mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
Strike a pose
- Rename TransformedInstance -> PosedInstance - Add TransformedInstance, which does not have a normal matrix - Use mat3(transpose(inverse(i.pose))) in the vertex shader, but for most cases that will be overkill
This commit is contained in:
parent
6f2b8fd3fb
commit
41e0aa6bba
@ -12,6 +12,26 @@ import dev.engine_room.flywheel.lib.util.ExtraMemoryOps;
|
|||||||
|
|
||||||
public final class InstanceTypes {
|
public final class InstanceTypes {
|
||||||
public static final InstanceType<TransformedInstance> TRANSFORMED = SimpleInstanceType.builder(TransformedInstance::new)
|
public static final InstanceType<TransformedInstance> TRANSFORMED = SimpleInstanceType.builder(TransformedInstance::new)
|
||||||
|
.layout(LayoutBuilder.create()
|
||||||
|
.vector("color", FloatRepr.NORMALIZED_UNSIGNED_BYTE, 4)
|
||||||
|
.vector("overlay", IntegerRepr.SHORT, 2)
|
||||||
|
.vector("light", FloatRepr.UNSIGNED_SHORT, 2)
|
||||||
|
.matrix("pose", FloatRepr.FLOAT, 4)
|
||||||
|
.build())
|
||||||
|
.writer((ptr, instance) -> {
|
||||||
|
MemoryUtil.memPutByte(ptr, instance.red);
|
||||||
|
MemoryUtil.memPutByte(ptr + 1, instance.green);
|
||||||
|
MemoryUtil.memPutByte(ptr + 2, instance.blue);
|
||||||
|
MemoryUtil.memPutByte(ptr + 3, instance.alpha);
|
||||||
|
ExtraMemoryOps.put2x16(ptr + 4, instance.overlay);
|
||||||
|
ExtraMemoryOps.put2x16(ptr + 8, instance.light);
|
||||||
|
ExtraMemoryOps.putMatrix4f(ptr + 12, instance.model);
|
||||||
|
})
|
||||||
|
.vertexShader(Flywheel.rl("instance/transformed.vert"))
|
||||||
|
.cullShader(Flywheel.rl("instance/cull/transformed.glsl"))
|
||||||
|
.register();
|
||||||
|
|
||||||
|
public static final InstanceType<PosedInstance> POSED = SimpleInstanceType.builder(PosedInstance::new)
|
||||||
.layout(LayoutBuilder.create()
|
.layout(LayoutBuilder.create()
|
||||||
.vector("color", FloatRepr.NORMALIZED_UNSIGNED_BYTE, 4)
|
.vector("color", FloatRepr.NORMALIZED_UNSIGNED_BYTE, 4)
|
||||||
.vector("overlay", IntegerRepr.SHORT, 2)
|
.vector("overlay", IntegerRepr.SHORT, 2)
|
||||||
@ -29,8 +49,8 @@ public final class InstanceTypes {
|
|||||||
ExtraMemoryOps.putMatrix4f(ptr + 12, instance.model);
|
ExtraMemoryOps.putMatrix4f(ptr + 12, instance.model);
|
||||||
ExtraMemoryOps.putMatrix3f(ptr + 76, instance.normal);
|
ExtraMemoryOps.putMatrix3f(ptr + 76, instance.normal);
|
||||||
})
|
})
|
||||||
.vertexShader(Flywheel.rl("instance/transformed.vert"))
|
.vertexShader(Flywheel.rl("instance/posed.vert"))
|
||||||
.cullShader(Flywheel.rl("instance/cull/transformed.glsl"))
|
.cullShader(Flywheel.rl("instance/cull/posed.glsl"))
|
||||||
.register();
|
.register();
|
||||||
|
|
||||||
public static final InstanceType<OrientedInstance> ORIENTED = SimpleInstanceType.builder(OrientedInstance::new)
|
public static final InstanceType<OrientedInstance> ORIENTED = SimpleInstanceType.builder(OrientedInstance::new)
|
||||||
|
@ -0,0 +1,104 @@
|
|||||||
|
package dev.engine_room.flywheel.lib.instance;
|
||||||
|
|
||||||
|
import org.joml.Matrix3f;
|
||||||
|
import org.joml.Matrix3fc;
|
||||||
|
import org.joml.Matrix4f;
|
||||||
|
import org.joml.Matrix4fc;
|
||||||
|
import org.joml.Quaternionfc;
|
||||||
|
|
||||||
|
import com.mojang.blaze3d.vertex.PoseStack;
|
||||||
|
|
||||||
|
import dev.engine_room.flywheel.api.instance.InstanceHandle;
|
||||||
|
import dev.engine_room.flywheel.api.instance.InstanceType;
|
||||||
|
import dev.engine_room.flywheel.lib.transform.Transform;
|
||||||
|
import net.minecraft.util.Mth;
|
||||||
|
|
||||||
|
public class PosedInstance extends ColoredLitInstance implements Transform<PosedInstance> {
|
||||||
|
public final Matrix4f model = new Matrix4f();
|
||||||
|
public final Matrix3f normal = new Matrix3f();
|
||||||
|
|
||||||
|
public PosedInstance(InstanceType<? extends PosedInstance> type, InstanceHandle handle) {
|
||||||
|
