mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2025-02-07 02:34:58 +01:00
Improve and polish text utilities
This commit is contained in:
parent
183e2d78b7
commit
3dac11899e
26 changed files with 626 additions and 463 deletions
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@ -2,7 +2,6 @@ package dev.engine_room.flywheel.lib.instance;
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import dev.engine_room.flywheel.api.instance.InstanceHandle;
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import dev.engine_room.flywheel.api.instance.InstanceType;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.util.FastColor;
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public abstract class ColoredLitInstance extends AbstractInstance implements FlatLit {
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@ -11,7 +10,6 @@ public abstract class ColoredLitInstance extends AbstractInstance implements Fla
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public byte blue = (byte) 0xFF;
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public byte alpha = (byte) 0xFF;
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public int overlay = OverlayTexture.NO_OVERLAY;
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public int light = 0;
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public ColoredLitInstance(InstanceType<? extends ColoredLitInstance> type, InstanceHandle handle) {
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@ -49,9 +47,12 @@ public abstract class ColoredLitInstance extends AbstractInstance implements Fla
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return this;
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}
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public ColoredLitInstance overlay(int overlay) {
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this.overlay = overlay;
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return this;
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public ColoredLitInstance color(float red, float green, float blue, float alpha) {
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return color((byte) (red * 255f), (byte) (green * 255f), (byte) (blue * 255f), (byte) (alpha * 255f));
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}
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public ColoredLitInstance color(float red, float green, float blue) {
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return color((byte) (red * 255f), (byte) (green * 255f), (byte) (blue * 255f));
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}
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@Override
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@ -0,0 +1,18 @@
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package dev.engine_room.flywheel.lib.instance;
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import dev.engine_room.flywheel.api.instance.InstanceHandle;
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import dev.engine_room.flywheel.api.instance.InstanceType;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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public abstract class ColoredLitOverlayInstance extends ColoredLitInstance {
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public int overlay = OverlayTexture.NO_OVERLAY;
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public ColoredLitOverlayInstance(InstanceType<? extends ColoredLitOverlayInstance> type, InstanceHandle handle) {
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super(type, handle);
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}
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public ColoredLitOverlayInstance overlay(int overlay) {
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this.overlay = overlay;
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return this;
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}
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}
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@ -1,107 +1,66 @@
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package dev.engine_room.flywheel.lib.instance;
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import org.joml.Matrix4f;
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import org.joml.Matrix4fc;
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import dev.engine_room.flywheel.api.instance.InstanceHandle;
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import dev.engine_room.flywheel.api.instance.InstanceType;
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import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
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import dev.engine_room.flywheel.lib.internal.FlwLibLink;
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import dev.engine_room.flywheel.lib.internal.GlyphExtension;
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import dev.engine_room.flywheel.lib.math.DataPacker;
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import net.minecraft.client.gui.font.glyphs.BakedGlyph;
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import net.minecraft.util.FastColor;
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public class GlyphInstance extends AbstractInstance {
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public class GlyphInstance extends ColoredLitInstance {
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// Skew x by 1 - 0.25 * y
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// Note that columns are written as rows.
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private static final Matrix4f ITALIC_SKEW = new Matrix4f(1, 0, 0, 0, -0.25f, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
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private static final Matrix4fc ITALIC_SKEW = new Matrix4f(1, 0, 0, 0, -0.25f, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
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public final Matrix4f pose = new Matrix4f();
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public int us;
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public int vs;
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public int packedUs;
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public int packedVs;
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public byte red = (byte) 0xFF;
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public byte green = (byte) 0xFF;
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public byte blue = (byte) 0xFF;
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public byte alpha = (byte) 0xFF;
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public int light = 0;
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public GlyphInstance(InstanceType<?> type, InstanceHandle handle) {
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public GlyphInstance(InstanceType<? extends GlyphInstance> type, InstanceHandle handle) {
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super(type, handle);
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}
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public GlyphInstance setGlyph(BakedGlyph glyph, float x, float y, boolean italic) {
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var glyphReader = FlwLibLink.INSTANCE.getGlyphExtension(glyph);
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public GlyphInstance setGlyph(BakedGlyph glyph, Matrix4fc initialPose, float x, float y, boolean italic) {
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var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
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setUvs(glyphExtension);
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setUvs(glyphReader);
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float left = glyphReader.flywheel$left();
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float right = glyphReader.flywheel$right();
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float up = glyphReader.flywheel$up();
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float down = glyphReader.flywheel$down();
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float left = glyphExtension.flywheel$left();
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float up = glyphExtension.flywheel$up();
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pose.translate(x + left, y + up - 3.0f, 0.0f);
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pose.scale(right - left, down - up, 1.0f);
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pose.set(initialPose);
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pose.translate(x, y, 0.0f);
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if (italic) {
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pose.mul(ITALIC_SKEW);
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}
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pose.translate(left, up - 3.0f, 0.0f);
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return this;
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}
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public GlyphInstance setEffect(BakedGlyph glyph, float x0, float y0, float x1, float y1, float depth) {
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var glyphReader = FlwLibLink.INSTANCE.getGlyphExtension(glyph);
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setUvs(glyphReader);
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public GlyphInstance setEffect(BakedGlyph glyph, Matrix4fc initialPose, float x0, float y0, float x1, float y1, float depth) {
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var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
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setUvs(glyphExtension);
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pose.set(initialPose);
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pose.translate(x0, y0, depth);
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pose.scale(x1 - x0, y1 - y0, 1.0f);
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return this;
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}
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public GlyphInstance colorArgb(int argb) {
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return color(FastColor.ARGB32.red(argb), FastColor.ARGB32.green(argb), FastColor.ARGB32.blue(argb), FastColor.ARGB32.alpha(argb));
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}
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private void setUvs(BakedGlyphExtension glyphExtension) {
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float u0 = glyphExtension.flywheel$u0();
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float u1 = glyphExtension.flywheel$u1();
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float v0 = glyphExtension.flywheel$v0();
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float v1 = glyphExtension.flywheel$v1();
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public GlyphInstance colorRgb(int rgb) {
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return color(FastColor.ARGB32.red(rgb), FastColor.ARGB32.green(rgb), FastColor.ARGB32.blue(rgb));
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}
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public GlyphInstance color(int red, int green, int blue, int alpha) {
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return color((byte) red, (byte) green, (byte) blue, (byte) alpha);
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}
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public GlyphInstance color(int red, int green, int blue) {
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return color((byte) red, (byte) green, (byte) blue);
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}
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public GlyphInstance color(float red, float green, float blue, float alpha) {
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return color((byte) (red * 255f), (byte) (green * 255f), (byte) (blue * 255f), (byte) (alpha * 255f));
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}
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public GlyphInstance color(byte red, byte green, byte blue, byte alpha) {
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this.red = red;
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this.green = green;
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this.blue = blue;
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this.alpha = alpha;
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return this;
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}
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public GlyphInstance color(byte red, byte green, byte blue) {
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this.red = red;
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this.green = green;
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this.blue = blue;
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return this;
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}
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private void setUvs(GlyphExtension glyphReader) {
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float u0 = glyphReader.flywheel$u0();
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float u1 = glyphReader.flywheel$u1();
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float v0 = glyphReader.flywheel$v0();
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float v1 = glyphReader.flywheel$v1();
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us = (int) (u0 * 65536) | ((int) (u1 * 65536) << 16);
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vs = (int) (v0 * 65536) | ((int) (v1 * 65536) << 16);
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packedUs = ((int) DataPacker.packNormU16(u1) << 16) | (int) DataPacker.packNormU16(u0);
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packedVs = ((int) DataPacker.packNormU16(v1) << 16) | (int) DataPacker.packNormU16(v0);
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}
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}
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@ -112,8 +112,8 @@ public final class InstanceTypes {
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.build())
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.writer((ptr, instance) -> {
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ExtraMemoryOps.putMatrix4f(ptr, instance.pose);
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ExtraMemoryOps.put2x16(ptr + 64, instance.us);
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ExtraMemoryOps.put2x16(ptr + 68, instance.vs);
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ExtraMemoryOps.put2x16(ptr + 64, instance.packedUs);
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ExtraMemoryOps.put2x16(ptr + 68, instance.packedVs);
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MemoryUtil.memPutByte(ptr + 72, instance.red);
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MemoryUtil.memPutByte(ptr + 73, instance.green);
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MemoryUtil.memPutByte(ptr + 74, instance.blue);
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@ -10,7 +10,7 @@ import dev.engine_room.flywheel.lib.transform.Rotate;
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import net.minecraft.core.Vec3i;
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import net.minecraft.world.phys.Vec3;
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public class OrientedInstance extends ColoredLitInstance implements Rotate<OrientedInstance> {
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public class OrientedInstance extends ColoredLitOverlayInstance implements Rotate<OrientedInstance> {
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public float posX;
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public float posY;
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public float posZ;
