Move Intel MDI workaround to GlCompat

This commit is contained in:
PepperCode1 2024-07-15 16:13:24 -06:00
parent b2483def1d
commit 4e8dcb0248
2 changed files with 20 additions and 11 deletions

View file

@ -3,12 +3,10 @@ package dev.engine_room.flywheel.backend.engine.indirect;
import static org.lwjgl.opengl.GL11.GL_TRIANGLES; import static org.lwjgl.opengl.GL11.GL_TRIANGLES;
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT; import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
import static org.lwjgl.opengl.GL30.glUniform1ui; import static org.lwjgl.opengl.GL30.glUniform1ui;
import static org.lwjgl.opengl.GL40.glDrawElementsIndirect;
import static org.lwjgl.opengl.GL42.GL_COMMAND_BARRIER_BIT; import static org.lwjgl.opengl.GL42.GL_COMMAND_BARRIER_BIT;
import static org.lwjgl.opengl.GL42.glMemoryBarrier; import static org.lwjgl.opengl.GL42.glMemoryBarrier;
import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BARRIER_BIT; import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BARRIER_BIT;
import static org.lwjgl.opengl.GL43.glDispatchCompute; import static org.lwjgl.opengl.GL43.glDispatchCompute;
import static org.lwjgl.opengl.GL43.glMultiDrawElementsIndirect;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Comparator; import java.util.Comparator;
@ -27,7 +25,6 @@ import dev.engine_room.flywheel.backend.engine.MaterialRenderState;
import dev.engine_room.flywheel.backend.engine.MeshPool; import dev.engine_room.flywheel.backend.engine.MeshPool;
import dev.engine_room.flywheel.backend.engine.embed.Environment; import dev.engine_room.flywheel.backend.engine.embed.Environment;
import dev.engine_room.flywheel.backend.engine.uniform.Uniforms; import dev.engine_room.flywheel.backend.engine.uniform.Uniforms;
import dev.engine_room.flywheel.backend.gl.Driver;
import dev.engine_room.flywheel.backend.gl.GlCompat; import dev.engine_room.flywheel.backend.gl.GlCompat;
import dev.engine_room.flywheel.backend.gl.shader.GlProgram; import dev.engine_room.flywheel.backend.gl.shader.GlProgram;
import dev.engine_room.flywheel.lib.math.MoreMath; import dev.engine_room.flywheel.lib.math.MoreMath;
@ -282,14 +279,7 @@ public class IndirectCullingGroup<I extends Instance> {
private record MultiDraw(Material material, int start, int end) { private record MultiDraw(Material material, int start, int end) {
private void submit() { private void submit() {
if (GlCompat.DRIVER == Driver.INTEL) { GlCompat.safeMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, this.start * IndirectBuffers.DRAW_COMMAND_STRIDE, this.end - this.start, (int) IndirectBuffers.DRAW_COMMAND_STRIDE);
// Intel renders garbage with MDI, but Consecutive Normal Draws works fine.
for (int i = this.start; i < this.end; i++) {
glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, i * IndirectBuffers.DRAW_COMMAND_STRIDE);
}
} else {
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, this.start * IndirectBuffers.DRAW_COMMAND_STRIDE, this.end - this.start, (int) IndirectBuffers.DRAW_COMMAND_STRIDE);
}
} }
} }
} }

View file

@ -8,6 +8,8 @@ import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL20C; import org.lwjgl.opengl.GL20C;
import org.lwjgl.opengl.GL31C; import org.lwjgl.opengl.GL31C;
import org.lwjgl.opengl.GL40;
import org.lwjgl.opengl.GL43;
import org.lwjgl.opengl.GLCapabilities; import org.lwjgl.opengl.GLCapabilities;
import org.lwjgl.opengl.KHRShaderSubgroup; import org.lwjgl.opengl.KHRShaderSubgroup;
import org.lwjgl.system.MemoryStack; import org.lwjgl.system.MemoryStack;
@ -71,6 +73,23 @@ public final class GlCompat {
} }
} }
/**
* Similar in function to {@link GL43#glMultiDrawElementsIndirect(int, int, long, int, int)},
* but uses consecutive DI instead of MDI if MDI is known to not work well with the current driver.
* Unlike the original function, stride cannot be equal to 0.
*/
public static void safeMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) {
if (GlCompat.DRIVER == Driver.INTEL) {
// Intel renders garbage with MDI, but consecutive DI works fine.
for (int i = 0; i < drawcount; i++) {
GL40.glDrawElementsIndirect(mode, type, indirect);
indirect += stride;
}
} else {
GL43.glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
}
private static Driver readVendorString() { private static Driver readVendorString() {
if (CAPABILITIES == null) { if (CAPABILITIES == null) {
return Driver.UNKNOWN; return Driver.UNKNOWN;