Improve and polish text utilities

This commit is contained in:
PepperCode1 2024-10-05 20:17:13 -07:00
parent 183e2d78b7
commit 3dac11899e
26 changed files with 626 additions and 463 deletions

View file

@ -2,7 +2,6 @@ package dev.engine_room.flywheel.lib.instance;
import dev.engine_room.flywheel.api.instance.InstanceHandle;
import dev.engine_room.flywheel.api.instance.InstanceType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.FastColor;
public abstract class ColoredLitInstance extends AbstractInstance implements FlatLit {
@ -11,7 +10,6 @@ public abstract class ColoredLitInstance extends AbstractInstance implements Fla
public byte blue = (byte) 0xFF;
public byte alpha = (byte) 0xFF;
public int overlay = OverlayTexture.NO_OVERLAY;
public int light = 0;
public ColoredLitInstance(InstanceType<? extends ColoredLitInstance> type, InstanceHandle handle) {
@ -49,9 +47,12 @@ public abstract class ColoredLitInstance extends AbstractInstance implements Fla
return this;
}
public ColoredLitInstance overlay(int overlay) {
this.overlay = overlay;
return this;
public ColoredLitInstance color(float red, float green, float blue, float alpha) {
return color((byte) (red * 255f), (byte) (green * 255f), (byte) (blue * 255f), (byte) (alpha * 255f));
}
public ColoredLitInstance color(float red, float green, float blue) {
return color((byte) (red * 255f), (byte) (green * 255f), (byte) (blue * 255f));
}
@Override

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@ -0,0 +1,18 @@
package dev.engine_room.flywheel.lib.instance;
import dev.engine_room.flywheel.api.instance.InstanceHandle;
import dev.engine_room.flywheel.api.instance.InstanceType;
import net.minecraft.client.renderer.texture.OverlayTexture;
public abstract class ColoredLitOverlayInstance extends ColoredLitInstance {
public int overlay = OverlayTexture.NO_OVERLAY;
public ColoredLitOverlayInstance(InstanceType<? extends ColoredLitOverlayInstance> type, InstanceHandle handle) {
super(type, handle);
}
public ColoredLitOverlayInstance overlay(int overlay) {
this.overlay = overlay;
return this;
}
}

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@ -1,107 +1,66 @@
package dev.engine_room.flywheel.lib.instance;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import dev.engine_room.flywheel.api.instance.InstanceHandle;
import dev.engine_room.flywheel.api.instance.InstanceType;
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
import dev.engine_room.flywheel.lib.internal.FlwLibLink;
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
import dev.engine_room.flywheel.lib.math.DataPacker;
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
import net.minecraft.util.FastColor;
public class GlyphInstance extends AbstractInstance {
public class GlyphInstance extends ColoredLitInstance {
// Skew x by 1 - 0.25 * y
// Note that columns are written as rows.
private static final Matrix4f ITALIC_SKEW = new Matrix4f(1, 0, 0, 0, -0.25f, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
private static final Matrix4fc ITALIC_SKEW = new Matrix4f(1, 0, 0, 0, -0.25f, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
public final Matrix4f pose = new Matrix4f();
public int us;
public int vs;
public int packedUs;
public int packedVs;
public byte red = (byte) 0xFF;
public byte green = (byte) 0xFF;
public byte blue = (byte) 0xFF;
public byte alpha = (byte) 0xFF;
public int light = 0;
public GlyphInstance(InstanceType<?> type, InstanceHandle handle) {
public GlyphInstance(InstanceType<? extends GlyphInstance> type, InstanceHandle handle) {
super(type, handle);
}
public GlyphInstance setGlyph(BakedGlyph glyph, float x, float y, boolean italic) {
var glyphReader = FlwLibLink.INSTANCE.getGlyphExtension(glyph);
public GlyphInstance setGlyph(BakedGlyph glyph, Matrix4fc initialPose, float x, float y, boolean italic) {
var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
setUvs(glyphExtension);
setUvs(glyphReader);
float left = glyphReader.flywheel$left();
float right = glyphReader.flywheel$right();
float up = glyphReader.flywheel$up();
float down = glyphReader.flywheel$down();
float left = glyphExtension.flywheel$left();
float up = glyphExtension.flywheel$up();
pose.translate(x + left, y + up - 3.0f, 0.0f);
pose.scale(right - left, down - up, 1.0f);
pose.set(initialPose);
pose.translate(x, y, 0.0f);
if (italic) {
pose.mul(ITALIC_SKEW);
}
pose.translate(left, up - 3.0f, 0.0f);
return this;
}
public GlyphInstance setEffect(BakedGlyph glyph, float x0, float y0, float x1, float y1, float depth) {
var glyphReader = FlwLibLink.INSTANCE.getGlyphExtension(glyph);
setUvs(glyphReader);
public GlyphInstance setEffect(BakedGlyph glyph, Matrix4fc initialPose, float x0, float y0, float x1, float y1, float depth) {
var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
setUvs(glyphExtension);
pose.set(initialPose);
pose.translate(x0, y0, depth);
pose.scale(x1 - x0, y1 - y0, 1.0f);
return this;
}
public GlyphInstance colorArgb(int argb) {
return color(FastColor.ARGB32.red(argb), FastColor.ARGB32.green(argb), FastColor.ARGB32.blue(argb), FastColor.ARGB32.alpha(argb));
}
private void setUvs(BakedGlyphExtension glyphExtension) {
float u0 = glyphExtension.flywheel$u0();
float u1 = glyphExtension.flywheel$u1();
float v0 = glyphExtension.flywheel$v0();
float v1 = glyphExtension.flywheel$v1();
public GlyphInstance colorRgb(int rgb) {
return color(FastColor.ARGB32.red(rgb), FastColor.ARGB32.green(rgb), FastColor.ARGB32.blue(rgb));
}
public GlyphInstance color(int red, int green, int blue, int alpha) {
return color((byte) red, (byte) green, (byte) blue, (byte) alpha);
}
public GlyphInstance color(int red, int green, int blue) {
return color((byte) red, (byte) green, (byte) blue);
}
public GlyphInstance color(float red, float green, float blue, float alpha) {
return color((byte) (red * 255f), (byte) (green * 255f), (byte) (blue * 255f), (byte) (alpha * 255f));
}
public GlyphInstance color(byte red, byte green, byte blue, byte alpha) {
this.red = red;
this.green = green;
this.blue = blue;
this.alpha = alpha;
return this;
}
public GlyphInstance color(byte red, byte green, byte blue) {
this.red = red;
this.green = green;
this.blue = blue;
return this;
}
private void setUvs(GlyphExtension glyphReader) {
float u0 = glyphReader.flywheel$u0();
float u1 = glyphReader.flywheel$u1();
float v0 = glyphReader.flywheel$v0();
float v1 = glyphReader.flywheel$v1();
us = (int) (u0 * 65536) | ((int) (u1 * 65536) << 16);
vs = (int) (v0 * 65536) | ((int) (v1 * 65536) << 16);
packedUs = ((int) DataPacker.packNormU16(u1) << 16) | (int) DataPacker.packNormU16(u0);
packedVs = ((int) DataPacker.packNormU16(v1) << 16) | (int) DataPacker.packNormU16(v0);
}
}