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@ -13,7 +13,7 @@ import dev.engine_room.flywheel.api.instance.InstanceType;
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import dev.engine_room.flywheel.lib.transform.Transform;
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import net.minecraft.util.Mth;
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public class PosedInstance extends ColoredLitInstance implements Transform<PosedInstance> {
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public class PosedInstance extends ColoredLitOverlayInstance implements Transform<PosedInstance> {
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public final Matrix4f pose = new Matrix4f();
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public final Matrix3f normal = new Matrix3f();
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@ -10,7 +10,7 @@ import dev.engine_room.flywheel.api.instance.InstanceHandle;
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import dev.engine_room.flywheel.api.instance.InstanceType;
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import dev.engine_room.flywheel.lib.transform.Affine;
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public class TransformedInstance extends ColoredLitInstance implements Affine<TransformedInstance> {
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public class TransformedInstance extends ColoredLitOverlayInstance implements Affine<TransformedInstance> {
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public final Matrix4f pose = new Matrix4f();
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public TransformedInstance(InstanceType<? extends TransformedInstance> type, InstanceHandle handle) {
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@ -2,7 +2,7 @@ package dev.engine_room.flywheel.lib.internal;
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import net.minecraft.resources.ResourceLocation;
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public interface GlyphExtension {
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public interface BakedGlyphExtension {
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float flywheel$u0();
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float flywheel$u1();
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@ -29,7 +29,9 @@ public interface FlwLibLink {
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Deque<PoseStack.Pose> getPoseStack(PoseStack stack);
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GlyphExtension getGlyphExtension(BakedGlyph glyph);
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FontSet getFontSet(Font font, ResourceLocation loc);
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boolean getFilterFishyGlyphs(Font font);
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BakedGlyphExtension getBakedGlyphExtension(BakedGlyph glyph);
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}
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@ -1,7 +0,0 @@
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package dev.engine_room.flywheel.lib.internal;
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import net.minecraft.resources.ResourceLocation;
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public interface FontTextureExtension {
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void flywheel$setName(ResourceLocation value);
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}
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@ -3,7 +3,7 @@ package dev.engine_room.flywheel.lib.material;
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import dev.engine_room.flywheel.api.Flywheel;
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import dev.engine_room.flywheel.api.material.LightShader;
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public class LightShaders {
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public final class LightShaders {
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public static final LightShader SMOOTH_WHEN_EMBEDDED = new SimpleLightShader(Flywheel.rl("light/smooth_when_embedded.glsl"));
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public static final LightShader SMOOTH = new SimpleLightShader(Flywheel.rl("light/smooth.glsl"));
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public static final LightShader FLAT = new SimpleLightShader(Flywheel.rl("light/flat.glsl"));
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@ -33,4 +33,32 @@ public final class DataPacker {
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public static float unpackNormI8(byte b) {
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return (float) b / 127f;
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}
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/**
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* Pack a float as an unsigned, normalized short.
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*/
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public static short packNormU16(float f) {
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return (short) (int) (Mth.clamp(f, 0.0f, 1.0f) * 65535);
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}
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/**
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* Unpack an unsigned, normalized short to a float.
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*/
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public static float unpackNormU16(short s) {
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return (float) (Short.toUnsignedInt(s)) / 65535f;
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}
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/**
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* Pack a float as a signed, normalized byte.
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*/
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public static short packNormI16(float f) {
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return (short) (Mth.clamp(f, -1.0f, 1.0f) * 32767);
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}
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/**
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* Unpack a signed, normalized byte to a float.
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*/
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public static float unpackNormI16(short s) {
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return (float) s / 32767f;
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}
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}
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@ -125,7 +125,7 @@ public final class FireComponent implements EntityComponent {
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}
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private record FireMesh(TextureAtlasSprite sprite) implements QuadMesh {
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private static final Vector4fc BOUNDING_SPHERE = new Vector4f(0, 0.5f, 0, (float) (Math.sqrt(2) * 0.5));
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private static final Vector4fc BOUNDING_SPHERE = new Vector4f(0, 0.5f, 0, Mth.SQRT_OF_TWO * 0.5f);
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@Override
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public int vertexCount() {
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@ -3,25 +3,24 @@ package dev.engine_room.flywheel.lib.visual.text;
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import java.util.Objects;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Vector2f;
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import org.joml.Vector2fc;
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public record SimpleTextLayer(GlyphMeshStyle style, GlyphMaterial material, GlyphColor color, int bias, float offsetX,
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float offsetY, float effectOffsetX, float effectOffsetY) implements TextLayer {
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public record SimpleTextLayer(GlyphPattern pattern, GlyphMaterial material, GlyphColor color, Vector2fc offset, int bias) implements TextLayer {
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public static class Builder {
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private static final Vector2fc NO_OFFSET = new Vector2f();
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@Nullable
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private GlyphMeshStyle style;
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private GlyphPattern pattern;
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@Nullable
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private GlyphMaterial material;
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@Nullable
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private GlyphColor color;
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private Vector2fc offset = NO_OFFSET;
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private int bias = 0;
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private int bias;
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private float offsetX = 0;
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private float offsetY = 0;
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private float effectOffsetX = 1;
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private float effectOffsetY = 1;
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public Builder style(GlyphMeshStyle style) {
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this.style = style;
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public Builder pattern(GlyphPattern pattern) {
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this.pattern = pattern;
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return this;
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}
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return this;
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}
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public Builder offset(Vector2fc offset) {
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this.offset = offset;
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return this;
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}
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public Builder offset(float offsetX, float offsetY) {
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offset = new Vector2f(offsetX, offsetY);
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return this;
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}
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public Builder bias(int bias) {
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this.bias = bias;
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return this;
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}
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public Builder offsetX(float offsetX) {
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this.offsetX = offsetX;
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return this;
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}
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public Builder offsetY(float offsetY) {
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this.offsetY = offsetY;
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return this;
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}
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public Builder effectOffsetX(float effectOffsetX) {
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this.effectOffsetX = effectOffsetX;
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return this;
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}
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public Builder effectOffsetY(float effectOffsetY) {
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this.effectOffsetY = effectOffsetY;
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return this;
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}
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public SimpleTextLayer build() {
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Objects.requireNonNull(style);
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Objects.requireNonNull(pattern);
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Objects.requireNonNull(material);
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Objects.requireNonNull(color);
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return new SimpleTextLayer(style, material, color, bias, offsetX, offsetY, effectOffsetX, effectOffsetY);
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return new SimpleTextLayer(pattern, material, color, offset, bias);
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}
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}
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}
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@ -2,24 +2,29 @@ package dev.engine_room.flywheel.lib.visual.text;
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import java.util.function.Consumer;
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import org.joml.Vector3f;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Vector2f;
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import org.joml.Vector2fc;
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import dev.engine_room.flywheel.api.material.DepthTest;
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import dev.engine_room.flywheel.api.material.Material;
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import dev.engine_room.flywheel.api.material.Transparency;
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import dev.engine_room.flywheel.api.material.WriteMask;
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import dev.engine_room.flywheel.lib.material.CutoutShaders;
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import dev.engine_room.flywheel.lib.material.FogShaders;
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import dev.engine_room.flywheel.lib.material.SimpleMaterial;
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import net.minecraft.network.chat.Style;
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import net.minecraft.client.gui.Font;
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import net.minecraft.network.chat.TextColor;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.FastColor;
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public interface TextLayer {
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float ONE_PIXEL = 0.125f;
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/**
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* The style of individual glyphs.
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* The pattern of individual glyphs.
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*
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* @return A GlyphMeshStyle.
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* @return A GlyphPattern.
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*/
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GlyphMeshStyle style();
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GlyphPattern pattern();
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/**
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* A mapping from texture ResourceLocations to Flywheel materials.
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@ -35,6 +40,13 @@ public interface TextLayer {
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*/
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GlyphColor color();
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/**
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* The offset of text in this layer.
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*
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* @return The offset.
