diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index d3a5bedc9..1d68ede77 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -410,8 +410,9 @@ b1935e7f8d79d1112e1685adb42daedb976ac6d7 assets/create/lang/unfinished/ja_jp.jso 23aaf879d07a24775aeba3b98c355c992b24f28b assets/create/lang/unfinished/ko_kr.json 7372533759001f094dbcad787f01f3de7422d8c0 assets/create/lang/unfinished/nl_nl.json 0d1e5d79ef196a06b273962d5ac8f2013f91209c assets/create/lang/unfinished/pt_br.json -6568b0bd677b4b94e98d598852c90dcee07bf4a5 assets/create/lang/unfinished/ru_ru.json -1a3cd22ab046498269f80247cf6d6251f4b3dc36 assets/create/lang/unfinished/zh_cn.json +75f21aa345d73302898d8e44feb82211ff487ddf assets/create/lang/unfinished/ru_ru.json +45ca54406acac857752c67a45729da953d11f94a assets/create/lang/unfinished/zh_cn.json +4093ea8612465858aa57581b36f8f60aa23ac203 assets/create/lang/unfinished/zh_tw.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 17e6ae242..d1ad1f8b4 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1418,7 +1418,7 @@ "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", "block.create.adjustable_chain_gearshift.tooltip.summary": "_Передаёт вращение_ по прямой линии и к смежным _цепным приводам в кожухе_. Полученный _сигнал редстоуна_ будет контролировать, какой размер шестерни взаимодействует с присоединенными цепными приводами.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "Кнонтроль редстоуном", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Без_ сигнала редстоуна присоединённые приводы будут иметь _такую же_ скорость. При получении _сигнала редстоуна_ максимального уровня, соединённые приводы будут вращаться с ровно в два раза меньшей скоростью. Всё, что между этими значениями, будет выдавать скорость от 1 до 2 кратной скорости цепного механизма.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Без_ сигнала редстоуна присоединённые приводы будут иметь _такую же_ скорость. При получении _сигнала редстоуна_ максимального уровня, соединённые приводы будут вращаться с удвоенной скоростью. Всё, что между минимальным и максимальным значениями, будет выдавать скорость от 1 до 2 кратной скорости цепного механизма.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "Соединяет _2_ _Вала_ с помощью _механического_ _ремня_._ Соединённые валы будут иметь одинаковые _скорость_ и _направление_ _вращения._ Лента может служить как _конвейер_ для _транспортировки._", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 641ba6d17..625bf7385 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 8", + "_": "Missing Localizations: 3", "_": "->------------------------] Game Elements [------------------------<-", @@ -165,7 +165,7 @@ "block.create.gantry_pinion": "UNLOCALIZED: Gantry Pinion", "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "换挡齿轮箱", + "block.create.gearshift": "反转齿轮箱", "block.create.glass_fluid_pipe": "玻璃流体管道", "block.create.granite_bricks": "花岗岩砖", "block.create.granite_bricks_slab": "花岗岩砖台阶", @@ -236,7 +236,7 @@ "block.create.mechanical_plough": "动力犁", "block.create.mechanical_press": "动力辊压机", "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力切割机", + "block.create.mechanical_saw": "动力锯", "block.create.metal_bracket": "金属支架", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", @@ -370,14 +370,14 @@ "block.create.sequenced_gearshift": "可编程齿轮箱", "block.create.shadow_steel_casing": "暗影机壳", "block.create.shaft": "传动杆", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_chute": "智能溜槽", "block.create.smart_fluid_pipe": "智能流体管道", "block.create.speedometer": "速度表", "block.create.spout": "注液器", "block.create.spruce_window": "云杉窗户", "block.create.spruce_window_pane": "云杉窗户板", - "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.stockpile_switch": "存量检测器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转换器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass_pane": "十字玻璃窗户板", @@ -418,7 +418,7 @@ "item.create.andesite_alloy": "安山合金", "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "巧克力棒棒", + "item.create.bar_of_chocolate": "巧克力棒", "item.create.belt_connector": "传送带", "item.create.blaze_cake": "熔岩蛋糕", "item.create.blaze_cake_base": "熔岩蛋糕胚", @@ -470,7 +470,7 @@ "item.create.polished_rose_quartz": "磨制玫瑰石英", "item.create.powdered_obsidian": "黑曜石粉末", "item.create.propeller": "扇叶", - "item.create.red_sand_paper": "红砂纸", + "item.create.red_sand_paper": "红沙砂纸", "item.create.refined_radiance": "光辉石", "item.create.rose_quartz": "玫瑰石英", "item.create.sand_paper": "砂纸", @@ -480,7 +480,7 @@ "item.create.super_glue": "强力胶", "item.create.tree_fertilizer": "树木肥料", "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称法杖", + "item.create.wand_of_symmetry": "对称之杖", "item.create.wheat_flour": "小麦粉", "item.create.whisk": "搅拌器", "item.create.wrench": "扳手", @@ -492,36 +492,36 @@ "advancement.create.root": "欢迎来到机械动力", "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", - "advancement.create.andesite_alloy": "原始人类的合金替代品", - "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", + "advancement.create.andesite_alloy": "头韵狂魔", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", "advancement.create.its_alive": "鲜活的机械生命", "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变结构的转速。", "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络超载。", - "advancement.create.belt": "大批流水作业", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", "advancement.create.belt.desc": "用传送带连接两个传动杆", - "advancement.create.tunnel": "掩护!", - "advancement.create.tunnel.desc": "用隧道修饰您的传送带。", + "advancement.create.tunnel": "找掩护!", + "advancement.create.tunnel.desc": "用隧道修饰传送带。", "advancement.create.splitter_tunnel": "分而治之", "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", "advancement.create.chute": "轰然倒塌", "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", "advancement.create.upward_chute": "空中劫持", "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗的垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,以创建特殊结构。", - "advancement.create.belt_funnel_kiss": "鹦鹉和襟翼", - "advancement.create.belt_funnel_kiss.desc": "使两个安装在传送带上的漏斗接吻。", - "advancement.create.fan": "动力气枪", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊材质的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", "advancement.create.fan.desc": "飘在鼓风机吹出的气流上", - "advancement.create.fan_lava": "地热空间加热器", - "advancement.create.fan_lava.desc": "感受熔炼物品的气流。", - "advancement.create.fan_water": "奇怪的洗涤", - "advancement.create.fan_water.desc": "被洗涤的气流所吸引。", - "advancement.create.fan_smoke": "动力波纹管", - "advancement.create.fan_smoke.desc": "感受烟熏气流。", + "advancement.create.fan_lava": "地热取暖", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "被洗涤气流洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", "advancement.create.wrench": "细节调整", "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", "advancement.create.goggles": "应力,一目了然", @@ -530,23 +530,23 @@ "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", - "advancement.create.aesthetics": "繁荣,美学!", + "advancement.create.aesthetics": "美观,即是一切!", "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", "advancement.create.reinforced": "Boom~加强!", "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", - "advancement.create.chocolate_wheel": "美味的动力源", - "advancement.create.chocolate_wheel.desc": "用融化的巧克力驱动水车。", + "advancement.create.chocolate_wheel": "味美动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "它本不应该起作用的..。", - "advancement.create.cuckoo": "到点了吗?", + "advancement.create.lava_wheel.desc": "它本不应该起作用的...", + "advancement.create.cuckoo": "到点了吗?", "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", - "advancement.create.windmill": "微风拂过", + "advancement.create.windmill": "微风吹拂", "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风阵阵", + "advancement.create.maxed_windmill": "强风肆虐", "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", "advancement.create.andesite_casing": "安山纪元", "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", @@ -559,12 +559,12 @@ "advancement.create.electron_tube": "哔~~哔~~", "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个切割机并且为其供能", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能", "advancement.create.basin": "快到碗里来", "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", "advancement.create.mixer": "均匀搅拌", "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", - "advancement.create.blaze_burner": "活着的壁炉", + "advancement.create.blaze_burner": "活炉", "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", "advancement.create.compact": "快乐压缩", "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", @@ -572,55 +572,55 @@ "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜", "advancement.create.brass_casing": "黄铜纪元", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", - "advancement.create.copper_casing": "铜纪元", + "advancement.create.copper_casing": "铜之纪元", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", - "advancement.create.spout": "窜稀", + "advancement.create.spout": "哗啦啦", "advancement.create.spout.desc": "观察注液器灌满物品。", "advancement.create.spout_potion": "全球啤酒厂", "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "梦里的世界", + "advancement.create.chocolate": "幻想世界", "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排水", + "advancement.create.item_drain": "滚筒排液", "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "让它摇滚!", - "advancement.create.chained_item_drain.desc": "看着物品横穿多个链状分液池。", - "advancement.create.glass_pipe": "偷窥流体", - "advancement.create.glass_pipe.desc": "透过窗户观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "永不交叉的溪流!", - "advancement.create.pipe_collision.desc": "观察两种流体在您的管网中汇合", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放到世界。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或充满液体。", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片液体。", "advancement.create.infinite_water": "排干海洋", - "advancement.create.infinite_water.desc": "从足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星的核心", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "淹没在想象中", - "advancement.create.infinite_chocolate.desc": "从广阔的巧克力海中抽出巧克力。", - "advancement.create.crafter": "自动化流水作业", + "advancement.create.infinite_chocolate": "幻想沉溺", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", - "advancement.create.clockwork_bearing": "时差", + "advancement.create.clockwork_bearing": "巧械时钟", "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。", - "advancement.create.nixie_tube": "风格的迹象", + "advancement.create.nixie_tube": "花样符号", "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", - "advancement.create.speed_controller": "工程师讨厌他!", + "advancement.create.speed_controller": "工程师讨厌他!", "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", "advancement.create.flywheel": "工厂之心", "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力过大", + "advancement.create.overstress_flywheel": "高压", "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.integrated_circuit": "复杂的运算", + "advancement.create.integrated_circuit": "复杂运算", "advancement.create.integrated_circuit.desc": "组装集成电路。", "advancement.create.mechanical_arm": "忙碌的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放下并赋予它动力; 然后看着它为您完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的 BGM 里打败我!", "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "你是要累死我吗?", + "advancement.create.arm_many_targets": "掌控全局", "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "燃烧吧!烈焰人!", + "advancement.create.arm_blaze_burner": "熊熊燃烧", "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", "advancement.create.fist_bump": "来碰个拳,哥们~", "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", @@ -630,25 +630,25 @@ "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", "advancement.create.chromatic_compound": "两极材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", - "advancement.create.shadow_steel": "虚空归来的宝石", + "advancement.create.shadow_steel": "虚空归来者", "advancement.create.shadow_steel.desc": "制作一些暗影钢", - "advancement.create.refined_radiance": "闪耀着洁白的圣光", + "advancement.create.refined_radiance": "明亮而启灵", "advancement.create.refined_radiance.desc": "制作一个光辉石", - "advancement.create.chromatic_age": "缤纷纪元", + "advancement.create.chromatic_age": "异彩纪元", "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", "advancement.create.zapper": "讲究的建筑师", "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", "advancement.create.upgraded_zapper": "来自异世界的超频", "advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器", "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", + "advancement.create.wand_of_symmetry.desc": "制作一个对称之杖", "advancement.create.deforester": "超时空砍伐", "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手进一步加长触碰距离", - "advancement.create.eob": "Beta版结束", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta 版结束", "advancement.create.eob.desc": "期待未来会有更多的内容。<3", @@ -659,10 +659,10 @@ "death.attack.create.crush": "%1$s被压扁了", "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中欲火焚身", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", "create.block.deployer.damage_source_name": "二五仔机械手", "create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上", @@ -772,10 +772,10 @@ "create.gui.terrainzapper.tool.overlay": "覆盖", "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", + "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键以设置塑形类型", "create.blockzapper.usingBlock": "使用:%1$s", - "create.blockzapper.componentUpgrades": "组件升级:", + "create.blockzapper.componentUpgrades": "组件升级:", "create.blockzapper.component.body": "放置器机体", "create.blockzapper.component.amplifier": "范围扩大器", "create.blockzapper.component.accelerator": "射击加速器", @@ -784,7 +784,7 @@ "create.blockzapper.componentTier.none": "无", "create.blockzapper.componentTier.brass": "黄铜", "create.blockzapper.componentTier.chromatic": "异彩化合物", - "create.blockzapper.leftClickToSet": "左键点击方块以设定方块种类", + "create.blockzapper.leftClickToSet": "左击方块将其设定为放置方块", "create.blockzapper.empty": "方块不足!", "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", @@ -815,22 +815,22 @@ "create.logistics.fluid_filter": "流体过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - "create.logistics.filter.apply": "将过滤器应用于%1$s。", - "create.logistics.filter.apply_click_again": "将过滤器应用于%1$s,再次点击以复制数量。", - "create.logistics.filter.apply_count": "应用提取计数过滤。", + "create.logistics.filter.apply": "已将过滤器应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤器应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", - "create.gui.gauge.info_header": "仪表信息:", + "create.gui.goggles.pole_length": "活塞杆长度:", + "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", "create.gui.stressometer.capacity": "剩余应力量", "create.gui.stressometer.overstressed": "应力过载", "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s 没有达到足够的工作转速。", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多应力", + "create.gui.contraptions.not_fast_enough": "显然%1$s没有达到足够的工作转速。", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速网络中的高应力消耗装置或者添加更多的应力发生装置", "create.gui.adjustable_crate.title": "板条箱", "create.gui.adjustable_crate.storageSpace": "储存空间", "create.gui.stockpile_switch.title": "储存开关", @@ -852,7 +852,7 @@ "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "第一个位置。", "create.schematicAndQuill.secondPos": "第二个位置。", "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", @@ -906,7 +906,7 @@ "create.schematics.synchronizing": "正在同步..", "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", "create.gui.schematicTable.refresh": "刷新文件", "create.gui.schematicTable.open_folder": "打开文件夹", @@ -914,12 +914,12 @@ "create.gui.schematicTable.availableSchematics": "可用蓝图", "create.gui.schematicTable.noSchematics": "没有保存的蓝图", "create.gui.schematicTable.uploading": "正在上传...", - "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicTable.finished": "上传完成!", "create.gui.schematicannon.title": "蓝图加农炮", "create.gui.schematicannon.listPrinter": "物品清单打印机", "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份:%1$s", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", @@ -932,7 +932,7 @@ "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在了特点位置", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作", "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子。", "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", @@ -950,7 +950,7 @@ "create.schematicannon.status.targetOutsideRange": "定位目标太远", "create.schematicannon.status.searching": "搜索", "create.schematicannon.status.skipping": "跳过", - "create.schematicannon.status.missingBlock": "缺少方块:", + "create.schematicannon.status.missingBlock": "缺少方块:", "create.schematicannon.status.placing": "建筑中", "create.schematicannon.status.clearing": "清除方块中", "create.schematicannon.status.schematicInvalid": "蓝图无效", @@ -975,8 +975,8 @@ "create.item_attributes.consumable.inverted": "不可食用", "create.item_attributes.smeltable": "可被熔炉烧制", "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.washable": "可被筛洗", - "create.item_attributes.washable.inverted": "不可被筛洗", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", "create.item_attributes.smokable": "可被烟熏", "create.item_attributes.smokable.inverted": "不可被烟熏", "create.item_attributes.crushable": "可被粉碎", @@ -1042,27 +1042,27 @@ "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度:%1$s", + "create.tooltip.speedRequirement": "需求转速:%1$s", "create.tooltip.speedRequirement.none": "无", "create.tooltip.speedRequirement.medium": "适当", "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力消耗:%1$s", + "create.tooltip.stressImpact": "应力影响:%1$s", "create.tooltip.stressImpact.low": "低", "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产量:%1$s", + "create.tooltip.capacityProvided": "应力量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为发生器)", - "create.tooltip.generationSpeed": "产生%1$s %2$s", - "create.tooltip.analogStrength": "调节强度:%1$s/15", + "create.tooltip.capacityProvided.asGenerator": "(作为应力发生器)", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s 拿取物品", - "create.mechanical_arm.deposit_to": "向%1$s 存储物品", - "create.mechanical_arm.summary": "动力臂有%1$s 输入以及 %2$s 输出。", - "create.mechanical_arm.points_outside_range": "%1$s 由于距离限制,选定的交互点被移除。", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "向%1$s存储物品", + "create.mechanical_arm.summary": "动力臂的输入为%1$s,输出为%2$s。