View file

@ -112,8 +112,8 @@ public final class InstanceTypes {
.build())
.writer((ptr, instance) -> {
ExtraMemoryOps.putMatrix4f(ptr, instance.pose);
ExtraMemoryOps.put2x16(ptr + 64, instance.us);
ExtraMemoryOps.put2x16(ptr + 68, instance.vs);
ExtraMemoryOps.put2x16(ptr + 64, instance.packedUs);
ExtraMemoryOps.put2x16(ptr + 68, instance.packedVs);
MemoryUtil.memPutByte(ptr + 72, instance.red);
MemoryUtil.memPutByte(ptr + 73, instance.green);
MemoryUtil.memPutByte(ptr + 74, instance.blue);

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@ -10,7 +10,7 @@ import dev.engine_room.flywheel.lib.transform.Rotate;
import net.minecraft.core.Vec3i;
import net.minecraft.world.phys.Vec3;
public class OrientedInstance extends ColoredLitInstance implements Rotate<OrientedInstance> {
public class OrientedInstance extends ColoredLitOverlayInstance implements Rotate<OrientedInstance> {
public float posX;
public float posY;
public float posZ;

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@ -13,7 +13,7 @@ import dev.engine_room.flywheel.api.instance.InstanceType;
import dev.engine_room.flywheel.lib.transform.Transform;
import net.minecraft.util.Mth;
public class PosedInstance extends ColoredLitInstance implements Transform<PosedInstance> {
public class PosedInstance extends ColoredLitOverlayInstance implements Transform<PosedInstance> {
public final Matrix4f pose = new Matrix4f();
public final Matrix3f normal = new Matrix3f();

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@ -10,7 +10,7 @@ import dev.engine_room.flywheel.api.instance.InstanceHandle;
import dev.engine_room.flywheel.api.instance.InstanceType;
import dev.engine_room.flywheel.lib.transform.Affine;
public class TransformedInstance extends ColoredLitInstance implements Affine<TransformedInstance> {
public class TransformedInstance extends ColoredLitOverlayInstance implements Affine<TransformedInstance> {
public final Matrix4f pose = new Matrix4f();
public TransformedInstance(InstanceType<? extends TransformedInstance> type, InstanceHandle handle) {

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@ -2,7 +2,7 @@ package dev.engine_room.flywheel.lib.internal;
import net.minecraft.resources.ResourceLocation;
public interface GlyphExtension {
public interface BakedGlyphExtension {
float flywheel$u0();
float flywheel$u1();

View file

@ -29,7 +29,9 @@ public interface FlwLibLink {
Deque<PoseStack.Pose> getPoseStack(PoseStack stack);
GlyphExtension getGlyphExtension(BakedGlyph glyph);
FontSet getFontSet(Font font, ResourceLocation loc);
boolean getFilterFishyGlyphs(Font font);
BakedGlyphExtension getBakedGlyphExtension(BakedGlyph glyph);
}

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@ -1,7 +0,0 @@
package dev.engine_room.flywheel.lib.internal;
import net.minecraft.resources.ResourceLocation;
public interface FontTextureExtension {
void flywheel$setName(ResourceLocation value);
}

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@ -3,7 +3,7 @@ package dev.engine_room.flywheel.lib.material;
import dev.engine_room.flywheel.api.Flywheel;
import dev.engine_room.flywheel.api.material.LightShader;
public class LightShaders {
public final class LightShaders {
public static final LightShader SMOOTH_WHEN_EMBEDDED = new SimpleLightShader(Flywheel.rl("light/smooth_when_embedded.glsl"));
public static final LightShader SMOOTH = new SimpleLightShader(Flywheel.rl("light/smooth.glsl"));
public static final LightShader FLAT = new SimpleLightShader(Flywheel.rl("light/flat.glsl"));

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@ -33,4 +33,32 @@ public final class DataPacker {
public static float unpackNormI8(byte b) {
return (float) b / 127f;
}
/**
* Pack a float as an unsigned, normalized short.
*/
public static short packNormU16(float f) {
return (short) (int) (Mth.clamp(f, 0.0f, 1.0f) * 65535);
}
/**
* Unpack an unsigned, normalized short to a float.
*/
public static float unpackNormU16(short s) {
return (float) (Short.toUnsignedInt(s)) / 65535f;
}
/**
* Pack a float as a signed, normalized byte.
*/
public static short packNormI16(float f) {
return (short) (Mth.clamp(f, -1.0f, 1.0f) * 32767);
}
/**
* Unpack a signed, normalized byte to a float.
*/
public static float unpackNormI16(short s) {
return (float) s / 32767f;
}
}

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@ -125,7 +125,7 @@ public final class FireComponent implements EntityComponent {
}
private record FireMesh(TextureAtlasSprite sprite) implements QuadMesh {
private static final Vector4fc BOUNDING_SPHERE = new Vector4f(0, 0.5f, 0, (float) (Math.sqrt(2) * 0.5));
private static final Vector4fc BOUNDING_SPHERE = new Vector4f(0, 0.5f, 0, Mth.SQRT_OF_TWO * 0.5f);
@Override
public int vertexCount() {

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@ -3,25 +3,24 @@ package dev.engine_room.flywheel.lib.visual.text;
import java.util.Objects;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector2f;
import org.joml.Vector2fc;
public record SimpleTextLayer(GlyphMeshStyle style, GlyphMaterial material, GlyphColor color, int bias, float offsetX,
float offsetY, float effectOffsetX, float effectOffsetY) implements TextLayer {
public record SimpleTextLayer(GlyphPattern pattern, GlyphMaterial material, GlyphColor color, Vector2fc offset, int bias) implements TextLayer {
public static class Builder {
private static final Vector2fc NO_OFFSET = new Vector2f();
@Nullable
private GlyphMeshStyle style;
private GlyphPattern pattern;
@Nullable
private GlyphMaterial material;
@Nullable
private GlyphColor color;
private Vector2fc offset = NO_OFFSET;
private int bias = 0;
private int bias;
private float offsetX = 0;
private float offsetY = 0;
private float effectOffsetX = 1;
private float effectOffsetY = 1;
public Builder style(GlyphMeshStyle style) {
this.style = style;
public Builder pattern(GlyphPattern pattern) {
this.pattern = pattern;
return this;
}
@ -35,37 +34,27 @@ public record SimpleTextLayer(GlyphMeshStyle style, GlyphMaterial material, Glyp
return this;
}
public Builder offset(Vector2fc offset) {
this.offset = offset;
return this;
}
public Builder offset(float offsetX, float offsetY) {
offset = new Vector2f(offsetX, offsetY);
return this;
}
public Builder bias(int bias) {
this.bias = bias;
return this;
}
public Builder offsetX(float offsetX) {
this.offsetX = offsetX;
return this;
}
public Builder offsetY(float offsetY) {
this.offsetY = offsetY;
return this;
}
public Builder effectOffsetX(float effectOffsetX) {
this.effectOffsetX = effectOffsetX;
return this;
}
public Builder effectOffsetY(float effectOffsetY) {
this.effectOffsetY = effectOffsetY;
return this;
}
public SimpleTextLayer build() {
Objects.requireNonNull(style);
Objects.requireNonNull(pattern);
Objects.requireNonNull(material);
Objects.requireNonNull(color);
return new SimpleTextLayer(style, material, color, bias, offsetX, offsetY, effectOffsetX, effectOffsetY);
return new SimpleTextLayer(pattern, material, color, offset, bias);
}
}
}