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*/
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Vector2fc offset();
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||||
/**
|
||||
* The instancer bias for this layer.
|
||||
*
|
||||
|
@ -42,33 +54,85 @@ public interface TextLayer {
|
|||
*/
|
||||
int bias();
|
||||
|
||||
/**
|
||||
* The x offset of text content in this layer.
|
||||
*
|
||||
* @return The x offset.
|
||||
*/
|
||||
float offsetX();
|
||||
// TODO: probably just convert this to Iterable<Vector2fc>
|
||||
@FunctionalInterface
|
||||
interface GlyphPattern {
|
||||
/**
|
||||
* The pattern for a single glyph with no offset.
|
||||
*/
|
||||
GlyphPattern SINGLE = out -> out.accept(new Vector2f(0, 0));
|
||||
|
||||
/**
|
||||
* The y offset of text content in this layer.
|
||||
*
|
||||
* @return The y offset.
|
||||
*/
|
||||
float offsetY();
|
||||
/**
|
||||
* The pattern for an 8x outline as used by glowing text on signs.
|
||||
*/
|
||||
GlyphPattern OUTLINE = out -> {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
if (x == 0 && y == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/**
|
||||
* The x offset of text effects such as strikethrough or underline in this layer.
|
||||
*
|
||||
* @return The x offset.
|
||||
*/
|
||||
float effectOffsetX();
|
||||
out.accept(new Vector2f(x, y));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* The y offset of text effects such as strikethrough or underline in this layer.
|
||||
*
|
||||
* @return The y offset.
|
||||
*/
|
||||
float effectOffsetY();
|
||||
/**
|
||||
* Add an arbitrary amount of glyphs. Each accepted vector represents
|
||||
* the offset of a new glyph quad.
|
||||
*
|
||||
* @param out The consumer to accept the offset of a new glyph quad
|
||||
*/
|
||||
void addGlyphs(Consumer<Vector2fc> out);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
interface GlyphMaterial {
|
||||
// FIXME: account for intensity
|
||||
GlyphMaterial NORMAL = texture -> SimpleMaterial.builder()
|
||||
.cutout(CutoutShaders.ONE_TENTH)
|
||||
.texture(texture)
|
||||
.mipmap(false)
|
||||
.transparency(Transparency.TRANSLUCENT)
|
||||
.diffuse(false)
|
||||
.build();
|
||||
|
||||
GlyphMaterial SEE_THROUGH = texture -> SimpleMaterial.builder()
|
||||
.fog(FogShaders.NONE)
|
||||
.cutout(CutoutShaders.ONE_TENTH)
|
||||
.texture(texture)
|
||||
.mipmap(false)
|
||||
.depthTest(DepthTest.ALWAYS)
|
||||
.transparency(Transparency.TRANSLUCENT)
|
||||
.writeMask(WriteMask.COLOR)
|
||||
.diffuse(false)
|
||||
.build();
|
||||
|
||||
GlyphMaterial POLYGON_OFFSET = texture -> SimpleMaterial.builder()
|
||||
.cutout(CutoutShaders.ONE_TENTH)
|
||||
.texture(texture)
|
||||
.mipmap(false)
|
||||
.polygonOffset(true)
|
||||
.transparency(Transparency.TRANSLUCENT)
|
||||
.diffuse(false)
|
||||
.build();
|
||||
|
||||
static GlyphMaterial fromDisplayMode(Font.DisplayMode displayMode) {
|
||||
return switch (displayMode) {
|
||||
case NORMAL -> NORMAL;
|
||||
case SEE_THROUGH -> SEE_THROUGH;
|
||||
case POLYGON_OFFSET -> POLYGON_OFFSET;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Flywheel material for the given glyph texture.
|
||||
*
|
||||
* @param texture The texture to use.
|
||||
* @return A material.
|
||||
*/
|
||||
Material create(ResourceLocation texture);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
interface GlyphColor {
|
||||
|
@ -78,16 +142,47 @@ public interface TextLayer {
|
|||
* @param color The ARGB color to default to.
|
||||
* @return A new GlyphColor.
|
||||
*/
|
||||
static GlyphColor defaultTo(int color) {
|
||||
return style -> {
|
||||
TextColor textColor = style.getColor();
|
||||
static GlyphColor defaultTo(int color, float dimFactor) {
|
||||
int finalColor;
|
||||
if (dimFactor != 1.0f) {
|
||||
finalColor = FastColor.ARGB32.color(
|
||||
FastColor.ARGB32.alpha(color),
|
||||
(int) (FastColor.ARGB32.red(color) * dimFactor),
|
||||
(int) (FastColor.ARGB32.green(color) * dimFactor),
|
||||
(int) (FastColor.ARGB32.blue(color) * dimFactor)
|
||||
);
|
||||
} else {
|
||||
finalColor = color;
|
||||
}
|
||||
|
||||
return textColor -> {
|
||||
if (textColor != null) {
|
||||
return adjustColor(textColor.getValue());
|
||||
int textColorArgb = textColor.getValue();
|
||||
if (dimFactor != 1.0f) {
|
||||
return FastColor.ARGB32.color(
|
||||
FastColor.ARGB32.alpha(finalColor),
|
||||
(int) (FastColor.ARGB32.red(textColorArgb) * dimFactor),
|
||||
(int) (FastColor.ARGB32.green(textColorArgb) * dimFactor),
|
||||
(int) (FastColor.ARGB32.blue(textColorArgb) * dimFactor)
|
||||
);
|
||||
} else {
|
||||
return (finalColor & 0xFF000000) | (textColorArgb & 0xFFFFFF);
|
||||
}
|
||||
}
|
||||
return color;
|
||||
return finalColor;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Default to the given color if no color is specified in the style.
|
||||
*
|
||||
* @param color The ARGB color to default to.
|
||||
* @return A new GlyphColor.
|
||||
*/
|
||||
static GlyphColor defaultTo(int color) {
|
||||
return defaultTo(color, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Always use the given color, regardless of the style.
|
||||
*
|
||||
|
@ -95,7 +190,7 @@ public interface TextLayer {
|
|||
* @return A new GlyphColor.
|
||||
*/
|
||||
static GlyphColor always(int color) {
|
||||
return style -> color;
|
||||
return textColor -> color;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -112,68 +207,11 @@ public interface TextLayer {
|
|||
}
|
||||
|
||||
/**
|
||||
* Convert a style to a color.
|
||||
* Convert a nullable text color to a color.
|
||||
*
|
||||
* @param style The style of the text to colorize.
|
||||
* @param textColor The color of the text to colorize.
|
||||
* @return The color to use, in ARGB format.
|
||||
*/
|
||||
int color(Style style);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
interface GlyphMaterial {
|
||||
GlyphMaterial SIMPLE = texture -> SimpleMaterial.builder()
|
||||
.texture(texture)
|
||||
.cutout(CutoutShaders.ONE_TENTH)
|
||||
.diffuse(false)
|
||||
.build();
|
||||
|
||||
GlyphMaterial POLYGON_OFFSET = texture -> SimpleMaterial.builder()
|
||||
.texture(texture)
|
||||
.cutout(CutoutShaders.ONE_TENTH)
|
||||
.diffuse(false)
|
||||
.polygonOffset(true)
|
||||
.build();
|
||||
|
||||
/**
|
||||
* Create a Flywheel material for the given glyph texture.
|
||||
*
|
||||
* @param texture The texture to use.
|
||||
* @return A material.
|
||||
*/
|
||||
Material create(ResourceLocation texture);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
interface GlyphMeshStyle {
|
||||
/**
|
||||
* The standard style for glyphs with no repetition.
|
||||
*/
|
||||
GlyphMeshStyle SIMPLE = out -> out.accept(new Vector3f(0, 0, 0));
|
||||
|
||||
/**
|
||||
* The style for glyphs with a 8x outline as used by glowing text on signs.
|
||||
*/
|
||||
GlyphMeshStyle OUTLINE = out -> {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
if (x == 0 && y == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
out.accept(new Vector3f(x * ONE_PIXEL, y * ONE_PIXEL, 0));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Add quads to the mesh. Each vec3 submitted to out will be expanded
|
||||
* into a unit quad in the XY plane with the lowest corner at the given vec3.
|
||||
* You can think of each submitted vec3 as a duplication of a glyph.
