mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2025-01-06 04:16:36 +01:00
Materials and You: Volume 1
- Add MaterialShaders - MaterialShaders must be registered - Materials are no longer registered - Material now returns a MaterialShaders instead of the locations of each shader - Rename MaterialIndices to MaterialShaderIndicies - Improve MaterialShaderIndicies and move it to the backend package - Use RegisterClientReloadListenersEvent instead of adding listeners manually
This commit is contained in:
parent
aa75e7c276
commit
3a581bac79
17 changed files with 195 additions and 234 deletions
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@ -8,6 +8,7 @@ import org.slf4j.Logger;
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import com.jozufozu.flywheel.api.event.EndClientResourceReloadEvent;
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import com.jozufozu.flywheel.api.visualization.VisualizationManager;
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import com.jozufozu.flywheel.backend.Backends;
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import com.jozufozu.flywheel.backend.MaterialShaderIndices;
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import com.jozufozu.flywheel.backend.compile.FlwPrograms;
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import com.jozufozu.flywheel.backend.compile.Pipelines;
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import com.jozufozu.flywheel.backend.engine.UniformBuffer;
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@ -22,8 +23,7 @@ import com.jozufozu.flywheel.impl.visualization.VisualizationEventHandler;
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import com.jozufozu.flywheel.lib.context.Contexts;
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import com.jozufozu.flywheel.lib.instance.InstanceTypes;
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import com.jozufozu.flywheel.lib.light.LightUpdater;
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import com.jozufozu.flywheel.lib.material.MaterialIndices;
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import com.jozufozu.flywheel.lib.material.Materials;
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import com.jozufozu.flywheel.lib.material.StandardMaterialShaders;
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import com.jozufozu.flywheel.lib.memory.FlwMemoryTracker;
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import com.jozufozu.flywheel.lib.model.ModelCache;
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import com.jozufozu.flywheel.lib.model.ModelHolder;
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@ -42,6 +42,7 @@ import net.minecraft.core.Vec3i;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.CustomizeGuiOverlayEvent;
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import net.minecraftforge.client.event.RegisterClientReloadListenersEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.level.LevelEvent;
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import net.minecraftforge.eventbus.api.IEventBus;
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@ -101,6 +102,10 @@ public class Flywheel {
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forgeEventBus.addListener(LightUpdater::onClientTick);
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forgeEventBus.addListener((LevelEvent.Unload e) -> LevelAttached.onUnloadLevel(e));
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// forgeEventBus.addListener(ExampleEffect::tick);
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// forgeEventBus.addListener(ExampleEffect::onReload);
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modEventBus.addListener(Flywheel::registerClientReloadListeners);
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modEventBus.addListener(Flywheel::onClientSetup);
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modEventBus.addListener(BackendManagerImpl::onEndClientResourceReload);
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@ -111,25 +116,25 @@ public class Flywheel {
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modEventBus.addListener(PartialModel::onModelRegistry);
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modEventBus.addListener(PartialModel::onModelBake);
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// forgeEventBus.addListener(ExampleEffect::tick);
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// forgeEventBus.addListener(ExampleEffect::onReload);
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BackendManagerImpl.init();
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ShadersModHandler.init();
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Pipelines.init();
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Backends.init();
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FlwPrograms.ResourceReloadListener.register();
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}
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ShadersModHandler.init();
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private static void registerClientReloadListeners(RegisterClientReloadListenersEvent event) {
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event.registerReloadListener(FlwPrograms.ResourceReloadListener.INSTANCE);
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}
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private static void onClientSetup(FMLClientSetupEvent event) {
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VertexTypes.init();
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InstanceTypes.init();
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Materials.init();
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StandardMaterialShaders.init();
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Contexts.init();
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MaterialIndices.init();
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MaterialShaderIndices.init();
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VanillaVisuals.init();
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@ -1,22 +1,14 @@
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package com.jozufozu.flywheel.api.material;
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import com.jozufozu.flywheel.api.registry.Registry;
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import com.jozufozu.flywheel.impl.RegistryImpl;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.resources.ResourceLocation;
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public interface Material {
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static Registry<Material> REGISTRY = RegistryImpl.create();
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ResourceLocation vertexShader();
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ResourceLocation fragmentShader();
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void setup();
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void clear();
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MaterialShaders shaders();
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RenderType getFallbackRenderType();
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MaterialVertexTransformer getVertexTransformer();
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@ -0,0 +1,14 @@
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package com.jozufozu.flywheel.api.material;
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import com.jozufozu.flywheel.api.registry.Registry;
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import com.jozufozu.flywheel.impl.RegistryImpl;
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import net.minecraft.resources.ResourceLocation;
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public interface MaterialShaders {
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static Registry<MaterialShaders> REGISTRY = RegistryImpl.create();
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ResourceLocation vertexShader();
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ResourceLocation fragmentShader();
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}
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@ -1,11 +1,10 @@
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package com.jozufozu.flywheel.lib.material;
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package com.jozufozu.flywheel.backend;
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import java.util.List;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.Unmodifiable;
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import com.jozufozu.flywheel.api.material.Material;
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import com.jozufozu.flywheel.api.material.MaterialShaders;
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import it.unimi.dsi.fastutil.objects.Object2IntMap;
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import it.unimi.dsi.fastutil.objects.Object2IntMaps;
