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One line optimization
- Actually init vanilla visuals
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@ -13,6 +13,7 @@ import com.jozufozu.flywheel.lib.material.CutoutShaders;
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import com.jozufozu.flywheel.lib.material.FogShaders;
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import com.jozufozu.flywheel.lib.material.FogShaders;
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import com.jozufozu.flywheel.lib.material.StandardMaterialShaders;
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import com.jozufozu.flywheel.lib.material.StandardMaterialShaders;
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import com.jozufozu.flywheel.lib.util.ShadersModHandler;
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import com.jozufozu.flywheel.lib.util.ShadersModHandler;
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import com.jozufozu.flywheel.vanilla.VanillaVisuals;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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@ -39,6 +40,8 @@ public class Flywheel {
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StandardMaterialShaders.init();
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StandardMaterialShaders.init();
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ShaderIndices.init();
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ShaderIndices.init();
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VanillaVisuals.init();
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}
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}
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public static void freeze() {
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public static void freeze() {
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