|
||||
*
|
||||
* @param out The consumer to accept the quads
|
||||
*/
|
||||
void addQuads(Consumer<Vector3f> out);
|
||||
|
||||
int color(@Nullable TextColor textColor);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
package dev.engine_room.flywheel.lib.visual.text;
|
||||
|
||||
import net.minecraft.client.gui.Font;
|
||||
|
||||
public final class TextLayers {
|
||||
public static TextLayer normal(int color, Font.DisplayMode displayMode, int bias) {
|
||||
return new SimpleTextLayer.Builder().pattern(TextLayer.GlyphPattern.SINGLE)
|
||||
.material(TextLayer.GlyphMaterial.fromDisplayMode(displayMode))
|
||||
.color(TextLayer.GlyphColor.defaultTo(TextLayer.GlyphColor.adjustColor(color)))
|
||||
.bias(bias)
|
||||
.build();
|
||||
}
|
||||
|
||||
public static TextLayer normal(int color, Font.DisplayMode displayMode) {
|
||||
return normal(color, displayMode, 0);
|
||||
}
|
||||
|
||||
public static TextLayer dropShadow(int color, Font.DisplayMode displayMode, int bias) {
|
||||
return new SimpleTextLayer.Builder().pattern(TextLayer.GlyphPattern.SINGLE)
|
||||
.material(TextLayer.GlyphMaterial.fromDisplayMode(displayMode))
|
||||
.color(TextLayer.GlyphColor.defaultTo(TextLayer.GlyphColor.adjustColor(color), 0.25f))
|
||||
.offset(1, 1)
|
||||
.bias(bias)
|
||||
.build();
|
||||
}
|
||||
|
||||
public static TextLayer dropShadow(int color, Font.DisplayMode displayMode) {
|
||||
return dropShadow(color, displayMode, 0);
|
||||
}
|
||||
|
||||
public static TextLayer outline(int color, int bias) {
|
||||
return new SimpleTextLayer.Builder().pattern(TextLayer.GlyphPattern.OUTLINE)
|
||||
.material(TextLayer.GlyphMaterial.NORMAL)
|
||||
.color(TextLayer.GlyphColor.always(TextLayer.GlyphColor.adjustColor(color)))
|
||||
.bias(bias)
|
||||
.build();
|
||||
}
|
||||
|
||||
public static TextLayer outline(int color) {
|
||||
return outline(color, 0);
|
||||
}
|
||||
|
||||
private TextLayers() {
|
||||
}
|
||||
}
|
|
@ -4,15 +4,18 @@ import java.util.ArrayList;
|
|||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.jetbrains.annotations.UnknownNullability;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector2f;
|
||||
import org.joml.Vector2fc;
|
||||
import org.joml.Vector4f;
|
||||
import org.joml.Vector4fc;
|
||||
|
||||
import com.mojang.blaze3d.font.GlyphInfo;
|
||||
|
||||
import dev.engine_room.flywheel.api.instance.InstancerProvider;
|
||||
import dev.engine_room.flywheel.api.model.Mesh;
|
||||
import dev.engine_room.flywheel.api.model.Model;
|
||||
import dev.engine_room.flywheel.api.vertex.MutableVertexList;
|
||||
import dev.engine_room.flywheel.lib.instance.GlyphInstance;
|
||||
|
@ -27,65 +30,66 @@ import net.minecraft.client.gui.Font;
|
|||
import net.minecraft.client.gui.font.FontSet;
|
||||
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
|
||||
import net.minecraft.client.gui.font.glyphs.EmptyGlyph;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.network.chat.Style;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.util.FormattedCharSequence;
|
||||
import net.minecraft.util.FormattedCharSink;
|
||||
import net.minecraft.util.Mth;
|
||||
|
||||
/**
|
||||
* A visual that renders a single line of text.
|
||||
*/
|
||||
public class TextVisual {
|
||||
public final class TextVisual {
|
||||
private static final Font FONT = Minecraft.getInstance().font;
|
||||
|
||||
private static final ResourceReloadCache<GlyphMeshKey, GlyphMesh> GLYPH_MESH_CACHE = new ResourceReloadCache<>(GlyphMeshKey::into);
|
||||
private static final ResourceReloadCache<GlyphModelKey, Model> GLYPH_MODEL_CACHE = new ResourceReloadCache<>(GlyphModelKey::into);
|
||||
|
||||
private static final ThreadLocal<Sink> SINKS = ThreadLocal.withInitial(Sink::new);
|
||||
|
||||
private final SmartRecycler<GlyphInstancerKey, GlyphInstance> recycler;
|
||||
private final SmartRecycler<GlyphInstanceKey, GlyphInstance> recycler;
|
||||
private final List<TextLayer> layers = new ArrayList<>();
|
||||
private final Matrix4f pose = new Matrix4f();
|
||||
|
||||
private FormattedCharSequence content = FormattedCharSequence.EMPTY;
|
||||
private FormattedCharSequence text = FormattedCharSequence.EMPTY;
|
||||
private float x;
|
||||
private float y;
|
||||
private int backgroundColor = 0;
|
||||
private int light;
|
||||
private boolean fullBright;
|
||||
|
||||
private final List<TextLayer> layers = new ArrayList<>();
|
||||
|
||||
private final Matrix4f pose = new Matrix4f();
|
||||
|
||||
public TextVisual(InstancerProvider provider) {
|
||||
recycler = new SmartRecycler<>(key -> provider.instancer(InstanceTypes.GLYPH, GLYPH_CACHE.get(key.modelKey), key.bias)
|
||||
recycler = new SmartRecycler<>(key -> provider.instancer(InstanceTypes.GLYPH, GLYPH_MODEL_CACHE.get(key.modelKey), key.bias)
|
||||
.createInstance());
|
||||
}
|
||||
|
||||
public TextVisual content(FormattedCharSequence content) {
|
||||
this.content = content;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Matrix4f pose() {
|
||||
return pose;
|
||||
}
|
||||
|
||||
public TextVisual clearLayers() {
|
||||
layers.clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextVisual addLayer(TextLayer layer) {
|
||||
layers.add(layer);
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextVisual addLayers(Collection<TextLayer> layers) {
|
||||
this.layers.addAll(layers);
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextVisual layers(Collection<TextLayer> layers) {
|
||||
this.layers.clear();
|
||||
this.layers.addAll(layers);
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextVisual pos(float x, float y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
public TextVisual clearLayers() {
|
||||
layers.clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
public Matrix4f pose() {
|
||||
return pose;
|
||||
}
|
||||
|
||||
public TextVisual text(FormattedCharSequence text) {
|
||||
this.text = text;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -99,6 +103,12 @@ public class TextVisual {
|
|||
return this;
|
||||
}
|
||||
|
||||
public TextVisual pos(float x, float y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextVisual backgroundColor(int backgroundColor) {
|
||||
this.backgroundColor = backgroundColor;
|
||||
return this;
|
||||
|
@ -109,33 +119,35 @@ public class TextVisual {
|
|||
return this;
|
||||
}
|
||||
|
||||
public TextVisual fullBright(boolean fullBright) {
|
||||
this.fullBright = fullBright;
|
||||
public TextVisual reset() {
|
||||
layers.clear();
|
||||
pose.identity();
|
||||
|
||||
text = FormattedCharSequence.EMPTY;
|
||||
x = 0;
|
||||
y = 0;
|
||||
backgroundColor = 0;
|
||||
light = 0;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
// TODO: method to just update pose or light without recalculating text
|
||||
// TODO: track glyph instances and add method to update only UVs of obfuscated glyphs, method to update only
|
||||
// background color, and method to only update light
|
||||
public void setup() {
|
||||
recycler.resetCount();
|
||||
|
||||
var sink = SINKS.get();
|
||||
|
||||
var light = fullBright ? LightTexture.FULL_BRIGHT : this.light;
|
||||
sink.prepare(recycler, pose, light);
|
||||
|
||||
int maxX = 0;
|
||||
// Can we flip the inner and outer loops here?
|
||||
// Would that even be better?