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@ -15,83 +14,58 @@ import it.unimi.dsi.fastutil.objects.ObjectList;
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import it.unimi.dsi.fastutil.objects.ObjectLists;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectSet;
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import it.unimi.dsi.fastutil.objects.Reference2IntMap;
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import it.unimi.dsi.fastutil.objects.Reference2IntMaps;
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import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
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import net.minecraft.resources.ResourceLocation;
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// TODO: add messages to exceptions
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public final class MaterialIndices {
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private static Reference2IntMap<Material> materialIndices;
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public final class MaterialShaderIndices {
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private static Object2IntMap<ResourceLocation> vertexShaderIndices;
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private static Object2IntMap<ResourceLocation> fragmentShaderIndices;
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private static ObjectList<Material> materialsByIndex;
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private static ObjectList<ResourceLocation> vertexShadersByIndex;
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private static ObjectList<ResourceLocation> fragmentShadersByIndex;
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private static boolean initialized;
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public static int getMaterialIndex(Material material) {
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if (!initialized) {
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throw new IllegalStateException();
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}
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return materialIndices.getInt(material);
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private MaterialShaderIndices() {
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}
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public static int getVertexShaderIndex(ResourceLocation vertexShader) {
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if (!initialized) {
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throw new IllegalStateException();
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throw new IllegalStateException("Not initialized!");
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}
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return vertexShaderIndices.getInt(vertexShader);
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}
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public static int getFragmentShaderIndex(ResourceLocation fragmentShader) {
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if (!initialized) {
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throw new IllegalStateException();
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throw new IllegalStateException("Not initialized!");
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}
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return fragmentShaderIndices.getInt(fragmentShader);
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}
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public static int getVertexShaderIndex(Material material) {
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return getVertexShaderIndex(material.vertexShader());
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public static int getVertexShaderIndex(MaterialShaders shaders) {
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return getVertexShaderIndex(shaders.vertexShader());
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}
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public static int getFragmentShaderIndex(Material material) {
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return getFragmentShaderIndex(material.fragmentShader());
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}
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public static Material getMaterial(int index) {
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if (!initialized) {
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throw new IllegalStateException();
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}
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return materialsByIndex.get(index);
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public static int getFragmentShaderIndex(MaterialShaders shaders) {
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return getFragmentShaderIndex(shaders.fragmentShader());
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}
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public static ResourceLocation getVertexShader(int index) {
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if (!initialized) {
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throw new IllegalStateException();
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throw new IllegalStateException("Not initialized!");
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}
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return vertexShadersByIndex.get(index);
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}
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public static ResourceLocation getFragmentShader(int index) {
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if (!initialized) {
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throw new IllegalStateException();
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throw new IllegalStateException("Not initialized!");
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}
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return fragmentShadersByIndex.get(index);
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}
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@Unmodifiable
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public static List<Material> getAllMaterials() {
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if (!initialized) {
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throw new IllegalStateException();
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}
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return materialsByIndex;
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}
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@Unmodifiable
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public static List<ResourceLocation> getAllVertexShaders() {
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if (!initialized) {
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throw new IllegalStateException();
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throw new IllegalStateException("Not initialized!");
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}
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return vertexShadersByIndex;
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}
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@ -99,38 +73,34 @@ public final class MaterialIndices {
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@Unmodifiable
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public static List<ResourceLocation> getAllFragmentShaders() {
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if (!initialized) {
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throw new IllegalStateException();
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throw new IllegalStateException("Not initialized!");
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}
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return fragmentShadersByIndex;
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}
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private static void initInner() {
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int amount = Material.REGISTRY.getAll().size();
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int amount = MaterialShaders.REGISTRY.getAll().size();
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Reference2IntMap<Material> materialIndices = new Reference2IntOpenHashMap<>();
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Object2IntMap<ResourceLocation> vertexShaderIndices = new Object2IntOpenHashMap<>();
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vertexShaderIndices.defaultReturnValue(-1);
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Object2IntMap<ResourceLocation> fragmentShaderIndices = new Object2IntOpenHashMap<>();
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ObjectList<Material> materialsByIndex = new ObjectArrayList<>(amount);
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fragmentShaderIndices.defaultReturnValue(-1);
