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Fix lighting
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3 changed files with 0 additions and 39 deletions
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@ -3,8 +3,6 @@ package dev.engine_room.flywheel.impl.event;
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import org.joml.Matrix4f;
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import org.joml.Matrix4f;
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import org.joml.Matrix4fc;
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import org.joml.Matrix4fc;
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import com.mojang.blaze3d.vertex.PoseStack;
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import dev.engine_room.flywheel.api.RenderContext;
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import dev.engine_room.flywheel.api.RenderContext;
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import net.minecraft.client.Camera;
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import net.minecraft.client.Camera;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.multiplayer.ClientLevel;
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@ -1,36 +0,0 @@
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package dev.engine_room.flywheel.impl.mixin.fix;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At.Shift;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.mojang.blaze3d.vertex.PoseStack;
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@Mixin(PoseStack.class)
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abstract class FixNormalScalingMixin {
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/**
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* Minecraft negates the normal matrix if all scales are equal and negative, but
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* does not return afterward. This allows the rest of the method's logic to be
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* applied, which negates the matrix again, resulting in the matrix being the
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* same as in the beginning.
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*/
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@Inject(method = "scale(FFF)V", at = @At(value = "INVOKE", target = "Lorg/joml/Matrix4f;scale(FFF)Lorg/joml/Matrix4f;", shift = Shift.AFTER, remap = false), cancellable = true)
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private void flywheel$returnAfterNegate(float x, float y, float z, CallbackInfo ci) {
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ci.cancel();
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}
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//fixme not needed anymore?
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// /**
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// * Minecraft takes the inverse cube root of the product of all scales to provide a
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// * rough estimate for normalization so that it does not need to be done later. It
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// * does not make sense for this "normalization factor" to be negative though, as
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// * that would invert all normals. Additionally, Minecraft's fastInvCubeRoot method
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// * does not work for negative numbers.
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// */
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// @ModifyArg(method = "scale(FFF)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/Mth;fastInvCubeRoot(F)F"))
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// private float flywheel$absInvCbrtInput(float input) {
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// return Math.abs(input);
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// }
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}
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@ -15,7 +15,6 @@
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"MinecraftMixin",
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"MinecraftMixin",
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"PoseStackMixin",
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"PoseStackMixin",
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"fix.FixFabulousDepthMixin",
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"fix.FixFabulousDepthMixin",
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"fix.FixNormalScalingMixin",
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"visualmanage.BlockEntityMixin",
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"visualmanage.BlockEntityMixin",
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"visualmanage.LevelChunkMixin",
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"visualmanage.LevelChunkMixin",
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"visualmanage.LevelRendererMixin",
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"visualmanage.LevelRendererMixin",
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