mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 12:34:11 +01:00
What a view!
- Add entity view vectors to BoundingBoxComponent. - Add "centerline" material, similar to wireframe. - Add SmartRecycler to create recyclers based on a parameter.
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b0bc3d3145
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@ -12,6 +12,8 @@ public final class StandardMaterialShaders {
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public static final MaterialShaders WIREFRAME = MaterialShaders.REGISTRY.registerAndGet(new SimpleMaterialShaders(Flywheel.rl("material/wireframe.vert"), Flywheel.rl("material/wireframe.frag")));
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public static final MaterialShaders CENTERLINE = MaterialShaders.REGISTRY.registerAndGet(new SimpleMaterialShaders(Flywheel.rl("material/centerline.vert"), Flywheel.rl("material/centerline.frag")));
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private StandardMaterialShaders() {
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}
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@ -0,0 +1,37 @@
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package com.jozufozu.flywheel.lib.visual;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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import com.jozufozu.flywheel.api.instance.Instance;
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public class SmartRecycler<K, I extends Instance> {
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private final Function<K, I> factory;
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private final Map<K, InstanceRecycler<I>> recyclers = new HashMap<>();
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public SmartRecycler(Function<K, I> factory) {
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this.factory = factory;
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}
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public void resetCount() {
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recyclers.values()
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.forEach(InstanceRecycler::resetCount);
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}
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public I get(K key) {
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return recyclers.computeIfAbsent(key, k -> new InstanceRecycler<>(() -> factory.apply(k)))
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.get();
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}
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public void discardExtra() {
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recyclers.values()
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.forEach(InstanceRecycler::discardExtra);
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}
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public void delete() {
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recyclers.values()
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.forEach(InstanceRecycler::delete);
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recyclers.clear();
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}
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}
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@ -1,5 +1,6 @@
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package com.jozufozu.flywheel.lib.visual.components;
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import org.joml.Quaternionf;
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import org.joml.Vector4f;
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import org.joml.Vector4fc;
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@ -16,7 +17,7 @@ import com.jozufozu.flywheel.lib.math.MoreMath;
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import com.jozufozu.flywheel.lib.model.QuadMesh;
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import com.jozufozu.flywheel.lib.model.SingleMeshModel;
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import com.jozufozu.flywheel.lib.visual.EntityComponent;
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import com.jozufozu.flywheel.lib.visual.InstanceRecycler;
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import com.jozufozu.flywheel.lib.visual.SmartRecycler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LightTexture;
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@ -25,30 +26,38 @@ import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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public class BoundingBoxComponent implements EntityComponent {
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private static final Material MATERIAL = SimpleMaterial.builder()
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private static final Material WIREFRAME = SimpleMaterial.builder()
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.shaders(StandardMaterialShaders.WIREFRAME)
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.backfaceCulling(false)
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.build();
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private static final Model MODEL = new SingleMeshModel(BoundingBoxMesh.INSTANCE, MATERIAL);
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private static final Material CENTERLINE = SimpleMaterial.builder()
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.shaders(StandardMaterialShaders.CENTERLINE)
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.backfaceCulling(false)
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.build();
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private static final Model BOX = new SingleMeshModel(BoundingBoxMesh.INSTANCE, WIREFRAME);
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// Should we try a single quad oriented to face the camera instead?
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private static final Model LINE = new SingleMeshModel(BoundingBoxMesh.INSTANCE, CENTERLINE);
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private final VisualizationContext context;
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private final Entity entity;
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private boolean showEyeBox;
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private final InstanceRecycler<TransformedInstance> recycler;
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private final SmartRecycler<Model, TransformedInstance> recycler;
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public BoundingBoxComponent(VisualizationContext context, Entity entity) {
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this.context = context;
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this.entity = entity;
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this.showEyeBox = entity instanceof LivingEntity;
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this.recycler = new InstanceRecycler<>(this::createInstance);
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this.recycler = new SmartRecycler<>(this::createInstance);
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}
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private TransformedInstance createInstance() {
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private TransformedInstance createInstance(Model model) {
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TransformedInstance instance = context.instancerProvider()
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.instancer(InstanceTypes.TRANSFORMED, MODEL)
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.instancer(InstanceTypes.TRANSFORMED, model)
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.createInstance();
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instance.setBlockLight(LightTexture.block(LightTexture.FULL_BLOCK));
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instance.setChanged();
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@ -76,22 +85,33 @@ public class BoundingBoxComponent implements EntityComponent {
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var bbWidth = entity.getBbWidth();
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var bbHeight = entity.getBbHeight();
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var bbWidthHalf = bbWidth * 0.5;
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recycler.get()
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recycler.get(BOX)
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.loadIdentity()
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.translate(entityX - bbWidthHalf, entityY, entityZ - bbWidthHalf)
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.scale(bbWidth, bbHeight, bbWidth)
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.setChanged();
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// TODO: multipart entities and view vectors
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// TODO: multipart entities, but forge seems to have an
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// injection for them so we'll need platform specific code.