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@ -2,24 +2,29 @@ package dev.engine_room.flywheel.lib.visual.text;
import java.util.function.Consumer;
import org.joml.Vector3f;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector2f;
import org.joml.Vector2fc;
import dev.engine_room.flywheel.api.material.DepthTest;
import dev.engine_room.flywheel.api.material.Material;
import dev.engine_room.flywheel.api.material.Transparency;
import dev.engine_room.flywheel.api.material.WriteMask;
import dev.engine_room.flywheel.lib.material.CutoutShaders;
import dev.engine_room.flywheel.lib.material.FogShaders;
import dev.engine_room.flywheel.lib.material.SimpleMaterial;
import net.minecraft.network.chat.Style;
import net.minecraft.client.gui.Font;
import net.minecraft.network.chat.TextColor;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.FastColor;
public interface TextLayer {
float ONE_PIXEL = 0.125f;
/**
* The style of individual glyphs.
* The pattern of individual glyphs.
*
* @return A GlyphMeshStyle.
* @return A GlyphPattern.
*/
GlyphMeshStyle style();
GlyphPattern pattern();
/**
* A mapping from texture ResourceLocations to Flywheel materials.
@ -35,6 +40,13 @@ public interface TextLayer {
*/
GlyphColor color();
/**
* The offset of text in this layer.
*
* @return The offset.
*/
Vector2fc offset();
/**
* The instancer bias for this layer.
*
@ -42,33 +54,85 @@ public interface TextLayer {
*/
int bias();
/**
* The x offset of text content in this layer.
*
* @return The x offset.
*/
float offsetX();
// TODO: probably just convert this to Iterable<Vector2fc>
@FunctionalInterface
interface GlyphPattern {
/**
* The pattern for a single glyph with no offset.
*/
GlyphPattern SINGLE = out -> out.accept(new Vector2f(0, 0));
/**
* The y offset of text content in this layer.
*
* @return The y offset.
*/
float offsetY();
/**
* The pattern for an 8x outline as used by glowing text on signs.
*/
GlyphPattern OUTLINE = out -> {
for (int x = -1; x <= 1; ++x) {
for (int y = -1; y <= 1; ++y) {
if (x == 0 && y == 0) {
continue;
}
/**
* The x offset of text effects such as strikethrough or underline in this layer.
*
* @return The x offset.
*/
float effectOffsetX();
out.accept(new Vector2f(x, y));
}
}
};
/**
* The y offset of text effects such as strikethrough or underline in this layer.
*
* @return The y offset.
*/
float effectOffsetY();
/**
* Add an arbitrary amount of glyphs. Each accepted vector represents
* the offset of a new glyph quad.
*
* @param out The consumer to accept the offset of a new glyph quad
*/
void addGlyphs(Consumer<Vector2fc> out);
}
@FunctionalInterface
interface GlyphMaterial {
// FIXME: account for intensity
GlyphMaterial NORMAL = texture -> SimpleMaterial.builder()
.cutout(CutoutShaders.ONE_TENTH)
.texture(texture)
.mipmap(false)
.transparency(Transparency.TRANSLUCENT)
.diffuse(false)
.build();
GlyphMaterial SEE_THROUGH = texture -> SimpleMaterial.builder()
.fog(FogShaders.NONE)
.cutout(CutoutShaders.ONE_TENTH)
.texture(texture)
.mipmap(false)
.depthTest(DepthTest.ALWAYS)
.transparency(Transparency.TRANSLUCENT)
.writeMask(WriteMask.COLOR)
.diffuse(false)
.build();
GlyphMaterial POLYGON_OFFSET = texture -> SimpleMaterial.builder()
.cutout(CutoutShaders.ONE_TENTH)
.texture(texture)
.mipmap(false)
.polygonOffset(true)
.transparency(Transparency.TRANSLUCENT)
.diffuse(false)
.build();
static GlyphMaterial fromDisplayMode(Font.DisplayMode displayMode) {
return switch (displayMode) {
case NORMAL -> NORMAL;
case SEE_THROUGH -> SEE_THROUGH;
case POLYGON_OFFSET -> POLYGON_OFFSET;
};
}
/**
* Create a Flywheel material for the given glyph texture.
*
* @param texture The texture to use.
* @return A material.
*/
Material create(ResourceLocation texture);
}
@FunctionalInterface
interface GlyphColor {
@ -78,16 +142,47 @@ public interface TextLayer {
* @param color The ARGB color to default to.
* @return A new GlyphColor.
*/
static GlyphColor defaultTo(int color) {
return style -> {
TextColor textColor = style.getColor();
static GlyphColor defaultTo(int color, float dimFactor) {
int finalColor;
if (dimFactor != 1.0f) {
finalColor = FastColor.ARGB32.color(
FastColor.ARGB32.alpha(color),
(int) (FastColor.ARGB32.red(color) * dimFactor),
(int) (FastColor.ARGB32.green(color) * dimFactor),
(int) (FastColor.ARGB32.blue(color) * dimFactor)
);
} else {
finalColor = color;
}
return textColor -> {
if (textColor != null) {
return adjustColor(textColor.getValue());
int textColorArgb = textColor.getValue();
if (dimFactor != 1.0f) {
return FastColor.ARGB32.color(
FastColor.ARGB32.alpha(finalColor),
(int) (FastColor.ARGB32.red(textColorArgb) * dimFactor),
(int) (FastColor.ARGB32.green(textColorArgb) * dimFactor),
(int) (FastColor.ARGB32.blue(textColorArgb) * dimFactor)
);
} else {
return (finalColor & 0xFF000000) | (textColorArgb & 0xFFFFFF);
}
}
return color;
return finalColor;
};
}
/**
* Default to the given color if no color is specified in the style.
*
* @param color The ARGB color to default to.
* @return A new GlyphColor.
*/
static GlyphColor defaultTo(int color) {
return defaultTo(color, 1.0f);
}
/**
* Always use the given color, regardless of the style.
*
@ -95,7 +190,7 @@ public interface TextLayer {
* @return A new GlyphColor.
*/
static GlyphColor always(int color) {
return style -> color;
return textColor -> color;
}
/**
@ -112,68 +207,11 @@ public interface TextLayer {
}
/**
* Convert a style to a color.
* Convert a nullable text color to a color.
*
* @param style The style of the text to colorize.
* @param textColor The color of the text to colorize.
* @return The color to use, in ARGB format.
*/
int color(Style style);
}
@FunctionalInterface
interface GlyphMaterial {
GlyphMaterial SIMPLE = texture -> SimpleMaterial.builder()
.texture(texture)
.cutout(CutoutShaders.ONE_TENTH)
.diffuse(false)
.build();
GlyphMaterial POLYGON_OFFSET = texture -> SimpleMaterial.builder()
.texture(texture)
.cutout(CutoutShaders.ONE_TENTH)
.diffuse(false)
.polygonOffset(true)
.build();
/**
* Create a Flywheel material for the given glyph texture.
*
* @param texture The texture to use.
* @return A material.
*/
Material create(ResourceLocation texture);
}
@FunctionalInterface
interface GlyphMeshStyle {
/**
* The standard style for glyphs with no repetition.
*/
GlyphMeshStyle SIMPLE = out -> out.accept(new Vector3f(0, 0, 0));
/**
* The style for glyphs with a 8x outline as used by glowing text on signs.
*/
GlyphMeshStyle OUTLINE = out -> {
for (int x = -1; x <= 1; ++x) {
for (int y = -1; y <= 1; ++y) {
if (x == 0 && y == 0) {
continue;
}
out.accept(new Vector3f(x * ONE_PIXEL, y * ONE_PIXEL, 0));
}
}
};
/**
* Add quads to the mesh. Each vec3 submitted to out will be expanded
* into a unit quad in the XY plane with the lowest corner at the given vec3.
* You can think of each submitted vec3 as a duplication of a glyph.
*
* @param out The consumer to accept the quads
*/
void addQuads(Consumer<Vector3f> out);
int color(@Nullable TextColor textColor);
}
}

