mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-29 08:26:37 +01:00
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
This commit is contained in:
commit
4ec25798a5
9 changed files with 136 additions and 73 deletions
|
@ -90,6 +90,7 @@ public class DeployerFakePlayer extends FakePlayer {
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@Override
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public ItemStack onFoodEaten(World world, ItemStack stack) {
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stack.shrink(1);
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return stack;
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}
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@ -13,19 +13,17 @@ import com.simibubi.create.content.contraptions.components.deployer.DeployerTile
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import com.simibubi.create.content.curiosities.tools.SandPaperItem;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.advancements.CriteriaTriggers;
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import net.minecraft.block.BeehiveBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.material.Material;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.enchantment.Enchantments;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.inventory.EquipmentSlotType;
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@ -39,13 +37,13 @@ import net.minecraft.item.ItemUseContext;
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import net.minecraft.item.Items;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.server.management.PlayerInteractionManager;
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import net.minecraft.stats.Stats;
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import net.minecraft.tileentity.BeehiveTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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@ -53,6 +51,7 @@ import net.minecraft.util.math.RayTraceContext;
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import net.minecraft.util.math.RayTraceContext.BlockMode;
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import net.minecraft.util.math.RayTraceContext.FluidMode;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.GameType;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.common.ForgeHooks;
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@ -216,7 +215,7 @@ public class DeployerHandler {
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progress += before;
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if (progress >= 1) {
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safeTryHarvestBlock(player.interactionManager, clickedPos);
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tryHarvestBlock(player.interactionManager, clickedPos);
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world.sendBlockBreakProgress(player.getEntityId(), clickedPos, -1);
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player.blockBreakingProgress = null;
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return;
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@ -255,11 +254,9 @@ public class DeployerHandler {
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boolean flag1 =
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!(player.isSneaking() && holdingSomething) || (stack.doesSneakBypassUse(world, clickedPos, player));
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if (clickedState.getBlock() instanceof BeehiveBlock)
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return; // Beehives assume a lot about the usage context. Crashes to side-effects
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// Use on block
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if (useBlock != DENY && flag1 && clickedState.onUse(world, player, hand, result) == ActionResultType.SUCCESS)
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if (useBlock != DENY && flag1
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&& safeOnUse(clickedState, world, clickedPos, player, hand, result) == ActionResultType.SUCCESS)
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return;
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if (stack.isEmpty())
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return;
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@ -294,7 +291,8 @@ public class DeployerHandler {
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ActionResult<ItemStack> onItemRightClick = item.onItemRightClick(itemUseWorld, player, hand);
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ItemStack resultStack = onItemRightClick.getResult();
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if (resultStack != stack || resultStack.getCount() != stack.getCount() || resultStack.getUseDuration() > 0 || resultStack.getDamage() != stack.getDamage()) {
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if (resultStack != stack || resultStack.getCount() != stack.getCount() || resultStack.getUseDuration() > 0
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|| resultStack.getDamage() != stack.getDamage()) {
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player.setHeldItem(hand, onItemRightClick.getResult());
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}
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@ -309,51 +307,89 @@ public class DeployerHandler {
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player.resetActiveHand();
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}
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private static boolean safeTryHarvestBlock(PlayerInteractionManager interactionManager, BlockPos clickedPos) {
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BlockState state = interactionManager.world.getBlockState(clickedPos);
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if (!(state.getBlock() instanceof BeehiveBlock))
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return interactionManager.tryHarvestBlock(clickedPos);
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else {
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harvestBeehive(interactionManager, state, clickedPos);
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}
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public static boolean tryHarvestBlock(PlayerInteractionManager interactionManager, BlockPos pos) {
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// <> PlayerInteractionManager#tryHarvestBlock
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ServerWorld world = interactionManager.world;
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ServerPlayerEntity player = interactionManager.player;
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BlockState blockstate = world.getBlockState(pos);
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GameType gameType = interactionManager.getGameType();
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if (net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(world, gameType, player, pos) == -1)
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return false;
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TileEntity tileentity = world.getTileEntity(pos);
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if (player.getHeldItemMainhand()
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.onBlockStartBreak(pos, player))
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return false;
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if (player.canMine(world, pos, gameType))
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return false;
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ItemStack prevHeldItem = player.getHeldItemMainhand();
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ItemStack heldItem = prevHeldItem.copy();
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boolean canHarvest = blockstate.canHarvestBlock(world, pos, player);
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prevHeldItem.onBlockDestroyed(world, blockstate, pos, player);
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if (prevHeldItem.isEmpty() && !heldItem.isEmpty())
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net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, heldItem, Hand.MAIN_HAND);
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if (!blockstate.removedByPlayer(world, pos, player, canHarvest, world.getFluidState(pos)))
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return true;
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blockstate.getBlock()
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.onPlayerDestroy(world, pos, blockstate);
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if (!canHarvest)
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return true;
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Block.getDrops(blockstate, world, pos, tileentity, player, prevHeldItem)
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.forEach(item -> player.inventory.placeItemBackInInventory(world, item));
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blockstate.spawnAdditionalDrops(world, pos, prevHeldItem);
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return true;
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}
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private static void harvestBeehive(PlayerInteractionManager interactionManager, BlockState state,
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BlockPos clickedPos) {
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// Modified code from PlayerInteractionManager, Block and BeehiveBlock to handle
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// deployers breaking beehives without crash.