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ObjectList<ResourceLocation> vertexShadersByIndex = new ObjectArrayList<>(amount);
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ObjectList<ResourceLocation> fragmentShadersByIndex = new ObjectArrayList<>(amount);
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ObjectSet<ResourceLocation> allVertexShaders = new ObjectOpenHashSet<>();
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ObjectSet<ResourceLocation> allFragmentShaders = new ObjectOpenHashSet<>();
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int materialIndex = 0;
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int vertexShaderIndex = 0;
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int fragmentShaderIndex = 0;
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for (Material material : Material.REGISTRY) {
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materialIndices.put(material, materialIndex);
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materialsByIndex.add(material);
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materialIndex++;
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ResourceLocation vertexShader = material.vertexShader();
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for (MaterialShaders shaders : MaterialShaders.REGISTRY) {
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ResourceLocation vertexShader = shaders.vertexShader();
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if (allVertexShaders.add(vertexShader)) {
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vertexShaderIndices.put(vertexShader, vertexShaderIndex);
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vertexShadersByIndex.add(vertexShader);
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vertexShaderIndex++;
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}
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ResourceLocation fragmentShader = material.fragmentShader();
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ResourceLocation fragmentShader = shaders.fragmentShader();
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if (allFragmentShaders.add(fragmentShader)) {
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fragmentShaderIndices.put(fragmentShader, fragmentShaderIndex);
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fragmentShadersByIndex.add(fragmentShader);
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@ -138,18 +108,15 @@ public final class MaterialIndices {
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}
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}
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MaterialIndices.materialIndices = Reference2IntMaps.unmodifiable(materialIndices);
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MaterialIndices.vertexShaderIndices = Object2IntMaps.unmodifiable(vertexShaderIndices);
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MaterialIndices.fragmentShaderIndices = Object2IntMaps.unmodifiable(fragmentShaderIndices);
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MaterialIndices.materialsByIndex = ObjectLists.unmodifiable(materialsByIndex);
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MaterialIndices.vertexShadersByIndex = ObjectLists.unmodifiable(vertexShadersByIndex);
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MaterialIndices.fragmentShadersByIndex = ObjectLists.unmodifiable(fragmentShadersByIndex);
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MaterialShaderIndices.vertexShaderIndices = Object2IntMaps.unmodifiable(vertexShaderIndices);
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MaterialShaderIndices.fragmentShaderIndices = Object2IntMaps.unmodifiable(fragmentShaderIndices);
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MaterialShaderIndices.vertexShadersByIndex = ObjectLists.unmodifiable(vertexShadersByIndex);
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MaterialShaderIndices.fragmentShadersByIndex = ObjectLists.unmodifiable(fragmentShadersByIndex);
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initialized = true;
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}
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@ApiStatus.Internal
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public static void init() {
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Material.REGISTRY.addFreezeCallback(MaterialIndices::initInner);
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MaterialShaders.REGISTRY.addFreezeCallback(MaterialShaderIndices::initInner);
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}
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}
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@ -6,16 +6,14 @@ import com.jozufozu.flywheel.api.context.Context;
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import com.jozufozu.flywheel.api.instance.InstanceType;
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import com.jozufozu.flywheel.api.uniform.ShaderUniforms;
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import com.jozufozu.flywheel.api.vertex.VertexType;
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import com.jozufozu.flywheel.backend.MaterialShaderIndices;
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import com.jozufozu.flywheel.backend.compile.component.MaterialAdapterComponent;
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import com.jozufozu.flywheel.backend.compile.component.UniformComponent;
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import com.jozufozu.flywheel.backend.compile.core.CompilerStats;
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import com.jozufozu.flywheel.glsl.ShaderSources;
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import com.jozufozu.flywheel.glsl.generate.FnSignature;
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import com.jozufozu.flywheel.glsl.generate.GlslExpr;
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import com.jozufozu.flywheel.lib.material.MaterialIndices;
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import net.minecraft.client.Minecraft;
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import net.minecraft.server.packs.resources.ReloadableResourceManager;
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import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
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@ -44,7 +42,7 @@ public class FlwPrograms {
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private static MaterialAdapterComponent createFragmentMaterialComponent(SourceLoader loadChecker) {
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return MaterialAdapterComponent.builder(Flywheel.rl("fragment_material_adapter"))
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.materialSources(MaterialIndices.getAllFragmentShaders())
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.materialSources(MaterialShaderIndices.getAllFragmentShaders())
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.adapt(FnSignature.ofVoid("flw_materialFragment"))
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.adapt(FnSignature.create()
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.returnType("bool")
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@ -62,7 +60,7 @@ public class FlwPrograms {
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private static MaterialAdapterComponent createVertexMaterialComponent(SourceLoader loadChecker) {
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return MaterialAdapterComponent.builder(Flywheel.rl("vertex_material_adapter"))
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.materialSources(MaterialIndices.getAllVertexShaders())
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.materialSources(MaterialShaderIndices.getAllVertexShaders())
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.adapt(FnSignature.ofVoid("flw_materialVertex"))
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.switchOn(GlslExpr.variable("_flw_materialVertexID"))
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.build(loadChecker);
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@ -100,17 +98,5 @@ public class FlwPrograms {
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public void onResourceManagerReload(ResourceManager manager) {
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FlwPrograms.reload(manager);
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}
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public static void register() {
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// Can be null when running data generators due to the unfortunate time we call this
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Minecraft minecraft = Minecraft.getInstance();
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if (minecraft == null) {
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return;
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}