View file

@ -0,0 +1,45 @@
package dev.engine_room.flywheel.lib.visual.text;
import net.minecraft.client.gui.Font;
public final class TextLayers {
public static TextLayer normal(int color, Font.DisplayMode displayMode, int bias) {
return new SimpleTextLayer.Builder().pattern(TextLayer.GlyphPattern.SINGLE)
.material(TextLayer.GlyphMaterial.fromDisplayMode(displayMode))
.color(TextLayer.GlyphColor.defaultTo(TextLayer.GlyphColor.adjustColor(color)))
.bias(bias)
.build();
}
public static TextLayer normal(int color, Font.DisplayMode displayMode) {
return normal(color, displayMode, 0);
}
public static TextLayer dropShadow(int color, Font.DisplayMode displayMode, int bias) {
return new SimpleTextLayer.Builder().pattern(TextLayer.GlyphPattern.SINGLE)
.material(TextLayer.GlyphMaterial.fromDisplayMode(displayMode))
.color(TextLayer.GlyphColor.defaultTo(TextLayer.GlyphColor.adjustColor(color), 0.25f))
.offset(1, 1)
.bias(bias)
.build();
}
public static TextLayer dropShadow(int color, Font.DisplayMode displayMode) {
return dropShadow(color, displayMode, 0);
}
public static TextLayer outline(int color, int bias) {
return new SimpleTextLayer.Builder().pattern(TextLayer.GlyphPattern.OUTLINE)
.material(TextLayer.GlyphMaterial.NORMAL)
.color(TextLayer.GlyphColor.always(TextLayer.GlyphColor.adjustColor(color)))
.bias(bias)
.build();
}
public static TextLayer outline(int color) {
return outline(color, 0);
}
private TextLayers() {
}
}