super(type, handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PosedInstance mulPose(Matrix4fc pose) {
|
||||||
|
this.model.mul(pose);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PosedInstance mulNormal(Matrix3fc normal) {
|
||||||
|
this.normal.mul(normal);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PosedInstance rotateAround(Quaternionfc quaternion, float x, float y, float z) {
|
||||||
|
model.rotateAround(quaternion, x, y, z);
|
||||||
|
normal.rotate(quaternion);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PosedInstance translate(float x, float y, float z) {
|
||||||
|
model.translate(x, y, z);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PosedInstance rotate(Quaternionfc quaternion) {
|
||||||
|
model.rotate(quaternion);
|
||||||
|
normal.rotate(quaternion);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PosedInstance scale(float x, float y, float z) {
|
||||||
|
model.scale(x, y, z);
|
||||||
|
|
||||||
|
if (x == y && y == z) {
|
||||||
|
if (x < 0.0f) {
|
||||||
|
normal.scale(-1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
float invX = 1.0f / x;
|
||||||
|
float invY = 1.0f / y;
|
||||||
|
float invZ = 1.0f / z;
|
||||||
|
float f = Mth.fastInvCubeRoot(Math.abs(invX * invY * invZ));
|
||||||
|
normal.scale(f * invX, f * invY, f * invZ);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PosedInstance setTransform(PoseStack.Pose pose) {
|
||||||
|
model.set(pose.pose());
|
||||||
|
normal.set(pose.normal());
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PosedInstance setTransform(PoseStack stack) {
|
||||||
|
return setTransform(stack.last());
|
||||||
|
}
|
||||||
|
|
||||||
|
public PosedInstance setIdentityTransform() {
|
||||||
|
model.identity();
|
||||||
|
normal.identity();
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the transform matrices to be all zeros.
|
||||||
|
*
|
||||||
|
* <p>
|
||||||
|
* This will allow the GPU to quickly discard all geometry for this instance, effectively "turning it off".
|
||||||
|
* </p>
|
||||||
|
*/
|
||||||
|
public PosedInstance setZeroTransform() {
|
||||||
|
model.zero();
|
||||||
|
normal.zero();
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
}
|
@ -1,42 +1,25 @@
|
|||||||
package dev.engine_room.flywheel.lib.instance;
|
package dev.engine_room.flywheel.lib.instance;
|
||||||
|
|
||||||
import org.joml.Matrix3f;
|
|
||||||
import org.joml.Matrix3fc;
|
|
||||||
import org.joml.Matrix4f;
|
import org.joml.Matrix4f;
|
||||||
import org.joml.Matrix4fc;
|
|
||||||
import org.joml.Quaternionfc;
|
import org.joml.Quaternionfc;
|
||||||
|
|
||||||
import com.mojang.blaze3d.vertex.PoseStack;
|
import com.mojang.blaze3d.vertex.PoseStack;
|
||||||
|
|
||||||
import dev.engine_room.flywheel.api.instance.InstanceHandle;
|
import dev.engine_room.flywheel.api.instance.InstanceHandle;
|
||||||
import dev.engine_room.flywheel.api.instance.InstanceType;
|
import dev.engine_room.flywheel.api.instance.InstanceType;
|
||||||
import dev.engine_room.flywheel.lib.transform.Transform;
|
import dev.engine_room.flywheel.lib.transform.Affine;
|
||||||
import net.minecraft.util.Mth;
|
|
||||||
|
|
||||||
public class TransformedInstance extends ColoredLitInstance implements Transform<TransformedInstance> {
|
|
||||||
|
public class TransformedInstance extends ColoredLitInstance implements Affine<TransformedInstance> {
|
||||||
public final Matrix4f model = new Matrix4f();
|
public final Matrix4f model = new Matrix4f();
|
||||||
public final Matrix3f normal = new Matrix3f();
|
|
||||||
|
|
||||||
public TransformedInstance(InstanceType<? extends TransformedInstance> type, InstanceHandle handle) {
|
public TransformedInstance(InstanceType<? extends TransformedInstance> type, InstanceHandle handle) {
|
||||||
super(type, handle);
|
super(type, handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public TransformedInstance mulPose(Matrix4fc pose) {
|
|
||||||
this.model.mul(pose);