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if (showEyeBox) {
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recycler.get()
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recycler.get(BOX)
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.loadIdentity()
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.translate(entityX - bbWidthHalf, entityY + entity.getEyeHeight() - 0.01, entityZ - bbWidthHalf)
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.scale(bbWidth, 0.02f, bbWidth)
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.setColor(255, 0, 0)
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.setChanged();
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}
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var viewVector = entity.getViewVector(context.partialTick());
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recycler.get(LINE)
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.loadIdentity()
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.translate(entityX, entityY + entity.getEyeHeight(), entityZ)
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.rotate(new Quaternionf().rotateTo(0, 1, 0, (float) viewVector.x, (float) viewVector.y, (float) viewVector.z))
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.scale(0.02f, 2f, 0.02f)
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.setColor(0, 0, 255)
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.setChanged();
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}
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recycler.discardExtra();
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@ -4,6 +4,7 @@ import org.joml.Vector4f;
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import org.joml.Vector4fc;
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import com.jozufozu.flywheel.api.material.Material;
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import com.jozufozu.flywheel.api.model.Model;
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import com.jozufozu.flywheel.api.vertex.MutableVertexList;
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import com.jozufozu.flywheel.api.visual.VisualFrameContext;
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import com.jozufozu.flywheel.api.visualization.VisualizationContext;
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@ -15,7 +16,7 @@ import com.jozufozu.flywheel.lib.model.ModelCache;
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import com.jozufozu.flywheel.lib.model.QuadMesh;
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import com.jozufozu.flywheel.lib.model.SingleMeshModel;
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import com.jozufozu.flywheel.lib.visual.EntityComponent;
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import com.jozufozu.flywheel.lib.visual.InstanceRecycler;
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import com.jozufozu.flywheel.lib.visual.SmartRecycler;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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@ -42,20 +43,18 @@ public class FireComponent implements EntityComponent {
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private final Entity entity;
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private final PoseStack stack = new PoseStack();
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private final InstanceRecycler<TransformedInstance> fire0;
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private final InstanceRecycler<TransformedInstance> fire1;
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private final SmartRecycler<Model, TransformedInstance> recycler;
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public FireComponent(VisualizationContext context, Entity entity) {
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this.context = context;
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this.entity = entity;
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fire0 = new InstanceRecycler<>(() -> createInstance(ModelBakery.FIRE_0));
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fire1 = new InstanceRecycler<>(() -> createInstance(ModelBakery.FIRE_1));
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recycler = new SmartRecycler<>(this::createInstance);
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}
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private TransformedInstance createInstance(net.minecraft.client.resources.model.Material texture) {
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private TransformedInstance createInstance(Model model) {
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TransformedInstance instance = context.instancerProvider()
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.instancer(InstanceTypes.TRANSFORMED, FIRE_MODELS.get(texture))
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.instancer(InstanceTypes.TRANSFORMED, model)
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.createInstance();
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instance.setBlockLight(LightTexture.block(LightTexture.FULL_BLOCK));
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instance.setChanged();
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@ -70,15 +69,13 @@ public class FireComponent implements EntityComponent {
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*/
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@Override
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public void beginFrame(VisualFrameContext context) {
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fire0.resetCount();
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fire1.resetCount();
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recycler.resetCount();
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if (entity.displayFireAnimation()) {
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setupInstances(context);
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}
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fire0.discardExtra();
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fire1.discardExtra();
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recycler.discardExtra();
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}
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private void setupInstances(VisualFrameContext context) {
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@ -101,7 +98,7 @@ public class FireComponent implements EntityComponent {
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stack.translate(0.0F, 0.0F, -0.3F + (float) ((int) maxHeight) * 0.02F);
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for (int i = 0; y < maxHeight; ++i) {
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var instance = (i % 2 == 0 ? this.fire0 : this.fire1).get()
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var instance = recycler.get(FIRE_MODELS.get(i % 2 == 0 ? ModelBakery.FIRE_0 : ModelBakery.FIRE_1))
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.setTransform(stack)
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.scaleX(width)
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.translate(0, y, z);
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@ -123,8 +120,7 @@ public class FireComponent implements EntityComponent {
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@Override
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public void delete() {
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fire0.delete();
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fire1.delete();
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recycler.delete();
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}
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private record FireMesh(TextureAtlasSprite sprite) implements QuadMesh {
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@ -0,0 +1,10 @@
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void flw_materialFragment() {
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float toCenter = abs(flw_vertexTexCoord.s - 0.5);
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// multiply by fwidth to get the width of the edge in screen space
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if (flw_defaultLineWidth * fwidth(toCenter) < toCenter) {
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discard;
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}
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flw_fragColor = flw_vertexColor;
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}
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@ -0,0 +1,2 @@
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void flw_materialVertex() {
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}
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