|
||||
for (TextLayer layer : layers) {
|
||||
sink.x = x;
|
||||
sink.y = y;
|
||||
sink.layer = layer;
|
||||
content.accept(sink);
|
||||
sink.prepareForLayer(layer, x, y);
|
||||
text.accept(sink);
|
||||
maxX = Math.max(maxX, (int) sink.x);
|
||||
}
|
||||
|
||||
sink.addBackground(backgroundColor, x, maxX);
|
||||
|
||||
sink.clear();
|
||||
|
||||
recycler.discardExtra();
|
||||
|
@ -145,166 +157,226 @@ public class TextVisual {
|
|||
recycler.delete();
|
||||
}
|
||||
|
||||
private static class Sink implements FormattedCharSink {
|
||||
private final Font font;
|
||||
private record GlyphMeshKey(float glyphWidth, float glyphHeight, TextLayer.GlyphPattern pattern, boolean bold, float boldOffset, float shadowOffset) {
|
||||
public GlyphMesh into() {
|
||||
List<Vector2fc> out = new ArrayList<>();
|
||||
|
||||
pattern.addGlyphs(offsetc -> {
|
||||
Vector2f offset = new Vector2f(offsetc).mul(shadowOffset);
|
||||
out.add(offset);
|
||||
|
||||
if (bold) {
|
||||
out.add(new Vector2f(offset.x() + boldOffset, offset.y()));
|
||||
}
|
||||
});
|
||||
|
||||
return new GlyphMesh(glyphWidth, glyphHeight, out.toArray(Vector2fc[]::new));
|
||||
}
|
||||
}
|
||||
|
||||
private record GlyphModelKey(@Nullable GlyphMeshKey meshKey, TextLayer.GlyphMaterial material, ResourceLocation texture) {
|
||||
public Model into() {
|
||||
Mesh mesh;
|
||||
|
||||
if (meshKey != null) {
|
||||
mesh = GLYPH_MESH_CACHE.get(meshKey);
|
||||
} else {
|
||||
mesh = GlyphEffectMesh.INSTANCE;
|
||||
}
|
||||
|
||||
return new SingleMeshModel(mesh, material.create(texture));
|
||||
}
|
||||
}
|
||||
|
||||
private record GlyphInstanceKey(GlyphModelKey modelKey, int bias) {
|
||||
}
|
||||
|
||||
private static class Sink implements FormattedCharSink {
|
||||
@UnknownNullability
|
||||
private SmartRecycler<GlyphInstancerKey, GlyphInstance> recycler;
|
||||
private SmartRecycler<GlyphInstanceKey, GlyphInstance> recycler;
|
||||
@UnknownNullability
|
||||
private Matrix4f pose;
|
||||
@UnknownNullability
|
||||
private TextLayer layer;
|
||||
|
||||
private int light;
|
||||
|
||||
@UnknownNullability
|
||||
private TextLayer layer;
|
||||
private float x;
|
||||
private float y;
|
||||
|
||||
private Sink() {
|
||||
font = Minecraft.getInstance().font;
|
||||
}
|
||||
|
||||
private void prepare(SmartRecycler<GlyphInstancerKey, GlyphInstance> recycler, Matrix4f pose, int light) {
|
||||
public void prepare(SmartRecycler<GlyphInstanceKey, GlyphInstance> recycler, Matrix4f pose, int light) {
|
||||
this.recycler = recycler;
|
||||
this.pose = pose;
|
||||
this.light = light;
|
||||
}
|
||||
|
||||
private void clear() {
|
||||
public void prepareForLayer(TextLayer layer, float x, float y) {
|
||||
this.layer = layer;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
recycler = null;
|
||||
pose = null;
|
||||
layer = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean accept(int i, Style style, int j) {
|
||||
FontSet fontSet = FlwLibLink.INSTANCE.getFontSet(font, style.getFont());
|
||||
GlyphInfo glyphInfo = fontSet.getGlyphInfo(j, false);
|
||||
BakedGlyph bakedGlyph = style.isObfuscated() && j != 32 ? fontSet.getRandomGlyph(glyphInfo) : fontSet.getGlyph(j);
|
||||
public boolean accept(int index, Style style, int codePoint) {
|
||||
FontSet fontSet = FlwLibLink.INSTANCE.getFontSet(FONT, style.getFont());
|
||||
GlyphInfo glyphInfo = fontSet.getGlyphInfo(codePoint, FlwLibLink.INSTANCE.getFilterFishyGlyphs(FONT));
|
||||
BakedGlyph glyph = style.isObfuscated() && codePoint != ' ' ? fontSet.getRandomGlyph(glyphInfo) : fontSet.getGlyph(codePoint);
|
||||
|
||||
boolean bold = style.isBold();
|
||||
|
||||
int color = layer.color()
|
||||
.color(style);
|
||||
.color(style.getColor());
|
||||
Vector2fc offset = layer.offset();
|
||||
|
||||
if (!(bakedGlyph instanceof EmptyGlyph)) {
|
||||
var glyphExtension = FlwLibLink.INSTANCE.getGlyphExtension(bakedGlyph);
|
||||
|
||||
GlyphInstance glyph = recycler.get(key(glyphExtension.flywheel$texture(), bold, layer.style()));
|
||||
|
||||
glyph.pose.set(pose);
|
||||
glyph.setGlyph(bakedGlyph, this.x + layer.offsetX(), this.y + layer.offsetY(), style.isItalic());
|
||||
glyph.colorArgb(color);
|
||||
glyph.light = light;
|
||||
glyph.setChanged();
|
||||
if (!(glyph instanceof EmptyGlyph)) {
|
||||
GlyphInstance instance = recycler.get(key(glyphInfo, glyph, layer.pattern(), bold));
|
||||
float shadowOffset = glyphInfo.getShadowOffset();
|
||||
instance.setGlyph(glyph, pose, x + offset.x() * shadowOffset, y + offset.y() * shadowOffset, style.isItalic());
|
||||
instance.colorArgb(color);
|
||||
instance.light(light);
|
||||
instance.setChanged();
|
||||
}
|
||||
|
||||
float advance = glyphInfo.getAdvance(bold);
|
||||
float effectX = layer.effectOffsetX();
|
||||
float effectY = layer.effectOffsetY();
|
||||
// SpecialGlyphs.WHITE, which effects use, has a shadowOffset of 1, so don't modify the offset returned by the layer.
|
||||
float effectOffsetX = offset.x();
|
||||
float effectOffsetY = offset.y();
|
||||
if (style.isStrikethrough()) {
|
||||
this.addEffect(this.x + effectX - 1.0f, this.y + effectY + 4.5f, this.x + effectX + advance, this.y + effectY + 4.5f - 1.0f, 0.01f, color);
|
||||
addEffect(x + effectOffsetX - 1.0f, y + effectOffsetY + 4.5f, x + effectOffsetX + advance, y + effectOffsetY + 4.5f - 1.0f, 0.01f, color);
|
||||
}
|
||||
if (style.isUnderlined()) {
|
||||
this.addEffect(this.x + effectX - 1.0f, this.y + effectY + 9.0f, this.x + effectX + advance, this.y + effectY + 9.0f - 1.0f, 0.01f, color);
|
||||
addEffect(x + effectOffsetX - 1.0f, y + effectOffsetY + 9.0f, x + effectOffsetX + advance, y + effectOffsetY + 9.0f - 1.0f, 0.01f, color);
|
||||
}
|
||||
this.x += advance;
|
||||
|
||||
x += advance;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void addEffect(float x0, float y0, float x1, float y1, float depth, int colorArgb) {
|
||||
BakedGlyph bakedGlyph = FlwLibLink.INSTANCE.getFontSet(font, Style.DEFAULT_FONT)
|
||||
.whiteGlyph();
|
||||
|
||||
var glyphExtension = FlwLibLink.INSTANCE.getGlyphExtension(bakedGlyph);
|
||||
|
||||
GlyphInstance glyph = recycler.get(key(glyphExtension.flywheel$texture(), false, TextLayer.GlyphMeshStyle.SIMPLE));
|
||||
|
||||
glyph.pose.set(pose);
|
||||
glyph.setEffect(bakedGlyph, x0, y0, x1, y1, depth);
|
||||
glyph.colorArgb(colorArgb);
|
||||
glyph.light = light;
|
||||
glyph.setChanged();
|
||||
}
|
||||
|
||||
public void addBackground(int backgroundColor, float startX, float endX) {
|
||||
if (backgroundColor != 0) {
|
||||
this.addEffect(startX - 1.0f, this.y + 9.0f, endX + 1.0f, this.y - 1.0f, 0.01f, backgroundColor);
|
||||
addEffect(startX - 1.0f, y + 9.0f, endX + 1.0f, y - 1.0f, 0.01f, backgroundColor);
|
||||
}
|
||||
}
|
||||
|
||||
private GlyphInstancerKey key(ResourceLocation texture, boolean bold, TextLayer.GlyphMeshStyle style) {
|
||||
var meshKey = new GlyphMeshKey(style, bold);
|
||||
var modelKey = new GlyphModelKey(texture, meshKey, layer.material());
|
||||
return new GlyphInstancerKey(modelKey, layer.bias());
|
||||
private void addEffect(float x0, float y0, float x1, float y1, float depth, int colorArgb) {
|
||||
BakedGlyph glyph = FlwLibLink.INSTANCE.getFontSet(FONT, Style.DEFAULT_FONT)
|
||||
.whiteGlyph();
|
||||
|
||||
GlyphInstance instance = recycler.get(effectKey(glyph));
|
||||
instance.setEffect(glyph, pose, x0, y0, x1, y1, depth);
|
||||
instance.colorArgb(colorArgb);
|
||||
instance.light(light);
|
||||
instance.setChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private record GlyphInstancerKey(GlyphModelKey modelKey, int bias) {
|
||||
}
|
||||
private GlyphInstanceKey key(GlyphInfo glyphInfo, BakedGlyph glyph, TextLayer.GlyphPattern pattern, boolean bold) {
|
||||
var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
|
||||
float glyphWidth = glyphExtension.flywheel$right() - glyphExtension.flywheel$left();
|
||||
float glyphHeight = glyphExtension.flywheel$down() - glyphExtension.flywheel$up();
|
||||
|
||||
private static final ResourceReloadCache<GlyphModelKey, Model> GLYPH_CACHE = new ResourceReloadCache<>(GlyphModelKey::into);
|
||||
private static final ResourceReloadCache<GlyphMeshKey, GlyphMesh> MESH_CACHE = new ResourceReloadCache<>(GlyphMeshKey::into);
|
||||
|
||||
private record GlyphModelKey(ResourceLocation font, GlyphMeshKey meshKey, TextLayer.GlyphMaterial material) {
|
||||
private Model into() {
|
||||
return new SingleMeshModel(MESH_CACHE.get(meshKey), material.create(font));
|
||||
return key(glyphWidth, glyphHeight, glyphExtension.flywheel$texture(), pattern, bold, bold ? glyphInfo.getBoldOffset() : 0, glyphInfo.getShadowOffset());
|
||||
}
|
||||
}
|
||||
|
||||
private record GlyphMeshKey(TextLayer.GlyphMeshStyle style, boolean bold) {
|
||||
public GlyphMesh into() {
|
||||
List<Vector3f> out = new ArrayList<>();
|
||||
private GlyphInstanceKey key(float glyphWidth, float glyphHeight, ResourceLocation texture, TextLayer.GlyphPattern pattern, boolean bold, float boldOffset, float shadowOffset) {
|
||||
var meshKey = new GlyphMeshKey(glyphWidth, glyphHeight, pattern, bold, boldOffset, shadowOffset);
|
||||
var modelKey = new GlyphModelKey(meshKey, layer.material(), texture);
|
||||
return new GlyphInstanceKey(modelKey, layer.bias());
|
||||
}
|
||||
|
||||
style.addQuads(quad -> {
|
||||
out.add(quad);
|
||||
if (bold) {
|
||||
out.add(new Vector3f(quad.x + TextLayer.ONE_PIXEL, quad.y, quad.z));
|
||||
}
|
||||
});
|
||||
private GlyphInstanceKey effectKey(BakedGlyph glyph) {
|
||||
var glyphExtension = FlwLibLink.INSTANCE.getBakedGlyphExtension(glyph);
|
||||
return effectKey(glyphExtension.flywheel$texture());
|
||||
}
|
||||
|
||||
return new GlyphMesh(out.toArray(new Vector3f[0]));
|
||||
private GlyphInstanceKey effectKey(ResourceLocation texture) {
|
||||
var modelKey = new GlyphModelKey(null, layer.material(), texture);
|
||||
return new GlyphInstanceKey(modelKey, layer.bias());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A mesh that represents a single glyph. Expects to be drawn with the glyph instance type.
