One line optimization

- Actually init vanilla visuals
This commit is contained in:
Jozufozu 2024-04-21 11:57:38 -07:00
parent 8d4fe7722c
commit 5b5559d682

View file

@ -13,6 +13,7 @@ import com.jozufozu.flywheel.lib.material.CutoutShaders;
import com.jozufozu.flywheel.lib.material.FogShaders; import com.jozufozu.flywheel.lib.material.FogShaders;
import com.jozufozu.flywheel.lib.material.StandardMaterialShaders; import com.jozufozu.flywheel.lib.material.StandardMaterialShaders;
import com.jozufozu.flywheel.lib.util.ShadersModHandler; import com.jozufozu.flywheel.lib.util.ShadersModHandler;
import com.jozufozu.flywheel.vanilla.VanillaVisuals;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@ -39,6 +40,8 @@ public class Flywheel {
StandardMaterialShaders.init(); StandardMaterialShaders.init();
ShaderIndices.init(); ShaderIndices.init();
VanillaVisuals.init();
} }
public static void freeze() { public static void freeze() {