mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-11 04:54:12 +01:00
Only contraptions use EBOs now.
Tight light bounds for bearing contraptions.
This commit is contained in:
parent
884f19d518
commit
55f1b538b5
@ -19,25 +19,13 @@ public class BearingLighter extends ContraptionLighter<BearingContraption> {
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Set<BlockPos> blocks = contraption.getBlocks().keySet();
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Direction orientation = contraption.facing;
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float maxDistanceSq = -1;
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for (BlockPos pos : blocks) {
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float x = pos.getX();
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float y = pos.getY();
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float z = pos.getZ();
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float distSq = x * x + y * y + z * z;
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if (distSq > maxDistanceSq) maxDistanceSq = distSq;
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}
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int radius = (int) (Math.ceil(Math.sqrt(maxDistanceSq)));
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GridAlignedBB betterBounds = GridAlignedBB.ofRadius(radius);
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GridAlignedBB contraptionBounds = GridAlignedBB.fromAABB(contraption.bounds);
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Direction.Axis axis = orientation.getAxis();
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int radius = (int) (Math.ceil(Math.sqrt(getRadius(blocks, axis))));
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GridAlignedBB betterBounds = GridAlignedBB.ofRadius(radius);
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GridAlignedBB contraptionBounds = GridAlignedBB.fromAABB(contraption.bounds);
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if (axis == Direction.Axis.X) {
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betterBounds.maxX = contraptionBounds.maxX;
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betterBounds.minX = contraptionBounds.minX;
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@ -52,4 +40,36 @@ public class BearingLighter extends ContraptionLighter<BearingContraption> {
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betterBounds.translate(contraption.anchor);
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return betterBounds;
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}
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private static float getRadius(Set<BlockPos> blocks, Direction.Axis axis) {
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switch (axis) {
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case X:
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return getMaxDistSqr(blocks, BlockPos::getY, BlockPos::getZ);
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case Y:
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return getMaxDistSqr(blocks, BlockPos::getX, BlockPos::getZ);
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case Z:
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return getMaxDistSqr(blocks, BlockPos::getX, BlockPos::getY);
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}
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throw new IllegalStateException("Impossible axis");
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}
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private static float getMaxDistSqr(Set<BlockPos> blocks, Coordinate one, Coordinate other) {
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float maxDistSq = -1;
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for (BlockPos pos : blocks) {
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float a = one.get(pos);
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float b = other.get(pos);
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float distSq = a * a + b * b;
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if (distSq > maxDistSq) maxDistSq = distSq;
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}
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return maxDistSq;
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}
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private interface Coordinate {
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float get(BlockPos from);
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}
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}
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@ -3,20 +3,69 @@ package com.simibubi.create.content.contraptions.components.structureMovement.re
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import java.nio.ByteBuffer;
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import com.simibubi.create.foundation.render.backend.BufferedModel;
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import com.simibubi.create.foundation.render.backend.gl.GlBuffer;
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import com.simibubi.create.foundation.render.backend.gl.GlPrimitiveType;
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import com.simibubi.create.foundation.render.backend.gl.attrib.VertexFormat;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.LightTexture;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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public class ContraptionModel extends BufferedModel {
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public static final VertexFormat FORMAT = VertexFormat.builder()
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.addAttributes(ContraptionVertexAttributes.class)
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.build();
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protected GlPrimitiveType eboIndexType;
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protected GlBuffer ebo;
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public ContraptionModel(BufferBuilder buf) {
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super(buf);
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}
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@Override
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protected void init() {
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super.init();
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createEBO();
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}
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@Override
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protected void doRender() {
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modelVBO.bind();
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ebo.bind();
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setupAttributes();
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GL20.glDrawElements(GL20.GL_QUADS, vertexCount, eboIndexType.getGlConstant(), 0);
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int numAttributes = getTotalShaderAttributeCount();
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for (int i = 0; i <= numAttributes; i++) {
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GL20.glDisableVertexAttribArray(i);
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}
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ebo.unbind();
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modelVBO.unbind();
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}
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protected final void createEBO() {
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ebo = new GlBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER);
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eboIndexType = GlPrimitiveType.UINT; // TODO: choose this based on the number of vertices
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int indicesSize = vertexCount * eboIndexType.getSize();
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ebo.bind();
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GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesSize, GL15.GL_STATIC_DRAW);
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ebo.map(indicesSize, indices -> {
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for (int i = 0; i < vertexCount; i++) {
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indices.putInt(i);
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}
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});
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ebo.unbind();
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}
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@Override
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protected void copyVertex(ByteBuffer to, int vertex) {
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to.putFloat(getX(template, vertex));
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@ -48,4 +97,10 @@ public class ContraptionModel extends BufferedModel {
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protected VertexFormat getModelFormat() {