View file

@ -4,15 +4,18 @@ import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.jetbrains.annotations.Nullable;
import org.jetbrains.annotations.UnknownNullability;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector2f;
import org.joml.Vector2fc;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import com.mojang.blaze3d.font.GlyphInfo;
import dev.engine_room.flywheel.api.instance.InstancerProvider;
import dev.engine_room.flywheel.api.model.Mesh;
import dev.engine_room.flywheel.api.model.Model;
import dev.engine_room.flywheel.api.vertex.MutableVertexList;
import dev.engine_room.flywheel.lib.instance.GlyphInstance;
@ -27,65 +30,66 @@ import net.minecraft.client.gui.Font;
import net.minecraft.client.gui.font.FontSet;
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
import net.minecraft.client.gui.font.glyphs.EmptyGlyph;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.network.chat.Style;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.FormattedCharSequence;
import net.minecraft.util.FormattedCharSink;
import net.minecraft.util.Mth;
/**
* A visual that renders a single line of text.
*/
public class TextVisual {
public final class TextVisual {
private static final Font FONT = Minecraft.getInstance().font;
private static final ResourceReloadCache<GlyphMeshKey, GlyphMesh> GLYPH_MESH_CACHE = new ResourceReloadCache<>(GlyphMeshKey::into);
private static final ResourceReloadCache<GlyphModelKey, Model> GLYPH_MODEL_CACHE = new ResourceReloadCache<>(GlyphModelKey::into);
private static final ThreadLocal<Sink> SINKS = ThreadLocal.withInitial(Sink::new);
private final SmartRecycler<GlyphInstancerKey, GlyphInstance> recycler;
private final SmartRecycler<GlyphInstanceKey, GlyphInstance> recycler;
private final List<TextLayer> layers = new ArrayList<>();
private final Matrix4f pose = new Matrix4f();
private FormattedCharSequence content = FormattedCharSequence.EMPTY;
private FormattedCharSequence text = FormattedCharSequence.EMPTY;
private float x;
private float y;
private int backgroundColor = 0;
private int light;
private boolean fullBright;
private final List<TextLayer> layers = new ArrayList<>();
private final Matrix4f pose = new Matrix4f();
public TextVisual(InstancerProvider provider) {
recycler = new SmartRecycler<>(key -> provider.instancer(InstanceTypes.GLYPH, GLYPH_CACHE.get(key.modelKey), key.bias)
recycler = new SmartRecycler<>(key -> provider.instancer(InstanceTypes.GLYPH, GLYPH_MODEL_CACHE.get(key.modelKey), key.bias)
.createInstance());
}
public TextVisual content(FormattedCharSequence content) {
this.content = content;
return this;
}
public Matrix4f pose() {
return pose;
}
public TextVisual clearLayers() {
layers.clear();
return this;
}
public TextVisual addLayer(TextLayer layer) {
layers.add(layer);
return this;
}
public TextVisual addLayers(Collection<TextLayer> layers) {
this.layers.addAll(layers);
return this;
}
public TextVisual layers(Collection<TextLayer> layers) {
this.layers.clear();
this.layers.addAll(layers);
return this;
}
public TextVisual pos(float x, float y) {
this.x = x;
this.y = y;
public TextVisual clearLayers() {
layers.clear();
return this;
}
public Matrix4f pose() {
return pose;
}
public TextVisual text(FormattedCharSequence text) {
this.text = text;
return this;
}
@ -99,6 +103,12 @@ public class TextVisual {
return this;
}
public TextVisual pos(float x, float y) {
this.x = x;
this.y = y;
return this;
}
public TextVisual backgroundColor(int backgroundColor) {
this.backgroundColor = backgroundColor;
return this;
@ -109,33 +119,35 @@ public class TextVisual {
return this;
}
public TextVisual fullBright(boolean fullBright) {
this.fullBright = fullBright;
public TextVisual reset() {
layers.clear();
pose.identity();
text = FormattedCharSequence.EMPTY;
x = 0;
y = 0;
backgroundColor = 0;
light = 0;
return this;
}
// TODO: method to just update pose or light without recalculating text
// TODO: track glyph instances and add method to update only UVs of obfuscated glyphs, method to update only
// background color, and method to only update light
public void setup() {
recycler.resetCount();
var sink = SINKS.get();
var light = fullBright ? LightTexture.FULL_BRIGHT : this.light;
sink.prepare(recycler, pose, light);
int maxX = 0;
// Can we flip the inner and outer loops here?
// Would that even be better?
for (TextLayer layer : layers) {
sink.x = x;
sink.y = y;
sink.layer = layer;
content.accept(sink);
sink.prepareForLayer(layer, x, y);
text.accept(sink);
maxX = Math.max(maxX, (int) sink.x);
}
sink.addBackground(backgroundColor, x, maxX);
sink.clear();
recycler.discardExtra();
@ -145,166 +157,226 @@ public class TextVisual {
recycler.delete();
}
private static class Sink implements FormattedCharSink {
private final Font font;
private record GlyphMeshKey(float glyphWidth, float glyphHeight, TextLayer.GlyphPattern pattern, boolean bold, float boldOffset, float shadowOffset) {
public GlyphMesh into() {
List<Vector2fc> out = new ArrayList<>();
pattern.addGlyphs(offsetc -> {
Vector2f offset = new Vector2f(offsetc).mul(shadowOffset);
out.add(offset);
if (bold) {
out.add(new Vector2f(offset.x() + boldOffset, offset.y()));
}
});
return new GlyphMesh(glyphWidth, glyphHeight, out.toArray(Vector2fc[]::new));
}
}
private record GlyphModelKey(@Nullable GlyphMeshKey meshKey, TextLayer.GlyphMaterial material, ResourceLocation texture) {
public Model into() {
Mesh mesh;
if (meshKey != null) {
mesh = GLYPH_MESH_CACHE.get(meshKey);
} else {
mesh = GlyphEffectMesh.INSTANCE;
}
return new SingleMeshModel(mesh, material.create(texture));
}
}
private record GlyphInstanceKey(GlyphModelKey modelKey, int bias) {
}
private static class Sink implements FormattedCharSink {
@UnknownNullability
private SmartRecycler<GlyphInstancerKey, GlyphInstance> recycler;
private SmartRecycler<GlyphInstanceKey, GlyphInstance> recycler;
@UnknownNullability
private Matrix4f pose;
@UnknownNullability
private TextLayer layer;
private int light;
@UnknownNullability
private TextLayer layer;
private float x;
private float y;
private Sink() {
font = Minecraft.getInstance().font;
}
private void prepare(SmartRecycler<GlyphInstancerKey, GlyphInstance> recycler, Matrix4f pose, int light) {
public void prepare(SmartRecycler<GlyphInstanceKey, GlyphInstance> recycler, Matrix4f pose, int light) {
this.recycler = recycler;
this.pose = pose;
this.light = light;
}
private void clear() {
public void prepareForLayer(TextLayer layer, float x, float y) {
this.layer = layer;
this.x = x;
this.y = y;
}
public void clear() {
recycler = null;
pose = null;
layer = null;
}
@Override
public boolean accept(int i, Style style, int j) {
FontSet fontSet = FlwLibLink.INSTANCE.getFontSet(font, style.getFont());
GlyphInfo glyphInfo = fontSet.getGlyphInfo(j, false);
BakedGlyph bakedGlyph = style.isObfuscated() && j != 32 ? fontSet.getRandomGlyph(glyphInfo) : fontSet.getGlyph(j);
public boolean accept(int index, Style style, int codePoint) {
FontSet fontSet = FlwLibLink.INSTANCE.getFontSet(FONT, style.getFont());
GlyphInfo glyphInfo = fontSet.getGlyphInfo(codePoint, FlwLibLink.INSTANCE.getFilterFishyGlyphs(FONT));
BakedGlyph glyph = style.isObfuscated() && codePoint != ' ' ? fontSet.getRandomGlyph(glyphInfo) : fontSet.getGlyph(codePoint);
boolean bold = style.isBold();
int color = layer.color()
.color(style);
.color(style.getColor());
Vector2fc offset = layer.offset();
if (!(bakedGlyph instanceof EmptyGlyph)) {
var glyphExtension = FlwLibLink.INSTANCE.getGlyphExtension(bakedGlyph);
GlyphInstance glyph = recycler.get(key(glyphExtension.flywheel$texture(), bold, layer.style()));
glyph.pose.set(pose);
glyph.setGlyph(bakedGlyph, this.x + layer.offsetX(), this.y + layer.offsetY(), style.isItalic());
glyph.colorArgb(color);
glyph.light = light;
glyph.setChanged();
if (!(glyph instanceof EmptyGlyph)) {
GlyphInstance instance = recycler.get(key(glyphInfo, glyph, layer.pattern(), bold));
float shadowOffset = glyphInfo.getShadowOffset();
instance.setGlyph(glyph, pose, x + offset.x() * shadowOffset, y + offset.y() * shadowOffset, style.isItalic());
instance.colorArgb(color);
instance.light(light);
instance.setChanged();
}
float advance = glyphInfo.getAdvance(bold);
float effectX = layer.effectOffsetX();
float effectY = layer.effectOffsetY();
// SpecialGlyphs.WHITE, which effects use, has a shadowOffset of 1, so don't modify the offset returned by the layer.
float effectOffsetX = offset.x();
float effectOffsetY = offset.y();
if (style.isStrikethrough()) {
this.addEffect(this.x + effectX - 1.0f, this.y + effectY + 4.5f, this.x + effectX + advance, this.y + effectY + 4.5f - 1.0f, 0.01f, color);
addEffect(x + effectOffsetX - 1.0f, y + effectOffsetY + 4.5f, x + effectOffsetX + advance, y + effectOffsetY + 4.5f - 1.0f, 0.01f, color);
}
if (style.isUnderlined()) {
this.addEffect(this.x + effectX - 1.0f, this.y + effectY + 9.0f, this.x + effectX + advance, this.y + effectY + 9.0f - 1.0f, 0.01f, color);
addEffect(x + effectOffsetX - 1.0f, y + effectOffsetY + 9.0f, x + effectOffsetX + advance, y + effectOffsetY + 9.0f - 1.0f, 0.01f, color);
}
this.x += advance;
x += advance;
return true;
}
private void addEffect(float x0, float y0, float x1, float y1, float depth, int colorArgb) {
BakedGlyph bakedGlyph = FlwLibLink.INSTANCE.getFontSet(font, Style.DEFAULT_FONT)
.whiteGlyph();
var glyphExtension = FlwLibLink.INSTANCE.getGlyphExtension(bakedGlyph);
GlyphInstance glyph = recycler.get(key(glyphExtension.flywheel$texture(), false, TextLayer.GlyphMeshStyle.SIMPLE));
glyph.pose.set(pose);
glyph.setEffect(bakedGlyph, x0, y0, x1, y1, depth);
glyph.colorArgb(colorArgb);
glyph.light = light;
glyph.setChanged();
}
public void addBackground(int backgroundColor, float startX, float endX) {
if (backgroundColor != 0) {
this.addEffect(startX - 1.0f, this.y + 9.0f, endX + 1.0f, this.y - 1.0f, 0.01f, backgroundColor);
addEffect(startX - 1.0f, y + 9.0f, endX + 1.0f, y - 1.0f, 0.01f, backgroundColor);
}
}
private GlyphInstancerKey key(ResourceLocation texture, boolean bold, TextLayer.GlyphMeshStyle style) {
var meshKey = new GlyphMeshKey(style, bold);
var modelKey = new GlyphModelKey(texture, meshKey, layer.material());
return new GlyphInstancerKey(modelKey, layer.bias());
private void addEffect(float x0, float y0, float x1, float y1, float depth, int colorArgb) {
BakedGlyph glyph = FlwLibLink.INSTANCE.getFontSet(FONT, Style.DEFAULT_FONT)
.whiteGlyph();
GlyphInstance instance = recycler.get(effectKey(glyph));
instance.setEffect(glyph, pose, x0, y0, x1, y1, depth);
instance.colorArgb(colorArgb);
instance.light(light);
instance.setChanged();
}
}
private record GlyphInstancerKey(GlyphModelKey modelKey, int bias) {
}
private GlyphInstanceKey key(GlyphInfo glyphInfo, BakedGlyph glyph, TextLayer.GlyphPattern pattern, boolean bold) {
var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
float glyphWidth = glyphExtension.flywheel$right() - glyphExtension.flywheel$left();
float glyphHeight = glyphExtension.flywheel$down() - glyphExtension.flywheel$up();
private static final ResourceReloadCache<GlyphModelKey, Model> GLYPH_CACHE = new ResourceReloadCache<>(GlyphModelKey::into);
private static final ResourceReloadCache<GlyphMeshKey, GlyphMesh> MESH_CACHE = new ResourceReloadCache<>(GlyphMeshKey::into);
private record GlyphModelKey(ResourceLocation font, GlyphMeshKey meshKey, TextLayer.GlyphMaterial material) {
private Model into() {
return new SingleMeshModel(MESH_CACHE.get(meshKey), material.create(font));
return key(glyphWidth, glyphHeight, glyphExtension.flywheel$texture(), pattern, bold, bold ? glyphInfo.getBoldOffset() : 0, glyphInfo.getShadowOffset());
}
}
private record GlyphMeshKey(TextLayer.GlyphMeshStyle style, boolean bold) {
public GlyphMesh into() {
List<Vector3f> out = new ArrayList<>();
private GlyphInstanceKey key(float glyphWidth, float glyphHeight, ResourceLocation texture, TextLayer.GlyphPattern pattern, boolean bold, float boldOffset, float shadowOffset) {
var meshKey = new GlyphMeshKey(glyphWidth, glyphHeight, pattern, bold, boldOffset, shadowOffset);
var modelKey = new GlyphModelKey(meshKey, layer.material(), texture);
return new GlyphInstanceKey(modelKey, layer.bias());
}
style.addQuads(quad -> {
out.add(quad);
if (bold) {
out.add(new Vector3f(quad.x + TextLayer.ONE_PIXEL, quad.y, quad.z));
}
});
private GlyphInstanceKey effectKey(BakedGlyph glyph) {
var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
return effectKey(glyphExtension.flywheel$texture());
}
return new GlyphMesh(out.toArray(new Vector3f[0]));
private GlyphInstanceKey effectKey(ResourceLocation texture) {
var modelKey = new GlyphModelKey(null, layer.material(), texture);
return new GlyphInstanceKey(modelKey, layer.bias());
}
}
/**
* A mesh that represents a single glyph. Expects to be drawn with the glyph instance type.
* A mesh that represents a pattern of a glyph with a certain width and height. Expects to be drawn with the glyph
* instance type.
*
* @param quads Each quad will be expanded into 4 vertices.
* @param offsets Each offset will be expanded into a glyph quad.
*/
private record GlyphMesh(Vector3f[] quads) implements QuadMesh {
private static final float[] X = new float[]{0, 0, 1, 1};
private static final float[] Y = new float[]{0, 1, 1, 0};
private record GlyphMesh(float glyphWidth, float glyphHeight, Vector2fc[] offsets, Vector4fc boundingSphere) implements QuadMesh {
private static final float[] X = new float[] { 0, 0, 1, 1 };
private static final float[] Y = new float[] { 0, 1, 1, 0 };
// FIXME: what is the actual bounding sphere??
public GlyphMesh(float glyphWidth, float glyphHeight, Vector2fc[] offsets) {
this(glyphWidth, glyphHeight, offsets, new Vector4f(0, 0, 0, Math.max(glyphWidth, glyphHeight) * 2 * Mth.SQRT_OF_TWO));
}
@Override
public int vertexCount() {
return 4 * quads.length;
return 4 * offsets.length;
}
@Override
public void write(MutableVertexList vertexList) {
for (int i = 0; i < quads.length; i++) {
Vector3f quad = quads[i];
var quadStart = i * 4;
for (int i = 0; i < offsets.length; i++) {
Vector2fc offset = offsets[i];
var startVertex = i * 4;
for (int j = 0; j < 4; j++) {
vertexList.x(quadStart + j, quad.x + X[j]);
vertexList.y(quadStart + j, quad.y + Y[j]);
vertexList.z(quadStart + j, quad.z);
vertexList.normalX(quadStart + j, 0);
vertexList.normalY(quadStart + j, 0);
vertexList.normalZ(quadStart + j, 1);
vertexList.overlay(quadStart + j, OverlayTexture.NO_OVERLAY);
vertexList.r(quadStart + j, 1);
vertexList.g(quadStart + j, 1);
vertexList.b(quadStart + j, 1);
vertexList.a(quadStart + j, 1);
vertexList.x(startVertex + j, offset.x() + (glyphWidth * X[j]));
vertexList.y(startVertex + j, offset.y() + (glyphHeight * Y[j]));
vertexList.z(startVertex + j, 0);
vertexList.r(startVertex + j, 1);
vertexList.g(startVertex + j, 1);
vertexList.b(startVertex + j, 1);
vertexList.a(startVertex + j, 1);
vertexList.overlay(startVertex + j, OverlayTexture.NO_OVERLAY);
vertexList.normalX(startVertex + j, 0);
vertexList.normalY(startVertex + j, 0);
vertexList.normalZ(startVertex + j, 1);
}
}
}
@Override
public Vector4fc boundingSphere() {
// FIXME: what is the actual bounding sphere??
return new Vector4f(0, 0, 0, 2);
return boundingSphere;
}
}
private record GlyphEffectMesh() implements QuadMesh {
private static final float[] X = new float[] { 0, 1, 1, 0 };
private static final float[] Y = new float[] { 0, 0, 1, 1 };
private static final Vector4fc BOUNDING_SPHERE = new Vector4f(0.5f, 0.5f, 0, Mth.SQRT_OF_TWO * 0.5f);
public static final GlyphEffectMesh INSTANCE = new GlyphEffectMesh();
@Override
public int vertexCount() {
return 4;
}
@Override
public void write(MutableVertexList vertexList) {
for (int i = 0; i < 4; i++) {
vertexList.x(i, X[i]);
vertexList.y(i, Y[i]);
vertexList.z(i, 0);
vertexList.r(i, 1);
vertexList.g(i, 1);
vertexList.b(i, 1);
vertexList.a(i, 1);
vertexList.normalX(i, 0);
vertexList.normalY(i, 0);
vertexList.normalZ(i, 1);
}
}
@Override
public Vector4fc boundingSphere() {
return BOUNDING_SPHERE;
}
}
}