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", "create.logistics.when_multiple_outputs_available": "当多个输出可用时", @@ -1079,27 +1079,27 @@ "create.tunnel.selection_mode.synchronize": "同步输入", "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行移动", - "create.tooltip.chute.items_move_up": "物品上行移动", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", "create.tooltip.chute.no_fans_attached": "未安装鼓风机", "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从下方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从上方进行吸引", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标液体对象被视为无限量的。", "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", "create.hint.horizontal_funnel.title": "水平漏斗", - "create.hint.horizontal_funnel": "无法_直接_在两库存间移动物品。试着使用传送带或者置物台来从库存中提取物品。", + "create.hint.horizontal_funnel": "无法_直接_在两个物品栏间移动物品。请使用传送带或者置物台来从物品栏中提取物品。", "create.hint.upward_funnel.title": "漏斗向上", - "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。试着做一些溜槽来垂直运输物品。", + "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。请试着做一些溜槽来垂直运输物品。", "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右键_轴承来_添加_你新建造的结构。", + "create.hint.empty_bearing": "_空手右键_轴承来_激活_你新建造的结构。", "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_需要被_提取._使用_料斗,__漏斗_或其他方法将溢出释放出来。", + "create.hint.full_deployer": "_机械手_包含_过剩的物品,_需要被_提取。你需要_使用_料斗,__漏斗_或其他方法将溢出释放出来。", "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "这是一个实例层", @@ -1113,21 +1113,21 @@ "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了,TPS正常 :D", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常速度 :D", "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.subtitle.schematicannon_launch_block": "蓝图大炮发射", - "create.subtitle.schematicannon_finish": "蓝图大炮完成任务", - "create.subtitle.slime_added": "粘液挤压", - "create.subtitle.mechanical_press_activation": "辊压机工作", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.schematicannon_finish": "蓝图加农炮:完成任务", + "create.subtitle.slime_added": "粘液:挤碎声", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", "create.subtitle.mechanical_press_item_break": "金属碰撞", "create.subtitle.blockzapper_place": "放置方块", "create.subtitle.blockzapper_confirm": "选择方块", "create.subtitle.blockzapper_deny": "放置失败", - "create.subtitle.block_funnel_eat": "漏斗吞食", - "create.subtitle.blaze_munch": "烈焰人开心地咀嚼着", + "create.subtitle.block_funnel_eat": "漏斗:吞食", + "create.subtitle.blaze_munch": "烈焰人:开心地咀嚼着", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1148,39 +1148,39 @@ "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆,机壳不会被消耗。", "block.create.wooden_bracket.tooltip": "木质支架", - "block.create.wooden_bracket.tooltip.summary": "舒适的木质材料,用于装饰_传动杆_,_齿轮_和_管道_。", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架,来_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "坚固的工业材料,用于装饰_传动杆_,_齿轮_和_管道_。", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架,来_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.andesite_casing.tooltip": "安山机壳", "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", "block.create.andesite_funnel.tooltip": "安山漏斗", "block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制。", - "block.create.andesite_funnel.tooltip.condition1": "一般形态", - "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", - "block.create.andesite_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时,会转化为贴片形态", - "block.create.andesite_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", - "block.create.andesite_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.andesite_funnel.tooltip.condition1": "一般行为", + "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", + "block.create.andesite_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", + "block.create.andesite_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品,并将其背后的物品栏视为缓存,向其中_放入_或从其中_抽出_物品,无论何时,只要该漏斗面朝特定的方向,你都可以通过扳手来翻转它的面朝方向。", + "block.create.andesite_funnel.tooltip.condition3": "当被垂直放置于两个容器之间时", "block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。", "block.create.andesite_tunnel.tooltip": "安山隧道", - "block.create.andesite_tunnel.tooltip.summary": "传送带的保护隧道,能让你的传送路线优雅地穿过墙壁。", + "block.create.andesite_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。_安山隧道_可以从主传送带上的一堆物品中抽取出一个物品,并将该物品放置到侧面的传送带或者置物台上。", "block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时", "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", "block.create.brass_funnel.tooltip": "黄铜漏斗", - "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带过滤插槽", - "block.create.brass_funnel.tooltip.condition1": "一般形态", - "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", - "block.create.brass_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时", - "block.create.brass_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带·过滤槽·。", + "block.create.brass_funnel.tooltip.condition1": "一般行为", + "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", + "block.create.brass_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", + "block.create.brass_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品,并将其背后的物品栏视为缓存,向其中_放入_或从其中_抽出_物品,无论何时,只要该漏斗面朝特定的方向,你都可以通过扳手来翻转它的面朝方向。", "block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时", "block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。", "block.create.brass_tunnel.tooltip": "黄铜隧道", - "block.create.brass_tunnel.tooltip.summary": "_黄铜隧道_拥有_过滤_,_分流_传送带上物品的功能。", + "block.create.brass_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。不仅如此,_黄铜隧道_还带有物品_过滤_以及_分流_的配置选项。", "block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时", "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", "block.create.brass_tunnel.tooltip.condition2": "过滤", @@ -1211,7 +1211,7 @@ "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", "block.create.chute.tooltip": "溜槽", - "block.create.chute.tooltip.summary": "用于_收集_物品并_垂直运输_它们。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_装配的安山岩漏斗_和_装配的黄铜漏斗_等传输设备交互", + "block.create.chute.tooltip.summary": "用于_收集_并_垂直_或_对角_运输_物品。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_侧装漏斗_等传输设备交互", "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", @@ -1221,12 +1221,12 @@ "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", "item.create.blaze_cake.tooltip": "熔岩蛋糕", - "item.create.blaze_cake.tooltip.summary": "对辛勤劳作的_烈焰人_的美味款待。让他们兴奋起来吧!", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", "item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!", "item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时", - "item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕获_烈焰人", + "item.create.empty_blaze_burner.tooltip.behaviour1": "将烈焰人_捕获_至物品中", "block.create.fluid_pipe.tooltip": "流体管道", "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", @@ -1245,16 +1245,16 @@ "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。", "block.create.fluid_tank.tooltip": "流体储罐", - "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_", + "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_,根据整体结构的宽和高决定其储存容量", "block.create.fluid_tank.tooltip.condition1": "使用扳手右键", - "block.create.fluid_tank.tooltip.behaviour1": "改变可选窗口", + "block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户", "block.create.creative_fluid_tank.tooltip": "创造流体储罐", - "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体。", + "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体,根据整体结构的宽和高决定其储存容量", "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", - "block.create.creative_fluid_tank.tooltip.condition2": "扳手右击时", - "block.create.creative_fluid_tank.tooltip.behaviour2": "打开关闭窗户", + "block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右键", + "block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户", "block.create.fluid_valve.tooltip": "流体阀门", "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。", @@ -1269,215 +1269,215 @@ "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", "block.create.smart_fluid_pipe.tooltip": "智能流体管道", - "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定通过哪个_流体_。", + "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。", "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", "block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时", - "block.create.smart_fluid_pipe.tooltip.behaviour2": "从_任何容器_开始流动的_智能管道_只会抽取与其过滤器匹配的流体。", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。", "block.create.spout.tooltip": "注液器", "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。", "block.create.spout.tooltip.condition1": "流体传输", - "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器将试图将自身存储的液体注入到下方的_流体容器物品_中。", + "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器会试图将自身存储的液体注入到下方的_流体容器物品_中。", "block.create.spout.tooltip.condition2": "流体自动化", - "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注入_。", + "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注液_。", "block.create.item_drain.tooltip": "分液池", "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台", "block.create.item_drain.tooltip.condition1": "流体传输", - "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将其倒入其_自身的液体库存_中。空的_流体容器物品_将被弹出至_另一侧_。", + "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。", "block.create.mechanical_arm.tooltip": "动力臂", "block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置", "block.create.mechanical_arm.tooltip.condition1": "转移物品", "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", "block.create.mechanical_arm.tooltip.control1": "手持时", - "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可获取的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", + "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可使用的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", - "item.create.wand_of_symmetry.tooltip": "对称法杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置于破坏", - "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边", + "item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜子", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", - "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块。", - "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块。", - "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", + "item.create.handheld_blockzapper.tooltip.control1": "当左击方块时", + "item.create.handheld_blockzapper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_blockzapper.tooltip.control2": "当右击方块时", "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", - "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", + "item.create.handheld_blockzapper.tooltip.control3": "当潜行右击时", + "item.create.handheld_blockzapper.tooltip.action3": "打开_配置界面_。", "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", - "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", - "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", - "item.create.handheld_worldshaper.tooltip.control2": "当右键方块时", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块", - "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", + "item.create.handheld_worldshaper.tooltip.control1": "当左击方块时", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "当右击方块时", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "当潜行右击时", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", "item.create.deforester.tooltip": "树林毁灭者", - "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", + "item.create.deforester.tooltip.summary": "一把_光辉四溢的斧子_,能够瞬间砍倒一棵树", "item.create.extendo_grip.tooltip": "伸缩机械手", "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。", "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", - "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_。", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。", "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_,可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用。", + "item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个 _相嵌套的过滤器_相匹配。", "item.create.filter.tooltip.condition1": "放置于过滤插槽中时", - "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品流是否能够通过。", "item.create.filter.tooltip.condition2": "当右键时", - "item.create.filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.filter.tooltip.behaviour2": "打开_配置面板_。", "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器,_属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", "item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时", - "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品流是否能够通过。", "item.create.attribute_filter.tooltip.condition2": "当右键时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_。", "item.create.empty_schematic.tooltip": "空白蓝图", "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "将工程结构的_全息图_放置于_世界中_,并使用_蓝图加农炮_进行构建。", - "item.create.schematic.tooltip.condition1": "当全息图存在时", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "当手持蓝图时", "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", "item.create.schematic.tooltip.control1": "当潜行右键时", "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右键选择两个对角点", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存。", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住 Ctrl 键并滑动鼠标滚轮,可以调整选区的大小,右键保存。", "item.create.schematic_and_quill.tooltip.control1": "右键", - "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", - "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl ", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "当潜行右击时", "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料。", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", "block.create.schematicannon.tooltip.control1": "当右键时", - "block.create.schematicannon.tooltip.action1": "打开_gui界面_", + "block.create.schematicannon.tooltip.action1": "打开_界面_", "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", + "block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件。", "block.create.shaft.tooltip": "传动杆", - "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递。", + "block.create.shaft.tooltip.summary": "将_旋转_进行直线传递。", "block.create.cogwheel.tooltip": "齿轮", - "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", + "block.create.cogwheel.tooltip.summary": "将_旋转_进行直线传递,或者传递旋转到邻近的_齿轮_上", "block.create.large_cogwheel.tooltip": "大齿轮", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_。", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_齿轮_时改变其_转速_。", "block.create.encased_shaft.tooltip": "传动杆箱", - "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_。", + "block.create.encased_shaft.tooltip.summary": "将_旋转_进行直线传递,适合用于需要穿墙传递旋转的情景。", "block.create.gearbox.tooltip": "十字齿轮箱", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_。", + "block.create.gearbox.tooltip.summary": "将_旋转转送_到_四个方向上_,同时反转直线方向上的旋转方向。", - "block.create.gearshift.tooltip": "换挡齿轮箱", + "block.create.gearshift.tooltip": "反转齿轮箱", "block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", "block.create.clutch.tooltip": "离合器", - "block.create.clutch.tooltip.summary": "传动开关装置。", + "block.create.clutch.tooltip.summary": "可用于控制与其相连的传动杆的转动/停转。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", "block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。", "block.create.encased_chain_drive.tooltip": "链式传动箱", - "block.create.encased_chain_drive.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,它们的朝向不必一致。", + "block.create.encased_chain_drive.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,相邻的链式传动箱会结合在一起,前提是接触面没有传动杆. 它们的朝向不必一致。", "block.create.encased_chain_drive.tooltip.condition1": "互相连接时", "block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。", "block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱", - "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,可通过_红石信号_改变其内部主齿轮的半径大小从而提高其耦合齿轮的_转速_,进而提高其_连携_的其它_链式传动箱_的_转速_。", + "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,向其通入_红石信号_,可以控制它与其它链式传动箱相接的是何种大小的齿轮。", "block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。红石信号拉满时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。通入满值红石信号时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", "item.create.belt_connector.tooltip": "传送带", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个或多个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", "item.create.belt_connector.tooltip.control2": "当潜行右键时", "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见_动能_的信息。", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", "item.create.goggles.tooltip.condition1": "当装备时", - "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息。", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "一种常用的工具,能够调整_动能_的_方向_、_配置_等。", - "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_,_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "当右键点击_动力方块_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中。", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到你的背包中。", "block.create.creative_motor.tooltip": "创造马达", - "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", + "block.create.creative_motor.tooltip.summary": "可以配置的_动力_来源", "block.create.water_wheel.tooltip": "水车", - "block.create.water_wheel.tooltip.summary": "从相邻的流动水中获得动力", + "block.create.water_wheel.tooltip.summary": "从相邻的_流动水_中获得_动力_。", "block.create.encased_fan.tooltip": "鼓风机", "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机面朝下方摆放。", "block.create.encased_fan.tooltip.condition2": "接入动力时", "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", - "block.create.encased_fan.tooltip.condition3": "当气流通过火、水、熔岩时", - "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,熔岩粒子中放置物品会获得相应产物(_建议配合jei查看_)。", + "block.create.encased_fan.tooltip.condition3": "当对着特定方块吹风时", + "block.create.encased_fan.tooltip.behaviour3": "微量的_液体_以及_火焰_会被吹入气流中,这种气流可以用于_处理物品_。", "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果_分散_各个方向。", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果分散到_各个方向_。", "block.create.hand_crank.tooltip": "手摇曲柄", "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供_动力_,_潜行_时将会提供_反向_的旋转动力", "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕_两次_。