mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 22:43:56 +01:00
fix jittery visual animations
This commit is contained in:
parent
44f045b961
commit
4e1a4b6490
@ -48,7 +48,7 @@ abstract class LevelRendererMixin {
|
||||
// @Inject(method = "renderLevel", at = @At("HEAD"))
|
||||
@Inject(method = "renderLevel", at = @At(value = "INVOKE_ASSIGN", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"))
|
||||
private void flywheel$beginRender(DeltaTracker deltaTracker, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f modelMatrix, Matrix4f projectionMatrix, CallbackInfo ci) {
|
||||
flywheel$renderContext = RenderContextImpl.create((LevelRenderer) (Object) this, level, renderBuffers, modelMatrix, projectionMatrix, camera, deltaTracker.getGameTimeDeltaTicks());
|
||||
flywheel$renderContext = RenderContextImpl.create((LevelRenderer) (Object) this, level, renderBuffers, modelMatrix, projectionMatrix, camera, deltaTracker.getGameTimeDeltaPartialTick(false));
|
||||
|
||||
VisualizationManager manager = VisualizationManager.get(level);
|
||||
if (manager != null) {
|
||||
|
Loading…
Reference in New Issue
Block a user