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Merge pull request #1045 from TheBv/mc1.15/dev
Fixed issues with the blockzapper and FTBChunks
This commit is contained in:
commit
37434f3933
@ -109,7 +109,7 @@ public class BlockzapperItem extends ZapperItem {
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continue;
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continue;
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if (!selectedState.isValidPosition(world, placed))
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if (!selectedState.isValidPosition(world, placed))
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continue;
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continue;
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if (!player.isCreative() && !canBreak(stack, world.getBlockState(placed), world, placed))
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if (!player.isCreative() && !canBreak(stack, world.getBlockState(placed), world, placed,player))
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continue;
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continue;
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if (!player.isCreative() && BlockHelper.findAndRemoveInInventory(selectedState, player, 1) == 0) {
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if (!player.isCreative() && BlockHelper.findAndRemoveInInventory(selectedState, player, 1) == 0) {
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player.getCooldownTracker()
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player.getCooldownTracker()
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@ -278,10 +278,13 @@ public class BlockzapperItem extends ZapperItem {
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return list;
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return list;
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}
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}
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public static boolean canBreak(ItemStack stack, BlockState state, World world, BlockPos pos) {
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public static boolean canBreak(ItemStack stack, BlockState state, World world, BlockPos pos,PlayerEntity player) {
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ComponentTier tier = getTier(Components.Body, stack);
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ComponentTier tier = getTier(Components.Body, stack);
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float blockHardness = state.getBlockHardness(world, pos);
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float blockHardness = state.getBlockHardness(world, pos);
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//If we can't change the block (e.g chunk protection)
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if (!isAllowedToPlace(world,pos,player)){
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return false;
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}
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if (blockHardness == -1)
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if (blockHardness == -1)
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return false;
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return false;
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if (tier == ComponentTier.None)
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if (tier == ComponentTier.None)
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@ -294,6 +297,14 @@ public class BlockzapperItem extends ZapperItem {
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return false;
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return false;
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}
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}
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public static boolean isAllowedToPlace(World world, BlockPos pos,PlayerEntity player){
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BlockSnapshot blocksnapshot = BlockSnapshot.getBlockSnapshot(world, pos);
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if (ForgeEventFactory.onBlockPlace(player, blocksnapshot, Direction.UP)) {
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return false;
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}
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return true;
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}
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public static int getMaxAoe(ItemStack stack) {
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public static int getMaxAoe(ItemStack stack) {
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ComponentTier tier = getTier(Components.Amplifier, stack);
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ComponentTier tier = getTier(Components.Amplifier, stack);
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if (tier == ComponentTier.None)
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if (tier == ComponentTier.None)
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