中午咕咕一次,黄昏可以睡觉的时候咕咕一次 ", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次 ", "block.create.turntable.tooltip": "转盘", "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", "block.create.millstone.tooltip": "石磨", "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", - "block.create.millstone.tooltip.condition1": "当旋转运作时", - "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理物品。", + "block.create.millstone.tooltip.condition1": "当接入动力时", + "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理被放入的物品,物品可以从侧面和上面放入。", "block.create.millstone.tooltip.condition2": "当右键时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品。", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的产物。", "block.create.crushing_wheel.tooltip": "粉碎轮", "block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作", @@ -1494,30 +1494,30 @@ "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", "block.create.basin.tooltip": "工作盆", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测。其上自带有一个过滤槽,你可以指定该工作盆用于制作何种产物。", "block.create.basin.tooltip.condition1": "自动输出", - "block.create.basin.tooltip.behaviour1": "当裸露的容器(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", + "block.create.basin.tooltip.behaviour1": "当有开放式物品栏(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", "block.create.blaze_burner.tooltip": "烈焰人燃烧室", "block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备,由烈焰人来驱动。", "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", - "block.create.blaze_burner.tooltip.condition2": "对烈焰加热器使用可燃物时", + "block.create.blaze_burner.tooltip.condition2": "对烈焰人燃烧室使用可燃物时", "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_熔岩蛋糕_投喂将提供_更高的温度_。", "block.create.reinforced_rail.tooltip": "强化铁轨", - "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,不需要_方块支撑_。", + "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,下方不需要_方块支撑_。", "block.create.mechanical_mixer.tooltip": "动力搅拌器", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.summary": "这种动力搅拌器提供了一些可自动合成的,多原料无序合成的配方。它需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)。", "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有满足配方的物品,将自动进行搅拌", + "block.create.mechanical_mixer.tooltip.behaviour1": "一旦盆内含有了所有必要的原料,搅拌器就会开始搅拌。若想要屏蔽掉那些不需要的配方,你可以在盆上添加过滤,或者在必要原料齐全之前停止向搅拌器供应动力。", "block.create.mechanical_crafter.tooltip": "动力合成器", - "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", + "block.create.mechanical_crafter.tooltip.summary": "这种动力组装装置可以_自动化_任何_有序合成_配方。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", "block.create.mechanical_crafter.tooltip.condition1": "接入动力时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的合成器来工作。", - "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽都有物品时,将会启动所有的合成器进行工作。", + "block.create.mechanical_crafter.tooltip.condition2": "通入红石脉冲", "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", @@ -1525,28 +1525,28 @@ "block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏,这样_相同_的物品就会自动进入所有相互连接的合成器", "block.create.furnace_engine.tooltip": "熔炉引擎", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", - "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_才能正常运作。", + "block.create.furnace_engine.tooltip.condition1": "当连接到正在燃烧的熔炉", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快。", "block.create.flywheel.tooltip": "飞轮", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块。", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的熔炉引擎", "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", "block.create.portable_storage_interface.tooltip": "移动存储接口", - "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,且必须彼此隔开1-2个方块。", "block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时", "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_存储容器_交互,进行物品的_输入输出_。", - "block.create.portable_storage_interface.tooltip.condition2": "被红石激活时", - "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何活动连接。", + "block.create.portable_storage_interface.tooltip.condition2": "通入红石信号时时", + "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", "block.create.portable_fluid_interface.tooltip": "移动流体接口", - "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个会面的接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个接口会面时将_自动对接_,且必须彼此隔开1-2个方块。", "block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时", "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_流体储罐_交互,进行流体的_导入导出_。", - "block.create.portable_fluid_interface.tooltip.condition2": "被红石激活时", - "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何活动的连接。", + "block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时", + "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", "block.create.rotation_speed_controller.tooltip": "转速控制器", "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", @@ -1554,7 +1554,7 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_,传递给连接的_大齿轮_,连接的大齿轮需要放置在其上方。", "block.create.mechanical_piston.tooltip": "动力活塞", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其前方的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。", @@ -1564,17 +1564,17 @@ "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", "block.create.mechanical_bearing.tooltip": "动力轴承", - "block.create.mechanical_bearing.tooltip.summary": "由动力驱动,根据动力的方向旋转,用于建造大型的旋转结构。", + "block.create.mechanical_bearing.tooltip.summary": "使用旋转力旋转_大型结构_ 。", "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", - "block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋转盘将带动_粘液块_或者_底盘_来驱动更多方块一同旋转。", + "block.create.mechanical_bearing.tooltip.behaviour1": "开始使相接的方块旋转。使用_机壳底盘_,_粘液球_或者_强力胶_将方块连接在一起,可以使得动力轴承带动更多的方块。", "block.create.windmill_bearing.tooltip": "风车轴承", - "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。用您独特的设计拼接它并让它旋转!", + "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。设计你的独特风车,让其肆意旋转吧!", "block.create.windmill_bearing.tooltip.condition1": "右键时", - "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳地盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", + "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳底盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", "block.create.sail_frame.tooltip": "风帆框架", - "block.create.sail_frame.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源。", + "block.create.sail_frame.tooltip.summary": "实用的建筑方块,而将其安装于_风车轴承_上并组成特定结构时,它又能产出动力学能量。", "block.create.white_sail.tooltip": "风帆", "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", @@ -1587,56 +1587,56 @@ "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", - "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。在高转速时工作精度可能会下降。", + "block.create.sequenced_gearshift.tooltip.condition1": "当通入红石信号时", "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", "block.create.cart_assembler.tooltip": "矿车装配站", - "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", - "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", - "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", - "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", - "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车。", + "block.create.cart_assembler.tooltip.summary": "当放置于铁轨上时,将会_装配_或者_卸载_穿越它的矿车移动结构。按下 [Ctrl] 可以查阅它在不同轨道上的行为。", + "block.create.cart_assembler.tooltip.condition1": "单个矿车结构", + "block.create.cart_assembler.tooltip.behaviour1": "只有_单个_矿车装配结构,整个结构在旋转时会以这_单个_矿车为基点。使用_扳手_可以指定结构的_旋转行为_。", + "block.create.cart_assembler.tooltip.condition2": "连续矿车结构", + "block.create.cart_assembler.tooltip.behaviour2": "由_一整个结构所相连_的两个矿车装配结构,这_两个矿车_会被这_架设于它们之间的结构连接起来。这一结构的行为类似于_矿车联轴器_。", "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", - "block.create.cart_assembler.tooltip.action1": "红石激活时_装配_经过的矿车,未激活时_卸载_经过的矿车。", + "block.create.cart_assembler.tooltip.action1": "通入红石信号时_装配_经过的矿车,未激活时_卸载_经过的矿车。", "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", - "block.create.cart_assembler.tooltip.action2": "红石激活时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", + "block.create.cart_assembler.tooltip.action2": "通入红石信号时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", "block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时", - "block.create.cart_assembler.tooltip.action3": "_装配_未装配过的矿车,_卸载_装配过的矿车。", + "block.create.cart_assembler.tooltip.action3": "_装配未装配_过的矿车,_卸载装配_过的矿车。", "block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时", - "block.create.cart_assembler.tooltip.action4": "红石激活时_卸载_矿车。", + "block.create.cart_assembler.tooltip.action4": "通入红石信号时_卸载_矿车。", "block.create.rope_pulley.tooltip": "绳索滑轮", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构。使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.summary": "带动与其相接的_方块_以及_垂直方向上的结构_。你可以利用使用_底盘_、_粘液球_或_强力胶_来移动更多的方块。", "block.create.rope_pulley.tooltip.condition1": "接入动力时", "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", "block.create.linear_chassis.tooltip": "机壳底盘", - "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.linear_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。", "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl)。", - "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围。按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘。", + "block.create.linear_chassis.tooltip.behaviour1": "_带动_所有_相接的底盘_,以及上方一定范围内的柱形方块进行同方向移动。上方的方块想要被_带动_,底盘上面的面必须是_有黏性的_。(详参 Ctrl )", + "block.create.linear_chassis.tooltip.condition2": "手持扳手查看时", + "block.create.linear_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_。所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.linear_chassis.tooltip.action1": "使得被使用面具有_黏性_。当移动时,无论具体的移动方向如何,底盘都会_带动_与该面相接的方块。", "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", "block.create.radial_chassis.tooltip": "旋转底盘", - "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.radial_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。", "block.create.radial_chassis.tooltip.condition1": "当被旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl)。", - "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径。按住_Ctrl_可以同时配置相连的其他底盘。", + "block.create.radial_chassis.tooltip.behaviour1": "_带动_所有_附着于它_的,位于_其上方成柱形_的方块。侧面所附着的方块必需在一定的范围内且附着的面必须是有黏性的,方可被带动。(详参 Ctrl)", + "block.create.radial_chassis.tooltip.condition2": "手持扳手查看时", + "block.create.radial_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", + "block.create.radial_chassis.tooltip.action1": "使旋转底盘的这一面_具有黏性_。所有该方向上与其相连的方块会与其_一同移动_。", "block.create.mechanical_drill.tooltip": "动力钻头", "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等移动设备带动", - "block.create.mechanical_drill.tooltip.condition1": "被供能时", + "block.create.mechanical_drill.tooltip.condition1": "当接入动力时", "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", "block.create.mechanical_drill.tooltip.condition2": "当移动时", "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。", @@ -1644,32 +1644,32 @@ "block.create.mechanical_harvester.tooltip": "动力收割机", "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态。", + "block.create.mechanical_harvester.tooltip.behaviour1": "当收割机移动至_成熟作物_时,_收割_作物并将作物变为初始生长状态。", "block.create.mechanical_plough.tooltip": "动力犁", "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_plough.tooltip.condition1": "当移动时", "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", - "block.create.mechanical_saw.tooltip": "动力切割机", - "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip": "动力锯", + "block.create.mechanical_saw.tooltip.summary": "可以用于_砍树_,也可以用于_切割方块_,可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", - "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", - "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", - "block.create.mechanical_saw.tooltip.behaviour2": "可以砍倒面前的树木", + "block.create.mechanical_saw.tooltip.behaviour1": "对掉落或放置在其上方的方块应用_板材切割_以及_石材切割配方_。当可能出现多种产物时,它会进行循环输出,除非使用_过滤器_指定其输出产物。", + "block.create.mechanical_saw.tooltip.condition2": "当水平放置时", + "block.create.mechanical_saw.tooltip.behaviour2": "可以破坏其面前的_原木_。如果这些原木支撑着_一整颗树_,这棵_树_会被锯子_砍倒_。", "block.create.mechanical_saw.tooltip.condition3": "当移动时", - "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", + "block.create.mechanical_saw.tooltip.behaviour3": "将会_砍倒_碰撞到的树。", - "block.create.stockpile_switch.tooltip": "存量检测器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度。", - "block.create.stockpile_switch.tooltip.condition1": "低于_下线_或高于_上线_时", - "block.create.stockpile_switch.tooltip.behaviour1": "提供红石信号", + "block.create.stockpile_switch.tooltip": "存量转换器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转换器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "当右键时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当观察到包含匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", + "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏_,_传送带_或者_溜槽所容物_中侦测到匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", - "block.create.redstone_link.tooltip": "无限红石信号终端", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离有限,但是也挺远的。", + "block.create.redstone_link.tooltip": "无线红石信号终端", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离挺远,但是终归是有限的。", "block.create.redstone_link.tooltip.condition1": "当启用时", "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", @@ -1678,49 +1678,49 @@ "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", "block.create.nixie_tube.tooltip": "辉光管", - "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的_红石强度_显示器,范围:0到15。", - "block.create.nixie_tube.tooltip.condition1": "被红石激活时", - "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", + "block.create.nixie_tube.tooltip.summary": "一个精致,且有红石能量激活的_数值_和_文本_显示器。", + "block.create.nixie_tube.tooltip.condition1": "通入红石信号时时", + "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前_红石信号_的强度", "block.create.nixie_tube.tooltip.condition2": "被命名牌命名时", - "block.create.nixie_tube.tooltip.behaviour2": "显示_命名牌内容_,名称过长时需要_沿直线排列_多个辉光管。", + "block.create.nixie_tube.tooltip.behaviour2": "在_沿直线排列_多个辉光管上显示_命名牌内容_。", "block.create.redstone_contact.tooltip": "接触式红石信号发生器", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等控制类机器带动。", "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", - "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_。", + "block.create.redstone_contact.tooltip.behaviour1": "发出_红石信号_。", "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号。", + "block.create.redstone_contact.tooltip.behaviour2": "会使所有与其接触的发生器发出红石信号。", "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。", + "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", "block.create.adjustable_crate.tooltip.control1": "当右键时", "block.create.adjustable_crate.tooltip.action1": "打开箱子", "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的_蓝图大炮_提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_ ,而任何_放置_到容器中的物品都会被_送入虚空_", "block.create.deployer.tooltip": "机械手", - "block.create.deployer.tooltip.summary": "它是一个尽可能_模仿玩家_的行为的_机械手_,自带一个物品_缓存区_,可以由漏斗、动力臂等输入设备为其提供物品,并带有过滤插槽", + "block.create.deployer.tooltip.summary": "_攻击_,_使用_,以及 _激活_。这个机器会竭尽所能地_模仿_一个_玩家_的行为。它可以将物品从其自身的_物品栏_中_拿取_出来,或者将物品_存入_其中。Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "接入动能时", "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", "block.create.deployer.tooltip.condition2": "当使用扳手右键时", "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", "block.create.deployer.tooltip.condition3": "配有_过滤器_时", - "block.create.deployer.tooltip.behaviour3": "当_缓存区_的物品与过滤器匹配,机械手才会取出并使用,不匹配的物品_无法从外部输入_到机械手的_缓存区_中;_缓存区_中与过滤器匹配的物品_无法被提取_。", + "block.create.deployer.tooltip.behaviour3": "只有在机械手手持的物品与_过滤器_物品相_匹配_时才会激活。不匹配的物品无法被其持有;匹配且持有在机械手上的物品无法被提取。", "block.create.brass_casing.tooltip": "黄铜机壳", - "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。可以用来包装_传动杆_以及_传送带_。", "block.create.pulse_repeater.tooltip": "可调节脉冲中继器", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick。", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为 1 tick。", "block.create.adjustable_repeater.tooltip": "可调节中继器", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置 30 分钟延迟。", "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", - "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", + "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次 1 tick 的红石脉冲器,可以调节延时至30 min。", "block.create.analog_lever.tooltip": "可调节拉杆", "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", @@ -1732,34 +1732,34 @@ "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "单向电动导轨,能够精细控制矿车的移动速度。", - "block.create.controller_rail.tooltip.condition1": "被红石激活时", - "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。将红石强度传播到相邻的控制铁轨。", + "block.create.controller_rail.tooltip.summary": "一种_汇流的,受红石信号影响的_铁轨,可以_较好地控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时时", + "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", "block.create.speedometer.tooltip": "速度表", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的_旋转速度_,支持使用_红石比较器_。", "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快。", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,_绿色_为慢速、_蓝色_为中速、_紫色_为快速。