|
||||
* A mesh that represents a pattern of a glyph with a certain width and height. Expects to be drawn with the glyph
|
||||
* instance type.
|
||||
*
|
||||
* @param quads Each quad will be expanded into 4 vertices.
|
||||
* @param offsets Each offset will be expanded into a glyph quad.
|
||||
*/
|
||||
private record GlyphMesh(Vector3f[] quads) implements QuadMesh {
|
||||
private static final float[] X = new float[]{0, 0, 1, 1};
|
||||
private static final float[] Y = new float[]{0, 1, 1, 0};
|
||||
private record GlyphMesh(float glyphWidth, float glyphHeight, Vector2fc[] offsets, Vector4fc boundingSphere) implements QuadMesh {
|
||||
private static final float[] X = new float[] { 0, 0, 1, 1 };
|
||||
private static final float[] Y = new float[] { 0, 1, 1, 0 };
|
||||
|
||||
// FIXME: what is the actual bounding sphere??
|
||||
public GlyphMesh(float glyphWidth, float glyphHeight, Vector2fc[] offsets) {
|
||||
this(glyphWidth, glyphHeight, offsets, new Vector4f(0, 0, 0, Math.max(glyphWidth, glyphHeight) * 2 * Mth.SQRT_OF_TWO));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int vertexCount() {
|
||||
return 4 * quads.length;
|
||||
return 4 * offsets.length;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(MutableVertexList vertexList) {
|
||||
for (int i = 0; i < quads.length; i++) {
|
||||
Vector3f quad = quads[i];
|
||||
var quadStart = i * 4;
|
||||
for (int i = 0; i < offsets.length; i++) {
|
||||
Vector2fc offset = offsets[i];
|
||||
var startVertex = i * 4;
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
vertexList.x(quadStart + j, quad.x + X[j]);
|
||||
vertexList.y(quadStart + j, quad.y + Y[j]);
|
||||
vertexList.z(quadStart + j, quad.z);
|
||||
vertexList.normalX(quadStart + j, 0);
|
||||
vertexList.normalY(quadStart + j, 0);
|
||||
vertexList.normalZ(quadStart + j, 1);
|
||||
vertexList.overlay(quadStart + j, OverlayTexture.NO_OVERLAY);
|
||||
vertexList.r(quadStart + j, 1);
|
||||
vertexList.g(quadStart + j, 1);
|
||||
vertexList.b(quadStart + j, 1);
|
||||
vertexList.a(quadStart + j, 1);
|
||||
vertexList.x(startVertex + j, offset.x() + (glyphWidth * X[j]));
|
||||
vertexList.y(startVertex + j, offset.y() + (glyphHeight * Y[j]));
|
||||
vertexList.z(startVertex + j, 0);
|
||||
vertexList.r(startVertex + j, 1);
|
||||
vertexList.g(startVertex + j, 1);
|
||||
vertexList.b(startVertex + j, 1);
|
||||
vertexList.a(startVertex + j, 1);
|
||||
vertexList.overlay(startVertex + j, OverlayTexture.NO_OVERLAY);
|
||||
vertexList.normalX(startVertex + j, 0);
|
||||
vertexList.normalY(startVertex + j, 0);
|
||||
vertexList.normalZ(startVertex + j, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4fc boundingSphere() {
|
||||
// FIXME: what is the actual bounding sphere??
|
||||
return new Vector4f(0, 0, 0, 2);
|
||||
return boundingSphere;
|
||||
}
|
||||
}
|
||||
|
||||
private record GlyphEffectMesh() implements QuadMesh {
|
||||
private static final float[] X = new float[] { 0, 1, 1, 0 };
|
||||
private static final float[] Y = new float[] { 0, 0, 1, 1 };
|
||||
private static final Vector4fc BOUNDING_SPHERE = new Vector4f(0.5f, 0.5f, 0, Mth.SQRT_OF_TWO * 0.5f);
|
||||
|
||||
public static final GlyphEffectMesh INSTANCE = new GlyphEffectMesh();
|
||||
|
||||
@Override
|
||||
public int vertexCount() {
|
||||
return 4;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(MutableVertexList vertexList) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
vertexList.x(i, X[i]);
|
||||
vertexList.y(i, Y[i]);
|
||||
vertexList.z(i, 0);
|
||||
vertexList.r(i, 1);
|
||||
vertexList.g(i, 1);
|
||||
vertexList.b(i, 1);
|
||||
vertexList.a(i, 1);
|
||||
vertexList.normalX(i, 0);
|
||||
vertexList.normalY(i, 0);
|
||||
vertexList.normalZ(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4fc boundingSphere() {
|
||||
return BOUNDING_SPHERE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ void flw_instanceVertex(in FlwInstance i) {
|
|||
flw_vertexTexCoord.s = i.u0u1v0v1[(vertexInGlyph & 2u) >> 1u];
|
||||
flw_vertexTexCoord.t = i.u0u1v0v1[2u + yIndex];
|
||||
|
||||
flw_vertexColor = i.color;
|
||||
flw_vertexColor *= i.color;
|
||||
|
||||
// Some drivers have a bug where uint over float division is invalid, so use an explicit cast.