View file

@ -8,7 +8,7 @@ void flw_instanceVertex(in FlwInstance i) {
flw_vertexTexCoord.s = i.u0u1v0v1[(vertexInGlyph & 2u) >> 1u];
flw_vertexTexCoord.t = i.u0u1v0v1[2u + yIndex];
flw_vertexColor = i.color;
flw_vertexColor *= i.color;
// Some drivers have a bug where uint over float division is invalid, so use an explicit cast.
flw_vertexLight = vec2(i.light) / 256.0;

View file

@ -12,8 +12,8 @@ import dev.engine_room.flywheel.impl.extension.PoseStackExtension;
import dev.engine_room.flywheel.impl.mixin.ModelPartAccessor;
import dev.engine_room.flywheel.impl.mixin.PoseStackAccessor;
import dev.engine_room.flywheel.impl.mixin.text.FontAccessor;
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
import dev.engine_room.flywheel.lib.internal.FlwLibLink;
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
import dev.engine_room.flywheel.lib.transform.PoseTransformStack;
import net.minecraft.client.gui.Font;
import net.minecraft.client.gui.font.FontSet;
@ -47,13 +47,18 @@ public class FlwLibLinkImpl implements FlwLibLink {
return ((PoseStackAccessor) stack).flywheel$getPoseStack();
}
@Override
public GlyphExtension getGlyphExtension(BakedGlyph glyph) {
return (GlyphExtension) glyph;
}
@Override
public FontSet getFontSet(Font font, ResourceLocation loc) {
return ((FontAccessor) font).flywheel$getFontSet(loc);
}
@Override
public boolean getFilterFishyGlyphs(Font font) {
return ((FontAccessor) font).flywheel$getFilterFishyGlyphs();
}
@Override
public BakedGlyphExtension getBakedGlyphExtension(BakedGlyph glyph) {
return (BakedGlyphExtension) glyph;
}
}