一些动力组件需要足够的速度等级方能正常工作。", "block.create.stressometer.tooltip": "应力表", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的_应力值_,支持使用_红石比较器_。", "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果网络过载则会瘫痪,必须减少机器或者增加动力", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果_网络过载_则会瘫痪,必须_减少使用机器_或者_增加动力源_。", - "item.create.sand_paper.tooltip": "红砂纸", + "item.create.sand_paper.tooltip": "砂纸", "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", "item.create.sand_paper.tooltip.condition1": "使用时", "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", "item.create.super_glue.tooltip": "强力胶", - "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", + "item.create.super_glue.tooltip.summary": "让两个方块互相_粘在一起_,他们将再也无法分开了。", "item.create.super_glue.tooltip.condition1": "右键使用时", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", + "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有黏性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", + "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_粘在所放置的方块上", "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "神清气爽的一天,从这杯完美茶饮开始。回复_饥饿值_并获得_急迫_效果。", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。", "item.create.refined_radiance.tooltip": "光辉石", "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json new file mode 100644 index 000000000..8fa416308 --- /dev/null +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -0,0 +1,1792 @@ +{ + "_": "Missing Localizations: 8", + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "相思木窗戶", + "block.create.acacia_window_pane": "相思木窗戶片", + "block.create.adjustable_chain_gearshift": "可調式鏈式變速箱", + "block.create.adjustable_crate": "可調式板條箱", + "block.create.adjustable_pulse_repeater": "可調式脈衝中繼器", + "block.create.adjustable_repeater": "可調式中繼器", + "block.create.analog_lever": "可調式拉桿", + "block.create.andesite_belt_funnel": "安山岩輸送帶漏斗", + "block.create.andesite_bricks": "安山岩磚", + "block.create.andesite_bricks_slab": "安山岩半磚", + "block.create.andesite_bricks_stairs": "安山岩樓梯", + "block.create.andesite_bricks_wall": "安山岩牆", + "block.create.andesite_casing": "安山岩機殼", + "block.create.andesite_cobblestone": "碎安山岩", + "block.create.andesite_cobblestone_slab": "碎安山岩半磚", + "block.create.andesite_cobblestone_stairs": "碎安山岩樓梯", + "block.create.andesite_cobblestone_wall": "碎安山岩牆", + "block.create.andesite_encased_shaft": "安山傳動軸箱", + "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_pillar": "豎紋安山岩", + "block.create.andesite_tunnel": "安山岩物品隧道", + "block.create.basin": "作業盆", + "block.create.belt": "輸送帶", + "block.create.birch_window": "白樺木窗戶", + "block.create.birch_window_pane": "白樺木窗戶片", + "block.create.black_sail": "黑色風帆", + "block.create.black_seat": "黑色坐墊", + "block.create.black_valve_handle": "黑色閥門開關", + "block.create.blaze_burner": "烈焰使者動力爐", + "block.create.blue_sail": "藍色風帆", + "block.create.blue_seat": "藍色坐墊", + "block.create.blue_valve_handle": "藍色閥門開關", + "block.create.brass_belt_funnel": "黃銅輸送帶漏斗", + "block.create.brass_block": "黃銅磚", + "block.create.brass_casing": "黃銅機殼", + "block.create.brass_encased_shaft": "黃銅傳動軸箱", + "block.create.brass_funnel": "黃銅漏斗", + "block.create.brass_tunnel": "黃銅物品隧道", + "block.create.brown_sail": "棕色風帆", + "block.create.brown_seat": "棕色坐墊", + "block.create.brown_valve_handle": "棕色閥門開關", + "block.create.cart_assembler": "礦車裝修站", + "block.create.chiseled_dark_scoria": "鏨製黑火成岩", + "block.create.chiseled_dolomite": "鏨製白雲石", + "block.create.chiseled_gabbro": "鏨製輝長岩", + "block.create.chiseled_limestone": "鏨製石灰岩", + "block.create.chiseled_scoria": "鏨製火成岩", + "block.create.chiseled_weathered_limestone": "鏨製風化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "滑道", + "block.create.clockwork_bearing": "時鐘軸承", + "block.create.clutch": "離合器", + "block.create.cogwheel": "齒輪", + "block.create.content_observer": "物品偵測器", + "block.create.controller_rail": "控制鐵軌", + "block.create.copper_block": "銅磚", + "block.create.copper_casing": "銅機殼", + "block.create.copper_ore": "銅礦石", + "block.create.copper_shingles": "塊狀銅磚", + "block.create.copper_tiles": "菱形銅磚", + "block.create.copper_valve_handle": "銅製閥門開關", + "block.create.creative_crate": "創造板條箱", + "block.create.creative_fluid_tank": "創造液體儲存罐", + "block.create.creative_motor": "創造馬達", + "block.create.crushing_wheel": "粉碎輪", + "block.create.crushing_wheel_controller": "粉碎輪控制器", + "block.create.cuckoo_clock": "布穀鳥鐘", + "block.create.cyan_sail": "藍綠色風帆", + "block.create.cyan_seat": "藍綠色坐墊", + "block.create.cyan_valve_handle": "藍綠色閥門開關", + "block.create.dark_oak_window": "黑橡木窗戶", + "block.create.dark_oak_window_pane": "黑橡木窗戶片", + "block.create.dark_scoria": "黑火成岩", + "block.create.dark_scoria_bricks": "黑火成岩磚", + "block.create.dark_scoria_bricks_slab": "黑火成岩半磚", + "block.create.dark_scoria_bricks_stairs": "黑火成岩樓梯", + "block.create.dark_scoria_bricks_wall": "黑火成岩牆", + "block.create.dark_scoria_cobblestone": "黑火成岩碎石", + "block.create.dark_scoria_cobblestone_slab": "黑火成岩碎石半磚", + "block.create.dark_scoria_cobblestone_stairs": "黑火成岩碎石樓梯", + "block.create.dark_scoria_cobblestone_wall": "黑火成岩碎石牆", + "block.create.dark_scoria_pillar": "豎紋黑火成岩", + "block.create.deployer": "機器手", + "block.create.depot": "置物臺", + "block.create.diorite_bricks": "閃長岩磚", + "block.create.diorite_bricks_slab": "閃長岩半磚", + "block.create.diorite_bricks_stairs": "閃長岩樓梯", + "block.create.diorite_bricks_wall": "閃長岩牆", + "block.create.diorite_cobblestone": "碎閃長岩", + "block.create.diorite_cobblestone_slab": "碎閃長岩半磚", + "block.create.diorite_cobblestone_stairs": "碎閃長岩樓梯", + "block.create.diorite_cobblestone_wall": "碎閃長岩牆", + "block.create.diorite_pillar": "豎紋閃長岩", + "block.create.dolomite": "白雲石", + "block.create.dolomite_bricks": "白雲石磚", + "block.create.dolomite_bricks_slab": "白雲石半磚", + "block.create.dolomite_bricks_stairs": "白雲石樓梯", + "block.create.dolomite_bricks_wall": "白雲石牆", + "block.create.dolomite_cobblestone": "碎白雲石", + "block.create.dolomite_cobblestone_slab": "碎白雲石半磚", + "block.create.dolomite_cobblestone_stairs": "碎白雲石樓梯", + "block.create.dolomite_cobblestone_wall": "碎白雲石牆", + "block.create.dolomite_pillar": "豎紋白雲石", + "block.create.encased_chain_drive": "鏈式傳動箱", + "block.create.encased_fan": "鼓風機", + "block.create.encased_fluid_pipe": "液體管道箱", + "block.create.fancy_andesite_bricks": "方紋安山岩磚", + "block.create.fancy_andesite_bricks_slab": "方紋安山岩半磚", + "block.create.fancy_andesite_bricks_stairs": "方紋安山岩樓梯", + "block.create.fancy_andesite_bricks_wall": "方紋安山岩牆", + "block.create.fancy_dark_scoria_bricks": "方紋黑火成岩", + "block.create.fancy_dark_scoria_bricks_slab": "方紋黑火成岩半磚", + "block.create.fancy_dark_scoria_bricks_stairs": "方紋黑火成岩樓梯", + "block.create.fancy_dark_scoria_bricks_wall": "方紋黑火成岩牆", + "block.create.fancy_diorite_bricks": "方紋閃長岩", + "block.create.fancy_diorite_bricks_slab": "方紋閃長岩半磚", + "block.create.fancy_diorite_bricks_stairs": "方紋閃長岩樓梯", + "block.create.fancy_diorite_bricks_wall": "方紋閃長岩牆", + "block.create.fancy_dolomite_bricks": "方紋白雲石", + "block.create.fancy_dolomite_bricks_slab": "方紋白雲石半磚", + "block.create.fancy_dolomite_bricks_stairs": "方紋白雲石樓梯", + "block.create.fancy_dolomite_bricks_wall": "方紋白雲石牆", + "block.create.fancy_gabbro_bricks": "方紋輝長岩", + "block.create.fancy_gabbro_bricks_slab": "方紋輝長岩半磚", + "block.create.fancy_gabbro_bricks_stairs": "方紋輝長岩樓梯", + "block.create.fancy_gabbro_bricks_wall": "方紋輝長岩牆", + "block.create.fancy_granite_bricks": "方紋花崗岩", + "block.create.fancy_granite_bricks_slab": "方紋花崗岩半磚", + "block.create.fancy_granite_bricks_stairs": "方紋花崗岩樓梯", + "block.create.fancy_granite_bricks_wall": "方紋花崗岩牆", + "block.create.fancy_limestone_bricks": "方紋石灰岩", + "block.create.fancy_limestone_bricks_slab": "方紋石灰岩半磚", + "block.create.fancy_limestone_bricks_stairs": "方紋石灰岩樓梯", + "block.create.fancy_limestone_bricks_wall": "方紋石灰岩牆", + "block.create.fancy_scoria_bricks": "方紋火成岩", + "block.create.fancy_scoria_bricks_slab": "方紋火成岩半磚", + "block.create.fancy_scoria_bricks_stairs": "方紋火成岩樓梯", + "block.create.fancy_scoria_bricks_wall": "方紋火成岩牆", + "block.create.fancy_weathered_limestone_bricks": "方紋風化石灰岩", + "block.create.fancy_weathered_limestone_bricks_slab": "方紋風化石灰岩半磚", + "block.create.fancy_weathered_limestone_bricks_stairs": "方紋風化石灰岩樓梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方紋風化石灰岩牆", + "block.create.fluid_pipe": "液體管道", + "block.create.fluid_tank": "液體儲存罐", + "block.create.fluid_valve": "液體閥門", + "block.create.flywheel": "飛輪", + "block.create.framed_glass": "邊框玻璃", + "block.create.framed_glass_pane": "邊框玻璃片", + "block.create.furnace_engine": "熔煉引擎", + "block.create.gabbro": "輝長岩", + "block.create.gabbro_bricks": "輝長岩磚", + "block.create.gabbro_bricks_slab": "輝長岩半磚", + "block.create.gabbro_bricks_stairs": "輝長岩樓梯", + "block.create.gabbro_bricks_wall": "輝長岩牆", + "block.create.gabbro_cobblestone": "碎輝長岩", + "block.create.gabbro_cobblestone_slab": "碎輝長岩半磚", + "block.create.gabbro_cobblestone_stairs": "碎輝長岩樓梯", + "block.create.gabbro_cobblestone_wall": "碎輝長岩牆", + "block.create.gabbro_pillar": "豎紋輝長岩", + "block.create.gantry_pinion": "UNLOCALIZED: Gantry Pinion", + "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", + "block.create.gearbox": "齒輪箱", + "block.create.gearshift": "變速箱", + "block.create.glass_fluid_pipe": "玻璃液體管道", + "block.create.granite_bricks": "花崗岩", + "block.create.granite_bricks_slab": "花崗岩半磚", + "block.create.granite_bricks_stairs": "花崗岩樓梯", + "block.create.granite_bricks_wall": "花崗岩牆", + "block.create.granite_cobblestone": "碎花崗岩", + "block.create.granite_cobblestone_slab": "碎花崗岩半磚", + "block.create.granite_cobblestone_stairs": "碎花崗岩樓梯", + "block.create.granite_cobblestone_wall": "碎花崗岩牆", + "block.create.granite_pillar": "豎紋花崗岩", + "block.create.gray_sail": "灰色風帆", + "block.create.gray_seat": "灰色坐墊", + "block.create.gray_valve_handle": "灰色閥門開關", + "block.create.green_sail": "綠色風帆", + "block.create.green_seat": "綠色坐墊", + "block.create.green_valve_handle": "綠色閥門開關", + "block.create.hand_crank": "手搖把手", + "block.create.honey": "蜂蜜", + "block.create.horizontal_framed_glass": "豎直邊框玻璃", + "block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片", + "block.create.hose_pulley": "軟管滑輪", + "block.create.item_drain": "分液池", + "block.create.jungle_window": "叢林木窗戶", + "block.create.jungle_window_pane": "叢林木窗戶片", + "block.create.large_cogwheel": "大齒輪", + "block.create.layered_andesite": "疊層安山岩", + "block.create.layered_dark_scoria": "疊層黑火成岩", + "block.create.layered_diorite": "疊層閃長岩", + "block.create.layered_dolomite": "疊層白雲石", + "block.create.layered_gabbro": "疊層輝長岩", + "block.create.layered_granite": "疊層花崗岩", + "block.create.layered_limestone": "疊層石灰岩", + "block.create.layered_scoria": "疊層火成岩", + "block.create.layered_weathered_limestone": "疊層風化石灰岩", + "block.create.light_blue_sail": "淡藍色風帆", + "block.create.light_blue_seat": "淡藍色坐墊", + "block.create.light_blue_valve_handle": "淡藍色閥門開關", + "block.create.light_gray_sail": "淡灰色風帆", + "block.create.light_gray_seat": "淡灰色坐墊", + "block.create.light_gray_valve_handle": "淡灰色閥門開關", + "block.create.lime_sail": "黃綠色風帆", + "block.create.lime_seat": "黃綠色坐墊", + "block.create.lime_valve_handle": "黃綠色閥門開關", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩", + "block.create.limestone_bricks_slab": "石灰岩半磚", + "block.create.limestone_bricks_stairs": "石灰岩樓梯", + "block.create.limestone_bricks_wall": "石灰岩牆", + "block.create.limestone_cobblestone": "碎石灰岩", + "block.create.limestone_cobblestone_slab": "碎石灰岩半磚", + "block.create.limestone_cobblestone_stairs": "碎石灰岩樓梯", + "block.create.limestone_cobblestone_wall": "碎石灰岩牆", + "block.create.limestone_pillar": "豎紋石灰岩", + "block.create.linear_chassis": "機殼底盤", + "block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動)", + "block.create.magenta_sail": "洋紅色風帆", + "block.create.magenta_seat": "洋紅色坐墊", + "block.create.magenta_valve_handle": "洋紅色閥門開關", + "block.create.mechanical_arm": "機械手臂", + "block.create.mechanical_bearing": "機械軸承", + "block.create.mechanical_crafter": "機械合成器", + "block.create.mechanical_drill": "機械鑽頭", + "block.create.mechanical_harvester": "機械收割機", + "block.create.mechanical_mixer": "機械攪拌器", + "block.create.mechanical_piston": "機械活塞", + "block.create.mechanical_piston_head": "機械活塞頭", + "block.create.mechanical_plough": "機械犁", + "block.create.mechanical_press": "機械液壓機", + "block.create.mechanical_pump": "機械幫浦", + "block.create.mechanical_saw": "機械切割機", + "block.create.metal_bracket": "金屬支架", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "礦車錨", + "block.create.mossy_andesite": "青苔安山岩", + "block.create.mossy_dark_scoria": "青苔黑火成岩", + "block.create.mossy_diorite": "青苔閃長岩", + "block.create.mossy_dolomite": "青苔白雲石", + "block.create.mossy_gabbro": "青苔輝長岩", + "block.create.mossy_granite": "青苔花崗岩", + "block.create.mossy_limestone": "青苔石灰岩", + "block.create.mossy_scoria": "青苔火成岩", + "block.create.mossy_weathered_limestone": "青苔風化石灰岩", + "block.create.mysterious_cuckoo_clock": "神秘布穀鳥鐘", + "block.create.natural_scoria": "天然火成岩", + "block.create.nixie_tube": "真空管顯示器", + "block.create.nozzle": "鼓風機噴嘴", + "block.create.oak_window": "橡木窗戶", + "block.create.oak_window_pane": "橡木窗戶片", + "block.create.orange_sail": "橙色風帆", + "block.create.orange_seat": "橙色坐墊", + "block.create.orange_valve_handle": "橙色閥門開關", + "block.create.ornate_iron_window": "華麗鐵窗戶", + "block.create.ornate_iron_window_pane": "華麗鐵窗戶片", + "block.create.overgrown_andesite": "長草的安山岩", + "block.create.overgrown_dark_scoria": "長草的黑火成岩", + "block.create.overgrown_diorite": "長草的閃長岩", + "block.create.overgrown_dolomite": "長草的白雲石", + "block.create.overgrown_gabbro": "長草的輝長岩", + "block.create.overgrown_granite": "長草的花崗岩", + "block.create.overgrown_limestone": "長草的石灰岩", + "block.create.overgrown_scoria": "長草的火成岩", + "block.create.overgrown_weathered_limestone": "長草的風化石灰岩", + "block.create.paved_andesite": "安山岩鋪路石", + "block.create.paved_andesite_slab": "安山岩鋪路石半磚", + "block.create.paved_andesite_stairs": "安山岩鋪路石樓梯", + "block.create.paved_andesite_wall": "安山岩鋪路石牆", + "block.create.paved_dark_scoria": "黑火成岩鋪路石", + "block.create.paved_dark_scoria_slab": "黑火成岩鋪路石半磚", + "block.create.paved_dark_scoria_stairs": "黑火成岩鋪路石樓梯", + "block.create.paved_dark_scoria_wall": "黑火成岩鋪路石牆", + "block.create.paved_diorite": "閃長岩鋪路石", + "block.create.paved_diorite_slab": "閃長岩鋪路石半磚", + "block.create.paved_diorite_stairs": "閃長岩鋪路石樓梯", + "block.create.paved_diorite_wall": "閃長岩鋪路石牆", + "block.create.paved_dolomite": "白雲石鋪路石", + "block.create.paved_dolomite_slab": "白雲石鋪路石半磚", + "block.create.paved_dolomite_stairs": "白雲石鋪路石樓梯", + "block.create.paved_dolomite_wall": "白雲石鋪路石牆", + "block.create.paved_gabbro": "輝長岩鋪路石", + "block.create.paved_gabbro_slab": "輝長岩鋪路石半磚", + "block.create.paved_gabbro_stairs": "輝長岩鋪路石樓梯", + "block.create.paved_gabbro_wall": "輝長岩鋪路石牆", + "block.create.paved_granite": "花崗岩鋪路石", + "block.create.paved_granite_slab": "花崗岩鋪路石半磚", + "block.create.paved_granite_stairs": "花崗岩鋪路石樓梯", + "block.create.paved_granite_wall": "花崗岩鋪路石牆", + "block.create.paved_limestone": "石灰岩鋪路石", + "block.create.paved_limestone_slab": "石灰岩鋪路石半磚", + "block.create.paved_limestone_stairs": "石灰岩鋪路石樓梯", + "block.create.paved_limestone_wall": "石灰岩鋪路石牆", + "block.create.paved_scoria": "火成岩鋪路石", + "block.create.paved_scoria_slab": "火成岩鋪路石半磚", + "block.create.paved_scoria_stairs": "火成岩鋪路石樓梯", + "block.create.paved_scoria_wall": "火成岩鋪路石牆", + "block.create.paved_weathered_limestone": "風化石灰岩鋪路石", + "block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚", + "block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯", + "block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆", + "block.create.pink_sail": "粉紅色風帆", + "block.create.pink_seat": "粉紅色坐墊", + "block.create.pink_valve_handle": "粉紅色閥門開關", + "block.create.piston_extension_pole": "活塞桿", + "block.create.polished_dark_scoria": "磨製黑火成岩", + "block.create.polished_dark_scoria_slab": "磨製黑火成岩半磚", + "block.create.polished_dark_scoria_stairs": "磨製黑火成岩樓梯", + "block.create.polished_dark_scoria_wall": "磨製黑火成岩牆", + "block.create.polished_dolomite": "磨製白雲石", + "block.create.polished_dolomite_slab": "磨製白雲石半磚", + "block.create.polished_dolomite_stairs": "磨製白雲石樓梯", + "block.create.polished_dolomite_wall": "磨製白雲石牆", + "block.create.polished_gabbro": "磨製輝長岩", + "block.create.polished_gabbro_slab": "磨製輝長岩半磚", + "block.create.polished_gabbro_stairs": "磨製輝長岩樓梯", + "block.create.polished_gabbro_wall": "磨製輝長岩牆", + "block.create.polished_limestone": "磨製石灰岩", + "block.create.polished_limestone_slab": "磨製石灰岩半磚", + "block.create.polished_limestone_stairs": "磨製石灰岩樓梯", + "block.create.polished_limestone_wall": "磨製石灰岩牆", + "block.create.polished_scoria": "磨製火成岩", + "block.create.polished_scoria_slab": "磨製火成岩半磚", + "block.create.polished_scoria_stairs": "磨製火成岩樓梯", + "block.create.polished_scoria_wall": "磨製火成岩牆", + "block.create.polished_weathered_limestone": "磨製風化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨製風化石灰岩半磚", + "block.create.polished_weathered_limestone_stairs": "磨製風化石灰岩樓梯", + "block.create.polished_weathered_limestone_wall": "磨製風化石灰岩牆", + "block.create.portable_fluid_interface": "移動式液體口", + "block.create.portable_storage_interface": "移動式物品口", + "block.create.powered_latch": "閂鎖器", + "block.create.powered_toggle_latch": "T型正反器", + "block.create.pulley_magnet": "滑輪磁鐵", + "block.create.pulse_repeater": "脈衝中繼器", + "block.create.purple_sail": "紫色風帆", + "block.create.purple_seat": "紫色坐墊", + "block.create.purple_valve_handle": "紫色閥門開關", + "block.create.radial_chassis": "旋轉底盤", + "block.create.red_sail": "紅色風帆", + "block.create.red_seat": "紅色坐墊", + "block.create.red_valve_handle": "紅色閥門開關", + "block.create.redstone_contact": "接觸式紅石訊號產生器", + "block.create.redstone_link": "無限紅石訊號機", + "block.create.refined_radiance_casing": "光輝機殼", + "block.create.reinforced_rail": "強化鐵軌", + "block.create.rope": "繩索", + "block.create.rope_pulley": "滑輪繩索", + "block.create.rotation_speed_controller": "轉速控制器", + "block.create.sail_frame": "風帆框架", + "block.create.schematic_table": "藍圖桌", + "block.create.schematicannon": "藍圖加農炮", + "block.create.scoria": "火成岩", + "block.create.scoria_bricks": "火成岩磚", + "block.create.scoria_bricks_slab": "火成岩半磚", + "block.create.scoria_bricks_stairs": "火成岩樓梯", + "block.create.scoria_bricks_wall": "火成岩牆", + "block.create.scoria_cobblestone": "碎火成岩", + "block.create.scoria_cobblestone_slab": "碎火成岩半磚", + "block.create.scoria_cobblestone_stairs": "碎火成岩樓梯", + "block.create.scoria_cobblestone_wall": "碎火成岩牆", + "block.create.scoria_pillar": "豎紋火成岩", + "block.create.secondary_linear_chassis": "機殼底盤2號", + "block.create.sequenced_gearshift": "可程式化齒輪箱", + "block.create.shadow_steel_casing": "暗影機殼", + "block.create.shaft": "傳動軸", + "block.create.smart_chute": "UNLOCALIZED: Smart Chute", + "block.create.smart_fluid_pipe": "智慧液體管道", + "block.create.speedometer": "速度計", + "block.create.spout": "液體灌注器", + "block.create.spruce_window": "雲杉木窗戶", + "block.create.spruce_window_pane": "雲杉木窗戶片", + "block.create.sticky_mechanical_piston": "黏性機械活塞", + "block.create.stockpile_switch": "存量檢測器", + "block.create.stressometer": "動能錶", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗戶片", + "block.create.turntable": "轉盤", + "block.create.vertical_framed_glass": "豎直邊框玻璃", + "block.create.vertical_framed_glass_pane": "豎直邊框玻璃片", + "block.create.water_wheel": "水車", + "block.create.weathered_limestone": "風化石灰岩", + "block.create.weathered_limestone_bricks": "風化石灰岩磚", + "block.create.weathered_limestone_bricks_slab": "風化石灰岩半磚", + "block.create.weathered_limestone_bricks_stairs": "風化石灰岩樓梯", + "block.create.weathered_limestone_bricks_wall": "風化石灰岩牆", + "block.create.weathered_limestone_cobblestone": "碎風化石灰岩", + "block.create.weathered_limestone_cobblestone_slab": "碎風化石灰岩半磚", + "block.create.weathered_limestone_cobblestone_stairs": "碎風化石灰岩樓梯", + "block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆", + "block.create.weathered_limestone_pillar": "豎紋風化石灰岩", + "block.create.white_sail": "白色風帆", + "block.create.white_seat": "白色坐墊", + "block.create.white_valve_handle": "白色閥門開關", + "block.create.windmill_bearing": "風車軸承", + "block.create.wooden_bracket": "木製支架", + "block.create.yellow_sail": "黃色風帆", + "block.create.yellow_seat": "黃色坐墊", + "block.create.yellow_valve_handle": "黃色閥門開關", + "block.create.zinc_block": "鋅磚", + "block.create.zinc_ore": "鋅礦石", + + "entity.create.contraption": "結構", + "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", + "entity.create.seat": "坐墊", + "entity.create.stationary_contraption": "固定結構", + "entity.create.super_glue": "強力膠", + + "fluid.create.milk": "牛奶", + "fluid.create.potion": "藥水", + "fluid.create.tea": "茶", + + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "屬性過濾器", + "item.create.bar_of_chocolate": "巧克力棒", + "item.create.belt_connector": "輸送帶", + "item.create.blaze_cake": "熔岩蛋糕", + "item.create.blaze_cake_base": "熔岩蛋糕胚", + "item.create.brass_hand": "黃銅手部零件", + "item.create.brass_ingot": "黃銅錠", + "item.create.brass_nugget": "黃銅粒", + "item.create.brass_sheet": "黃銅板", + "item.create.builders_tea": "工人茶", + "item.create.chest_minecart_contraption": "裝修過的機械礦車", + "item.create.chocolate_bucket": "巧克力桶", + "item.create.chromatic_compound": "異彩化合物", + "item.create.cinder_flour": "地獄麵粉", + "item.create.copper_ingot": "銅錠", + "item.create.copper_nugget": "銅粒", + "item.create.copper_sheet": "銅板", + "item.create.crafter_slot_cover": "合成器蓋板", + "item.create.crushed_aluminum_ore": "碎狀鋁礦石", + "item.create.crushed_brass": "碎狀黃銅", + "item.create.crushed_copper_ore": "碎狀銅礦石", + "item.create.crushed_gold_ore": "碎狀金礦石", + "item.create.crushed_iron_ore": "碎狀鐵礦石", + "item.create.crushed_lead_ore": "碎狀鉛礦石", + "item.create.crushed_nickel_ore": "碎狀鎳礦石", + "item.create.crushed_osmium_ore": "碎狀鋨礦石", + "item.create.crushed_platinum_ore": "碎狀白金礦石", + "item.create.crushed_quicksilver_ore": "碎狀水銀礦石", + "item.create.crushed_silver_ore": "碎狀銀礦石", + "item.create.crushed_tin_ore": "碎狀錫礦石", + "item.create.crushed_uranium_ore": "碎狀鈾礦石", + "item.create.crushed_zinc_ore": "碎狀鋅礦石", + "item.create.deforester": "連根拔樹斧", + "item.create.dough": "麵團", + "item.create.electron_tube": "真空管", + "item.create.empty_blaze_burner": "空的烈焰使者動力爐", + "item.create.empty_schematic": "空白藍圖", + "item.create.extendo_grip": "伸縮機械手", + "item.create.filter": "過濾器", + "item.create.furnace_minecart_contraption": "裝配過的機械礦車", + "item.create.goggles": "MR護目鏡", + "item.create.golden_sheet": "金板", + "item.create.handheld_blockzapper": "方塊放置器", + "item.create.handheld_worldshaper": "地形雕塑器", + "item.create.honey_bucket": "蜂蜜桶", + "item.create.integrated_circuit": "IC板", + "item.create.iron_sheet": "鐵板", + "item.create.lapis_sheet": "青金石板", + "item.create.minecart_contraption": "裝修過的礦車", + "item.create.minecart_coupling": "礦車連結器", + "item.create.polished_rose_quartz": "磨製玫瑰石英", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.propeller": "扇葉", + "item.create.red_sand_paper": "紅砂紙", + "item.create.refined_radiance": "光輝石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂紙", + "item.create.schematic": "藍圖", + "item.create.schematic_and_quill": "藍圖與筆", + "item.create.shadow_steel": "暗影鋼", + "item.create.super_glue": "強力膠", + "item.create.tree_fertilizer": "樹木肥料", + "item.create.vertical_gearbox": "豎直齒輪箱", + "item.create.wand_of_symmetry": "對稱杖", + "item.create.wheat_flour": "小麥粉", + "item.create.whisk": "攪拌器", + "item.create.wrench": "板手", + "item.create.zinc_ingot": "鋅錠", + "item.create.zinc_nugget": "鋅粒", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "感謝你安裝機械動力模組,強烈建議您安裝JEI配合本模組遊玩", + "advancement.create.root.desc": "該來製作一些超棒的機械結構了!", + "advancement.create.andesite_alloy": "原始人類的合金替代品", + "advancement.create.andesite_alloy.desc": "機械動力有著許多的材料和合金,但受限於技術,原始的人類們暫時只能製作出安山合金", + "advancement.create.its_alive": "鮮活的機械生命", + "advancement.create.its_alive.desc": "首次使齒輪結構的旋轉。", + "advancement.create.shifting_gears": "換檔,加速,起飛!", + "advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上,機械結構的轉速將會翻倍", + "advancement.create.overstressed": "超載", + "advancement.create.overstressed.desc": "首次使動能網路超載。", + "advancement.create.belt": "流水線作業", + "advancement.create.belt.desc": "用輸送帶連接兩個傳動軸", + "advancement.create.tunnel": "尋找掩護!", + "advancement.create.tunnel.desc": "在輸送帶上放上物品隧道。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黃銅物品隧道設計一個分流器。", + "advancement.create.chute": "轟然倒塌", + "advancement.create.chute.desc": "放置一個滑道(垂直版本的輸送帶)。", + "advancement.create.upward_chute": "空中攔截", + "advancement.create.upward_chute.desc": "目睹拋出的物品飛入裝有風扇的滑道。", + "advancement.create.belt_funnel": "漏斗的垂簾", + "advancement.create.belt_funnel.desc": "將側向漏斗放在輸送帶或置物臺的上方。", + "advancement.create.belt_funnel_kiss": "比翼雙飛", + "advancement.create.belt_funnel_kiss.desc": "使兩個安裝在輸送帶上的漏斗相連。", + "advancement.create.fan": "機械氣槍", + "advancement.create.fan.desc": "飄浮在鼓風機吹出的氣流上", + "advancement.create.fan_lava": "空間加熱器", + "advancement.create.fan_lava.desc": "感受熔煉物品的氣流。", + "advancement.create.fan_water": "奇怪的洗滌", + "advancement.create.fan_water.desc": "被洗滌的氣流所吸引。", + "advancement.create.fan_smoke": "機械波紋管", + "advancement.create.fan_smoke.desc": "感受煙燻氣流。", + "advancement.create.wrench": "細部調整", + "advancement.create.wrench.desc": "做出一個方便調整方塊的板手", + "advancement.create.goggles": "動能,一目了然", + "advancement.create.goggles.desc": "做出一個能看到機械動能訊息的MR護目鏡", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一個速度計,並且戴上MR護目鏡來讀取數據", + "advancement.create.stressometer": "精密的動能控制", + "advancement.create.stressometer.desc": "放置一個動能計,並且戴上MR護目鏡來讀取數據", + "advancement.create.aesthetics": "繁榮與美學!", + "advancement.create.aesthetics.desc": "將支架放在傳動軸,管道和齒輪上。", + "advancement.create.reinforced": "超級加固!", + "advancement.create.reinforced.desc": "在傳動軸,管道和輸送帶上使用機殼加固。", + "advancement.create.water_wheel": "治水", + "advancement.create.water_wheel.desc": "放置一個水車並讓它開始旋轉", + "advancement.create.chocolate_wheel": "美味的動能源", + "advancement.create.chocolate_wheel.desc": "用融化的巧克力驅動水車。", + "advancement.create.lava_wheel": "風火輪", + "advancement.create.lava_wheel.desc": "它不應該有用的..。", + "advancement.create.cuckoo": "是時候了?", + "advancement.create.cuckoo.desc": "目睹布穀鳥鐘報就寢時間。", + "advancement.create.millstone": "攜帶式粉碎機", + "advancement.create.millstone.desc": "放置一個石磨並且為其供能", + "advancement.create.windmill": "微風拂過", + "advancement.create.windmill.desc": "組裝風車。", + "advancement.create.maxed_windmill": "強風襲來", + "advancement.create.maxed_windmill.desc": "組裝最大動能的風車。", + "advancement.create.andesite_casing": "安山時代", + "advancement.create.andesite_casing.desc": "使用安山合金和木頭來合成一個安山機殼", + "advancement.create.mechanical_drill": "堅若磐石", + "advancement.create.mechanical_drill.desc": "放置一個機械鑽頭並且為其供能", + "advancement.create.press": "'噹!'", + "advancement.create.press.desc": "使用液壓機來壓製一些板子", + "advancement.create.polished_rose_quartz": "粉紅鑽石", + "advancement.create.polished_rose_quartz.desc": "用砂紙將玫瑰石英磨至透明", + "advancement.create.electron_tube": "嗶~~嗶~~", + "advancement.create.electron_tube.desc": "製作一個可用來合成高級機器的真空管", + "advancement.create.mechanical_saw": "一刀兩斷", + "advancement.create.mechanical_saw.desc": "放置一個切割機並且為其供能", + "advancement.create.basin": "快到碗裡來", + "advancement.create.basin.desc": "放置一個作業盆,並且往裡面放些東西", + "advancement.create.mixer": "充分攪拌", + "advancement.create.mixer.desc": "將攪拌機放在作業盆上方,並且使其攪拌盆內的物品", + "advancement.create.blaze_burner": "活生生的壁爐", + "advancement.create.blaze_burner.desc": "獲得一個烈焰使者動力爐。", + "advancement.create.compact": "快樂壓縮", + "advancement.create.compact.desc": "使用液壓機在作業盆中壓製一些物品", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用粉碎鋅礦石和粉碎銅礦石來製作粉碎黃銅", + "advancement.create.brass_casing": "黃銅時代", + "advancement.create.brass_casing.desc": "用黃銅和木頭製作一個黃銅機殼", + "advancement.create.copper_casing": "銅時代", + "advancement.create.copper_casing.desc": "使用銅和木頭製作一個銅製機殼", + "advancement.create.spout": "裝填!", + "advancement.create.spout.desc": "觀察注液器灌滿物品。", + "advancement.create.spout_potion": "國際級啤酒大廠", + "advancement.create.spout_potion.desc": "觀察注液器注入藥水到玻璃瓶。", + "advancement.create.chocolate": "夢裡的世界", + "advancement.create.chocolate.desc": "獲取一桶熔融巧克力。", + "advancement.create.item_drain": "滾筒洗衣機", + "advancement.create.item_drain.desc": "觀察液體物品被分液池抽空。", + "advancement.create.chained_item_drain": "讓我們一起搖滾!", + "advancement.create.chained_item_drain.desc": "看著物品穿過多個分液池。", + "advancement.create.glass_pipe": "偷窺液體", + "advancement.create.glass_pipe.desc": "透過窗戶觀察液體在管道中流動。使用板手可打開直線液體管道的窗戶。", + "advancement.create.pipe_collision": "永不交會的溪流!", + "advancement.create.pipe_collision.desc": "觀察兩種液體在您的管道中會合", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "觀察管道的末端將液體排放到到外面。", + "advancement.create.hose_pulley": "工業排放", + "advancement.create.hose_pulley.desc": "放下一個軟管滑輪,觀察它排乾或充滿液體。", + "advancement.create.infinite_water": "抽取海洋", + "advancement.create.infinite_water.desc": "從足以被認為是無限的水源中抽水。", + "advancement.create.infinite_lava": "吸取行星的核心", + "advancement.create.infinite_lava.desc": "從廣闊的岩漿湖中抽出岩漿。", + "advancement.create.infinite_chocolate": "淹沒在幻想中", + "advancement.create.infinite_chocolate.desc": "從廣闊的巧克力海中抽出巧克力。", + "advancement.create.crafter": "自動化流水作業", + "advancement.create.crafter.desc": "放置一些機械合成臺並且為其供能", + "advancement.create.clockwork_bearing": "時差", + "advancement.create.clockwork_bearing.desc": "組裝安裝在發條軸承上的結構。", + "advancement.create.nixie_tube": "風格的跡象", + "advancement.create.nixie_tube.desc": "獲得真空管顯示器並放置。", + "advancement.create.deployer": "指爽沒?", + "advancement.create.deployer.desc": "放置並且啟動一個機械手。這可是你右手完美的複製品", + "advancement.create.speed_controller": "攻城屍討厭他!", + "advancement.create.speed_controller.desc": "放置一個轉速控制器,這是換檔的終極裝置。", + "advancement.create.flywheel": "工廠之心", + "advancement.create.flywheel.desc": "將引擎成功連接到飛輪。", + "advancement.create.overstress_flywheel": "壓力過大", + "advancement.create.overstress_flywheel.desc": "超載熔爐引擎。", + "advancement.create.integrated_circuit": "複雜的運算", + "advancement.create.integrated_circuit.desc": "合成IC板。", + "advancement.create.mechanical_arm": "忙碌的手!", + "advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。", + "advancement.create.musical_arm": "沒人能在我的BGM裡打敗我!", + "advancement.create.musical_arm.desc": "使用機械手臂播放唱片。", + "advancement.create.arm_many_targets": "你是要累死我?", + "advancement.create.arm_many_targets.desc": "配置一隻有十個或更多輸出位置的機械手臂。", + "advancement.create.arm_blaze_burner": "燃燒吧!烈焰使者!", + "advancement.create.arm_blaze_burner.desc": "指揮機械臂給烈焰使者動力爐投食。", + "advancement.create.fist_bump": "朋友,來碰個拳", + "advancement.create.fist_bump.desc": "使兩個機械手互相碰拳", + "advancement.create.crushing_wheel": "一對大傢伙", + "advancement.create.crushing_wheel.desc": "製作一對能更快粉碎物品的粉碎輪", + "advancement.create.blaze_cake": "糖份超標", + "advancement.create.blaze_cake.desc": "幫烈焰使者動力爐烤一份特別的蛋糕。", + "advancement.create.chromatic_compound": "兩極材料", + "advancement.create.chromatic_compound.desc": "製作一個異彩化合物", + "advancement.create.shadow_steel": "自虛空的歸來的寶石", + "advancement.create.shadow_steel.desc": "製作暗影鋼", + "advancement.create.refined_radiance": "閃耀著純白的聖光", + "advancement.create.refined_radiance.desc": "製作光輝石", + "advancement.create.chromatic_age": "繽紛時代", + "advancement.create.chromatic_age.desc": "創造出光與影的機殼。", + "advancement.create.zapper": "專業的建築師", + "advancement.create.zapper.desc": "製作一個非常方便的方塊放置器", + "advancement.create.upgraded_zapper": "來自異世界的超頻", + "advancement.create.upgraded_zapper.desc": "製作一個完全升級的方塊放置器", + "advancement.create.wand_of_symmetry": "簡單的鏡面幾何學", + "advancement.create.wand_of_symmetry.desc": "製作一個對稱杖", + "advancement.create.deforester": "超時空砍伐", + "advancement.create.deforester.desc": "製作一個連根拔樹斧,然後跟你後院的樹林道別吧", + "advancement.create.extendo_grip": "piu piu piu!", + "advancement.create.extendo_grip.desc": "拿到一個伸縮機械手", + "advancement.create.dual_extendo_grip": "piu——piu——piu——", + "advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離", + "advancement.create.eob": "Beta版結束", + "advancement.create.eob.desc": "期待日後的更新。", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "動力機械", + "itemGroup.create.palettes": "動力機械建築與裝飾方塊", + + "death.attack.create.crush": "%1$s被壓扁了", + "death.attack.create.fan_fire": "%1$s想接受熱風的洗禮", + "death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔", + "death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋", + "death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半", + "death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨", + + "create.block.deployer.damage_source_name": "機械手", + "create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上", + + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.fan_washing": "批次洗滌", + "create.recipe.fan_washing.fan": "在水後放置鼓風機", + "create.recipe.fan_smoking": "批次煙燻", + "create.recipe.fan_smoking.fan": "在火焰後放置鼓風機", + "create.recipe.fan_blasting": "批次融煉", + "create.recipe.fan_blasting.fan": "在熔岩後放置鼓風機", + "create.recipe.pressing": "金屬壓片", + "create.recipe.mixing": "混合攪拌", + "create.recipe.automatic_shapeless": "自動攪拌", + "create.recipe.automatic_brewing": "自動釀造", + "create.recipe.packing": "壓塊塑形", + "create.recipe.automatic_packing": "自動打包", + "create.recipe.sawing": "板材切割", + "create.recipe.mechanical_crafting": "自動合成", + "create.recipe.automatic_shaped": "自動合成", + "create.recipe.block_cutting": "方塊切割", + "create.recipe.blockzapper_upgrade": "方塊放置器", + "create.recipe.sandpaper_polishing": "砂紙打磨", + "create.recipe.mystery_conversion": "神秘轉化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.heat_requirement.none": "不需加熱", + "create.recipe.heat_requirement.heated": "加熱", + "create.recipe.heat_requirement.superheated": "超級加熱", + + "create.generic.range": "範圍", + "create.generic.radius": "半徑", + "create.generic.width": "寬", + "create.generic.height": "高", + "create.generic.length": "長", + "create.generic.speed": "速度", + "create.generic.delay": "延時", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "SU", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "順時鐘方向", + "create.generic.counter_clockwise": "逆時鐘方向", + + "create.action.scroll": "滾輪", + "create.action.confirm": "確認", + "create.action.abort": "退出", + "create.action.saveToFile": "離開", + "create.action.discard": "放棄", + + "create.keyinfo.toolmenu": "選單", + "create.keyinfo.scrollup": "(遊戲中)向上滑鼠滾輪", + "create.keyinfo.scrolldown": "(遊戲中)向下滑鼠滾輪", + + "create.gui.scrollInput.defaultTitle": "選擇一個選項:", + "create.gui.scrollInput.scrollToModify": "滾動修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滾動修改數量", + "create.gui.scrollInput.scrollToSelect": "滾動選擇", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滾動更快", + "create.gui.toolmenu.focusKey": "按住 [%1$s] 滑鼠滾輪選擇", + "create.gui.toolmenu.cycle": "[SCROLL] 