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ItemStack itemstack = interactionManager.player.getHeldItemMainhand();
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ItemStack itemstack1 = itemstack.copy();
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boolean flag1 = state.canHarvestBlock(interactionManager.world, clickedPos, interactionManager.player);
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itemstack.onBlockDestroyed(interactionManager.world, state, clickedPos, interactionManager.player);
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if (itemstack.isEmpty() && !itemstack1.isEmpty())
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net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(interactionManager.player, itemstack1,
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Hand.MAIN_HAND);
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boolean flag = state.removedByPlayer(interactionManager.world, clickedPos, interactionManager.player, flag1,
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interactionManager.world.getFluidState(clickedPos));
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if (flag)
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state.getBlock()
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.onPlayerDestroy(interactionManager.world, clickedPos, state);
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if (flag && flag1) {
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interactionManager.player.addStat(Stats.BLOCK_MINED.get(state.getBlock()));
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interactionManager.player.addExhaustion(0.005F);
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TileEntity te = interactionManager.world.getTileEntity(clickedPos);
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ItemStack heldItem = interactionManager.player.getHeldItemMainhand();
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Block.spawnDrops(state, interactionManager.world, clickedPos, te, interactionManager.player, heldItem);
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if (!interactionManager.world.isRemote && te instanceof BeehiveTileEntity) {
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BeehiveTileEntity beehivetileentity = (BeehiveTileEntity) te;
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if (EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, heldItem) == 0) {
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interactionManager.world.updateComparatorOutputLevel(clickedPos, state.getBlock());
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}
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CriteriaTriggers.BEE_NEST_DESTROYED.test(interactionManager.player,
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state.getBlock(), heldItem, beehivetileentity.getBeeCount());
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}
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}
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public static ActionResultType safeOnUse(BlockState state, World world, BlockPos pos, PlayerEntity player,
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Hand hand, BlockRayTraceResult ray) {
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if (state.getBlock() instanceof BeehiveBlock)
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return safeOnBeehiveUse(state, world, pos, player, hand);
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return state.onUse(world, player, hand, ray);
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}
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protected static ActionResultType safeOnBeehiveUse(BlockState state, World world, BlockPos pos, PlayerEntity player,
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Hand hand) {
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// <> BeehiveBlock#onUse
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BeehiveBlock block = (BeehiveBlock) state.getBlock();
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ItemStack prevHeldItem = player.getHeldItem(hand);
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int honeyLevel = state.get(BeehiveBlock.HONEY_LEVEL);
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boolean success = false;
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if (honeyLevel < 5)
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return ActionResultType.PASS;
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if (prevHeldItem.getItem() == Items.SHEARS) {
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world.playSound(player, player.getX(), player.getY(), player.getZ(), SoundEvents.field_226133_ah_,
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SoundCategory.NEUTRAL, 1.0F, 1.0F);
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// <> BeehiveBlock#dropHoneycomb
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player.inventory.placeItemBackInInventory(world, new ItemStack(Items.field_226635_pU_, 3));
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prevHeldItem.damageItem(1, player, s -> s.sendBreakAnimation(hand));
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success = true;
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}
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if (prevHeldItem.getItem() == Items.GLASS_BOTTLE) {
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prevHeldItem.shrink(1);
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world.playSound(player, player.getX(), player.getY(), player.getZ(), SoundEvents.ITEM_BOTTLE_FILL,
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SoundCategory.NEUTRAL, 1.0F, 1.0F);
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ItemStack honeyBottle = new ItemStack(Items.field_226638_pX_);
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if (prevHeldItem.isEmpty())
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player.setHeldItem(hand, honeyBottle);
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else
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player.inventory.placeItemBackInInventory(world, honeyBottle);
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success = true;
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}
