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Nuke changelog and bump version
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@ -1,86 +1,4 @@
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0.2.3:
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Fixes
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- Fix crash moving a deleted LightVolume
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Technical/API:
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- Alter BeginFrameEvent to enable compatibility with optifine shadows
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0.2.2:
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Fixes
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- Fix ConcurrentModificationException crash
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- Fix NullPointer rendering create contraptions on older graphics cards
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- Fix crash triggered when moving large distances in a single frame
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0.2.1:
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Fixes
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- Potential fix for many issues caused by optimized chunk accesses
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0.3.0:
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Update to 1.17
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New
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- Added config+command to disable chunk access optimization
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0.2.0:
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New
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- Flywheel driven shulker box rendering
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- Optimize chunk accesses by caching previous result
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- Further optimize flywheel rendered objects through parallel updates
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Changes
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- Distant objects are update throttled according to the sequence of prime numbers, smoothing out updates
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- Rename normalOverlay to debugNormals, make naming consistent across command and config
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Fixes
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- Fix issue causing modded banner patterns to all have missing textures
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Technical/API
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- Reorganize, simplify, and document everything in the MaterialManager tree
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- MaterialManagers associate RenderStates with MaterialGroups
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- Proper support for rendering in different layers (SOLID, CUTOUT, and TRANSPARENT)
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- New methods in MaterialManager to accommodate these changes
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- Deprecate old functions in MaterialManager in favor of new ones using MaterialGroups
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- InstanceDatas can be transferred to other Instancers via "instance stealing"
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- Abstraction for models, IModel
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- Easier to use, and gives Flywheel more freedom to optimize
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- Buffered models directly consume IModels
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- Added BlockModel, renders a single block
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- Added WorldModel, renders many blocks given a world instance
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- Cuboids can be inverted across Y and Z, used by many vanilla models for some reason
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- TransformStack scaling
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- VecBuffer coloring
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- Add more information to RenderLayerEvent and BeginFrameEvent
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0.1.1:
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New
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- Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases
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Fixes
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- Fix crash rendering breaking overlay after reloading resource packs
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Technical/API
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- Deprecate instance registration functions in favor of builders
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- Refactor breaking overlay renderer to be cleaner and more contained
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- Move per-world material managers out of WorldContext into InstancedRenderDispatcher
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- Add helper for getting information about texture atlases
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- Add more debug information for shader loading
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- Delete shaders after they're linked to programs
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0.1.0:
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Fixes
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- Render layer events are always dispatched, even when the backend is disabled
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- Fix a crash when light updates occur close to the world height
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- Fix issue with optifine shaders
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- Fix PartialModels not being initialized
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0.0.3:
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New
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- Include the logo in the mod
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- Prevent Minecraft from nuking the depth buffer on fabulous graphics
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- Add some more debug information when shader compilation fails
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Fixes
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- Fix startup crash with intel drivers
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- Fix startup crash with optifine
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- Fix crash on server start
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- Fix "unknown custom packet identifier" errors
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- Fix crash on resource reload
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0.0.2:
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New
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- Added /flywheel backend command to replace /create experimentalRendering
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- Added /flywheel normalOverlay command
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- Added basic config
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- New logo (thanks, bumble_dani!)
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0.0.1:
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- Initial release
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@ -1,7 +1,7 @@
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org.gradle.jvmargs=-Xmx3G
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org.gradle.daemon=false
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# mod version info
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mod_version=0.2.3
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mod_version=0.3.0
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mc_update_version=1.17
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minecraft_version=1.17.1
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forge_version=37.0.59
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