循環", + "create.gui.symmetryWand.mirrorType": "鏡子類型", + "create.gui.symmetryWand.orientation": "方向", + + "create.symmetry.mirror.plane": "鏡像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", + + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "對角線", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以z軸對齊", + "create.orientation.alongX": "以x軸對齊", + + "create.gui.blockzapper.title": "方塊放置機", + "create.gui.blockzapper.replaceMode": "替換模式", + "create.gui.blockzapper.searchDiagonal": "對角線延伸", + "create.gui.blockzapper.searchFuzzy": "忽視種類分界", + "create.gui.blockzapper.range": "延伸範圍", + "create.gui.blockzapper.needsUpgradedAmplifier": "需要升級範圍擴大器", + "create.gui.blockzapper.patternSection": "模式", + "create.gui.blockzapper.pattern.solid": "實心", + "create.gui.blockzapper.pattern.checkered": "棋盤", + "create.gui.blockzapper.pattern.inversecheckered": "反轉棋盤", + "create.gui.blockzapper.pattern.chance25": "25% ", + "create.gui.blockzapper.pattern.chance50": "50% ", + "create.gui.blockzapper.pattern.chance75": "75% ", + "create.gui.terrainzapper.title": "地形雕塑器", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "結合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "雕塑類型", + "create.gui.terrainzapper.brush.cuboid": "矩形體", + "create.gui.terrainzapper.brush.sphere": "球體", + "create.gui.terrainzapper.brush.cylinder": "圓柱體", + "create.gui.terrainzapper.tool": "填充類型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "覆寫", + "create.gui.terrainzapper.tool.replace": "替換", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆蓋", + "create.gui.terrainzapper.tool.flatten": "平整", + + "create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型", + + "create.blockzapper.usingBlock": "使用:%1$s", + "create.blockzapper.componentUpgrades": "零件升級:", + "create.blockzapper.component.body": "放置器機體", + "create.blockzapper.component.amplifier": "範圍擴大器", + "create.blockzapper.component.accelerator": "射擊加速器", + "create.blockzapper.component.retriever": "物品撿回器", + "create.blockzapper.component.scope": "距離觀察鏡", + "create.blockzapper.componentTier.none": "無", + "create.blockzapper.componentTier.brass": "黃銅", + "create.blockzapper.componentTier.chromatic": "異彩化合物", + "create.blockzapper.leftClickToSet": "左鍵點擊方塊以設定方塊種類", + "create.blockzapper.empty": "方塊不足!", + + "create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器", + "create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中", + "create.minecart_coupling.no_loops": "礦車連結器不能連成一個環", + "create.minecart_coupling.removed": "從礦車上移除所有礦車連結器", + "create.minecart_coupling.too_far": "礦車距離你太遠了", + + "create.contraptions.movement_mode": "運動模式", + "create.contraptions.movement_mode.move_place": "停止時實體化方塊", + "create.contraptions.movement_mode.move_place_returned": "只在初始位置實體化方塊", + "create.contraptions.movement_mode.move_never_place": "只有在機械方塊摧毀後才實體化方塊", + "create.contraptions.movement_mode.rotate_place": "停止時實體化方塊", + "create.contraptions.movement_mode.rotate_place_returned": "只在接近初始角度實體化方塊", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋轉軸摧毀後才實體化方塊", + "create.contraptions.cart_movement_mode": "礦車運動模式", + "create.contraptions.cart_movement_mode.rotate": "結構與礦車保持相同方向", + "create.contraptions.cart_movement_mode.rotate_paused": "礦車轉向時機器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "結構方向保持不變", + "create.contraptions.windmill.rotation_direction": "旋轉方向", + "create.contraptions.clockwork.clock_hands": "鐘錶指針", + "create.contraptions.clockwork.hour_first": "時針優先", + "create.contraptions.clockwork.minute_first": "分針優先", + "create.contraptions.clockwork.hour_first_24": "24小時制優先", + + "create.logistics.filter": "過濾器", + "create.logistics.recipe_filter": "配方過濾器", + "create.logistics.fluid_filter": "液體過濾器", + "create.logistics.firstFrequency": "頻道. #1", + "create.logistics.secondFrequency": "頻道. #2", + "create.logistics.filter.apply": "將過濾器應用來%1$s。", + "create.logistics.filter.apply_click_again": "將過濾器應用來%1$s,再次點擊以復制數量。", + "create.logistics.filter.apply_count": "使用提取計數過濾。", + + "create.gui.goggles.generator_stats": "產能器狀態:", + "create.gui.goggles.kinetic_stats": "機械學狀態:", + "create.gui.goggles.at_current_speed": "現在速度動能值", + "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", + "create.gui.gauge.info_header": "儀表訊息:", + "create.gui.speedometer.title": "旋轉速度", + "create.gui.stressometer.title": "網路動能", + "create.gui.stressometer.capacity": "剩餘動能量", + "create.gui.stressometer.overstressed": "動能過載", + "create.gui.stressometer.no_rotation": "無旋轉", + "create.gui.contraptions.not_fast_enough": "看起來%1$s 沒有達到足夠的工作轉速。", + "create.gui.contraptions.network_overstressed": "裝置似乎過載,減少高動能消耗的裝置或者增加更多更多動能", + "create.gui.adjustable_crate.title": "板條箱", + "create.gui.adjustable_crate.storageSpace": "儲存空間", + "create.gui.stockpile_switch.title": "儲存開關", + "create.gui.stockpile_switch.invert_signal": "反轉訊號", + "create.gui.stockpile_switch.move_to_lower_at": "移至下線%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上線%1$s%%", + "create.gui.sequenced_gearshift.title": "可程式化齒輪箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離", + "create.gui.sequenced_gearshift.instruction.wait": "等待", + "create.gui.sequenced_gearshift.instruction.wait.duration": "間隔", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "兩倍速,反向", + + "create.schematicAndQuill.dimensions": "藍圖尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一個位置。", + "create.schematicAndQuill.secondPos": "第二個位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl選擇空氣方塊。", + "create.schematicAndQuill.abort": "刪除選擇。", + "create.schematicAndQuill.title": "藍圖名:", + "create.schematicAndQuill.convert": "立即存檔並發佈", + "create.schematicAndQuill.fallbackName": "我的藍圖", + "create.schematicAndQuill.saved": "另存為%1$s", + + "create.schematic.invalid": "[!] 無效的項目", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋轉", + "create.schematic.rotation.none": "無", + "create.schematic.rotation.cw90": "順時鐘90", + "create.schematic.rotation.cw180": "順時鐘180", + "create.schematic.rotation.cw270": "順時鐘270", + "create.schematic.mirror": "鏡像", + "create.schematic.mirror.none": "無", + "create.schematic.mirror.frontBack": "前後", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "發佈", + "create.schematic.tool.move": "移動 XZ", + "create.schematic.tool.movey": "移動 Y", + "create.schematic.tool.rotate": "旋轉", + "create.schematic.tool.print": "列印", + "create.schematic.tool.flip": "翻轉", + "create.schematic.tool.deploy.description.0": "將結構移到某個位置。", + "create.schematic.tool.deploy.description.1": "在地面上點擊滑鼠右鍵以放置。", + "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距離選擇。", + "create.schematic.tool.deploy.description.3": "按住Ctrl滑鼠滾動更改距離。", + "create.schematic.tool.move.description.0": "水平移動藍圖", + "create.schematic.tool.move.description.1": "選定藍圖,然後按住Ctrl滑鼠滾動。", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移動藍圖", + "create.schematic.tool.movey.description.1": "按住Ctrl滑鼠滾動上下移動", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "圍繞藍圖中心旋轉藍圖。", + "create.schematic.tool.rotate.description.1": "按住Ctrl滑鼠滾動旋轉90度", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即將結構放置在世界上", + "create.schematic.tool.print.description.1": "右鍵點擊確認目前位置。", + "create.schematic.tool.print.description.2": "該工具僅能用於創造模式。", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你選擇的面翻轉藍圖。", + "create.schematic.tool.flip.description.1": "指向藍圖,然後按住Ctrl滑鼠滾動將其翻轉。", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "正在同步..", + "create.schematics.uploadTooLarge": "你的藍圖太大", + "create.schematics.maxAllowedSize": "允許的最大藍圖文件大小為:", + + "create.gui.schematicTable.refresh": "重新整理文件", + "create.gui.schematicTable.open_folder": "打開資料夾", + "create.gui.schematicTable.title": "藍圖桌", + "create.gui.schematicTable.availableSchematics": "可用藍圖", + "create.gui.schematicTable.noSchematics": "沒有存檔的藍圖", + "create.gui.schematicTable.uploading": "正在上傳...", + "create.gui.schematicTable.finished": "上傳完成!", + "create.gui.schematicannon.title": "藍圖加農炮", + "create.gui.schematicannon.listPrinter": "物品清單列印機", + "create.gui.schematicannon.gunpowderLevel": "火藥%1$s%%", + "create.gui.schematicannon.shotsRemaining": "發射進度:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "備份:%1$s", + "create.gui.schematicannon.optionEnabled": "目前啟用", + "create.gui.schematicannon.optionDisabled": "目前停用", + "create.gui.schematicannon.showOptions": "顯示藍圖加農炮設定", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替換方塊", + "create.gui.schematicannon.option.replaceWithSolid": "用固體方塊替換工作區域內的方塊", + "create.gui.schematicannon.option.replaceWithAny": "用任何方塊替換工作區域內的方塊", + "create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊", + "create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊", + "create.gui.schematicannon.option.skipTileEntities": "保護儲存方塊", + "create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮添加火藥以提供動能", + "create.gui.schematicannon.slot.listPrinter": "在此處放置書以列印藍圖所需的材料清單", + "create.gui.schematicannon.slot.schematic": "在此處添加你的藍圖,務必確保其已被部放置在特定位置", + "create.gui.schematicannon.option.skipMissing.description": "如果材料不夠,藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作", + "create.gui.schematicannon.option.skipTileEntities.description": "藍圖將避免更換儲存方塊,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊。", + "create.gui.schematicannon.option.replaceWithSolid.description": "藍圖加農炮會使用所提供的固體方塊來替換工作區域內的其他固體方塊", + "create.gui.schematicannon.option.replaceWithAny.description": "藍圖加農炮會使用任何所提供的方塊來替換工作區域內的固體方塊", + "create.gui.schematicannon.option.replaceWithEmpty.description": "藍圖加農炮將清理和替換工作區域內所有原本的方塊。", + + "create.schematicannon.status.idle": "閒置", + "create.schematicannon.status.ready": "準備", + "create.schematicannon.status.running": "啟動", + "create.schematicannon.status.finished": "完成", + "create.schematicannon.status.paused": "已暫停", + "create.schematicannon.status.stopped": "停止", + "create.schematicannon.status.noGunpowder": "火藥消耗完畢", + "create.schematicannon.status.targetNotLoaded": "方塊未讀取", + "create.schematicannon.status.targetOutsideRange": "定位目標太遠", + "create.schematicannon.status.searching": "搜尋", + "create.schematicannon.status.skipping": "跳過", + "create.schematicannon.status.missingBlock": "缺少方塊:", + "create.schematicannon.status.placing": "建築中", + "create.schematicannon.status.clearing": "清除方塊中", + "create.schematicannon.status.schematicInvalid": "藍圖無效", + "create.schematicannon.status.schematicNotPlaced": "藍圖未發佈", + "create.schematicannon.status.schematicExpired": "藍圖文件已過期", + + "create.materialChecklist": "材料清單", + "create.materialChecklist.blocksNotLoaded": "*免責聲明* \n\n由於未讀取相關區塊,材料清單可能不正確。", + + "create.gui.filter.deny_list": "黑名單", + "create.gui.filter.deny_list.description": "只通過不在黑名單中的物品,如果黑名單為空,所有物品都可以通過", + "create.gui.filter.allow_list": "白名單", + "create.gui.filter.allow_list.description": "只通過在白名單中的物品,如果白名單為空,所有物品都無法通過", + "create.gui.filter.respect_data": "比對物品屬性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他屬性相同時才可以比對", + "create.gui.filter.ignore_data": "忽略物品屬性", + "create.gui.filter.ignore_data.description": "配對時忽略物品的耐久、附魔等其他屬性", + + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", + "create.item_attributes.smeltable": "可被熔爐融煉", + "create.item_attributes.smeltable.inverted": "不可被熔爐融煉", + "create.item_attributes.washable": "可被篩洗", + "create.item_attributes.washable.inverted": "不可被篩洗", + "create.item_attributes.smokable": "可被煙熏", + "create.item_attributes.smokable.inverted": "不可被煙熏", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", + "create.item_attributes.blastable": "可被高爐融煉", + "create.item_attributes.blastable.inverted": "不可被高爐融煉", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", + "create.item_attributes.damaged": "已損壞", + "create.item_attributes.damaged.inverted": "未損壞", + "create.item_attributes.badly_damaged": "嚴重受損", + "create.item_attributes.badly_damaged.inverted": "未嚴重受損", + "create.item_attributes.not_stackable": "無法堆疊", + "create.item_attributes.not_stackable.inverted": "可堆疊", + "create.item_attributes.equipable": "可裝備", + "create.item_attributes.equipable.inverted": "不可裝備", + "create.item_attributes.furnace_fuel": "是燃料", + "create.item_attributes.furnace_fuel.inverted": "不是燃料", + "create.item_attributes.in_tag": "標籤是%1$s", + "create.item_attributes.in_tag.inverted": "標籤不是%1$s", + "create.item_attributes.in_item_group": "屬於%1$s", + "create.item_attributes.in_item_group.inverted": "不屬於%1$s", + "create.item_attributes.added_by": "由%1$s添加", + "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s", + "create.item_attributes.has_fluid": "包含%1$s", + "create.item_attributes.has_fluid.inverted": "不包含%1$s", + "create.item_attributes.has_name": "有自定義名稱%1$s", + "create.item_attributes.has_name.inverted": "沒有自定義名稱%1$s", + "create.item_attributes.book_author": "由%1$s編寫", + "create.item_attributes.book_author.inverted": "未由%1$s編寫", + "create.item_attributes.book_copy_original": "是原創的", + "create.item_attributes.book_copy_original.inverted": "不是原創的", + "create.item_attributes.book_copy_first": "是第一份複製", + "create.item_attributes.book_copy_first.inverted": "不是第一份複製", + "create.item_attributes.book_copy_second": "是第二份複製", + "create.item_attributes.book_copy_second.inverted": "不是第二份複製", + "create.item_attributes.book_copy_tattered": "是第三份複製", + "create.item_attributes.book_copy_tattered.inverted": "不是第三份複製", + "create.item_attributes.astralsorcery_crystal": "具有晶體屬性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性%1$s", + "create.item_attributes.astralsorcery_constellation": "與%1$s調諧", + "create.item_attributes.astralsorcery_constellation.inverted": "未與%1$s調諧", + "create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性%1$s", + "create.item_attributes.astralsorcery_amulet": "提升%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s", + + "create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性", + "create.gui.attribute_filter.selected_attributes": "已選擇的屬性:", + "create.gui.attribute_filter.add_attribute": "向列表中添加屬性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反屬性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單(任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一項屬性符合,就可以通過", + "create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單(全部)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有屬性都相符才可以通過", + "create.gui.attribute_filter.deny_list": "黑名單", + "create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性,就可以通過", + "create.gui.attribute_filter.add_reference_item": "添加參考物品", + + "create.tooltip.holdKey": "按住 [%1$s]", + "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求速度:%1$s", + "create.tooltip.speedRequirement.none": "無", + "create.tooltip.speedRequirement.medium": "適當", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "動能消耗:%1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "過載", + "create.tooltip.capacityProvided": "動能生產量:%1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.capacityProvided.asGenerator": "(作為產生器)", + "create.tooltip.generationSpeed": "產生%1$s %2$s", + "create.tooltip.analogStrength": "調節強度:%1$s/15", + + "create.mechanical_arm.extract_from": "從%1$s 拿取物品", + "create.mechanical_arm.deposit_to": "向%1$s 儲存物品", + "create.mechanical_arm.summary": "機械手臂有%1$s 輸入以及 %2$s 輸出。", + "create.mechanical_arm.points_outside_range": "%1$s 由於距離限制,選定的交互點被移除。", + + "create.logistics.when_multiple_outputs_available": "當多個輸出可用時", + + "create.mechanical_arm.selection_mode.round_robin": "輪詢調度", + "create.mechanical_arm.selection_mode.forced_round_robin": "強制輪詢調度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目標優先", + + "create.tunnel.selection_mode.split": "分攤", + "create.tunnel.selection_mode.forced_split": "強制分攤", + "create.tunnel.selection_mode.round_robin": "輪詢調度", + "create.tunnel.selection_mode.forced_round_robin": "強制輪詢調度", + "create.tunnel.selection_mode.prefer_nearest": "最近優先", + "create.tunnel.selection_mode.randomize": "隨機", + "create.tunnel.selection_mode.synchronize": "同步輸入", + + "create.tooltip.chute.header": "滑道訊息", + "create.tooltip.chute.items_move_down": "物品向下移動", + "create.tooltip.chute.items_move_up": "物品向上移動", + "create.tooltip.chute.no_fans_attached": "未安裝鼓風機", + "create.tooltip.chute.fans_push_up": "鼓風機從下方進行推動", + "create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動", + "create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引", + "create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引", + "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", + + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "沒有目標", + "create.hint.mechanical_arm_no_targets": "看起來這個_機械手臂_沒有被分配任何_目標_。在手持機械手臂的同時,右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標。", + "create.hint.horizontal_funnel.title": "水平漏斗", + "create.hint.horizontal_funnel": "無法_直接_在兩個庫存間移動物品。試著使用輸送帶或者置物臺來從庫存中提取物品。", + "create.hint.upward_funnel.title": "漏斗向上", + "create.hint.upward_funnel": "只可以傳送由_機械手臂_,鼓風機驅動的_滑道_或者被投擲的物品。試著做一些滑道來垂直輸送物品。", + "create.hint.empty_bearing.title": "更新軸承", + "create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構。", + "create.hint.full_deployer.title": "機械手物品溢出", + "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_提取._使用_漏斗,__漏斗_或其他方法將溢出解決。", + + "create.gui.config.overlay1": "嗨 :)", + "create.gui.config.overlay2": "這是一個實例層", + "create.gui.config.overlay3": "點擊拖拽你的滑鼠", + "create.gui.config.overlay4": "來將它移動到前方", + "create.gui.config.overlay5": "ESC退出目前界面", + "create.gui.config.overlay6": "並儲存新的位置", + "create.gui.config.overlay7": "輸入/create overlay reset", + "create.gui.config.overlay8": "重置到預設位置", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 伺服器每秒TICK被降為 %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 伺服器現在每秒TICK被降為 >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 伺服器現在不延遲了,TPS正常 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 來讓伺服器的TPS速度恢復正常", + "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 來手動降低伺服器TPS", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + + "create.subtitle.schematicannon_launch_block": "藍圖大炮發射", + "create.subtitle.schematicannon_finish": "藍圖大炮完成任務", + "create.subtitle.slime_added": "黏液擠壓", + "create.subtitle.mechanical_press_activation": "液壓機工作", + "create.subtitle.mechanical_press_item_break": "金屬碰撞", + "create.subtitle.blockzapper_place": "放置方塊", + "create.subtitle.blockzapper_confirm": "選擇方塊", + "create.subtitle.blockzapper_deny": "放置失敗", + "create.subtitle.block_funnel_eat": "漏斗吸收", + "create.subtitle.blaze_munch": "烈焰使者開心地吃著", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "block.create.andesite_encased_shaft.tooltip": "安山岩傳動軸箱", + "block.create.andesite_encased_shaft.tooltip.summary": "_創造模式_物品。用安山岩機殼包覆世界中的傳動軸,將不會消耗機殼。", + + "block.create.brass_encased_shaft.tooltip": "黃銅傳動軸箱", + "block.create.brass_encased_shaft.tooltip.summary": "_創造模式_物品。