaternion.multiply(quaternion1);
this.set(quaternion.getX(), quaternion.getY(), quaternion.getZ(), this.getW());
}
public Vec3 xyz() {
return new Vec3(x, y, z);
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getZ() {
return z;
}
public float getW() {
return w;
}
public void set(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
}

View File

@ -11,6 +11,10 @@ import com.jozufozu.flywheel.core.materials.OrientedData;
import com.jozufozu.flywheel.core.model.ModelPart;
import com.jozufozu.flywheel.util.AnimationTickHolder;
import com.jozufozu.flywheel.util.vec.Vec3;
import com.jozufozu.flywheel.util.vec.Vec4;
import com.mojang.blaze3d.matrix.MatrixStack;
import it.unimi.dsi.fastutil.floats.Float2FloatFunction;
import net.minecraft.block.Block;
import net.minecraft.block.ChestBlock;
@ -18,26 +22,34 @@ import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.model.RenderMaterial;
import net.minecraft.state.properties.ChestType;
import net.minecraft.tileentity.ChestTileEntity;
import net.minecraft.tileentity.IChestLid;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityMerger;
import net.minecraft.util.math.vector.Quaternion;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.util.math.vector.Vector4f;
import javax.annotation.Nonnull;
import java.util.Calendar;
public class ChestInstance extends TileEntityInstance<ChestTileEntity> implements IDynamicInstance {
public class ChestInstance<T extends TileEntity & IChestLid> extends TileEntityInstance<T> implements IDynamicInstance {
private final OrientedData body;
private final OrientedData lid;
private final Float2FloatFunction lidProgress;
private final RenderMaterial renderMaterial;
@Nonnull
private final ChestType chestType;
private final Quaternion baseRotation;
public ChestInstance(MaterialManager<?> materialManager, ChestTileEntity tile) {
public ChestInstance(MaterialManager<?> materialManager, T tile) {
super(materialManager, tile);
Block block = blockState.getBlock();
ChestType chestType = blockState.contains(ChestBlock.TYPE) ? blockState.get(ChestBlock.TYPE) : ChestType.SINGLE;
chestType = blockState.contains(ChestBlock.TYPE) ? blockState.get(ChestBlock.TYPE) : ChestType.SINGLE;
renderMaterial = Atlases.getChestTexture(tile, chestType, isChristmas());
body = baseInstance()
@ -48,6 +60,15 @@ public class ChestInstance extends TileEntityInstance<ChestTileEntity> implement
if (block instanceof ChestBlock) {
// MatrixStack stack = new MatrixStack();
//
// stack.push();
float horizontalAngle = blockState.get(ChestBlock.FACING).getHorizontalAngle();
baseRotation = Vector3f.POSITIVE_Y.getDegreesQuaternion(-horizontalAngle);
body.setRotation(baseRotation);
ChestBlock chestBlock = (ChestBlock) block;
TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> wrapper = chestBlock.getBlockEntitySource(blockState, world, getWorldPosition(), true);
@ -56,6 +77,7 @@ public class ChestInstance extends TileEntityInstance<ChestTileEntity> implement
} else {
baseRotation = Quaternion.IDENTITY;
lidProgress = $ -> 0f;
}
}
@ -69,10 +91,22 @@ public class ChestInstance extends TileEntityInstance<ChestTileEntity> implement
float angleX = -(progress * ((float) Math.PI / 2F));
Quaternion quaternion = new Quaternion(Vector3f.POSITIVE_X, angleX, false);
Vec3 axis = Vec3.POSITIVE_X.copy();
Vec3 pivot = new Vec3(0, 0, 1f / 16f);
pivot.add(0.5f, 0.5f, 0.5f)
.multiply(baseRotation)
.sub(0.5f, 0.5f, 0.5f);
axis.multiply(baseRotation);
Quaternion quaternion = new Quaternion(axis.convert(), angleX, false);
quaternion.multiply(baseRotation);
lid.setRotation(quaternion)
.setPivot(0, 0, 1f / 16f);
.setPosition(getInstancePosition())
.nudge(0, 9f/16f, 0)
.setPivot(pivot);
}
@ -103,6 +137,27 @@ public class ChestInstance extends TileEntityInstance<ChestTileEntity> implement
private BufferedModel getBaseModel() {
switch (chestType) {
case LEFT:
return ModelPart.builder(64, 64)
.sprite(renderMaterial.getSprite())
.cuboid()
.textureOffset(0, 19)
.start(0, 0, 1)
.size(15, 10, 14)
.endCuboid()
.build();
case RIGHT:
return ModelPart.builder(64, 64)
.sprite(renderMaterial.getSprite())
.cuboid()
.textureOffset(0, 19)
.start(1, 0, 1)
.size(15, 10, 14)
.endCuboid()
.build();
}
return ModelPart.builder(64, 64)
.sprite(renderMaterial.getSprite())
.cuboid()
@ -115,12 +170,41 @@ public class ChestInstance extends TileEntityInstance<ChestTileEntity> implement
private BufferedModel getLidModel() {
switch (chestType) {
case LEFT:
return ModelPart.builder(64, 64)
.sprite(renderMaterial.getSprite())
.cuboid()
.textureOffset(0, 0)
.start(0, 0, 1)
.size(15, 5, 14)
.endCuboid()
.cuboid()
.start(0, -2, 15)
.size(1, 4, 1)
.endCuboid()
.build();
case RIGHT:
return ModelPart.builder(64, 64)
.sprite(renderMaterial.getSprite())
.cuboid()
.textureOffset(0, 0)
.start(1, 0, 1)
.end(15, 5, 15)
.size(15, 5, 14)
.endCuboid()
.cuboid()
.start(15, -2, 15)
.size(1, 4, 1)
.endCuboid()
.build();
}
return ModelPart.builder(64, 64)
.sprite(renderMaterial.getSprite())
.cuboid()
.textureOffset(0, 0)
.start(1, 0, 1)
.size(14, 5, 14)
.endCuboid()
.cuboid()
.start(7, -2, 15)

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@ -12,6 +12,14 @@ public class VanillaInstances {
r.tile(TileEntityType.CHEST)
.setSkipRender(true)
.factory(ChestInstance::new)
.build();
.register();
r.tile(TileEntityType.ENDER_CHEST)
.setSkipRender(true)
.factory(ChestInstance::new)
.register();
r.tile(TileEntityType.TRAPPED_CHEST)
.setSkipRender(true)
.factory(ChestInstance::new)
.register();
}
}