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public TransformedInstance mulNormal(Matrix3fc normal) {
|
|
||||||
this.normal.mul(normal);
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public TransformedInstance rotateAround(Quaternionfc quaternion, float x, float y, float z) {
|
public TransformedInstance rotateAround(Quaternionfc quaternion, float x, float y, float z) {
|
||||||
model.rotateAround(quaternion, x, y, z);
|
model.rotateAround(quaternion, x, y, z);
|
||||||
normal.rotate(quaternion);
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,33 +32,17 @@ public class TransformedInstance extends ColoredLitInstance implements Transform
|
|||||||
@Override
|
@Override
|
||||||
public TransformedInstance rotate(Quaternionfc quaternion) {
|
public TransformedInstance rotate(Quaternionfc quaternion) {
|
||||||
model.rotate(quaternion);
|
model.rotate(quaternion);
|
||||||
normal.rotate(quaternion);
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public TransformedInstance scale(float x, float y, float z) {
|
public TransformedInstance scale(float x, float y, float z) {
|
||||||
model.scale(x, y, z);
|
model.scale(x, y, z);
|
||||||
|
|
||||||
if (x == y && y == z) {
|
|
||||||
if (x < 0.0f) {
|
|
||||||
normal.scale(-1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
float invX = 1.0f / x;
|
|
||||||
float invY = 1.0f / y;
|
|
||||||
float invZ = 1.0f / z;
|
|
||||||
float f = Mth.fastInvCubeRoot(Math.abs(invX * invY * invZ));
|
|
||||||
normal.scale(f * invX, f * invY, f * invZ);
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public TransformedInstance setTransform(PoseStack.Pose pose) {
|
public TransformedInstance setTransform(PoseStack.Pose pose) {
|
||||||
model.set(pose.pose());
|
model.set(pose.pose());
|
||||||
normal.set(pose.normal());
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -85,7 +52,6 @@ public class TransformedInstance extends ColoredLitInstance implements Transform
|
|||||||
|
|
||||||
public TransformedInstance setIdentityTransform() {
|
public TransformedInstance setIdentityTransform() {
|
||||||
model.identity();
|
model.identity();
|
||||||
normal.identity();
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -98,7 +64,6 @@ public class TransformedInstance extends ColoredLitInstance implements Transform
|
|||||||
*/
|
*/
|
||||||
public TransformedInstance setZeroTransform() {
|
public TransformedInstance setZeroTransform() {
|
||||||
model.zero();
|
model.zero();
|
||||||
normal.zero();
|
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,5 @@
|
|||||||
|
#include "flywheel:util/matrix.glsl"
|
||||||
|
|
||||||
|
void flw_transformBoundingSphere(in FlwInstance i, inout vec3 center, inout float radius) {
|
||||||
|
transformBoundingSphere(i.pose, center, radius);
|
||||||
|
}
|
@ -0,0 +1,8 @@
|
|||||||
|
void flw_instanceVertex(in FlwInstance i) {
|
||||||
|
flw_vertexPos = i.pose * flw_vertexPos;
|
||||||
|
flw_vertexNormal = i.normal * flw_vertexNormal;
|
||||||
|
flw_vertexColor *= i.color;
|
||||||
|
flw_vertexOverlay = i.overlay;
|
||||||
|
// Some drivers have a bug where uint over float division is invalid, so use an explicit cast.
|
||||||
|
flw_vertexLight = vec2(i.light) / 256.0;
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
void flw_instanceVertex(in FlwInstance i) {
|
void flw_instanceVertex(in FlwInstance i) {
|
||||||
flw_vertexPos = i.pose * flw_vertexPos;
|
flw_vertexPos = i.pose * flw_vertexPos;
|
||||||
flw_vertexNormal = i.normal * flw_vertexNormal;
|
flw_vertexNormal = mat3(transpose(inverse(i.pose))) * flw_vertexNormal;
|
||||||
flw_vertexColor *= i.color;
|
flw_vertexColor *= i.color;
|
||||||
flw_vertexOverlay = i.overlay;
|
flw_vertexOverlay = i.overlay;
|
||||||
// Some drivers have a bug where uint over float division is invalid, so use an explicit cast.
|
// Some drivers have a bug where uint over float division is invalid, so use an explicit cast.
|
||||||
|
Loading…
Reference in New Issue
Block a user