View file

@ -0,0 +1,7 @@
package dev.engine_room.flywheel.impl.extension;
import net.minecraft.resources.ResourceLocation;
public interface FontTextureExtension {
void flywheel$setName(ResourceLocation name);
}

View file

@ -5,12 +5,12 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
import net.minecraft.resources.ResourceLocation;
@Mixin(BakedGlyph.class)
public class BakedGlyphMixin implements GlyphExtension {
public class BakedGlyphMixin implements BakedGlyphExtension {
@Shadow
@Final
private float u0;

View file

@ -1,6 +1,7 @@
package dev.engine_room.flywheel.impl.mixin.text;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import org.spongepowered.asm.mixin.gen.Invoker;
import net.minecraft.client.gui.Font;
@ -9,6 +10,9 @@ import net.minecraft.resources.ResourceLocation;
@Mixin(Font.class)
public interface FontAccessor {
@Accessor("filterFishyGlyphs")
boolean flywheel$getFilterFishyGlyphs();
@Invoker("getFontSet")
FontSet flywheel$getFontSet(ResourceLocation fontLocation);
}

View file

@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.At;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.sugar.Local;
import dev.engine_room.flywheel.lib.internal.FontTextureExtension;
import dev.engine_room.flywheel.impl.extension.FontTextureExtension;
import net.minecraft.client.gui.font.FontSet;
import net.minecraft.client.gui.font.FontTexture;
import net.minecraft.resources.ResourceLocation;

View file

@ -21,8 +21,8 @@ import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.systems.RenderSystem;
import dev.engine_room.flywheel.impl.FontTextureUpload;
import dev.engine_room.flywheel.lib.internal.FontTextureExtension;
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
import dev.engine_room.flywheel.impl.extension.FontTextureExtension;
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
import net.minecraft.client.gui.font.FontTexture;
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
import net.minecraft.client.renderer.texture.AbstractTexture;
@ -90,7 +90,7 @@ public abstract class FontTextureMixin extends AbstractTexture implements FontTe
@ModifyExpressionValue(method = "add", at = @At(value = "NEW", target = "net/minecraft/client/gui/font/glyphs/BakedGlyph"))
private BakedGlyph flywheel$setGlyphExtensionName(BakedGlyph original) {
((GlyphExtension) original).flywheel$texture(flywheel$name);
((BakedGlyphExtension) original).flywheel$texture(flywheel$name);
return original;
}
@ -108,7 +108,7 @@ public abstract class FontTextureMixin extends AbstractTexture implements FontTe
}
@Override
public void flywheel$setName(ResourceLocation value) {
flywheel$name = value;
public void flywheel$setName(ResourceLocation name) {
flywheel$name = name;
}
}

