mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 22:43:56 +01:00
Fix monster spawning on framed glass
This commit is contained in:
parent
b1b771ed2e
commit
5a664d6d85
@ -25,13 +25,17 @@ import com.tterrag.registrate.util.nullness.NonNullFunction;
|
||||
|
||||
import net.minecraft.block.AbstractBlock.Properties;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.WoodType;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.data.ShapedRecipeBuilder;
|
||||
import net.minecraft.entity.EntityType;
|
||||
import net.minecraft.tags.BlockTags;
|
||||
import net.minecraft.util.IItemProvider;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraftforge.client.model.generators.ModelFile;
|
||||
import net.minecraftforge.common.Tags;
|
||||
|
||||
@ -39,6 +43,20 @@ public class WindowGen {
|
||||
|
||||
private static final CreateRegistrate REGISTRATE = Create.registrate();
|
||||
|
||||
private static Properties glassProperties(Properties p) {
|
||||
return p.allowsSpawning(WindowGen::never).solidBlock(WindowGen::never).suffocates(WindowGen::never)
|
||||
.blockVision(WindowGen::never);
|
||||
}
|
||||
|
||||
private static boolean never(BlockState p_235436_0_, IBlockReader p_235436_1_, BlockPos p_235436_2_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Boolean never(BlockState p_235427_0_, IBlockReader p_235427_1_, BlockPos p_235427_2_,
|
||||
EntityType<?> p_235427_3_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public static BlockEntry<WindowBlock> woodenWindowBlock(WoodType woodType, Block planksBlock) {
|
||||
return woodenWindowBlock(woodType, planksBlock, () -> RenderType::getCutoutMipped);
|
||||
}
|
||||
@ -75,6 +93,7 @@ public class WindowGen {
|
||||
.addCriterion("has_ingredient", p.hasItem(ingredient.get()))
|
||||
.build(p::accept))
|
||||
.initialProperties(() -> Blocks.GLASS)
|
||||
.properties(WindowGen::glassProperties)
|
||||
.loot((t, g) -> t.registerSilkTouch(g))
|
||||
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
|
||||
.cubeColumn(c.getName(), sideTexture.apply(c.getName()), endTexture.apply(c.getName()))))
|
||||
@ -88,6 +107,7 @@ public class WindowGen {
|
||||
.onRegister(connectedTextures(behaviour))
|
||||
.addLayer(() -> RenderType::getTranslucent)
|
||||
.initialProperties(() -> Blocks.GLASS)
|
||||
.properties(WindowGen::glassProperties)
|
||||
.loot((t, g) -> t.registerSilkTouch(g))
|
||||
.recipe((c, p) -> p.stonecutting(DataIngredient.tag(Tags.Items.GLASS_COLORLESS), c::get))
|
||||
.blockstate((c, p) -> BlockStateGen.cubeAll(c, p, "palettes/", "framed_glass"))
|
||||
|
Loading…
Reference in New Issue
Block a user