|
||||
flw_vertexLight = vec2(i.light) / 256.0;
|
||||
|
|
|
@ -12,8 +12,8 @@ import dev.engine_room.flywheel.impl.extension.PoseStackExtension;
|
|||
import dev.engine_room.flywheel.impl.mixin.ModelPartAccessor;
|
||||
import dev.engine_room.flywheel.impl.mixin.PoseStackAccessor;
|
||||
import dev.engine_room.flywheel.impl.mixin.text.FontAccessor;
|
||||
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
|
||||
import dev.engine_room.flywheel.lib.internal.FlwLibLink;
|
||||
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
|
||||
import dev.engine_room.flywheel.lib.transform.PoseTransformStack;
|
||||
import net.minecraft.client.gui.Font;
|
||||
import net.minecraft.client.gui.font.FontSet;
|
||||
|
@ -47,13 +47,18 @@ public class FlwLibLinkImpl implements FlwLibLink {
|
|||
return ((PoseStackAccessor) stack).flywheel$getPoseStack();
|
||||
}
|
||||
|
||||
@Override
|
||||
public GlyphExtension getGlyphExtension(BakedGlyph glyph) {
|
||||
return (GlyphExtension) glyph;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FontSet getFontSet(Font font, ResourceLocation loc) {
|
||||
return ((FontAccessor) font).flywheel$getFontSet(loc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getFilterFishyGlyphs(Font font) {
|
||||
return ((FontAccessor) font).flywheel$getFilterFishyGlyphs();
|
||||
}
|
||||
|
||||
@Override
|
||||
public BakedGlyphExtension getBakedGlyphExtension(BakedGlyph glyph) {
|
||||
return (BakedGlyphExtension) glyph;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
package dev.engine_room.flywheel.impl.extension;
|
||||
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public interface FontTextureExtension {
|
||||
void flywheel$setName(ResourceLocation name);
|
||||
}
|
|
@ -5,12 +5,12 @@ import org.spongepowered.asm.mixin.Mixin;
|
|||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
|
||||
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
|
||||
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
|
||||
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
@Mixin(BakedGlyph.class)
|
||||
public class BakedGlyphMixin implements GlyphExtension {
|
||||
public class BakedGlyphMixin implements BakedGlyphExtension {
|
||||
@Shadow
|
||||
@Final
|
||||
private float u0;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package dev.engine_room.flywheel.impl.mixin.text;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
import org.spongepowered.asm.mixin.gen.Invoker;
|
||||
|
||||
import net.minecraft.client.gui.Font;
|
||||
|
@ -9,6 +10,9 @@ import net.minecraft.resources.ResourceLocation;
|
|||
|
||||
@Mixin(Font.class)
|
||||
public interface FontAccessor {
|
||||
@Accessor("filterFishyGlyphs")
|
||||
boolean flywheel$getFilterFishyGlyphs();
|
||||
|
||||
@Invoker("getFontSet")
|
||||
FontSet flywheel$getFontSet(ResourceLocation fontLocation);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.At;
|
|||
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
|
||||
import dev.engine_room.flywheel.lib.internal.FontTextureExtension;
|
||||
import dev.engine_room.flywheel.impl.extension.FontTextureExtension;
|
||||
import net.minecraft.client.gui.font.FontSet;
|
||||
import net.minecraft.client.gui.font.FontTexture;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
|
|
@ -21,8 +21,8 @@ import com.mojang.blaze3d.platform.NativeImage;
|
|||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import dev.engine_room.flywheel.impl.FontTextureUpload;
|
||||
import dev.engine_room.flywheel.lib.internal.FontTextureExtension;
|
||||
import dev.engine_room.flywheel.lib.internal.GlyphExtension;
|
||||
import dev.engine_room.flywheel.impl.extension.FontTextureExtension;
|
||||
import dev.engine_room.flywheel.lib.internal.BakedGlyphExtension;
|
||||
import net.minecraft.client.gui.font.FontTexture;
|
||||
import net.minecraft.client.gui.font.glyphs.BakedGlyph;
|
||||
import net.minecraft.client.renderer.texture.AbstractTexture;
|
||||
|
@ -90,7 +90,7 @@ public abstract class FontTextureMixin extends AbstractTexture implements FontTe
|
|||
|
||||
@ModifyExpressionValue(method = "add", at = @At(value = "NEW", target = "net/minecraft/client/gui/font/glyphs/BakedGlyph"))
|
||||
private BakedGlyph flywheel$setGlyphExtensionName(BakedGlyph original) {
|
||||
((GlyphExtension) original).flywheel$texture(flywheel$name);
|
||||
((BakedGlyphExtension) original).flywheel$texture(flywheel$name);
|
||||
return original;
|
||||
}
|
||||
|
||||
|
@ -108,7 +108,7 @@ public abstract class FontTextureMixin extends AbstractTexture implements FontTe
|
|||
}
|
||||
|
||||
@Override
|
||||
public void flywheel$setName(ResourceLocation value) {
|
||||
flywheel$name = value;
|
||||
public void flywheel$setName(ResourceLocation name) {
|
||||
flywheel$name = name;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,11 +18,13 @@ import dev.engine_room.flywheel.lib.model.part.ModelTrees;
|
|||
import dev.engine_room.flywheel.lib.util.ResourceReloadCache;
|
||||
import dev.engine_room.flywheel.lib.visual.AbstractBlockEntityVisual;
|
||||
import dev.engine_room.flywheel.lib.visual.SimpleDynamicVisual;
|
||||
import dev.engine_room.flywheel.lib.visual.text.SimpleTextLayer;
|
||||
import dev.engine_room.flywheel.lib.visual.text.TextLayer;
|
||||
import dev.engine_room.flywheel.lib.visual.text.TextLayers;
|
||||
import dev.engine_room.flywheel.lib.visual.text.TextVisual;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.Font;
|
||||
import net.minecraft.client.model.geom.ModelLayers;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.Sheets;
|
||||
import net.minecraft.util.FastColor;
|
||||
import net.minecraft.util.FormattedCharSequence;
|
||||
|
@ -36,8 +38,8 @@ import net.minecraft.world.level.block.state.properties.WoodType;
|
|||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> implements SimpleDynamicVisual {
|
||||
|
||||
private static final Vec3 TEXT_OFFSET = new Vec3(0.0, 0.3333333432674408, 0.046666666865348816);
|
||||
private static final Font FONT = Minecraft.getInstance().font;
|
||||
|
||||
private static final ResourceReloadCache<WoodType, ModelTree> SIGN_MODELS = new ResourceReloadCache<>(SignVisual::createSignModel);
|
||||
|
||||
|
@ -47,12 +49,12 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
|
|||
.backfaceCulling(false)
|
||||
.build();
|
||||
|
||||
private final Matrix4f pose = new Matrix4f();
|
||||
private final InstanceTree instances;
|
||||
private final Matrix4f initialPose;
|
||||
|
||||
// The 8 lines of text we render
|
||||
private final TextVisual[] frontText = new TextVisual[4];
|
||||
private final TextVisual[] backText = new TextVisual[4];
|
||||
private final TextVisual[] frontTextVisuals = new TextVisual[4];
|
||||
private final TextVisual[] backTextVisuals = new TextVisual[4];
|
||||
|
||||
// Need to update these every frame, so just remember which ones are obfuscated
|
||||
// Most of the time this will be empty.
|
||||
|
@ -65,8 +67,8 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
|
|||
super(ctx, blockEntity, partialTick);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
frontText[i] = new TextVisual(ctx.instancerProvider());
|
||||
backText[i] = new TextVisual(ctx.instancerProvider());
|
||||
frontTextVisuals[i] = new TextVisual(ctx.instancerProvider());
|
||||
backTextVisuals[i] = new TextVisual(ctx.instancerProvider());
|
||||
}
|
||||
|
||||
var block = (SignBlock) blockState.getBlock();
|
||||
|
@ -79,46 +81,48 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
|
|||
instances.childOrThrow("stick")
|
||||
.visible(isStanding);
|
||||
|
||||
var rotation = -block.getYRotationDegrees(blockState);
|
||||
|
||||
var visualPosition = getVisualPosition();
|
||||
var signModelRenderScale = this.getSignModelRenderScale();
|
||||
pose.translate(visualPosition.getX() + 0.5f, visualPosition.getY() + 0.75f * signModelRenderScale, visualPosition.getZ() + 0.5f)
|
||||
var signModelRenderScale = getSignModelRenderScale();
|
||||
var rotation = -block.getYRotationDegrees(blockState);
|
||||
initialPose = new Matrix4f().translate(visualPosition.getX() + 0.5f, visualPosition.getY() + 0.75f * signModelRenderScale, visualPosition.getZ() + 0.5f)
|
||||
.rotateY(Mth.DEG_TO_RAD * rotation);
|
||||
|
||||
if (!(isStanding)) {
|
||||
pose.translate(0.0f, -0.3125f, -0.4375f);
|
||||
if (!isStanding) {
|
||||
initialPose.translate(0.0f, -0.3125f, -0.4375f);
|
||||
}
|
||||
|
||||
// Only apply this to the instances because text gets a separate scaling.
|
||||
instances.scale(signModelRenderScale, -signModelRenderScale, -signModelRenderScale);
|
||||
|
||||
instances.updateInstancesStatic(pose);
|
||||
Matrix4f initialModelPose = new Matrix4f(initialPose).scale(signModelRenderScale, -signModelRenderScale, -signModelRenderScale);
|
||||
instances.updateInstancesStatic(initialModelPose);
|
||||
|
||||
lastFrontText = blockEntity.getFrontText();
|
||||
lastBackText = blockEntity.getBackText();
|
||||
this.setupText(lastFrontText, true);
|
||||
this.setupText(lastBackText, false);
|
||||
setupText(lastFrontText, true);
|
||||
setupText(lastBackText, false);
|
||||
}
|
||||
|
||||
private static ModelTree createSignModel(WoodType woodType) {
|
||||
return ModelTrees.of(ModelLayers.createSignModelName(woodType), Sheets.getSignMaterial(woodType), MATERIAL);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beginFrame(Context ctx) {
|
||||
boolean setup = false;
|
||||
boolean doSetup = false;
|
||||
if (lastFrontText != blockEntity.getFrontText()) {
|
||||
lastFrontText = blockEntity.getFrontText();
|
||||
setup = true;
|
||||
doSetup = true;
|
||||
}
|
||||
|
||||
if (lastBackText != blockEntity.getBackText()) {
|
||||
lastBackText = blockEntity.getBackText();
|
||||
setup = true;
|
||||
doSetup = true;
|
||||
}
|
||||
|
||||
if (setup) {
|
||||
if (doSetup) {
|
||||
// Setup both to make it easier to track obfuscation
|
||||
obfuscated.clear();
|
||||
this.setupText(lastBackText, false);
|
||||
this.setupText(lastFrontText, true);
|
||||
setupText(lastFrontText, true);
|
||||
setupText(lastBackText, false);
|
||||
} else {
|
||||
// The is visible check is relatively expensive compared to the boolean checks above,
|
||||
// so only do it when it'll actually save some work in obfuscating.