用黃銅機殼包覆世界中的傳動軸,將不會消耗機殼。", + + "block.create.wooden_bracket.tooltip": "木製支架", + "block.create.wooden_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_。", + + "block.create.metal_bracket.tooltip": "金屬支架", + "block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_。", + + "block.create.andesite_casing.tooltip": "安山機殼", + "block.create.andesite_casing.tooltip.summary": "具多種用途簡易機殼,可用來加固並裝飾_傳動軸_,_輸送帶_", + + "block.create.andesite_funnel.tooltip": "安山漏斗", + "block.create.andesite_funnel.tooltip.summary": "一種常用的傳輸裝置,配合各種物流結構傳輸物品,可由_紅石訊號_控制。", + "block.create.andesite_funnel.tooltip.condition1": "一般形態", + "block.create.andesite_funnel.tooltip.behaviour1": "開口的面會吸收面前的_掉落物_,並_傳輸_到它所附著的_容器_裡。", + "block.create.andesite_funnel.tooltip.condition2": "安裝在輸送帶、置物臺等結構上時,會轉為附著形態", + "block.create.andesite_funnel.tooltip.behaviour2": "從容器中向輸送帶、置物臺放置物品,或從中收集物品到容器中。", + "block.create.andesite_funnel.tooltip.condition3": "垂直放置於兩個容器之間時", + "block.create.andesite_funnel.tooltip.behaviour3": "僅向下垂直傳輸物品,類似一個沒有緩衝空間的漏斗。", + + "block.create.andesite_tunnel.tooltip": "安山物品隧道", + "block.create.andesite_tunnel.tooltip.summary": "輸送帶的保護隧道,能讓你的流水線優雅的穿過牆壁。", + "block.create.andesite_tunnel.tooltip.control1": "板手右鍵側面時", + "block.create.andesite_tunnel.tooltip.action1": "如果輸送帶隧道串連的數量達到三個或以上,可在位於中間的隧道側面上開啟或關閉百葉窗。", + + "block.create.brass_funnel.tooltip": "黃銅漏斗", + "block.create.brass_funnel.tooltip.summary": "一種常用的傳輸裝置,配合各種物流結構傳輸物品,可由_紅石訊號_控制,並附有過濾插槽", + "block.create.brass_funnel.tooltip.condition1": "一般形態", + "block.create.brass_funnel.tooltip.behaviour1": "開口的面會吸收面前的_掉落物_,並_傳輸_到它所附著的_容器_里。", + "block.create.brass_funnel.tooltip.condition2": "安裝在輸送帶、置物臺等結構上時", + "block.create.brass_funnel.tooltip.behaviour2": "從容器中向輸送帶、置物臺放置物品,或從中收集物品到容器中。", + "block.create.brass_funnel.tooltip.condition3": "垂直放置於兩個容器之間時", + "block.create.brass_funnel.tooltip.behaviour3": "向下垂直傳輸物品,類似一個沒有緩衝空間的漏斗。", + + "block.create.brass_tunnel.tooltip": "黃銅物品隧道", + "block.create.brass_tunnel.tooltip.summary": "_黃銅物品隧道_擁有_過濾_,_分流_輸送帶上物品的功能。", + "block.create.brass_tunnel.tooltip.condition1": "將它們_並排放置_時", + "block.create.brass_tunnel.tooltip.behaviour1": "相鄰的_黃銅物品隧道_可以讓輸送帶路線上穿過的物品_重定向_到與其並排的輸送帶路線上。", + "block.create.brass_tunnel.tooltip.condition2": "過濾", + "block.create.brass_tunnel.tooltip.behaviour2": "_黃銅物品隧道_的_輸入_方向和_輸出_方向都帶有過濾插槽。如果進入的物品不滿足隧道輸出端的過濾條件,則該物品會從並排的其他隧道出口傳出。", + "block.create.brass_tunnel.tooltip.condition3": "分流", + "block.create.brass_tunnel.tooltip.behaviour3": "_黃銅物品隧道_可以為並排的輸送帶路線提供多個物品分流的方案。", + "block.create.brass_tunnel.tooltip.control1": "扳手右鍵側面時", + "block.create.brass_tunnel.tooltip.action1": "如果輸送帶隧道串聯的數量達到三個或以上,可在位於中間的隧道側面上開啟關閉百葉窗。", + "block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道頂部滾動滑鼠滾輪", + "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。", + + "block.create.copper_casing.tooltip": "銅製機殼", + "block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。", + "block.create.copper_casing.tooltip.condition1": "對流體管道使用時", + "block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。", + + "block.create.encased_fluid_pipe.tooltip": "流體管道箱", + "block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。", + + "block.create.copper_valve_handle.tooltip": "銅閥門開關", + "block.create.copper_valve_handle.tooltip.summary": "精確的機械來源,需要玩家手動操作。注意不要讓自己太累!", + "block.create.copper_valve_handle.tooltip.condition1": "右鍵使用時", + "block.create.copper_valve_handle.tooltip.behaviour1": "為連接的設備提供機械。潛行狀態下反向旋轉。", + + "block.create.seat.tooltip": "坐墊", + "block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。", + "block.create.seat.tooltip.condition1": "對坐墊右鍵", + "block.create.seat.tooltip.behaviour1": "玩家將坐在_坐墊_上,Left-Shift可離開_坐墊_。", + + "block.create.chute.tooltip": "滑道", + "block.create.chute.tooltip.summary": "用來_收集_物品並_垂直運輸_它們。可以從_容器_中抽取也可向_容器_輸入。它的側面可以被_漏斗_、_裝配的安山岩漏斗_和_裝配的黃銅漏斗_等傳輸設備交互", + "block.create.chute.tooltip.condition1": "當被上方的鼓風機通風時", + "block.create.chute.tooltip.behaviour1": "由_鼓風機_驅動的_滑道_可由下向上傳輸_物品_,可以從_置物臺_或者_輸送帶_上吸取物品。", + + "block.create.depot.tooltip": "置物臺", + "block.create.depot.tooltip.summary": "一個方便的放置物品的地方。它為多臺機器提供了一個交互點", + "block.create.depot.tooltip.condition1": "右鍵置物臺", + "block.create.depot.tooltip.behaviour1": "可以在_置物臺_放置或取出物品。可以與_輸送帶_交互的方塊或裝置也可以與_置物臺_交互。", + + "item.create.blaze_cake.tooltip": "熔岩蛋糕", + "item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧!", + + "item.create.empty_blaze_burner.tooltip": "空的烈焰使者動力爐", + "item.create.empty_blaze_burner.tooltip.summary": "你火熱的朋友的一個小小的鐵質的家。我相信你會好好利用他們的!", + "item.create.empty_blaze_burner.tooltip.condition1": "當對著烈焰使者或烈焰使者刷怪籠使用時", + "item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕獲_烈焰使者", + + "block.create.fluid_pipe.tooltip": "液體管道", + "block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。", + "block.create.fluid_pipe.tooltip.condition1": "轉移液體", + "block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了!", + "block.create.fluid_pipe.tooltip.control1": "使用扳手右鍵", + "block.create.fluid_pipe.tooltip.action1": "如果可能的話,在管道側面開啟/關閉窗口。", + + "block.create.hose_pulley.tooltip": "軟管滑輪", + "block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。", + "block.create.hose_pulley.tooltip.condition1": "接入機械時", + "block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管,軟管的位置決定了抽取或填充液體的高度。", + "block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時", + "block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的", + "block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時", + "block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體,直到達到_軟管末端_的高度。", + + "block.create.fluid_tank.tooltip": "液體儲存罐", + "block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_", + "block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵", + "block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口", + + "block.create.creative_fluid_tank.tooltip": "創造液體儲存罐", + "block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。", + "block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時", + "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體,液體的導入功能同時也會無效。", + "block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時", + "block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶", + + "block.create.fluid_valve.tooltip": "液體閥門", + "block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。", + "block.create.fluid_valve.tooltip.condition1": "控制流量", + "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋轉力_將迫使閥門關閉,從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。", + + "block.create.mechanical_pump.tooltip": "機械泵", + "block.create.mechanical_pump.tooltip.summary": "_接入機械_,能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。(默認為16個方塊距離)", + "block.create.mechanical_pump.tooltip.condition1": "液體流向", + "block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力,迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。", + "block.create.mechanical_pump.tooltip.control1": "扳手右鍵時", + "block.create.mechanical_pump.tooltip.action1": "反轉泵的方向,從而改變默認的液體流向", + + "block.create.smart_fluid_pipe.tooltip": "智慧液體管道", + "block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。", + "block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時,智慧管道將_阻止_其通過。", + "block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。", + + "block.create.spout.tooltip": "注液器", + "block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。", + "block.create.spout.tooltip.condition1": "液體傳輸", + "block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶_,_桶_這樣的液體容器物品時,注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。", + "block.create.spout.tooltip.condition2": "液體自動化", + "block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時,將自動為流水線上的_液體容器物品_進行_注入_。", + + "block.create.item_drain.tooltip": "分液池", + "block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺", + "block.create.item_drain.tooltip.condition1": "液體傳輸", + "block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時,_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。", + + "block.create.mechanical_arm.tooltip": "機械臂", + "block.create.mechanical_arm.tooltip.summary": "移動_物品_的高級裝置", + "block.create.mechanical_arm.tooltip.condition1": "轉移物品", + "block.create.mechanical_arm.tooltip.behaviour1": "可以從任意_可夠到的設備_中拿取或放置物品,比如說_輸送帶_,_置物臺_,_漏斗_以及_機械合成器_。", + "block.create.mechanical_arm.tooltip.control1": "手持時", + "block.create.mechanical_arm.tooltip.action1": "右鍵單擊一個_可獲取的容器_來將其設置為_機械臂_的_輸入端_。右鍵雙擊將其設置為_機械臂_的_輸出端_。", + "block.create.mechanical_arm.tooltip.control2": "手持扳手滾動滾輪", + "block.create.mechanical_arm.tooltip.action2": "調整_機械臂_輸出物品時的調度模式。", + + "item.create.wand_of_symmetry.tooltip": "對稱杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞", + "item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持續進行鏡面復制", + "item.create.wand_of_symmetry.tooltip.control1": "當右鍵地面時", + "item.create.wand_of_symmetry.tooltip.action1": "_創建_或_移動_鏡子", + "item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時", + "item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子", + "item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時", + "item.create.wand_of_symmetry.tooltip.action3": "打開_gui界面_", + + "item.create.handheld_blockzapper.tooltip": "方塊放置器", + "item.create.handheld_blockzapper.tooltip.summary": "新穎的小工具,可以遠距離放置或更換方塊。", + "item.create.handheld_blockzapper.tooltip.control1": "當左鍵方塊時", + "item.create.handheld_blockzapper.tooltip.action1": "設定放置此方塊。", + "item.create.handheld_blockzapper.tooltip.control2": "當右鍵方塊時", + "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替換_目標方塊。", + "item.create.handheld_blockzapper.tooltip.control3": "當潛行右鍵時", + "item.create.handheld_blockzapper.tooltip.action3": "打開_gui界面_", + + "item.create.handheld_worldshaper.tooltip": "環境塑形器", + "item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具", + "item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時", + "item.create.handheld_worldshaper.tooltip.action1": "設定放置此方塊", + "item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_目標方塊", + "item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時", + "item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui界面_", + + "item.create.tree_fertilizer.tooltip": "樹木肥料", + "item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料", + "item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時", + "item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少,直接長大", + + "item.create.deforester.tooltip": "連根拔樹斧", + "item.create.deforester.tooltip.summary": "_連根拔樹斧_,從最根砍樹時,能夠瞬間連根拔起一棵樹", + + "item.create.extendo_grip.tooltip": "伸縮機械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。", + "item.create.extendo_grip.tooltip.condition1": "放置於副手欄時", + "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_。", + + "item.create.filter.tooltip": "過濾器", + "item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。", + "item.create.filter.tooltip.condition1": "放置於過濾插槽中時", + "item.create.filter.tooltip.behaviour1": "根據_過濾器_的配置,來_決定_物品是否能夠通過", + "item.create.filter.tooltip.condition2": "當右鍵時", + "item.create.filter.tooltip.behaviour2": "打開_配置面板_", + + "item.create.attribute_filter.tooltip": "屬性過濾器", + "item.create.attribute_filter.tooltip.summary": "比起普通過濾器,_屬性過濾器_可以根據不同物品的_屬性_來進行過濾", + "item.create.attribute_filter.tooltip.condition1": "放置於過濾插槽中時", + "item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的配置,來_決定_物品是否能夠通過", + "item.create.attribute_filter.tooltip.condition2": "當右鍵時", + "item.create.attribute_filter.tooltip.behaviour2": "打開_配置面板_", + + "item.create.empty_schematic.tooltip": "空白藍圖", + "item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用", + + "item.create.schematic.tooltip": "藍圖", + "item.create.schematic.tooltip.summary": "將工程結構的_全息圖_放置於_世界中_,並使用_藍圖加農炮_進行構建。", + "item.create.schematic.tooltip.condition1": "當全息圖存在時", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置", + "item.create.schematic.tooltip.control1": "當潛行右鍵時", + "item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的界面。", + + "item.create.schematic_and_quill.tooltip": "藍圖與筆", + "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小,右鍵空白處保存。", + "item.create.schematic_and_quill.tooltip.control1": "右鍵", + "item.create.schematic_and_quill.tooltip.action1": "選取點/確認保存", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl滑鼠滾輪", + "item.create.schematic_and_quill.tooltip.action2": "在_空中_選擇點滾動以調整距離。", + "item.create.schematic_and_quill.tooltip.control3": "當潛行右鍵時", + "item.create.schematic_and_quill.tooltip.action3": "_重置_並刪除選區。", + + "block.create.schematicannon.tooltip": "藍圖加農炮", + "block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料。", + "block.create.schematicannon.tooltip.control1": "當右鍵時", + "block.create.schematicannon.tooltip.action1": "打開_gui界面_", + + "block.create.schematic_table.tooltip": "藍圖桌", + "block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_", + "block.create.schematic_table.tooltip.condition1": "放入空白藍圖時", + "block.create.schematic_table.tooltip.behaviour1": "從Schematics文件夾上傳所選文件", + + "block.create.shaft.tooltip": "傳動軸", + "block.create.shaft.tooltip.summary": "將_旋轉動能_進行直線傳遞。", + + "block.create.cogwheel.tooltip": "齒輪", + "block.create.cogwheel.tooltip.summary": "將_旋轉動能_進行直線傳遞,或者傳遞到鄰近的_齒輪_上", + + "block.create.large_cogwheel.tooltip": "大齒輪", + "block.create.large_cogwheel.tooltip.summary": "大號齒輪傳動結構,連接到_小號齒輪_時改變其_轉速_。", + + "block.create.encased_shaft.tooltip": "傳動軸箱", + "block.create.encased_shaft.tooltip.summary": "將_旋轉動能_進行直線傳遞,其方塊體積使其在穿過牆體時更加_美觀_。", + + "block.create.gearbox.tooltip": "齒輪箱", + "block.create.gearbox.tooltip.summary": "十字傳動旋轉結構,同時將直線旋轉方向_反轉_。", + + "block.create.gearshift.tooltip": "換擋齒輪箱", + "block.create.gearshift.tooltip.summary": "用來反轉傳動軸_旋轉方向_的開關。", + "block.create.gearshift.tooltip.condition1": "當提供紅石訊號時", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋轉方向。", + + "block.create.clutch.tooltip": "離合器", + "block.create.clutch.tooltip.summary": "傳動開關裝置。", + "block.create.clutch.tooltip.condition1": "當提供紅石訊號時", + "block.create.clutch.tooltip.behaviour1": " _停止_ 另一側的旋轉。", + + "block.create.encased_chain_drive.tooltip": "鏈式傳動箱", + "block.create.encased_chain_drive.tooltip.summary": "將動能_鏈式傳遞_給側面相貼的_鏈式傳動箱_,呈_直線_放置形成鏈式傳動箱組,它們的朝向不必一致。", + "block.create.encased_chain_drive.tooltip.condition1": "互相連接時", + "block.create.encased_chain_drive.tooltip.behaviour1": "_鏈式傳動箱組_中的_鏈式傳動箱_將以相同的速度旋轉。", + + "block.create.adjustable_chain_gearshift.tooltip": "可調節鏈式傳動箱", + "block.create.adjustable_chain_gearshift.tooltip.summary": "將動能_鏈式傳遞_給側面相貼的_鏈式傳動箱_,呈_直線_放置形成鏈式傳動箱組,可通過_紅石訊號_改變其內部主齒輪的半徑大小從而提高其耦合齒輪的_轉速_,進而提高其_連攜_的其它_鏈式傳動箱_的_轉速_。", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "紅石控制", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "沒有紅石訊號時,_鏈式傳動箱組_中的_鏈式傳動箱_將以相同的速度旋轉。紅石訊號拉滿時,_鏈式傳動箱組_中除自身以外的_鏈式傳動箱_將以兩倍的速度旋轉。介於兩者之間的任何結果都將使其速度提高1-2倍。", + + "item.create.belt_connector.tooltip": "輸送帶", + "item.create.belt_connector.tooltip.summary": "用_輸送帶_連接兩個_傳動軸_,連接的傳動軸將具有完全相同的轉速和方向。輸送帶可以_傳輸實體_和_物品_。", + "item.create.belt_connector.tooltip.control1": "當右鍵傳動軸時", + "item.create.belt_connector.tooltip.action1": "選擇傳動軸作為輸送帶的傳輸點,選定的兩個傳動軸都必須相互_垂直_,_水平_或_對角平齊_。", + "item.create.belt_connector.tooltip.control2": "當潛行右鍵時", + "item.create.belt_connector.tooltip.action2": "_重置_輸送帶的第一個選定位置", + + "item.create.goggles.tooltip": "MR護目鏡", + "item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的信息。", + "item.create.goggles.tooltip.condition1": "當裝備後", + "item.create.goggles.tooltip.behaviour1": "將會展示該機械元件的_速度_、_動能_等數值", + "item.create.goggles.tooltip.condition2": "當裝備後看向儀表時", + "item.create.goggles.tooltip.behaviour2": "將會展示該儀表所連接網路的_速度_、_動能_等數值。", + + "item.create.wrench.tooltip": "板手", + "item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_配置_等。", + "item.create.wrench.tooltip.control1": "當右鍵點擊_動能元件_時", + "item.create.wrench.tooltip.action1": "以點擊的面為軸心_旋轉_點擊的方塊", + "item.create.wrench.tooltip.control2": "當潛行右鍵時", + "item.create.wrench.tooltip.action2": "將物品_取下_並移動到你的背包中。", + + "block.create.creative_motor.tooltip": "創造馬達", + "block.create.creative_motor.tooltip.summary": "可以獲得_無限動能_", + + "block.create.water_wheel.tooltip": "水車", + "block.create.water_wheel.tooltip.summary": "從相鄰的流水中獲得動能", + + "block.create.encased_fan.tooltip": "鼓風機", + "block.create.encased_fan.tooltip.summary": "有多種用途,主要可以將_機械_和_風力_進行互相轉換。", + "block.create.encased_fan.tooltip.condition1": "當被紅石訊號激活后", + "block.create.encased_fan.tooltip.behaviour1": "可將鼓風機下方的_熱能_(火、熔岩等)轉化成_動能_,需要將鼓風機向下擺放", + "block.create.encased_fan.tooltip.condition2": "接入機械時", + "block.create.encased_fan.tooltip.behaviour2": "根據旋轉方向_推動_或者_吸引_實體,強度和速度取決於給予的機械。", + "block.create.encased_fan.tooltip.condition3": "當氣流通過火、水、熔岩時", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,熔岩粒子中放置物品會獲得相應產物(_建議配合jei查看_)。", + + "block.create.nozzle.tooltip": "分散網", + "block.create.nozzle.tooltip.summary": "依附在鼓風機上,能夠將鼓風機的效果_分散_各個方向。", + + "block.create.hand_crank.tooltip": "手搖把手", + "block.create.hand_crank.tooltip.summary": "簡單的動能來源,需要_人工轉動_,不要讓自己累倒了!", + "block.create.hand_crank.tooltip.condition1": "當使用時", + "block.create.hand_crank.tooltip.behaviour1": "向依附的結構提供動能,_潛行_時將會提供_反向_的動能", + + "block.create.cuckoo_clock.tooltip": "布穀鳥鐘", + "block.create.cuckoo_clock.tooltip.summary": "精美的布穀鳥鐘,能夠報時", + "block.create.cuckoo_clock.tooltip.condition1": "連接機械時", + "block.create.cuckoo_clock.tooltip.behaviour1": "顯示_現在時間_且一天會報時_兩次_。中午一次,黃昏可以睡覺時一次 ", + + "block.create.turntable.tooltip": "轉盤", + "block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。", + + "block.create.millstone.tooltip": "石磨", + "block.create.millstone.tooltip.summary": "一個能_研磨物品_的動能裝置,可以被臨近的_齒輪_供能,或者可以在底部用傳動軸供能,成品必須被提取出石磨", + "block.create.millstone.tooltip.condition1": "當旋轉運作時", + "block.create.millstone.tooltip.behaviour1": "開始根據_研磨配方_來處理物品。", + "block.create.millstone.tooltip.condition2": "當右鍵時", + "block.create.millstone.tooltip.behaviour2": "手動取出研磨后的成品。", + + "block.create.crushing_wheel.tooltip": "粉碎輪", + "block.create.crushing_wheel.tooltip.summary": "一對能夠_粉碎一切_的粉碎輪。