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if (minecraft.getResourceManager() instanceof ReloadableResourceManager reloadable) {
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reloadable.registerReloadListener(INSTANCE);
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}
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}
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}
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}
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@ -20,7 +20,7 @@ import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.resources.model.ModelBakery;
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public class BatchedCrumbling {
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static void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks, BatchContext batchContext, BatchedDrawTracker drawTracker) {
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public static void render(List<Engine.CrumblingBlock> crumblingBlocks, BatchContext batchContext, BatchedDrawTracker drawTracker) {
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var instancesPerType = doCrumblingSort(crumblingBlocks);
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for (var entry : instancesPerType.entrySet()) {
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@ -82,7 +82,7 @@ public class BatchedCrumbling {
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return out;
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}
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public static <I extends Instance> int bufferOne(BatchedInstancer<I> batchedInstancer, int baseVertex, ReusableVertexList vertexList, DrawBuffer drawBuffer, Instance instance) {
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private static <I extends Instance> int bufferOne(BatchedInstancer<I> batchedInstancer, int baseVertex, ReusableVertexList vertexList, DrawBuffer drawBuffer, Instance instance) {
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int totalVertices = 0;
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for (TransformCall<I> transformCall : batchedInstancer.getTransformCalls()) {
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@ -101,9 +101,8 @@ public class BatchedCrumbling {
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return totalVertices;
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}
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static final class CrumblingBucket {
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private static class CrumblingBucket {
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private int vertexCount;
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private final List<Pair<Instance, BatchedInstancer<?>>> instances = new ArrayList<>();
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}
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}
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@ -44,6 +44,7 @@ class BatchedDrawManager extends InstancerStorage<BatchedInstancer<?>> {
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return new BatchedInstancer<>(type);
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}
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@SuppressWarnings({ "rawtypes", "unchecked" })
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@Override
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protected <I extends Instance> void add(InstancerKey<I> key, BatchedInstancer<?> instancer, Model model, RenderStage stage) {
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var stagePlan = stagePlans.computeIfAbsent(stage, renderStage -> new BatchedStagePlan(renderStage, drawTracker));
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@ -51,8 +52,10 @@ class BatchedDrawManager extends InstancerStorage<BatchedInstancer<?>> {
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for (var entry : meshes.entrySet()) {
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var material = entry.getKey();
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RenderType renderType = material.getFallbackRenderType();
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var transformCall = new TransformCall<>(instancer, material, alloc(entry.getValue(), renderType.format()));
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var mesh = alloc(entry.getValue(), renderType.format());
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var transformCall = new TransformCall<>(instancer, material, mesh);
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stagePlan.put(renderType, transformCall);
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instancer.addTransformCall((TransformCall) transformCall);
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}
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}
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@ -48,7 +48,7 @@ public class BatchingEngine extends AbstractEngine {
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executor.syncUntil(flushFlag::isRaised);
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var batchContext = BatchContext.create(context, this.renderOrigin);
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BatchedCrumbling.renderCrumbling(crumblingBlocks, batchContext, this.drawManager.drawTracker);
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BatchedCrumbling.render(crumblingBlocks, batchContext, this.drawManager.drawTracker);
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}
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@Override
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@ -30,7 +30,6 @@ public class TransformCall<I extends Instance> {
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this.instancer = instancer;
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this.material = material;
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this.mesh = mesh;
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instancer.addTransformCall(this);
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InstanceVertexTransformer<I> instanceVertexTransformer = instancer.type.getVertexTransformer();
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InstanceBoundingSphereTransformer<I> boundingSphereTransformer = instancer.type.getBoundingSphereTransformer();
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@ -5,7 +5,7 @@ import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.api.event.RenderStage;
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import com.jozufozu.flywheel.api.instance.Instance;
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import com.jozufozu.flywheel.api.material.Material;
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import com.jozufozu.flywheel.lib.material.MaterialIndices;
|
||||
import com.jozufozu.flywheel.backend.MaterialShaderIndices;
|
||||
|
||||
public class IndirectDraw<I extends Instance> {
|
||||
private final IndirectInstancer<I> instancer;
|
||||
|
@ -25,8 +25,8 @@ public class IndirectDraw<I extends Instance> {
|
|||
this.mesh = mesh;
|
||||
this.stage = stage;
|
||||
|
||||
this.vertexMaterialID = MaterialIndices.getVertexShaderIndex(material);
|
||||
this.fragmentMaterialID = MaterialIndices.getFragmentShaderIndex(material);
|
||||
this.vertexMaterialID = MaterialShaderIndices.getVertexShaderIndex(material.shaders());
|
||||
this.fragmentMaterialID = MaterialShaderIndices.getFragmentShaderIndex(material.shaders());
|
||||
}
|
||||
|
||||
public IndirectInstancer<I> instancer() {
|
||||
|
|
|
@ -13,7 +13,6 @@ import java.util.Map;
|
|||
import com.jozufozu.flywheel.api.event.RenderStage;
|
||||
import com.jozufozu.flywheel.api.instance.Instance;
|
||||
import com.jozufozu.flywheel.api.material.Material;
|
||||
import com.jozufozu.flywheel.lib.material.MaterialIndices;
|
||||
|
||||
public class IndirectDrawSet<I extends Instance> {
|
||||
|
||||
|
@ -49,7 +48,7 @@ public class IndirectDrawSet<I extends Instance> {
|
|||
multiDraws.clear();
|
||||
// sort by stage, then material
|
||||
indirectDraws.sort(Comparator.comparing(IndirectDraw<I>::stage)
|
||||
.thenComparing(draw -> MaterialIndices.getMaterialIndex(draw.material())));
|
||||
.thenComparing(draw -> draw.material().hashCode()));
|
||||
|
||||
for (int start = 0, i = 0; i < indirectDraws.size(); i++) {
|
||||
var draw = indirectDraws.get(i);
|
||||
|
|
|
@ -23,42 +23,6 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
|||
import net.minecraft.client.resources.model.ModelBakery;
|
||||
|
||||
public class InstancedCrumbling {
|
||||
@NotNull
|
||||
public static Map<ShaderState, Int2ObjectMap<List<Runnable>>> doCrumblingSort(List<Engine.CrumblingBlock> instances) {
|
||||
Map<ShaderState, Int2ObjectMap<List<Runnable>>> out = new HashMap<>();
|
||||
|
||||
for (Engine.CrumblingBlock triple : instances) {
|
||||
int progress = triple.progress();
|
||||
|
||||
if (progress < 0 || progress >= ModelBakery.DESTROY_TYPES.size()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Instance instance : triple.instances()) {
|
||||
// Filter out instances that weren't created by this engine.