|
||||
|
@ -128,11 +132,6 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collectCrumblingInstances(Consumer<@Nullable Instance> consumer) {
|
||||
instances.traverse(consumer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLight(float partialTick) {
|
||||
int packedLight = computePackedLight();
|
||||
|
@ -141,120 +140,123 @@ public class SignVisual extends AbstractBlockEntityVisual<SignBlockEntity> imple
|
|||
.setChanged();
|
||||
});
|
||||
|
||||
for (var text : frontText) {
|
||||
text.light(packedLight);
|
||||
if (!lastFrontText.hasGlowingText()) {
|
||||
for (var text : frontTextVisuals) {
|
||||
text.light(packedLight);
|
||||
text.setup();
|
||||
}
|
||||
}
|
||||
for (var text : backText) {
|
||||
text.light(packedLight);
|
||||
|
||||
if (!lastBackText.hasGlowingText()) {
|
||||
for (var text : backTextVisuals) {
|
||||
text.light(packedLight);
|
||||
text.setup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collectCrumblingInstances(Consumer<@Nullable Instance> consumer) {
|
||||
instances.traverse(consumer);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _delete() {
|
||||
instances.delete();
|
||||
|
||||
for (var text : frontText) {
|
||||
for (var text : frontTextVisuals) {
|
||||
text.delete();
|
||||
}
|
||||
|
||||
for (var text : backText) {
|
||||
for (var text : backTextVisuals) {
|
||||
text.delete();
|
||||
}
|
||||
}
|
||||
|
||||
public float getSignModelRenderScale() {
|
||||
protected float getSignModelRenderScale() {
|
||||
return 0.6666667f;
|
||||
}
|
||||
|
||||
public float getSignTextRenderScale() {
|
||||
protected float getSignTextRenderScale() {
|
||||
return 0.6666667f;
|
||||
}
|
||||
|
||||
public Vec3 getTextOffset() {
|
||||
protected Vec3 getTextOffset() {
|
||||
return TEXT_OFFSET;
|
||||
}
|
||||
|
||||
protected void setupText(SignText text, boolean isFrontText) {
|
||||
FormattedCharSequence[] formattedCharSequences = text.getRenderMessages(Minecraft.getInstance()
|
||||
private void setupText(SignText text, boolean isFrontText) {
|
||||
FormattedCharSequence[] textLines = text.getRenderMessages(Minecraft.getInstance()
|
||||
.isTextFilteringEnabled(), component -> {
|
||||
List<FormattedCharSequence> list = Minecraft.getInstance().font.split(component, blockEntity.getMaxTextLineWidth());
|
||||
List<FormattedCharSequence> list = FONT.split(component, blockEntity.getMaxTextLineWidth());
|
||||
return list.isEmpty() ? FormattedCharSequence.EMPTY : list.get(0);
|
||||
});
|
||||
|
||||
List<TextLayer> layers = new ArrayList<>();
|
||||
|
||||
int darkColor = TextLayer.GlyphColor.adjustColor(getDarkColor(text));
|
||||
int darkColor = getDarkColor(text);
|
||||
int textColor;
|
||||
if (text.hasGlowingText()) {
|
||||
textColor = TextLayer.GlyphColor.adjustColor(text.getColor()
|
||||
.getTextColor());
|
||||
textColor = text.getColor()
|
||||
.getTextColor();
|
||||
|
||||
layers.add(new SimpleTextLayer.Builder().style(TextLayer.GlyphMeshStyle.OUTLINE)
|
||||
.material(TextLayer.GlyphMaterial.SIMPLE)
|
||||
.color(TextLayer.GlyphColor.always(darkColor))
|
||||
.build());
|
||||
layers.add(TextLayers.outline(darkColor));
|
||||
} else {
|
||||
textColor = darkColor;
|
||||
}
|
||||
|
||||
layers.add(new SimpleTextLayer.Builder().style(TextLayer.GlyphMeshStyle.SIMPLE)
|
||||
.material(TextLayer.GlyphMaterial.POLYGON_OFFSET)
|
||||
.color(TextLayer.GlyphColor.defaultTo(textColor))
|
||||
.bias(1)
|
||||
.build());
|
||||
layers.add(TextLayers.normal(textColor, Font.DisplayMode.POLYGON_OFFSET, 1));
|
||||
|
||||
var dst = isFrontText ? frontText : backText;
|
||||
var textVisuals = isFrontText ? frontTextVisuals : backTextVisuals;
|
||||
|
||||
int lineHeight = blockEntity.getTextLineHeight();
|
||||
int lineDelta = 4 * lineHeight / 2;
|
||||
for (int m = 0; m < 4; ++m) {
|
||||
FormattedCharSequence formattedCharSequence = formattedCharSequences[m];
|
||||
float f = (float) -Minecraft.getInstance().font.width(formattedCharSequence) / 2;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
FormattedCharSequence textLine = textLines[i];
|
||||
float x = (float) (-FONT.width(textLine) / 2);
|
||||
float y = i * lineHeight - lineDelta;
|
||||
|
||||
var textVisual = dst[m].content(formattedCharSequence)
|
||||
.layers(layers)
|
||||
.fullBright(text.hasGlowingText())
|
||||
.backgroundColor(0)
|
||||
.x(f)
|
||||
.y(m * lineHeight - lineDelta);
|
||||
|
||||
var textPose = textVisual.pose();
|
||||
|
||||
textPose.set(pose);
|
||||
var textVisual = textVisuals[i].layers(layers)
|
||||
.text(textLine)
|
||||
.pos(x, y)
|
||||
.backgroundColor(0);
|
||||
|
||||
var pose = textVisual.pose().set(initialPose);
|
||||
if (!isFrontText) {
|
||||
textPose.rotateY(Mth.PI);
|
||||
pose.rotateY(Mth.PI);
|
||||
}
|
||||
var offset = getTextOffset();
|
||||
float scale = 0.015625f * this.getSignTextRenderScale();
|
||||
textPose.translate((float) offset.x, (float) offset.y, (float) offset.z);
|
||||
textPose.scale(scale, -scale, scale);
|
||||
float scale = 0.015625f * getSignTextRenderScale();
|
||||
var textOffset = getTextOffset();
|
||||
pose.translate((float) textOffset.x, (float) textOffset.y, (float) textOffset.z);
|
||||
pose.scale(scale, -scale, scale);
|
||||
|
||||
if (text.hasGlowingText()) {
|
||||
textVisual.light(LightTexture.FULL_BRIGHT);
|
||||
}
|
||||
// FIXME: incorrect light when going from glowing to non-glowing
|
||||
|
||||
textVisual.setup();
|
||||
|
||||
if (hasObfuscation(formattedCharSequence)) {
|
||||
this.obfuscated.add(textVisual);
|
||||
if (hasObfuscation(textLine)) {
|
||||
obfuscated.add(textVisual);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean hasObfuscation(FormattedCharSequence text) {
|
||||
private static int getDarkColor(SignText signText) {
|
||||
int colorArgb = signText.getColor()
|
||||
.getTextColor();
|
||||
if (colorArgb == DyeColor.BLACK.getTextColor() && signText.hasGlowingText()) {
|
||||
return 0xFFF0EBCC;
|
||||
}
|
||||
|
||||
int r = (int) ((double) FastColor.ARGB32.red(colorArgb) * 0.4);
|
||||
int g = (int) ((double) FastColor.ARGB32.green(colorArgb) * 0.4);
|
||||
int b = (int) ((double) FastColor.ARGB32.blue(colorArgb) * 0.4);
|
||||
return FastColor.ARGB32.color(0, r, g, b);
|
||||
}
|
||||
|
||||
private static boolean hasObfuscation(FormattedCharSequence text) {
|
||||
return text.accept((i, s, j) -> s.isObfuscated());
|
||||
}
|
||||
|
||||
public static int getDarkColor(SignText signText) {
|
||||
int i = signText.getColor()
|
||||
.getTextColor();
|
||||
if (i == DyeColor.BLACK.getTextColor() && signText.hasGlowingText()) {
|
||||
return -988212;
|
||||
}
|
||||
int j = (int) ((double) FastColor.ARGB32.red(i) * 0.4);
|
||||
int k = (int) ((double) FastColor.ARGB32.green(i) * 0.4);
|
||||
int l = (int) ((double) FastColor.ARGB32.blue(i) * 0.4);
|
||||
return FastColor.ARGB32.color(0, j, k, l);
|
||||
}
|
||||
|
||||
private static ModelTree createSignModel(WoodType woodType) {
|
||||
return ModelTrees.of(ModelLayers.createSignModelName(woodType), Sheets.getSignMaterial(woodType), MATERIAL);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ parchment_version = 2023.09.03
|
|||
# Minecraft build dependency versions
|
||||
minecraft_version = 1.20.1
|
||||
forge_version = 47.2.19
|
||||
fabric_loader_version=0.16.5
|
||||
fabric_loader_version = 0.16.5
|
||||
fabric_api_version = 0.92.1+1.20.1
|
||||
|
||||
# Build dependency mod versions
|
||||
|
|
Loading…
Reference in a new issue