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if (!success)
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return ActionResultType.PASS;
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block.takeHoney(world, state, pos);
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return ActionResultType.SUCCESS;
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}
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}
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|
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@ -156,6 +156,8 @@ public class FluidPropagator {
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if (PumpBlock.isPump(connectedState) && connectedState.get(PumpBlock.FACING)
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.getAxis() == side.getAxis())
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return false;
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if (connectedState.has(BlockStateProperties.HONEY_LEVEL))
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return true;
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if (Block.hasSolidSide(connectedState, reader, connectedPos, side.getOpposite()))
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return false;
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if (!(connectedState.getMaterial()
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|
|
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@ -1,5 +1,8 @@
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package com.simibubi.create.content.contraptions.fluids;
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import static net.minecraft.state.properties.BlockStateProperties.HONEY_LEVEL;
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import static net.minecraft.state.properties.BlockStateProperties.WATERLOGGED;
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import java.util.List;
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import javax.annotation.Nullable;
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@ -21,7 +24,6 @@ import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.potion.Effect;
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import net.minecraft.potion.EffectInstance;
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import net.minecraft.potion.PotionUtils;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.util.Direction;
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import net.minecraft.util.SoundCategory;
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@ -71,7 +73,14 @@ public class OpenEndedPipe extends FlowSource {
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BlockState state = world.getBlockState(outputPos);
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IFluidState fluidState = state.getFluidState();
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boolean waterlog = state.has(BlockStateProperties.WATERLOGGED);
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boolean waterlog = state.has(WATERLOGGED);
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if (state.has(HONEY_LEVEL) && state.get(HONEY_LEVEL) >= 5) {
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if (!simulate)
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world.setBlockState(outputPos, state.with(HONEY_LEVEL, 0), 3);
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return new FluidStack(AllFluids.HONEY.get()
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.getStillFluid(), 250);
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}
|
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|
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if (!waterlog && !state.getMaterial()
|
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.isReplaceable())
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|
@ -83,11 +92,11 @@ public class OpenEndedPipe extends FlowSource {
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|
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if (simulate)
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return stack;
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|
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|
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AllTriggers.triggerForNearbyPlayers(AllTriggers.PIPE_SPILL, world, pos, 5);
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if (waterlog) {
|
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world.setBlockState(outputPos, state.with(BlockStateProperties.WATERLOGGED, false), 3);
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world.setBlockState(outputPos, state.with(WATERLOGGED, false), 3);
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world.getPendingFluidTicks()
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.scheduleTick(outputPos, Fluids.WATER, 1);
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return stack;
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|
@ -105,7 +114,7 @@ public class OpenEndedPipe extends FlowSource {
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|
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BlockState state = world.getBlockState(outputPos);
|
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IFluidState fluidState = state.getFluidState();
|
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boolean waterlog = state.has(BlockStateProperties.WATERLOGGED);
|
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boolean waterlog = state.has(WATERLOGGED);
|
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|
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if (!waterlog && !state.getMaterial()
|
||||
.isReplaceable())
|
||||
|
@ -139,11 +148,11 @@ public class OpenEndedPipe extends FlowSource {
|
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2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
|
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return true;
|
||||
}
|
||||
|
||||
|
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AllTriggers.triggerForNearbyPlayers(AllTriggers.PIPE_SPILL, world, pos, 5);
|
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|
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if (waterlog) {
|
