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Fix crash rendering biome-tinted blocks on contraptions
- Biome colors now line up with the world
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@ -17,6 +17,7 @@ import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.RegistryAccess;
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import net.minecraft.core.SectionPos;
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import net.minecraft.core.Vec3i;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.tags.TagContainer;
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@ -25,6 +26,7 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.crafting.RecipeManager;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.BiomeManager;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.entity.BlockEntity;
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@ -54,21 +56,39 @@ public class VirtualRenderWorld extends Level implements FlywheelWorld {
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protected final int height;
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protected final int minBuildHeight;
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protected final Vec3i biomeOffset;
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public VirtualRenderWorld(Level level) {
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this(level, level.getHeight(), level.getMinBuildHeight());
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this(level, Vec3i.ZERO, level.getHeight(), level.getMinBuildHeight());
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}
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public VirtualRenderWorld(Level level, int height, int minBuildHeight) {
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public VirtualRenderWorld(Level level, Vec3i biomeOffset) {
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this(level, biomeOffset, level.getHeight(), level.getMinBuildHeight());
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}
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public VirtualRenderWorld(Level level, Vec3i biomeOffset, int height, int minBuildHeight) {
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super((WritableLevelData) level.getLevelData(), level.dimension(), level.dimensionType(), level::getProfiler,
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true, false, 0);
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this.biomeOffset = biomeOffset;
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this.level = level;
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this.height = height;
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this.minBuildHeight = minBuildHeight;
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this.height = nextMultipleOf16(height);
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this.minBuildHeight = nextMultipleOf16(minBuildHeight);
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this.chunkSource = new VirtualChunkSource(this);
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this.lighter = new LevelLightEngine(chunkSource, true, false);
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}
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/**
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* We need to ensure that height and minBuildHeight are multiples of 16.
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* Adapted from: https://math.stackexchange.com/questions/291468
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*/
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public static int nextMultipleOf16(int a) {
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if (a < 0) {
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return -(((Math.abs(a) - 1) | 15) + 1);
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} else {
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return ((a - 1) | 15) + 1;
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}
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}
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/**
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* Run this after you're done using setBlock().
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*/
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@ -165,6 +185,27 @@ public class VirtualRenderWorld extends Level implements FlywheelWorld {
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return getBlockState(scratch.set(x, y, z));
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}
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// BIOME OFFSET
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@Override
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public Biome getBiome(BlockPos pPos) {
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return super.getBiome(pPos.offset(biomeOffset));
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}
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@Override
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public Biome getUncachedNoiseBiome(int pX, int pY, int pZ) {
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// Control flow should never reach this method,
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// so we add biomeOffset in case some other mod calls this directly.
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return level.getUncachedNoiseBiome(pX + biomeOffset.getX(), pY + biomeOffset.getY(), pZ + biomeOffset.getZ());
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}
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@Override
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public Biome getNoiseBiome(int pX, int pY, int pZ) {
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// Control flow should never reach this method,
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// so we add biomeOffset in case some other mod calls this directly.
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return level.getNoiseBiome(pX + biomeOffset.getX(), pY + biomeOffset.getY(), pZ + biomeOffset.getZ());
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}
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// RENDERING CONSTANTS
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@Override
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@ -179,6 +220,11 @@ public class VirtualRenderWorld extends Level implements FlywheelWorld {
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// THIN WRAPPERS AHEAD
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@Override
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public BiomeManager getBiomeManager() {
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return level.getBiomeManager();
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}
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@Override
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public RegistryAccess registryAccess() {
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return level.registryAccess();
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@ -214,11 +260,6 @@ public class VirtualRenderWorld extends Level implements FlywheelWorld {
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return level.getScoreboard();
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}
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@Override
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public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_) {
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return level.getUncachedNoiseBiome(p_225604_1_, p_225604_2_, p_225604_3_);
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}
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// UNIMPORTANT CONSTANTS
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@Override
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