From 5f7093fa0e83834795f1c148f325b194ecb761e6 Mon Sep 17 00:00:00 2001 From: Jozufozu Date: Fri, 30 Jul 2021 14:34:04 -0700 Subject: [PATCH] Update changelog and remove dead QuaternionTransformStack.java --- changelog.txt | 27 ++++++ .../transform/QuaternionTransformStack.java | 95 ------------------- 2 files changed, 27 insertions(+), 95 deletions(-) delete mode 100644 src/main/java/com/jozufozu/flywheel/util/transform/QuaternionTransformStack.java diff --git a/changelog.txt b/changelog.txt index 4b5166b4d..6482468a4 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,30 @@ +0.2.0: +New + - Flywheel driven shulker box rendering + - Optimize chunk accesses by caching previous result + - Further optimize flywheel rendered objects through parallel updates +Changes + - Distant objects are update throttled according to the sequence of prime numbers, smoothing out updates + - Rename normalOverlay to debugNormals, make naming consistent across command and config +Fixes + - Fix issue causing modded banner patterns to all have missing textures +Technical/API + - Reorganize, simplify, and document everything in the MaterialManager tree + - MaterialManagers associate RenderStates with MaterialGroups + - Proper support for rendering in different layers (SOLID, CUTOUT, and TRANSPARENT) + - New methods in MaterialManager to accommodate these changes + - Deprecate old functions in MaterialManager in favor of new ones using MaterialGroups + - InstanceDatas can be transferred to other Instancers via "instance stealing" + - Abstraction for models, IModel + - Easier to use, and gives Flywheel more freedom to optimize + - Buffered models directly consume IModels + - Added BlockModel, renders a single block + - Added WorldModel, renders many blocks given a world instance + - Cuboids can be inverted across Y and Z, used by many vanilla models for some reason + - TransformStack scaling + - VecBuffer coloring + - Add more information to RenderLayerEvent and BeginFrameEvent + 0.1.1: New - Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases diff --git a/src/main/java/com/jozufozu/flywheel/util/transform/QuaternionTransformStack.java b/src/main/java/com/jozufozu/flywheel/util/transform/QuaternionTransformStack.java deleted file mode 100644 index 3e6908201..000000000 --- a/src/main/java/com/jozufozu/flywheel/util/transform/QuaternionTransformStack.java +++ /dev/null @@ -1,95 +0,0 @@ -package com.jozufozu.flywheel.util.transform; - -import java.util.ArrayDeque; -import java.util.Deque; - -import net.minecraft.util.math.vector.Quaternion; - -public class QuaternionTransformStack implements TransformStack { - - private final Deque stack; - - public QuaternionTransformStack() { - stack = new ArrayDeque<>(); - stack.add(new Transform()); - } - - @Override - public TransformStack translate(double x, double y, double z) { - - Transform peek = stack.peek(); - - double qx = peek.qx; - double qy = peek.qy; - double qz = peek.qz; - double qw = peek.qw; - peek.x += qw * x + qy * z - qz * y; - peek.y += qw * y - qx * z + qz * x; - peek.z += qw * z + qx * y - qy * x; - - return this; - } - - @Override - public TransformStack multiply(Quaternion quaternion) { - return this; - } - - @Override - public TransformStack push() { - stack.push(stack.peek().copy()); - return this; - } - - @Override - public TransformStack scale(float factor) { - return this; - } - - @Override - public TransformStack pop() { - - if (stack.size() == 1) { - stack.peek().loadIdentity(); - } else { - stack.pop(); - } - - return this; - } - - private static class Transform { - public double qx; - public double qy; - public double qz; - public double qw; - public double x; - public double y; - public double z; - - public Transform() { - qw = 1.0; - } - - public void loadIdentity() { - x = y = z = 0.0; - - qx = qy = qz = 0.0; - qw = 1.0; - } - - public Transform copy() { - Transform transform = new Transform(); - - transform.qx = this.qx; - transform.qy = this.qy; - transform.qz = this.qz; - transform.qw = this.qw; - transform.x = this.x; - transform.y = this.y; - transform.z = this.z; - - return transform; - } - } -}