|
||||
// If all is well, we probably shouldn't take the `continue`
|
||||
// branches but better to do checked casts.
|
||||
if (!(instance.handle() instanceof InstanceHandleImpl impl)) {
|
||||
continue;
|
||||
}
|
||||
if (!(impl.instancer instanceof InstancedInstancer<?> instancer)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
List<DrawCall> draws = instancer.drawCalls();
|
||||
|
||||
draws.removeIf(DrawCall::isInvalid);
|
||||
|
||||
for (DrawCall draw : draws) {
|
||||
out.computeIfAbsent(draw.shaderState, $ -> new Int2ObjectArrayMap<>())
|
||||
.computeIfAbsent(progress, $ -> new ArrayList<>())
|
||||
.add(() -> draw.renderOne(impl));
|
||||
}
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
public static void render(List<Engine.CrumblingBlock> crumblingBlocks) {
|
||||
// Sort draw calls into buckets, so we don't have to do as many shader binds.
|
||||
var byShaderState = doCrumblingSort(crumblingBlocks);
|
||||
|
@ -108,6 +72,42 @@ public class InstancedCrumbling {
|
|||
}
|
||||
}
|
||||
|
||||
@NotNull
|
||||
private static Map<ShaderState, Int2ObjectMap<List<Runnable>>> doCrumblingSort(List<Engine.CrumblingBlock> instances) {
|
||||
Map<ShaderState, Int2ObjectMap<List<Runnable>>> out = new HashMap<>();
|
||||
|
||||
for (Engine.CrumblingBlock triple : instances) {
|
||||
int progress = triple.progress();
|
||||
|
||||
if (progress < 0 || progress >= ModelBakery.DESTROY_TYPES.size()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Instance instance : triple.instances()) {
|
||||
// Filter out instances that weren't created by this engine.
|
||||
// If all is well, we probably shouldn't take the `continue`
|
||||
// branches but better to do checked casts.
|
||||
if (!(instance.handle() instanceof InstanceHandleImpl impl)) {
|
||||
continue;
|
||||
}
|
||||
if (!(impl.instancer instanceof InstancedInstancer<?> instancer)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
List<DrawCall> draws = instancer.drawCalls();
|
||||
|
||||
draws.removeIf(DrawCall::isInvalid);
|
||||
|
||||
for (DrawCall draw : draws) {
|
||||
out.computeIfAbsent(draw.shaderState, $ -> new Int2ObjectArrayMap<>())
|
||||
.computeIfAbsent(progress, $ -> new ArrayList<>())
|
||||
.add(() -> draw.renderOne(impl));
|
||||
}
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
private static int getDiffuseTexture(Material material) {
|
||||
material.setup();
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@ import com.jozufozu.flywheel.api.event.RenderStage;
|
|||
import com.jozufozu.flywheel.api.material.Material;
|
||||
import com.jozufozu.flywheel.api.task.Plan;
|
||||
import com.jozufozu.flywheel.api.task.TaskExecutor;
|
||||
import com.jozufozu.flywheel.backend.MaterialShaderIndices;
|
||||
import com.jozufozu.flywheel.backend.compile.InstancingPrograms;
|
||||
import com.jozufozu.flywheel.backend.engine.AbstractEngine;
|
||||
import com.jozufozu.flywheel.backend.engine.AbstractInstancer;
|
||||
|
@ -18,7 +19,6 @@ import com.jozufozu.flywheel.gl.GlStateTracker;
|
|||
import com.jozufozu.flywheel.gl.GlTextureUnit;
|
||||
import com.jozufozu.flywheel.gl.shader.GlProgram;
|
||||
import com.jozufozu.flywheel.lib.context.Contexts;
|
||||
import com.jozufozu.flywheel.lib.material.MaterialIndices;
|
||||
import com.jozufozu.flywheel.lib.task.Flag;
|
||||
import com.jozufozu.flywheel.lib.task.NamedFlag;
|
||||
import com.jozufozu.flywheel.lib.task.SyncedPlan;
|
||||
|
@ -125,8 +125,8 @@ public class InstancingEngine extends AbstractEngine {
|
|||
|
||||
public static void uploadMaterialIDUniform(GlProgram program, Material material) {
|
||||
int materialIDUniform = program.getUniformLocation("_flw_materialID_instancing");
|
||||
int vertexID = MaterialIndices.getVertexShaderIndex(material);
|
||||
int fragmentID = MaterialIndices.getFragmentShaderIndex(material);
|
||||
int vertexID = MaterialShaderIndices.getVertexShaderIndex(material.shaders());
|
||||
int fragmentID = MaterialShaderIndices.getFragmentShaderIndex(material.shaders());
|
||||
GL32.glUniform2ui(materialIDUniform, vertexID, fragmentID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
package com.jozufozu.flywheel.lib.material;
|
||||
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
|
||||