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return FORMAT;
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}
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@Override
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protected void deleteInternal() {
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super.deleteInternal();
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ebo.delete();
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}
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}
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@ -14,11 +14,10 @@ import net.minecraft.client.renderer.BufferBuilder;
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public abstract class BufferedModel extends TemplateBuffer {
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protected GlBuffer ebo;
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protected GlBuffer modelVBO;
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protected boolean removed;
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public BufferedModel(BufferBuilder buf) {
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protected BufferedModel(BufferBuilder buf) {
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super(buf);
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if (vertexCount > 0) init();
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}
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@ -28,8 +27,6 @@ public abstract class BufferedModel extends TemplateBuffer {
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modelVBO = new GlBuffer(GL20.GL_ARRAY_BUFFER);
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modelVBO.with(vbo -> initModel());
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ebo = createEBO();
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}
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protected void initModel() {
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@ -47,25 +44,6 @@ public abstract class BufferedModel extends TemplateBuffer {
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});
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}
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protected final GlBuffer createEBO() {
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GlBuffer ebo = new GlBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER);
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int indicesSize = vertexCount * GlPrimitiveType.UINT.getSize();
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ebo.bind();
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GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesSize, GL15.GL_STATIC_DRAW);
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ebo.map(indicesSize, indices -> {
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for (int i = 0; i < vertexCount; i++) {
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indices.putInt(i);
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}
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});
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ebo.unbind();
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return ebo;
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}
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protected abstract void copyVertex(ByteBuffer to, int index);
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protected abstract VertexFormat getModelFormat();
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@ -75,7 +53,7 @@ public abstract class BufferedModel extends TemplateBuffer {
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}
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/**
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* Renders this model, checking first if it should actually be rendered.
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* Renders this model, checking first if there is anything to render.
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*/
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public final void render() {
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if (vertexCount == 0 || removed) return;
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@ -84,23 +62,9 @@ public abstract class BufferedModel extends TemplateBuffer {
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}
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/**
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* Override this.
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* Set up any state and make the draw calls.
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*/
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protected void doRender() {
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modelVBO.bind();
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ebo.bind();
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setupAttributes();
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GL20.glDrawElements(GL20.GL_QUADS, vertexCount, GlPrimitiveType.UINT.getGlConstant(), 0);
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int numAttributes = getTotalShaderAttributeCount();
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for (int i = 0; i <= numAttributes; i++) {
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GL20.glDisableVertexAttribArray(i);
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}
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ebo.unbind();
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modelVBO.unbind();
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}
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protected abstract void doRender();
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protected void setupAttributes() {
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int numAttributes = getTotalShaderAttributeCount();
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@ -111,7 +75,7 @@ public abstract class BufferedModel extends TemplateBuffer {
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getModelFormat().vertexAttribPointers(0);
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}
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public void delete() {
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public final void delete() {
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removed = true;
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if (vertexCount > 0) {
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RenderWork.enqueue(this::deleteInternal);
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@ -2,25 +2,27 @@ package com.simibubi.create.foundation.render.backend.gl;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL20;
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@OnlyIn(Dist.CLIENT)
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public enum GlPrimitiveType {
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FLOAT(4, "float", 5126),
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UBYTE(1, "ubyte", 5121),
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BYTE(1, "byte", 5120),
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USHORT(2, "ushort", 5123),
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SHORT(2, "short", 5122),
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UINT(4, "uint", 5125),
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INT(4, "int", 5124);
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FLOAT(4, "float", GL11.GL_FLOAT),
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UBYTE(1, "ubyte", GL11.GL_UNSIGNED_BYTE),
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BYTE(1, "byte", GL11.GL_BYTE),
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USHORT(2, "ushort", GL11.GL_UNSIGNED_SHORT),
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SHORT(2, "short", GL11.GL_SHORT),
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UINT(4, "uint", GL11.GL_UNSIGNED_INT),
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INT(4, "int", GL11.GL_INT);
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private final int size;
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private final String displayName;
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private final int glConstant;
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GlPrimitiveType(int p_i46095_3_, String p_i46095_4_, int p_i46095_5_) {
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this.size = p_i46095_3_;
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this.displayName = p_i46095_4_;
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this.glConstant = p_i46095_5_;
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GlPrimitiveType(int bytes, String name, int glEnum) {
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this.size = bytes;
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this.displayName = name;
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this.glConstant = glEnum;
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}
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public int getSize() {
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