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world.setBlockState(outputPos, state.with(BlockStateProperties.WATERLOGGED, true), 3);
|
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world.setBlockState(outputPos, state.with(WATERLOGGED, true), 3);
|
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world.getPendingFluidTicks()
|
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.scheduleTick(outputPos, Fluids.WATER, 1);
|
||||
return true;
|
||||
|
|
|
@ -142,6 +142,8 @@ public class FluidPipeBlock extends SixWayBlock implements IWaterLoggable, IWren
|
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public static boolean canConnectTo(ILightReader world, BlockPos neighbourPos, BlockState neighbour, Direction direction) {
|
||||
if (FluidPropagator.hasFluidCapability(world, neighbourPos, direction.getOpposite()))
|
||||
return true;
|
||||
if (neighbour.has(BlockStateProperties.HONEY_LEVEL))
|
||||
return true;
|
||||
FluidTransportBehaviour transport = TileEntityBehaviour.get(world, neighbourPos, FluidTransportBehaviour.TYPE);
|
||||
BracketedTileEntityBehaviour bracket = TileEntityBehaviour.get(world, neighbourPos, BracketedTileEntityBehaviour.TYPE);
|
||||
if (isPipe(neighbour))
|
||||
|
|
|
@ -3,7 +3,7 @@ package com.simibubi.create.foundation.config;
|
|||
public class CClient extends ConfigBase {
|
||||
|
||||
public ConfigGroup client = group(0, "client",
|
||||
"Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!");
|
||||
"Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!");
|
||||
public ConfigBool tooltips = b(true, "enableTooltips", "Show item descriptions on Shift and controls on Ctrl.");
|
||||
public ConfigBool enableOverstressedTooltip =
|
||||
b(true, "enableOverstressedTooltip", "Display a tooltip when looking at overstressed components.");
|
||||
|
@ -12,13 +12,18 @@ public class CClient extends ConfigBase {
|
|||
public ConfigFloat fanParticleDensity = f(.5f, 0, 1, "fanParticleDensity");
|
||||
public ConfigBool rainbowDebug =
|
||||
b(true, "enableRainbowDebug", "Show colourful debug information while the F3-Menu is open.");
|
||||
|
||||
public ConfigBool experimentalRendering =
|
||||
b(true, "experimentalRendering", "Use modern OpenGL features to drastically increase performance.");
|
||||
public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX",
|
||||
"Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
|
||||
public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
|
||||
"Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
|
||||
public ConfigBool smoothPlacementIndicator = b(false, "smoothPlacementIndicator",
|
||||
"Use an alternative indicator when showing where the assisted placement ends up relative to your crosshair");
|
||||
|
||||
public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX", "Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
|
||||
public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY", "Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay");
|
||||
public ConfigBool smoothPlacementIndicator = b(false, "smoothPlacementIndicator", "Use an alternative indicator when showing where the assisted placement ends up relative to your crosshair");
|
||||
public ConfigGroup ponder = group(1, "ponder", "Ponder settings");
|
||||
public ConfigBool comfyReading =
|
||||
b(false, "comfyReading", "Slow down a ponder scene whenever there is text on screen.");
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
|
|
|
@ -12,6 +12,7 @@ import org.lwjgl.opengl.GL11;
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.gui.AllGuiTextures;
|
||||
import com.simibubi.create.foundation.gui.AllIcons;
|
||||
import com.simibubi.create.foundation.gui.GuiGameElement;
|
||||
|
@ -80,7 +81,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
PonderChapter chapter = null;
|
||||
|
||||
private boolean userViewMode;
|
||||
private boolean slowTextMode;
|
||||
private boolean identifyMode;
|
||||
private ItemStack hoveredTooltipItem;
|
||||
private BlockPos hoveredBlockPos;
|
||||
|
@ -205,7 +205,7 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
.fade(0, -1));
|
||||
|
||||
widgets.add(slowMode = new PonderButton(width - 20 - 31, bY, () -> {
|
||||
slowTextMode = !slowTextMode;
|
||||
setComfyReadingEnabled(!isComfyReadingEnabled());
|
||||
}).showing(AllIcons.I_MTD_SLOW_MODE)
|
||||
.fade(0, -1));
|
||||
|
||||
|
@ -269,7 +269,7 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
PonderScene activeScene = scenes.get(index);
|
||||
|
||||
extendedTickLength = 0;
|
||||
if (slowTextMode)
|
||||
if (isComfyReadingEnabled())
|
||||
activeScene.forEachVisible(TextWindowElement.class, twe -> extendedTickLength = 2);
|
||||
|
||||
if (extendedTickTimer == 0) {
|
||||
|
@ -616,7 +616,7 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
userMode.dim();
|
||||
}
|
||||
|
||||
if (slowTextMode)
|
||||
if (isComfyReadingEnabled())
|
||||
slowMode.flash();
|
||||
else
|
||||
slowMode.dim();
|
||||
|
@ -981,4 +981,12 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
hoveredTooltipItem = ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
public boolean isComfyReadingEnabled() {
|
||||
return AllConfigs.CLIENT.comfyReading.get();
|
||||
}
|
||||
|
||||
public void setComfyReadingEnabled(boolean slowTextMode) {
|
||||
AllConfigs.CLIENT.comfyReading.set(slowTextMode);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ import net.minecraft.block.Blocks;
|
|||
|
||||
public class PonderIndex {
|
||||
|
||||
public static final boolean EDITOR_MODE = true;
|
||||
public static final boolean EDITOR_MODE = false;
|
||||
|
||||
public static void register() {
|
||||
// Register storyboards here
|
||||
|
|
|
@ -84,8 +84,8 @@ public class InputWindowElement extends AnimatedOverlayElement {
|
|||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
int xFade = direction == Pointing.RIGHT ? -1 : direction == Pointing.LEFT ? 1 : 0;
|
||||
int yFade = direction == Pointing.DOWN ? -1 : direction == Pointing.UP ? 1 : 0;
|
||||
float xFade = direction == Pointing.RIGHT ? -1 : direction == Pointing.LEFT ? 1 : 0;
|
||||
float yFade = direction == Pointing.DOWN ? -1 : direction == Pointing.UP ? 1 : 0;
|
||||
xFade *= 10 * (1 - fade);
|
||||
yFade *= 10 * (1 - fade);
|
||||
|
||||
|
|
Loading…
Reference in a new issue