import com.jozufozu.flywheel.Flywheel;
|
||||
import com.jozufozu.flywheel.api.material.Material;
|
||||
import com.jozufozu.flywheel.api.material.MaterialVertexTransformer;
|
||||
import com.jozufozu.flywheel.gl.GlTextureUnit;
|
||||
|
@ -37,109 +34,92 @@ public final class Materials {
|
|||
private static final ResourceLocation MINECART_LOCATION = new ResourceLocation("textures/entity/minecart.png");
|
||||
|
||||
public static final Material CHUNK_SOLID_SHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.fragmentShader(Files.DEFAULT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.shaders(StandardMaterialShaders.SHADED)
|
||||
.fallbackRenderType(RenderType.solid())
|
||||
.vertexTransformer(SHADING_TRANSFORMER)
|
||||
.register();
|
||||
.build();
|
||||
public static final Material CHUNK_SOLID_UNSHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.DEFAULT_VERTEX)
|
||||
.fragmentShader(Files.DEFAULT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.fallbackRenderType(RenderType.solid())
|
||||
.register();
|
||||
.build();
|
||||
|
||||
public static final Material CHUNK_CUTOUT_MIPPED_SHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.shaders(StandardMaterialShaders.SHADED_CUTOUT)
|
||||
.fallbackRenderType(RenderType.cutoutMipped())
|
||||
.vertexTransformer(SHADING_TRANSFORMER)
|
||||
.register();
|
||||
.build();
|
||||
public static final Material CHUNK_CUTOUT_MIPPED_UNSHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.DEFAULT_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.shaders(StandardMaterialShaders.CUTOUT)
|
||||
.fallbackRenderType(RenderType.cutoutMipped())
|
||||
.register();
|
||||
.build();
|
||||
|
||||
public static final Material CHUNK_CUTOUT_SHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, false))
|
||||
.shaders(StandardMaterialShaders.SHADED_CUTOUT)
|
||||
.fallbackRenderType(RenderType.cutout())
|
||||
.vertexTransformer(SHADING_TRANSFORMER)
|
||||
.register();
|
||||
.build();
|
||||
public static final Material CHUNK_CUTOUT_UNSHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.DEFAULT_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, false))
|
||||
.shaders(StandardMaterialShaders.CUTOUT)
|
||||
.fallbackRenderType(RenderType.cutout())
|
||||
.register();
|
||||
.build();
|
||||
|
||||
public static final Material CHUNK_TRANSLUCENT_SHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.fragmentShader(Files.DEFAULT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.addShard(Shards.TRANSLUCENT_TRANSPARENCY)
|
||||
.shaders(StandardMaterialShaders.SHADED)
|
||||
.fallbackRenderType(RenderType.translucent())
|
||||
.vertexTransformer(SHADING_TRANSFORMER)
|
||||
.register();
|
||||
.build();
|
||||
public static final Material CHUNK_TRANSLUCENT_UNSHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.DEFAULT_VERTEX)
|
||||
.fragmentShader(Files.DEFAULT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.addShard(Shards.TRANSLUCENT_TRANSPARENCY)
|
||||
.fallbackRenderType(RenderType.translucent())
|
||||
.register();
|
||||
.build();
|
||||
|
||||
public static final Material CHUNK_TRIPWIRE_SHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.addShard(Shards.TRANSLUCENT_TRANSPARENCY)
|
||||
.shaders(StandardMaterialShaders.SHADED_CUTOUT)
|
||||
.fallbackRenderType(RenderType.tripwire())
|
||||
.vertexTransformer(SHADING_TRANSFORMER)
|
||||
.register();
|
||||
.build();
|
||||
public static final Material CHUNK_TRIPWIRE_UNSHADED = SimpleMaterial.builder()
|
||||
.vertexShader(Files.DEFAULT_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, true))
|
||||
.addShard(Shards.TRANSLUCENT_TRANSPARENCY)
|
||||
.shaders(StandardMaterialShaders.CUTOUT)
|
||||
.fallbackRenderType(RenderType.tripwire())
|
||||
.register();
|
||||
.build();
|
||||
|
||||
public static final Material CHEST = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.addShard(Shards.diffuseTex(Sheets.CHEST_SHEET, false, false))
|
||||
.shaders(StandardMaterialShaders.SHADED)
|
||||
.fallbackRenderType(Sheets.chestSheet())
|
||||
.register();
|
||||
.build();
|
||||
public static final Material SHULKER = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.fragmentShader(Files.CUTOUT_FRAGMENT)
|
||||
.addShard(Shards.diffuseTex(Sheets.SHULKER_SHEET, false, false))