向這對粉碎輪提供_向內_且_相反的動能_後開始工作", + "block.create.crushing_wheel.tooltip.condition1": "當兩個粉碎輪一起工作時", + "block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_並獲得產物(請使用JEI查看對應的產物)", + + "block.create.mechanical_press.tooltip": "機械液壓機", + "block.create.mechanical_press.tooltip.summary": "一個強力的活塞式機器,壓扁其下面的物品。", + "block.create.mechanical_press.tooltip.condition1": "當輸入_紅石訊號_時", + "block.create.mechanical_press.tooltip.behaviour1": "_壓扁_其下方的物品。", + "block.create.mechanical_press.tooltip.condition2": "在輸送帶上方時", + "block.create.mechanical_press.tooltip.behaviour2": "_自動壓扁_經過輸送帶的物品。", + "block.create.mechanical_press.tooltip.condition3": "在_作業盆_上方時", + "block.create.mechanical_press.tooltip.behaviour3": "_壓縮_配方中允許壓縮的物品。", + + "block.create.basin.tooltip": "作業盆", + "block.create.basin.tooltip.summary": "一種_物品容器_,與_液壓機_和_攪拌機_配合使用,可以被_紅石比較器_檢測", + "block.create.basin.tooltip.condition1": "自動輸出", + "block.create.basin.tooltip.behaviour1": "當其他對應容器(例如輸送帶,其他的作業盆,置物臺等)在作業盆的一側下方時,它們將自動收集在作業盆中產出的任何物品/液體。自動化的好夥伴。", + + "block.create.blaze_burner.tooltip": "烈焰使者動力爐", + "block.create.blaze_burner.tooltip.summary": "一個用來加熱_作業盆_的設備,由烈焰使者來驅動。", + "block.create.blaze_burner.tooltip.condition1": "放置於作業盆下方時", + "block.create.blaze_burner.tooltip.behaviour1": "為作業盆_提供熱量_。", + "block.create.blaze_burner.tooltip.condition2": "對本爐使用可燃物時", + "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,並根據該物在_熔爐中的燃燒時間_來延長_本爐的燃燒時間_,使用_熔岩蛋糕_將提供_更高的溫度_。", + + "block.create.reinforced_rail.tooltip": "強化鐵軌", + "block.create.reinforced_rail.tooltip.summary": "堅固的鐵軌,不需要_方塊的支撐_。", + + "block.create.mechanical_mixer.tooltip": "機械攪拌器", + "block.create.mechanical_mixer.tooltip.summary": "一種能夠動態進行攪拌的機器,需要穩定且足夠快的轉速,並且下方需要放置_作業盆_(中間需要一格高)", + "block.create.mechanical_mixer.tooltip.condition1": "當位於作業盆上方", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_作業盆_中有滿足配方的物品,將自動進行攪拌", + + "block.create.mechanical_crafter.tooltip": "機械合成器", + "block.create.mechanical_crafter.tooltip.summary": "一種依靠_動能_的_自動_合成臺。根據想要合成的物品的_合成表尺寸_來擺放_相應數量_的機械合成器,並且用扳手調整物品在合成器里的_傳動方向_以讓他們收束在一起合成並輸出", + "block.create.mechanical_crafter.tooltip.condition1": "接入機械時", + "block.create.mechanical_crafter.tooltip.behaviour1": "當機器中_所有_的物品槽有物品時,將會啟動所有的合成器來工作。", + "block.create.mechanical_crafter.tooltip.condition2": "被紅石激活時", + "block.create.mechanical_crafter.tooltip.behaviour2": "強制啟動目前網格中所有給定的_材料_的_合成_", + "block.create.mechanical_crafter.tooltip.control1": "當在機器前方使用扳手時", + "block.create.mechanical_crafter.tooltip.action1": "將會改變物品移動的方向。要合成一個物品,所有原料必須被_移動到一起_,並且在陣列的_外緣_被彈出機器", + "block.create.mechanical_crafter.tooltip.control2": "當側方或者后方使用扳手時", + "block.create.mechanical_crafter.tooltip.action2": "連接相鄰的合成器的物品欄,這樣_相同_的物品就會自動進入所有相互連接的合成器", + + "block.create.furnace_engine.tooltip": "熔爐引擎", + "block.create.furnace_engine.tooltip.summary": "一種強力的_旋轉動能_的來源,但是需要_正在工作_的_熔爐_(三種熔爐都可以)", + "block.create.furnace_engine.tooltip.condition1": "當連接正在燃燒的熔爐", + "block.create.furnace_engine.tooltip.behaviour1": "將會帶動_相連_的_飛輪_(需要間隔一格),用高爐速度更快", + + "block.create.flywheel.tooltip": "飛輪", + "block.create.flywheel.tooltip.summary": "一種大型的金屬輪,能將_熔爐引擎_提供的動能穩定化輸出,需要與_熔爐引擎_間隔一個方塊", + "block.create.flywheel.tooltip.condition1": "當連接正在輸出的_熔爐引擎_", + "block.create.flywheel.tooltip.behaviour1": "將會提供相應的_旋轉動能_。", + + "block.create.portable_storage_interface.tooltip": "移動儲存接口", + "block.create.portable_storage_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_物流接口_,_移動結構_和_固定結構_之間的物品交換站,兩個接口會面時將_自動對接_,接口必須彼此面對且彼此隔開1-2個方塊。", + "block.create.portable_storage_interface.tooltip.condition1": "裝配在移動結構上時", + "block.create.portable_storage_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式儲存接口_對接的條件后,移動結構會_短暫地停下_,開始對接,並直接與_移動結構上的_儲存容器_交互,進行物品的_輸入輸出_。", + "block.create.portable_storage_interface.tooltip.condition2": "被紅石激活時", + "block.create.portable_storage_interface.tooltip.behaviour2": "立即終止任何活動連接。", + + "block.create.portable_fluid_interface.tooltip": "移動液體接口", + "block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口_,_移動結構_和_固定結構_之間的液體交換站,兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。", + "block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時", + "block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后,移動結構會_短暫地停下_,開始對接,並直接與_移動結構上的_液體儲存罐_交互,進行液體的_導入導出_。", + "block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時", + "block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。", + + "block.create.rotation_speed_controller.tooltip": "轉速控制器", + "block.create.rotation_speed_controller.tooltip.summary": "一個可以變換所連接齒輪旋轉速度的元件", + "block.create.rotation_speed_controller.tooltip.condition1": "接入大齒輪時", + "block.create.rotation_speed_controller.tooltip.behaviour1": "通過_滑鼠滾輪_調整接入機械的_轉速_,傳遞給連接的_大齒輪_,連接的大齒輪需要放置在其上方。", + + "block.create.mechanical_piston.tooltip": "機械活塞", + "block.create.mechanical_piston.tooltip.summary": "活塞的高級版本,使用_旋轉動能_精確地移動其連接的方塊,背面可放置活塞桿延長活塞範圍,沒有活塞桿將不會工作,使用_底盤_或者_粘液塊_可以移動多行方塊。", + "block.create.mechanical_piston.tooltip.condition1": "推拉活塞時", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_與所接受_轉速_的_大小_以及_方向_相關。", + + "block.create.piston_extension_pole.tooltip": "活塞桿", + "block.create.piston_extension_pole.tooltip.summary": "用來增加_機械活塞_的移動範圍", + "block.create.piston_extension_pole.tooltip.condition1": "當連接到機械活塞時", + "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移動範圍將擴大", + + "block.create.mechanical_bearing.tooltip": "機械軸承", + "block.create.mechanical_bearing.tooltip.summary": "由機械驅動,根據機械的方向旋轉,用來建造大型的旋轉結構。", + "block.create.mechanical_bearing.tooltip.condition1": "接入機械時", + "block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋轉盤將帶動_粘液塊_或者_底盤_來驅動更多方塊一同旋轉。", + + "block.create.windmill_bearing.tooltip": "風車軸承", + "block.create.windmill_bearing.tooltip.summary": "借助_風的力量_創造_機械_。用您獨特的設計拼接它並讓它旋轉!", + "block.create.windmill_bearing.tooltip.condition1": "右鍵時", + "block.create.windmill_bearing.tooltip.behaviour1": "啟動軸承,提供由其_附加結構_的旋轉產生的機械。結構必須包括合適的_風帆_或_羊毛_。使用_機殼地盤_,_粘液塊_或_強力膠_可以帶動更多方塊旋轉。", + + "block.create.sail_frame.tooltip": "風帆框架", + "block.create.sail_frame.tooltip.summary": "可用來_組裝風車_的結構方塊,不俗的機械來源。", + + "block.create.white_sail.tooltip": "風帆", + "block.create.white_sail.tooltip.summary": "可用來_組裝風車_的結構方塊,不俗的機械來源,有多種顏色。", + "block.create.white_sail.tooltip.condition1": "使用染料右鍵時", + "block.create.white_sail.tooltip.behaviour1": "改變顏色。", + + "block.create.clockwork_bearing.tooltip": "時鐘軸承", + "block.create.clockwork_bearing.tooltip.summary": "一種高級的機械軸承,可以根據目前遊戲內時間旋轉兩個不同的指針", + "block.create.clockwork_bearing.tooltip.condition1": "接入機械時", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋轉第一個連接的結構作為時針,第二個連接的結構作為分針", + + "block.create.sequenced_gearshift.tooltip": "可編程齒輪箱", + "block.create.sequenced_gearshift.tooltip.summary": "一種可編程的組件,可以根據內部的指令設計旋轉的_方向_,_速度_,以及_距離_。此組件可以有效配合活塞和軸承等使用。最高可讓其按_順序_執行_5條指令_。條高速旋轉時可能會變得不精確。", + "block.create.sequenced_gearshift.tooltip.condition1": "當給予紅石訊號時", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入動能的情況下,執行指令。", + "block.create.sequenced_gearshift.tooltip.condition2": "當右鍵時", + "block.create.sequenced_gearshift.tooltip.behaviour2": "將打開_配置界面_", + + "block.create.cart_assembler.tooltip": "礦車裝配站", + "block.create.cart_assembler.tooltip.summary": "將連接目前方塊的結構連接在_礦車_上", + "block.create.cart_assembler.tooltip.condition1": "當被紅石訊號激活時", + "block.create.cart_assembler.tooltip.behaviour1": "將裝配站上連接的結構組裝到礦車上,並送礦車上路", + "block.create.cart_assembler.tooltip.condition2": "沒有紅石訊號時", + "block.create.cart_assembler.tooltip.behaviour2": "將經過的礦車上的結構_實體化_,並停住礦車。", + "block.create.cart_assembler.tooltip.control1": "放置於軌道上時", + "block.create.cart_assembler.tooltip.action1": "紅石激活時_裝配_經過的礦車,未激活時_卸載_經過的礦車。", + "block.create.cart_assembler.tooltip.control2": "放置於充能鐵軌上時", + "block.create.cart_assembler.tooltip.action2": "紅石激活時_裝配_並加速礦車,未激活時_卸載_並停住經過的礦車。", + "block.create.cart_assembler.tooltip.control3": "放置在探測鐵軌上時", + "block.create.cart_assembler.tooltip.action3": "_裝配_未裝配過的礦車,_卸載_裝配過的礦車。", + "block.create.cart_assembler.tooltip.control4": "放置在激活鐵軌上時", + "block.create.cart_assembler.tooltip.action4": "紅石激活時_卸載_礦車。", + + "block.create.rope_pulley.tooltip": "繩索滑輪", + "block.create.rope_pulley.tooltip.summary": "移動繩索相連的結構。使用_底盤_或者_粘液塊_來移動多行方塊", + "block.create.rope_pulley.tooltip.condition1": "接入機械時", + "block.create.rope_pulley.tooltip.behaviour1": "根據輸入的轉速的大小以及方向,移動鏈接的結構。", + + "block.create.linear_chassis.tooltip": "機殼底盤", + "block.create.linear_chassis.tooltip.summary": "一種可配置的_底盤_。這種底盤可以將多個方塊連接起來組合成_大型結構_", + "block.create.linear_chassis.tooltip.condition1": "被移動時", + "block.create.linear_chassis.tooltip.behaviour1": "移動所有_並排_的_機殼底盤_。如果底盤上涂了_粘液球_,那麼其範圍內一條直線的方塊都會被_黏附移動_(詳情見Ctrl)。", + "block.create.linear_chassis.tooltip.condition2": "當使用扳手時", + "block.create.linear_chassis.tooltip.behaviour2": "通過_滑鼠滾輪_來配置連接的方塊的範圍。按住_Ctrl_時滾動滾輪可以同時配置相連的其他底盤。", + "block.create.linear_chassis.tooltip.control1": "當用粘液球右鍵時", + "block.create.linear_chassis.tooltip.action1": "變為_粘性機殼底盤_。所有工作範圍內與其相連的方塊會與其_一同移動_", + + "block.create.secondary_linear_chassis.tooltip": "機殼底盤2號", + "block.create.secondary_linear_chassis.tooltip.summary": "第二種_機殼底盤_,不會與第一種機殼底盤互相連接。", + + "block.create.radial_chassis.tooltip": "旋轉底盤", + "block.create.radial_chassis.tooltip.summary": "一種可配置的底盤。這種底盤可以將多個方塊連接起來組合成_大型結構_", + "block.create.radial_chassis.tooltip.condition1": "當被旋轉時", + "block.create.radial_chassis.tooltip.behaviour1": "所有_豎排_的_旋轉底盤_會互相粘連移動,並且每個涂了_粘液球_的底盤都會帶動其工作半徑內的方塊(詳情見Ctrl)。", + "block.create.radial_chassis.tooltip.condition2": "當使用扳手時", + "block.create.radial_chassis.tooltip.behaviour2": "配置連接的方塊的半徑。按住_Ctrl_可以同時配置相連的其他底盤。", + "block.create.radial_chassis.tooltip.control1": "當用粘液球右鍵時", + "block.create.radial_chassis.tooltip.action1": "變為_粘性旋轉底盤_。所有工作範圍內與其相連的方塊會與其_一同移動_。", + + "block.create.mechanical_drill.tooltip": "機械鑽頭", + "block.create.mechanical_drill.tooltip.summary": "用來_破壞方塊_的裝置,可以被_機械活塞_和_機械軸承_等移動設備帶動", + "block.create.mechanical_drill.tooltip.condition1": "被供能時", + "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破壞正前方的方塊,且_傷害_在一定範圍內生物及玩家。", + "block.create.mechanical_drill.tooltip.condition2": "當移動時", + "block.create.mechanical_drill.tooltip.behaviour2": "橫向或縱向沿路破壞其所_碰到_的方塊。", + + "block.create.mechanical_harvester.tooltip": "機械收割機", + "block.create.mechanical_harvester.tooltip.summary": "適用來中型作物自動化的收割機,可以被_機械活塞_和_機械軸承_等帶動。", + "block.create.mechanical_harvester.tooltip.condition1": "當移動時", + "block.create.mechanical_harvester.tooltip.behaviour1": "收割機移動至成熟作物,收割作物並將作物變為初始生長狀態。", + + "block.create.mechanical_plough.tooltip": "機械犁", + "block.create.mechanical_plough.tooltip.summary": "犁是一個非常有用的多功能方塊,它可以被_機械活塞_和_機械軸承_等帶動", + "block.create.mechanical_plough.tooltip.condition1": "當移動時", + "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉無碰撞體積的一些_附著方塊_,比如火把和雪等。可以在不傷害實體的情況下移動它們。能像_鋤頭_一樣翻土耕田。", + + "block.create.mechanical_saw.tooltip": "機械切割機", + "block.create.mechanical_saw.tooltip.summary": "可以用來砍樹,也可以用來切割方塊,可以被_機械活塞_和_機械軸承_等帶動", + "block.create.mechanical_saw.tooltip.condition1": "當向上放置時", + "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各種物品(建議配合jei查看)", + "block.create.mechanical_saw.tooltip.condition2": "當方向在水平面時", + "block.create.mechanical_saw.tooltip.behaviour2": "可以砍倒面前的樹木", + "block.create.mechanical_saw.tooltip.condition3": "當移動時", + "block.create.mechanical_saw.tooltip.behaviour3": "將會砍倒碰撞到的樹木", + + "block.create.stockpile_switch.tooltip": "存量檢測器", + "block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。", + "block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時", + "block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號", + + "block.create.content_observer.tooltip": "物品偵測器", + "block.create.content_observer.tooltip.summary": "檢測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時,此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時,此組件將發出_紅石脈沖_。", + + "block.create.redstone_link.tooltip": "無限紅石訊號終端", + "block.create.redstone_link.tooltip.summary": "無線紅石訊號終端,可以使用_任何物品_編輯終端_頻道_。雖然距離有限,但是也挺遠的。", + "block.create.redstone_link.tooltip.condition1": "當啟用時", + "block.create.redstone_link.tooltip.behaviour1": "接收相同_頻道_提供的_紅石訊號_。", + "block.create.redstone_link.tooltip.control1": "當手持方塊右鍵方塊時", + "block.create.redstone_link.tooltip.action1": "手持_任意物品_為其設置_頻道_,可以使用兩種物品組合設置_頻道_。", + "block.create.redstone_link.tooltip.control2": "當潛行右鍵時", + "block.create.redstone_link.tooltip.action2": "在_發射模式_和_接收模式_之間切換。", + + "block.create.nixie_tube.tooltip": "真空管顯示器", + "block.create.nixie_tube.tooltip.summary": "一個炫泡的_紅石強度_顯示器,範圍:0到15。", + "block.create.nixie_tube.tooltip.condition1": "收到紅時訊號時", + "block.create.nixie_tube.tooltip.behaviour1": "顯示現在的紅時訊號強度", + "block.create.nixie_tube.tooltip.condition2": "被命名牌命名時", + "block.create.nixie_tube.tooltip.behaviour2": "顯示_命名牌內容_,名稱太長時需_排列_多個真空管顯示器。", + + "block.create.redstone_contact.tooltip": "接觸式紅石訊號產生器", + "block.create.redstone_contact.tooltip.summary": "一種用來高級紅石裝置的設備。只能兩兩工作。可以被_機械活塞_和_機械軸承_等帶動", + "block.create.redstone_contact.tooltip.condition1": "當正對面放置也放置_相互朝向_的接觸訊號發生器時", + "block.create.redstone_contact.tooltip.behaviour1": "提供_紅石訊號_。", + "block.create.redstone_contact.tooltip.condition2": "當移動時", + "block.create.redstone_contact.tooltip.behaviour2": "如果接觸到其他訊號發生器,使其發出紅石訊號。", + + "block.create.adjustable_crate.tooltip": "可調節板條箱", + "block.create.adjustable_crate.tooltip.summary": "該箱子支持玩家對其容量進行調整,最大可以容納_16組_物品。", + "block.create.adjustable_crate.tooltip.control1": "當右鍵時", + "block.create.adjustable_crate.tooltip.action1": "打開箱子", + + "block.create.creative_crate.tooltip": "創造板條箱", + "block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 (創造專用物品)", + "block.create.creative_crate.tooltip.condition1": "當標記了物品時", + "block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品,並且任何放置到容器中的物品都會被_送入虛空_", + + "block.create.deployer.tooltip": "機械手", + "block.create.deployer.tooltip.summary": "它是一個盡可能_模仿玩家_的行為的_機械手_,自帶一個物品_緩存區_,可以由漏斗、機械臂等輸入設備為其提供物品,並帶有過濾插槽", + "block.create.deployer.tooltip.condition1": "接入動能時", + "block.create.deployer.tooltip.behaviour1": "機械手可伸長_兩個方塊_的距離,取出_緩存區_的物品並使用。", + "block.create.deployer.tooltip.condition2": "當使用扳手右鍵時", + "block.create.deployer.tooltip.behaviour2": "啟用拳頭模式,在拳頭模式之下,機械手將會試圖使用手中的物品_破壞方塊_,或者_攻擊實體_。", + "block.create.deployer.tooltip.condition3": "配有_過濾器_時", + "block.create.deployer.tooltip.behaviour3": "當_緩存區_的物品與過濾器匹配,機械手才會取出並使用,不匹配的物品_無法從外部輸入_到機械手的_緩存區_中;_緩存區_中與過濾器匹配的物品_無法被提取_。", + + "block.create.brass_casing.tooltip": "黃銅機殼", + "block.create.brass_casing.tooltip.summary": "一種堅固的機殼,有多種用途。", + + "block.create.pulse_repeater.tooltip": "可調節脈沖中繼器", + "block.create.pulse_repeater.tooltip.summary": "一個簡單的電路元件,將通過的紅石訊號變為1tick。", + + "block.create.adjustable_repeater.tooltip": "可調節中繼器", + "block.create.adjustable_repeater.tooltip.summary": "高級中繼器,最大可設置30分鐘延遲", + + "block.create.adjustable_pulse_repeater.tooltip": "可調節脈沖中繼器", + "block.create.adjustable_pulse_repeater.tooltip.summary": "一種單次1tick的紅石脈沖器,可以調節延時至30min", + + "block.create.analog_lever.tooltip": "可調節拉桿", + "block.create.analog_lever.tooltip.summary": "一種可以調節任意訊號強度的推桿。", + + "block.create.powered_toggle_latch.tooltip": "T觸發器", + "block.create.powered_toggle_latch.tooltip.summary": "一種拉桿,在紅石電路中可以用作t觸發器。", + + "block.create.powered_latch.tooltip": "鎖存器", + "block.create.powered_latch.tooltip.summary": "一種拉桿,在紅石電路中用作鎖存器,從后方輸入將會啟用這個拉桿,從側邊輸入將會重置這個拉桿。", + + "block.create.controller_rail.tooltip": "控制鐵軌", + "block.create.controller_rail.tooltip.summary": "單向電動導軌,能夠精細控制礦車的移動速度。", + "block.create.controller_rail.tooltip.condition1": "被紅石激活時", + "block.create.controller_rail.tooltip.behaviour1": "根據訊號強度_加速_或_減速_經過的礦車。將紅石強度傳播到相鄰的控制鐵軌。", + + "block.create.speedometer.tooltip": "速度計", + "block.create.speedometer.tooltip.summary": "測量並展示連接網絡的旋轉速度,支持使用紅石比較器", + "block.create.speedometer.tooltip.condition1": "接入機械時", + "block.create.speedometer.tooltip.behaviour1": "將會用顏色展示速度的大小,綠-慢、藍-中、紫-快。", + + "block.create.stressometer.tooltip": "動能錶", + "block.create.stressometer.tooltip.summary": "測量並展示連接網絡的動能值,支持紅石比較器", + "block.create.stressometer.tooltip.condition1": "接入機械時", + "block.create.stressometer.tooltip.behaviour1": "將會用顏色展示承受的動能。如果網路超載則會癱瘓,必須減少機器或者增加動能", + + "item.create.sand_paper.tooltip": "紅砂紙", + "item.create.sand_paper.tooltip.summary": "用來_打磨_物品的砂紙,可以用_機械手_來實現自動化。", + "item.create.sand_paper.tooltip.condition1": "使用時", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品。", + + "item.create.super_glue.tooltip": "強力膠", + "item.create.super_glue.tooltip.summary": "讓兩個方塊互相_粘黏_,他們會一直因此相愛到永遠", + "item.create.super_glue.tooltip.condition1": "右鍵使用時", + "item.create.super_glue.tooltip.behaviour1": "有強力膠的方塊的_那一面_會變得有粘性。和此面相鄰的方塊在被_機械活塞_或者_機械軸承_等方塊驅動的時候會被一同帶動", + "item.create.super_glue.tooltip.condition2": "在副手上時", + "item.create.super_glue.tooltip.behaviour2": "主手放置的方塊會被_直接_黏在所放置的方塊上", + + "item.create.builders_tea.tooltip": "建造工茶飲", + "item.create.builders_tea.tooltip.summary": "神清氣爽的一天,從這杯完美茶飲開始。恢復復_饑餓值_並獲得_加速_效果。", + + "item.create.refined_radiance.tooltip": "光輝石", + "item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。", + + "item.create.shadow_steel.tooltip": "暗影鋼", + "item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。", + + "item.create.minecart_coupling.tooltip": "礦車連軸器", + "item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車。", + "item.create.minecart_coupling.tooltip.condition1": "作用與礦車時", + "item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起,在移動時將它們保持_恒定的距離_。", + + "item.create.crafter_slot_cover.tooltip": "合成器蓋板", + "item.create.crafter_slot_cover.tooltip.summary": "用來標記_機械合成器_以不放入物品。在制造與桶類似的斜向合成表時非常有用。", + + "create.tooltip.wip": "半成品", + "create.tooltip.workInProgress": "尚在製作中!", + "create.tooltip.randomWipDescription0": "禁止將此物品給兒童。", + "create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。", + "create.tooltip.randomWipDescription2": "使用此物請自負後果。", + "create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指", + "create.tooltip.randomWipDescription4": "啟動自爆模式,10、9、8...。", + "create.tooltip.randomWipDescription5": "你已經沒有退路了。", + "create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。", + "create.tooltip.randomWipDescription7": "這東西不是給你用的,再找找吧!", + "create.tooltip.randomWipDescription8": "用了就死定了。", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file