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Fix super glue behavior. Fix super glue can stay between two unmovable blocks
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parent
8d4e6895bc
commit
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2 changed files with 12 additions and 7 deletions
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@ -8,6 +8,7 @@ import com.simibubi.create.AllEntities;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllPackets;
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import com.simibubi.create.AllSoundEvents;
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import com.simibubi.create.modules.contraptions.components.contraptions.BlockMovementTraits;
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import com.simibubi.create.modules.schematics.ISpecialEntityItemRequirement;
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import com.simibubi.create.modules.schematics.ItemRequirement;
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import com.simibubi.create.modules.schematics.ItemRequirement.ItemUseType;
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@ -157,11 +158,20 @@ public class SuperGlueEntity extends Entity implements IEntityAdditionalSpawnDat
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BlockPos pos2 = hangingPosition.offset(getFacingDirection().getOpposite());
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if (!world.isAreaLoaded(pos, 0) || !world.isAreaLoaded(pos2, 0))
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return true;
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if (world.isAirBlock(pos) && world.isAirBlock(pos2))
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if (!isValidFace(world, pos2, getFacingDirection()) && !isValidFace(world, pos, getFacingDirection().getOpposite()))
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return false;
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return world.getEntitiesInAABBexcluding(this, getBoundingBox(), e -> e instanceof SuperGlueEntity).isEmpty();
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}
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public static boolean isValidFace(World world, BlockPos pos, Direction direction) {
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if (!BlockMovementTraits.movementNecessary(world, pos))
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return false;
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if (BlockMovementTraits.notSupportive(world.getBlockState(pos), direction)) {
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return false;
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}
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return true;
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}
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@Override
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public boolean canBeCollidedWith() {
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return true;
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@ -236,11 +246,6 @@ public class SuperGlueEntity extends Entity implements IEntityAdditionalSpawnDat
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return Math.max(light, light2);
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}
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@Override
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public void applyEntityCollision(Entity entityIn) {
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super.applyEntityCollision(entityIn);
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}
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@Override
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public boolean processInitialInteract(PlayerEntity player, Hand hand) {
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DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
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@ -83,7 +83,7 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
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return false;
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BlockPos pos = entity.hangingPosition;
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BlockPos pos2 = pos.offset(entity.getFacingDirection().getOpposite());
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return entity.world.isAirBlock(pos) != entity.world.isAirBlock(pos2);
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return !SuperGlueEntity.isValidFace(entity.world, pos2, entity.getFacingDirection()) || !SuperGlueEntity.isValidFace(entity.world, pos, entity.getFacingDirection().getOpposite());
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}
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private void initQuads() {
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