|
||||
.addShard(Shards.DISABLE_CULL)
|
||||
.shaders(StandardMaterialShaders.SHADED_CUTOUT)
|
||||
.fallbackRenderType(Sheets.shulkerBoxSheet())
|
||||
.register();
|
||||
.build();
|
||||
public static final Material BELL = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.addShard(Shards.diffuseTex(InventoryMenu.BLOCK_ATLAS, false, false))
|
||||
.shaders(StandardMaterialShaders.SHADED)
|
||||
.fallbackRenderType(Sheets.solidBlockSheet())
|
||||
.register();
|
||||
.build();
|
||||
public static final Material MINECART = SimpleMaterial.builder()
|
||||
.vertexShader(Files.SHADED_VERTEX)
|
||||
.addShard(Shards.diffuseTex(MINECART_LOCATION, false, false))
|
||||
.shaders(StandardMaterialShaders.SHADED)
|
||||
.fallbackRenderType(RenderType.entitySolid(MINECART_LOCATION))
|
||||
.register();
|
||||
.build();
|
||||
|
||||
private Materials() {
|
||||
}
|
||||
|
||||
@ApiStatus.Internal
|
||||
public static void init() {
|
||||
}
|
||||
|
||||
public static final class Shards {
|
||||
public static final GlStateShard DISABLE_CULL = new GlStateShard(
|
||||
() -> {
|
||||
|
@ -176,17 +156,4 @@ public final class Materials {
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
public static final class Files {
|
||||
public static final ResourceLocation DEFAULT_VERTEX = Names.DEFAULT.withSuffix(".vert");
|
||||
public static final ResourceLocation SHADED_VERTEX = Names.SHADED.withSuffix(".vert");
|
||||
public static final ResourceLocation DEFAULT_FRAGMENT = Names.DEFAULT.withSuffix(".frag");
|
||||
public static final ResourceLocation CUTOUT_FRAGMENT = Names.CUTOUT.withSuffix(".frag");
|
||||
}
|
||||
|
||||
public static final class Names {
|
||||
public static final ResourceLocation DEFAULT = Flywheel.rl("material/default");
|
||||
public static final ResourceLocation CUTOUT = Flywheel.rl("material/cutout");
|
||||
public static final ResourceLocation SHADED = Flywheel.rl("material/shaded");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,25 +1,23 @@
|
|||
package com.jozufozu.flywheel.lib.material;
|
||||
|
||||
import com.jozufozu.flywheel.api.material.Material;
|
||||
import com.jozufozu.flywheel.api.material.MaterialShaders;
|
||||
import com.jozufozu.flywheel.api.material.MaterialVertexTransformer;
|
||||
|
||||
import net.minecraft.client.renderer.RenderStateShard;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public class SimpleMaterial implements Material {
|
||||
protected final ResourceLocation vertexShader;
|
||||
protected final ResourceLocation fragmentShader;
|
||||
protected final Runnable setup;
|
||||
protected final Runnable clear;
|
||||
protected final MaterialShaders shaders;
|
||||
protected final RenderType fallbackRenderType;
|
||||
protected final MaterialVertexTransformer vertexTransformer;
|
||||
|
||||
public SimpleMaterial(ResourceLocation vertexShader, ResourceLocation fragmentShader, Runnable setup, Runnable clear, RenderType fallbackRenderType, MaterialVertexTransformer vertexTransformer) {
|
||||
this.vertexShader = vertexShader;
|
||||
this.fragmentShader = fragmentShader;
|
||||
public SimpleMaterial(Runnable setup, Runnable clear, MaterialShaders shaders, RenderType fallbackRenderType, MaterialVertexTransformer vertexTransformer) {
|
||||
this.setup = setup;
|
||||
this.clear = clear;
|
||||
this.shaders = shaders;
|
||||
this.fallbackRenderType = fallbackRenderType;
|
||||
this.vertexTransformer = vertexTransformer;
|
||||
}
|
||||
|
@ -28,16 +26,6 @@ public class SimpleMaterial implements Material {
|
|||
return new Builder();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation vertexShader() {
|
||||
return vertexShader;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation fragmentShader() {
|
||||
return fragmentShader;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup() {
|
||||
setup.run();
|
||||
|
@ -48,6 +36,11 @@ public class SimpleMaterial implements Material {
|
|||
clear.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
public MaterialShaders shaders() {
|
||||
return shaders;
|
||||
}
|
||||
|
||||
@Override
|
||||
public RenderType getFallbackRenderType() {
|
||||
return fallbackRenderType;
|
||||
|
@ -59,26 +52,15 @@ public class SimpleMaterial implements Material {