View file

@ -18,11 +18,13 @@ import dev.engine_room.flywheel.lib.model.part.ModelTrees;
import dev.engine_room.flywheel.lib.util.ResourceReloadCache;
import dev.engine_room.flywheel.lib.visual.AbstractBlockEntityVisual;
import dev.engine_room.flywheel.lib.visual.SimpleDynamicVisual;
import dev.engine_room.flywheel.lib.visual.text.SimpleTextLayer;
import dev.engine_room.flywheel.lib.visual.text.TextLayer;
import dev.engine_room.flywheel.lib.visual.text.TextLayers;
import dev.engine_room.flywheel.lib.visual.text.TextVisual;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.util.FastColor;
import net.minecraft.util.FormattedCharSequence;
@ -36,8 +38,8 @@ import net.minecraft.world.level.block.state.properties.WoodType;
import net.minecraft.world.phys.Vec3;
public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> implements SimpleDynamicVisual {
private static final Vec3 TEXT_OFFSET = new Vec3(0.0, 0.3333333432674408, 0.046666666865348816);
private static final Font FONT = Minecraft.getInstance().font;
private static final ResourceReloadCache<WoodType, ModelTree> SIGN_MODELS = new ResourceReloadCache<>(SignVisual::createSignModel);
@ -47,12 +49,12 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
.backfaceCulling(false)
.build();
private final Matrix4f pose = new Matrix4f();
private final InstanceTree instances;
private final Matrix4f initialPose;
// The 8 lines of text we render
private final TextVisual[] frontText = new TextVisual[4];
private final TextVisual[] backText = new TextVisual[4];
private final TextVisual[] frontTextVisuals = new TextVisual[4];
private final TextVisual[] backTextVisuals = new TextVisual[4];
// Need to update these every frame, so just remember which ones are obfuscated
// Most of the time this will be empty.
@ -65,8 +67,8 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
super(ctx, blockEntity, partialTick);
for (int i = 0; i < 4; i++) {
frontText[i] = new TextVisual(ctx.instancerProvider());
backText[i] = new TextVisual(ctx.instancerProvider());
frontTextVisuals[i] = new TextVisual(ctx.instancerProvider());
backTextVisuals[i] = new TextVisual(ctx.instancerProvider());
}
var block = (SignBlock) blockState.getBlock();
@ -79,46 +81,48 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
instances.childOrThrow("stick")
.visible(isStanding);
var rotation = -block.getYRotationDegrees(blockState);
var visualPosition = getVisualPosition();
var signModelRenderScale = this.getSignModelRenderScale();
pose.translate(visualPosition.getX() + 0.5f, visualPosition.getY() + 0.75f * signModelRenderScale, visualPosition.getZ() + 0.5f)
var signModelRenderScale = getSignModelRenderScale();
var rotation = -block.getYRotationDegrees(blockState);
initialPose = new Matrix4f().translate(visualPosition.getX() + 0.5f, visualPosition.getY() + 0.75f * signModelRenderScale, visualPosition.getZ() + 0.5f)
.rotateY(Mth.DEG_TO_RAD * rotation);
if (!(isStanding)) {
pose.translate(0.0f, -0.3125f, -0.4375f);
if (!isStanding) {
initialPose.translate(0.0f, -0.3125f, -0.4375f);
}
// Only apply this to the instances because text gets a separate scaling.
instances.scale(signModelRenderScale, -signModelRenderScale, -signModelRenderScale);
instances.updateInstancesStatic(pose);
Matrix4f initialModelPose = new Matrix4f(initialPose).scale(signModelRenderScale, -signModelRenderScale, -signModelRenderScale);
instances.updateInstancesStatic(initialModelPose);
lastFrontText = blockEntity.getFrontText();
lastBackText = blockEntity.getBackText();
this.setupText(lastFrontText, true);
this.setupText(lastBackText, false);
setupText(lastFrontText, true);
setupText(lastBackText, false);
}
private static ModelTree createSignModel(WoodType woodType) {
return ModelTrees.of(ModelLayers.createSignModelName(woodType), Sheets.getSignMaterial(woodType), MATERIAL);
}
@Override
public void beginFrame(Context ctx) {
boolean setup = false;
boolean doSetup = false;
if (lastFrontText != blockEntity.getFrontText()) {
lastFrontText = blockEntity.getFrontText();
setup = true;
doSetup = true;
}
if (lastBackText != blockEntity.getBackText()) {
lastBackText = blockEntity.getBackText();
setup = true;
doSetup = true;
}
if (setup) {
if (doSetup) {
// Setup both to make it easier to track obfuscation
obfuscated.clear();
this.setupText(lastBackText, false);
this.setupText(lastFrontText, true);
setupText(lastFrontText, true);
setupText(lastBackText, false);
} else {
// The is visible check is relatively expensive compared to the boolean checks above,
// so only do it when it'll actually save some work in obfuscating.
@ -128,11 +132,6 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
}
}
@Override
public void collectCrumblingInstances(Consumer<@Nullable Instance> consumer) {
instances.traverse(consumer);
}
@Override
public void updateLight(float partialTick) {
int packedLight = computePackedLight();
@ -141,120 +140,123 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
.setChanged();
});
for (var text : frontText) {
text.light(packedLight);
if (!lastFrontText.hasGlowingText()) {
for (var text : frontTextVisuals) {
text.light(packedLight);
text.setup();
}
}
for (var text : backText) {
text.light(packedLight);
if (!lastBackText.hasGlowingText()) {
for (var text : backTextVisuals) {
text.light(packedLight);
text.setup();
}
}
}
@Override
public void collectCrumblingInstances(Consumer<@Nullable Instance> consumer) {
instances.traverse(consumer);
}
@Override
protected void _delete() {
instances.delete();
for (var text : frontText) {
for (var text : frontTextVisuals) {
text.delete();
}
for (var text : backText) {
for (var text : backTextVisuals) {
text.delete();
}
}
public float getSignModelRenderScale() {
protected float getSignModelRenderScale() {
return 0.6666667f;
}
public float getSignTextRenderScale() {
protected float getSignTextRenderScale() {
return 0.6666667f;
}
public Vec3 getTextOffset() {
protected Vec3 getTextOffset() {
return TEXT_OFFSET;
}
protected void setupText(SignText text, boolean isFrontText) {
FormattedCharSequence[] formattedCharSequences = text.getRenderMessages(Minecraft.getInstance()
private void setupText(SignText text, boolean isFrontText) {
FormattedCharSequence[] textLines = text.getRenderMessages(Minecraft.getInstance()
.isTextFilteringEnabled(), component -> {
List<FormattedCharSequence> list = Minecraft.getInstance().font.split(component, blockEntity.getMaxTextLineWidth());
List<FormattedCharSequence> list = FONT.split(component, blockEntity.getMaxTextLineWidth());
return list.isEmpty() ? FormattedCharSequence.EMPTY : list.get(0);
});
List<TextLayer> layers = new ArrayList<>();
int darkColor = TextLayer.GlyphColor.adjustColor(getDarkColor(text));
int darkColor = getDarkColor(text);
int textColor;
if (text.hasGlowingText()) {
textColor = TextLayer.GlyphColor.adjustColor(text.getColor()
.getTextColor());
textColor = text.getColor()
.getTextColor();
layers.add(new SimpleTextLayer.Builder().style(TextLayer.GlyphMeshStyle.OUTLINE)
.material(TextLayer.GlyphMaterial.SIMPLE)
.color(TextLayer.GlyphColor.always(darkColor))
.build());
layers.add(TextLayers.outline(darkColor));
} else {
textColor = darkColor;
}
layers.add(new SimpleTextLayer.Builder().style(TextLayer.GlyphMeshStyle.SIMPLE)
.material(TextLayer.GlyphMaterial.POLYGON_OFFSET)
.color(TextLayer.GlyphColor.defaultTo(textColor))
.bias(1)
.build());
layers.add(TextLayers.normal(textColor, Font.DisplayMode.POLYGON_OFFSET, 1));
var dst = isFrontText ? frontText : backText;
var textVisuals = isFrontText ? frontTextVisuals : backTextVisuals;
int lineHeight = blockEntity.getTextLineHeight();
int lineDelta = 4 * lineHeight / 2;
for (int m = 0; m < 4; ++m) {
FormattedCharSequence formattedCharSequence = formattedCharSequences[m];
float f = (float) -Minecraft.getInstance().font.width(formattedCharSequence) / 2;
for (int i = 0; i < 4; ++i) {
FormattedCharSequence textLine = textLines[i];
float x = (float) (-FONT.width(textLine) / 2);
float y = i * lineHeight - lineDelta;
var textVisual = dst[m].content(formattedCharSequence)
.layers(layers)
.fullBright(text.hasGlowingText())
.backgroundColor(0)
.x(f)
.y(m * lineHeight - lineDelta);
var textPose = textVisual.pose();
textPose.set(pose);
var textVisual = textVisuals[i].layers(layers)
.text(textLine)
.pos(x, y)
.backgroundColor(0);
var pose = textVisual.pose().set(initialPose);
if (!isFrontText) {
textPose.rotateY(Mth.PI);
pose.rotateY(Mth.PI);
}
var offset = getTextOffset();
float scale = 0.015625f * this.getSignTextRenderScale();
textPose.translate((float) offset.x, (float) offset.y, (float) offset.z);
textPose.scale(scale, -scale, scale);
float scale = 0.015625f * getSignTextRenderScale();
var textOffset = getTextOffset();
pose.translate((float) textOffset.x, (float) textOffset.y, (float) textOffset.z);
pose.scale(scale, -scale, scale);
if (text.hasGlowingText()) {
textVisual.light(LightTexture.FULL_BRIGHT);
}
// FIXME: incorrect light when going from glowing to non-glowing
textVisual.setup();
if (hasObfuscation(formattedCharSequence)) {
this.obfuscated.add(textVisual);
if (hasObfuscation(textLine)) {
obfuscated.add(textVisual);
}
}
}
public static boolean hasObfuscation(FormattedCharSequence text) {
private static int getDarkColor(SignText signText) {
int colorArgb = signText.getColor()
.getTextColor();
if (colorArgb == DyeColor.BLACK.getTextColor() && signText.hasGlowingText()) {
return 0xFFF0EBCC;
}
int r = (int) ((double) FastColor.ARGB32.red(colorArgb) * 0.4);
int g = (int) ((double) FastColor.ARGB32.green(colorArgb) * 0.4);
int b = (int) ((double) FastColor.ARGB32.blue(colorArgb) * 0.4);
return FastColor.ARGB32.color(0, r, g, b);
}
private static boolean hasObfuscation(FormattedCharSequence text) {
return text.accept((i, s, j) -> s.isObfuscated());
}
public static int getDarkColor(SignText signText) {
int i = signText.getColor()
.getTextColor();
if (i == DyeColor.BLACK.getTextColor() && signText.hasGlowingText()) {
return -988212;
}
int j = (int) ((double) FastColor.ARGB32.red(i) * 0.4);
int k = (int) ((double) FastColor.ARGB32.green(i) * 0.4);
int l = (int) ((double) FastColor.ARGB32.blue(i) * 0.4);
return FastColor.ARGB32.color(0, j, k, l);
}
private static ModelTree createSignModel(WoodType woodType) {
return ModelTrees.of(ModelLayers.createSignModelName(woodType), Sheets.getSignMaterial(woodType), MATERIAL);
}
}

View file

@ -26,7 +26,7 @@ parchment_version = 2023.09.03
# Minecraft build dependency versions
minecraft_version = 1.20.1
forge_version = 47.2.19
fabric_loader_version=0.16.5
fabric_loader_version = 0.16.5
fabric_api_version = 0.92.1+1.20.1
# Build dependency mod versions