|
|||
}
|
||||
|
||||
public static class Builder {
|
||||
protected ResourceLocation vertexShader = Materials.Files.DEFAULT_VERTEX;
|
||||
protected ResourceLocation fragmentShader = Materials.Files.DEFAULT_FRAGMENT;
|
||||
protected Runnable setup = () -> {};
|
||||
protected Runnable clear = () -> {};
|
||||
protected MaterialShaders shaders = StandardMaterialShaders.DEFAULT;
|
||||
protected RenderType fallbackRenderType = RenderType.solid();
|
||||
protected MaterialVertexTransformer vertexTransformer = (vertexList, level) -> {};
|
||||
|
||||
public Builder() {
|
||||
}
|
||||
|
||||
public Builder vertexShader(ResourceLocation vertexShader) {
|
||||
this.vertexShader = vertexShader;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder fragmentShader(ResourceLocation fragmentShader) {
|
||||
this.fragmentShader = fragmentShader;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder addSetup(Runnable setup) {
|
||||
this.setup = chain(this.setup, setup);
|
||||
return this;
|
||||
|
@ -95,6 +77,11 @@ public class SimpleMaterial implements Material {
|
|||
return this;
|
||||
}
|
||||
|
||||
public Builder shaders(MaterialShaders shaders) {
|
||||
this.shaders = shaders;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder fallbackRenderType(RenderType type) {
|
||||
this.fallbackRenderType = type;
|
||||
return this;
|
||||
|
@ -105,8 +92,8 @@ public class SimpleMaterial implements Material {
|
|||
return this;
|
||||
}
|
||||
|
||||
public SimpleMaterial register() {
|
||||
return Material.REGISTRY.registerAndGet(new SimpleMaterial(vertexShader, fragmentShader, setup, clear, fallbackRenderType, vertexTransformer));
|
||||
public SimpleMaterial build() {
|
||||
return new SimpleMaterial(setup, clear, shaders, fallbackRenderType, vertexTransformer);
|
||||
}
|
||||
|
||||
private static Runnable chain(Runnable runnable1, Runnable runnable2) {
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
package com.jozufozu.flywheel.lib.material;
|
||||
|
||||
import com.jozufozu.flywheel.api.material.MaterialShaders;
|
||||
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public record SimpleMaterialShaders(ResourceLocation vertexShader, ResourceLocation fragmentShader) implements MaterialShaders {
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
package com.jozufozu.flywheel.lib.material;
|
||||
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
|
||||
import com.jozufozu.flywheel.Flywheel;
|
||||
import com.jozufozu.flywheel.api.material.MaterialShaders;
|
||||
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public final class StandardMaterialShaders {
|
||||
public static final MaterialShaders DEFAULT = MaterialShaders.REGISTRY.registerAndGet(new SimpleMaterialShaders(Files.DEFAULT_VERTEX, Files.DEFAULT_FRAGMENT));
|
||||
public static final MaterialShaders SHADED = MaterialShaders.REGISTRY.registerAndGet(new SimpleMaterialShaders(Files.SHADED_VERTEX, Files.DEFAULT_FRAGMENT));
|
||||
public static final MaterialShaders CUTOUT = MaterialShaders.REGISTRY.registerAndGet(new SimpleMaterialShaders(Files.DEFAULT_VERTEX, Files.CUTOUT_FRAGMENT));
|
||||
public static final MaterialShaders SHADED_CUTOUT = MaterialShaders.REGISTRY.registerAndGet(new SimpleMaterialShaders(Files.SHADED_VERTEX, Files.CUTOUT_FRAGMENT));
|
||||
|
||||
private StandardMaterialShaders() {
|
||||
}
|
||||
|
||||
@ApiStatus.Internal
|
||||
public static void init() {
|
||||
}
|
||||
|
||||
public static final class Files {
|
||||
public static final ResourceLocation DEFAULT_VERTEX = Names.DEFAULT.withSuffix(".vert");
|
||||
public static final ResourceLocation SHADED_VERTEX = Names.SHADED.withSuffix(".vert");
|
||||
public static final ResourceLocation DEFAULT_FRAGMENT = Names.DEFAULT.withSuffix(".frag");
|
||||
public static final ResourceLocation CUTOUT_FRAGMENT = Names.CUTOUT.withSuffix(".frag");
|
||||
}
|
||||
|
||||
public static final class Names {
|
||||
public static final ResourceLocation DEFAULT = Flywheel.rl("material/default");
|
||||
public static final ResourceLocation SHADED = Flywheel.rl("material/shaded");
|
||||
public static final ResourceLocation CUTOUT = Flywheel.rl("material/cutout");
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue