mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-28 16:06:28 +01:00
Refactor contraption matrices
- Create ContraptionMatrices class for better management of matrices during the contraption rendering process - Fix diffuse lighting when rendering contraptions without Flywheel - Clean up TileEntityRenderHelper - Add disableDiffuseTransform to SuperByteBuffer and fix light calculation logic
This commit is contained in:
parent
f33b08d996
commit
61b101f0c6
21 changed files with 314 additions and 234 deletions
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@ -3,10 +3,10 @@ package com.simibubi.create.content.contraptions.components.actors;
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import javax.annotation.Nullable;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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@ -36,9 +36,9 @@ public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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if (!Backend.canUseInstancing())
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DrillRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffer);
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DrillRenderer.renderInContraption(context, renderWorld, matrices, buffer);
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}
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@Override
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@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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@ -32,8 +33,7 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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}
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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BlockState state = context.state;
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.DRILL_HEAD, state);
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Direction facing = state.get(DrillBlock.FACING);
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@ -44,18 +44,22 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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float time = AnimationTickHolder.getRenderTime() / 20;
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float angle = (float) (((time * speed) % 360));
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for (MatrixStack m : matrixStacks)
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MatrixStacker.of(m)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing))
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.rotateZ(angle)
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.unCentre();
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MatrixStack m = matrices.contraptionStack;
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m.push();
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MatrixStacker.of(m)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing))
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.rotateZ(angle)
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.unCentre();
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superBuffer
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.light(msLocal.peek().getModel(),
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.transform(matrices.contraptionStack)
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.light(matrices.entityMatrix,
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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.renderInto(matrices.entityStack, buffer.getBuffer(RenderType.getSolid()));
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m.pop();
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}
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}
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@ -7,11 +7,11 @@ import javax.annotation.Nullable;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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@ -54,9 +54,9 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
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@Override
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffers) {
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ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
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if (!Backend.canUseInstancing())
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HarvesterRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffers);
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HarvesterRenderer.renderInContraption(context, renderWorld, matrices, buffers);
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}
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@Override
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@ -5,6 +5,7 @@ import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FAC
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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@ -41,7 +42,7 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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}
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffers) {
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ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
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BlockState blockState = context.state;
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Direction facing = blockState.get(HORIZONTAL_FACING);
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
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@ -51,12 +52,13 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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if (context.contraption.stalled)
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speed = 0;
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superBuffer.transform(matrices.contraptionStack);
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transform(context.world, facing, superBuffer, speed);
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superBuffer
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.light(msLocal.peek().getModel(),
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.light(matrices.entityMatrix,
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
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.renderInto(matrices.entityStack, buffers.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void transform(World world, Direction facing, SuperByteBuffer superBuffer, float speed) {
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@ -2,9 +2,9 @@ package com.simibubi.create.content.contraptions.components.actors;
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import java.util.Optional;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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@ -33,8 +33,8 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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PortableStorageInterfaceRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffer);
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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PortableStorageInterfaceRenderer.renderInContraption(context, renderWorld, matrices, buffer);
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}
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@Override
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@ -8,6 +8,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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@ -43,7 +44,7 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
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}
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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BlockState blockState = context.state;
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PortableStorageInterfaceTileEntity te = getTargetPSI(context);
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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@ -56,44 +57,39 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
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lit = te.isConnected();
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}
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render(blockState, progress, lit, sbb -> sbb.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, vb), ms, msLocal);
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render(blockState, progress, lit, sbb -> sbb.transform(matrices.contraptionStack)
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.disableDiffuseTransform()
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.light(matrices.entityMatrix,
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(matrices.entityStack, vb), matrices.contraptionStack);
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}
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private static void render(BlockState blockState, float progress, boolean lit,
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Consumer<SuperByteBuffer> drawCallback, MatrixStack... matrixStacks) {
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for (MatrixStack ms : matrixStacks)
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ms.push();
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Consumer<SuperByteBuffer> drawCallback, MatrixStack ms) {
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ms.push();
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SuperByteBuffer middle = PartialBufferer.get(getMiddleForState(blockState, lit), blockState);
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SuperByteBuffer top = PartialBufferer.get(getTopForState(blockState), blockState);
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Direction facing = blockState.get(PortableStorageInterfaceBlock.FACING);
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for (MatrixStack ms : matrixStacks)
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MatrixStacker.of(ms)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
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.unCentre();
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MatrixStacker.of(ms)
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.centre()
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
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.unCentre();
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for (MatrixStack ms : matrixStacks) {
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ms.translate(0, progress / 2f, 0);
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ms.push();
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ms.translate(0, 6 / 16f, 0);
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}
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ms.translate(0, progress / 2f, 0);
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ms.push();
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ms.translate(0, 6 / 16f, 0);
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drawCallback.accept(middle);
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for (MatrixStack ms : matrixStacks) {
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ms.pop();
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ms.translate(0, progress / 2f, 0);
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}
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ms.pop();
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ms.translate(0, progress / 2f, 0);
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drawCallback.accept(top);
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for (MatrixStack ms : matrixStacks)
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ms.pop();
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ms.pop();
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}
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protected static PortableStorageInterfaceTileEntity getTargetPSI(MovementContext context) {
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@ -1,10 +1,10 @@
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package com.simibubi.create.content.contraptions.components.actors;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.saw.SawBlock;
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import com.simibubi.create.content.contraptions.components.saw.SawRenderer;
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import com.simibubi.create.content.contraptions.components.saw.SawTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.foundation.utility.TreeCutter;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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@ -77,8 +77,8 @@ public class SawMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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SawRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffer);
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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SawRenderer.renderInContraption(context, renderWorld, matrices, buffer);
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}
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@Override
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@ -8,7 +8,6 @@ import javax.annotation.Nullable;
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import org.apache.commons.lang3.tuple.Pair;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllTags.AllBlockTags;
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@ -18,6 +17,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.logistics.item.filter.FilterItem;
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import com.simibubi.create.content.schematics.ItemRequirement;
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import com.simibubi.create.content.schematics.SchematicWorld;
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@ -256,9 +256,9 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
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@Override
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffers) {
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ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
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if (!Backend.canUseInstancing())
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DeployerRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffers);
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DeployerRenderer.renderInContraption(context, renderWorld, matrices, buffers);
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}
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@Override
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@ -12,6 +12,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity.Mode;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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@ -36,7 +37,6 @@ import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.world.World;
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@ -156,8 +156,7 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
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}
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
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ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
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IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
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BlockState blockState = context.state;
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BlockPos pos = BlockPos.ZERO;
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@ -167,8 +166,6 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
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SuperByteBuffer pole = PartialBufferer.get(AllBlockPartials.DEPLOYER_POLE, blockState);
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SuperByteBuffer hand = PartialBufferer.get(handPose, blockState);
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pole = transform(world, pole, blockState, pos, true);
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hand = transform(world, hand, blockState, pos, false);
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double factor;
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if (context.contraption.stalled || context.position == null || context.data.contains("StationaryTimer")) {
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@ -184,14 +181,21 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
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Vector3d offset = Vector3d.of(blockState.get(FACING)
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.getDirectionVec()).scale(factor);
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Matrix4f lighting = msLocal.peek()
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.getModel();
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for (MatrixStack m : matrixStacks)
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m.translate(offset.x, offset.y, offset.z);
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pole.light(lighting, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, builder);
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hand.light(lighting, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, builder);
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MatrixStack m = matrices.contraptionStack;
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m.push();
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m.translate(offset.x, offset.y, offset.z);
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pole.transform(m);
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hand.transform(m);
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pole = transform(world, pole, blockState, pos, true);
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hand = transform(world, hand, blockState, pos, false);
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pole.light(matrices.entityMatrix, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(matrices.entityStack, builder);
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hand.light(matrices.entityMatrix, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(matrices.entityStack, builder);
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m.pop();
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}
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static PartialModel getHandPose(DeployerTileEntity.Mode mode) {
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|
|
@ -10,6 +10,7 @@ import com.simibubi.create.CreateClient;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
|
@ -153,10 +154,8 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
}
|
||||
|
||||
public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
BlockState state = context.state;
|
||||
SuperByteBuffer superBuffer;
|
||||
Direction facing = state.get(SawBlock.FACING);
|
||||
|
||||
Vector3d facingVec = Vector3d.of(context.state.get(SawBlock.FACING)
|
||||
|
@ -172,6 +171,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
boolean shouldAnimate =
|
||||
(context.contraption.stalled && horizontal) || (!context.contraption.stalled && !backwards && moving);
|
||||
|
||||
SuperByteBuffer superBuffer;
|
||||
if (SawBlock.isHorizontal(state)) {
|
||||
if (shouldAnimate)
|
||||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_HORIZONTAL_ACTIVE, state);
|
||||
|
@ -184,22 +184,26 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_VERTICAL_INACTIVE, state);
|
||||
}
|
||||
|
||||
for (MatrixStack m : matrixStacks) {
|
||||
MatrixStack m = matrices.contraptionStack;
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing));
|
||||
if (!SawBlock.isHorizontal(state))
|
||||
MatrixStacker.of(m)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing));
|
||||
if (!SawBlock.isHorizontal(state))
|
||||
MatrixStacker.of(m)
|
||||
.rotateZ(state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 0 : 90);
|
||||
MatrixStacker.of(m)
|
||||
.unCentre();
|
||||
}
|
||||
.rotateZ(state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 0 : 90);
|
||||
MatrixStacker.of(m)
|
||||
.unCentre();
|
||||
|
||||
superBuffer
|
||||
.light(msLocal.peek().getModel(),
|
||||
ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
.transform(m)
|
||||
.disableDiffuseTransform()
|
||||
.light(matrices.entityMatrix,
|
||||
ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(matrices.entityStack, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
|
||||
m.pop();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -641,7 +641,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
|
|||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public abstract void doLocalTransforms(float partialTicks, MatrixStack[] matrixStacks);
|
||||
public abstract void doLocalTransforms(float partialTicks, MatrixStack[] matrixStack);
|
||||
|
||||
public static class ContraptionRotationState {
|
||||
public static final ContraptionRotationState NONE = new ContraptionRotationState();
|
||||
|
|
|
@ -1,20 +1,19 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.culling.ClippingHelper;
|
||||
import net.minecraft.client.renderer.entity.EntityRenderer;
|
||||
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
public class ContraptionEntityRenderer<C extends AbstractContraptionEntity> extends EntityRenderer<C> {
|
||||
|
||||
public ContraptionEntityRenderer(EntityRendererManager p_i46179_1_) {
|
||||
super(p_i46179_1_);
|
||||
public ContraptionEntityRenderer(EntityRendererManager manager) {
|
||||
super(manager);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -23,42 +22,26 @@ public class ContraptionEntityRenderer<C extends AbstractContraptionEntity> exte
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRender(C entity, ClippingHelper clippingHelper, double p_225626_3_, double p_225626_5_,
|
||||
double p_225626_7_) {
|
||||
public boolean shouldRender(C entity, ClippingHelper clippingHelper, double cameraX, double cameraY,
|
||||
double cameraZ) {
|
||||
if (entity.getContraption() == null)
|
||||
return false;
|
||||
if (!entity.isAlive())
|
||||
return false;
|
||||
|
||||
return super.shouldRender(entity, clippingHelper, p_225626_3_, p_225626_5_, p_225626_7_);
|
||||
return super.shouldRender(entity, clippingHelper, cameraX, cameraY, cameraZ);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void render(C entity, float yaw, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffers,
|
||||
int overlay) {
|
||||
super.render(entity, yaw, partialTicks, ms, buffers, overlay);
|
||||
|
||||
// Keep a copy of the transforms in order to determine correct lighting
|
||||
MatrixStack msLocal = translateTo(entity, AnimationTickHolder.getPartialTicks());
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
|
||||
ms.push();
|
||||
entity.doLocalTransforms(partialTicks, matrixStacks);
|
||||
ContraptionMatrices matrices = new ContraptionMatrices(ms, entity);
|
||||
Contraption contraption = entity.getContraption();
|
||||
if (contraption != null) {
|
||||
ContraptionRenderDispatcher.render(entity, ms, buffers, msLocal, contraption);
|
||||
ContraptionRenderDispatcher.render(entity, contraption, matrices, buffers);
|
||||
}
|
||||
ms.pop();
|
||||
|
||||
}
|
||||
|
||||
protected MatrixStack translateTo(AbstractContraptionEntity entity, float pt) {
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
double x = MathHelper.lerp(pt, entity.lastTickPosX, entity.getX());
|
||||
double y = MathHelper.lerp(pt, entity.lastTickPosY, entity.getY());
|
||||
double z = MathHelper.lerp(pt, entity.lastTickPosZ, entity.getZ());
|
||||
matrixStack.translate(x, y, z);
|
||||
return matrixStack;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,9 +2,9 @@ package com.simibubi.create.content.contraptions.components.structureMovement;
|
|||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
|
@ -62,7 +62,7 @@ public abstract class MovementBehaviour {
|
|||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {}
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Nullable
|
||||
|
|
|
@ -4,7 +4,6 @@ import javax.annotation.Nullable;
|
|||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.core.PartialModel;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ControlledContraptionEntity;
|
||||
|
@ -13,6 +12,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
|
|||
import com.simibubi.create.content.contraptions.components.structureMovement.OrientedContraptionEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionMatrices;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
|
@ -33,7 +33,7 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
|
|||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
if (Backend.canUseInstancing()) return;
|
||||
|
||||
Direction facing = context.state.get(BlockStateProperties.FACING);
|
||||
|
@ -53,13 +53,14 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
|
|||
|
||||
orientation = rotation;
|
||||
|
||||
superBuffer.transform(matrices.contraptionStack);
|
||||
superBuffer.rotateCentered(orientation);
|
||||
|
||||
// render
|
||||
superBuffer
|
||||
.light(msLocal.peek().getModel(),
|
||||
.light(matrices.entityMatrix,
|
||||
ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
.renderInto(matrices.entityStack, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix3f;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
|
||||
public class ContraptionMatrices {
|
||||
public final MatrixStack entityStack;
|
||||
public final MatrixStack contraptionStack;
|
||||
public final Matrix4f entityMatrix;
|
||||
|
||||
public ContraptionMatrices(MatrixStack entityStack, AbstractContraptionEntity entity) {
|
||||
this.entityStack = entityStack;
|
||||
this.contraptionStack = new MatrixStack();
|
||||
float partialTicks = AnimationTickHolder.getPartialTicks();
|
||||
entity.doLocalTransforms(partialTicks, new MatrixStack[] { this.contraptionStack });
|
||||
entityMatrix = translateTo(entity, partialTicks);
|
||||
}
|
||||
|
||||
public MatrixStack getFinalStack() {
|
||||
MatrixStack finalStack = new MatrixStack();
|
||||
transform(finalStack, entityStack);
|
||||
transform(finalStack, contraptionStack);
|
||||
return finalStack;
|
||||
}
|
||||
|
||||
public Matrix4f getFinalModel() {
|
||||
Matrix4f finalModel = entityStack.peek().getModel().copy();
|
||||
finalModel.multiply(contraptionStack.peek().getModel());
|
||||
return finalModel;
|
||||
}
|
||||
|
||||
public Matrix3f getFinalNormal() {
|
||||
Matrix3f finalNormal = entityStack.peek().getNormal().copy();
|
||||
finalNormal.multiply(contraptionStack.peek().getNormal());
|
||||
return finalNormal;
|
||||
}
|
||||
|
||||
public Matrix4f getFinalLight() {
|
||||
Matrix4f lightTransform = entityMatrix.copy();
|
||||
lightTransform.multiply(contraptionStack.peek().getModel());
|
||||
return lightTransform;
|
||||
}
|
||||
|
||||
public static Matrix4f translateTo(Entity entity, float partialTicks) {
|
||||
double x = MathHelper.lerp(partialTicks, entity.lastTickPosX, entity.getX());
|
||||
double y = MathHelper.lerp(partialTicks, entity.lastTickPosY, entity.getY());
|
||||
double z = MathHelper.lerp(partialTicks, entity.lastTickPosZ, entity.getZ());
|
||||
return Matrix4f.translate((float) x, (float) y, (float) z);
|
||||
}
|
||||
|
||||
public static void transform(MatrixStack ms, MatrixStack transform) {
|
||||
ms.peek().getModel()
|
||||
.multiply(transform.peek()
|
||||
.getModel());
|
||||
ms.peek().getNormal()
|
||||
.multiply(transform.peek()
|
||||
.getNormal());
|
||||
}
|
||||
}
|
|
@ -122,20 +122,20 @@ public class ContraptionRenderDispatcher {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
public static void render(AbstractContraptionEntity entity, MatrixStack ms, IRenderTypeBuffer buffers,
|
||||
MatrixStack msLocal, Contraption contraption) {
|
||||
public static void render(AbstractContraptionEntity entity, Contraption contraption,
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffers) {
|
||||
World world = entity.world;
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(world)) {
|
||||
RenderedContraption renderer = getRenderer(world, contraption);
|
||||
PlacementSimulationWorld renderWorld = renderer.renderWorld;
|
||||
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, ms, msLocal, buffers);
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
|
||||
} else {
|
||||
ContraptionWorldHolder holder = getWorldHolder(world, contraption);
|
||||
PlacementSimulationWorld renderWorld = holder.renderWorld;
|
||||
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, ms, msLocal, buffers);
|
||||
ContraptionRenderDispatcher.renderStructure(world, renderWorld, contraption, ms, msLocal, buffers);
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, matrices, buffers);
|
||||
ContraptionRenderDispatcher.renderStructure(world, renderWorld, contraption, matrices, buffers);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,21 +182,21 @@ public class ContraptionRenderDispatcher {
|
|||
}
|
||||
|
||||
public static void renderDynamic(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, c, ms, msLocal, buffer);
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, c, matrices, buffer);
|
||||
if (buffer instanceof IRenderTypeBuffer.Impl)
|
||||
((IRenderTypeBuffer.Impl) buffer).draw();
|
||||
renderActors(world, renderWorld, c, ms, msLocal, buffer);
|
||||
renderActors(world, renderWorld, c, matrices, buffer);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities, ms, msLocal, buffer);
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities,
|
||||
matrices.getFinalStack(), matrices.getFinalLight(), buffer);
|
||||
}
|
||||
|
||||
protected static void renderActors(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] {ms, msLocal};
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
for (Pair<Template.BlockInfo, MovementContext> actor : c.getActors()) {
|
||||
MovementContext context = actor.getRight();
|
||||
if (context == null)
|
||||
|
@ -204,23 +204,22 @@ public class ContraptionRenderDispatcher {
|
|||
if (context.world == null)
|
||||
context.world = world;
|
||||
Template.BlockInfo blockInfo = actor.getLeft();
|
||||
for (MatrixStack m : matrixStacks) {
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.translate(blockInfo.pos);
|
||||
}
|
||||
|
||||
MatrixStack m = matrices.contraptionStack;
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.translate(blockInfo.pos);
|
||||
|
||||
MovementBehaviour movementBehaviour = AllMovementBehaviours.of(blockInfo.state);
|
||||
if (movementBehaviour != null)
|
||||
movementBehaviour.renderInContraption(context, renderWorld, ms, msLocal, buffer);
|
||||
movementBehaviour.renderInContraption(context, renderWorld, matrices, buffer);
|
||||
|
||||
for (MatrixStack m : matrixStacks)
|
||||
m.pop();
|
||||
m.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static void renderStructure(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
ContraptionMatrices matrices, IRenderTypeBuffer buffer) {
|
||||
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
|
@ -231,11 +230,11 @@ public class ContraptionRenderDispatcher {
|
|||
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(renderWorld, c, layer));
|
||||
if (contraptionBuffer.isEmpty())
|
||||
continue;
|
||||
Matrix4f model = msLocal.peek()
|
||||
.getModel();
|
||||
contraptionBuffer.light(model)
|
||||
contraptionBuffer
|
||||
.transform(matrices.contraptionStack)
|
||||
.light(matrices.entityMatrix)
|
||||
.hybridLight()
|
||||
.renderInto(ms, buffer.getBuffer(layer));
|
||||
.renderInto(matrices.entityStack, buffer.getBuffer(layer));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -278,29 +277,18 @@ public class ContraptionRenderDispatcher {
|
|||
|
||||
public static int getLight(World world, float lx, float ly, float lz) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
float sky = 0, block = 0;
|
||||
float block = 0, sky = 0;
|
||||
float offset = 1 / 8f;
|
||||
|
||||
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
|
||||
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
|
||||
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
|
||||
pos.setPos(lx + xOffset, ly + yOffset, lz + zOffset);
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
}
|
||||
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
}
|
||||
|
||||
public static int getContraptionLightAt(World world, PlacementSimulationWorld renderWorld, BlockPos pos, BlockPos lightPos) {
|
||||
int worldLight = WorldRenderer.getLightmapCoordinates(world, lightPos);
|
||||
|
||||
if (renderWorld != null) {
|
||||
int renderWorldLight = WorldRenderer.getLightmapCoordinates(renderWorld, pos);
|
||||
return SuperByteBuffer.maxLight(worldLight, renderWorldLight);
|
||||
}
|
||||
|
||||
return worldLight;
|
||||
return LightTexture.pack((int) block, (int) sky);
|
||||
}
|
||||
|
||||
public static int getContraptionWorldLight(MovementContext context, PlacementSimulationWorld renderWorld) {
|
||||
|
|
|
@ -72,7 +72,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
double z = MathHelper.lerp(pt, entity.lastTickPosZ, entity.getZ()) - camZ;
|
||||
stack.translate(x, y, z);
|
||||
|
||||
entity.doLocalTransforms(pt, new MatrixStack[]{ stack });
|
||||
entity.doLocalTransforms(pt, new MatrixStack[] { stack });
|
||||
|
||||
model = stack.peek().getModel();
|
||||
|
||||
|
|
|
@ -78,8 +78,7 @@ public class SchematicRenderer {
|
|||
SuperByteBuffer superByteBuffer = bufferCache.get(layer);
|
||||
superByteBuffer.renderInto(ms, buffer.getBuffer(layer));
|
||||
}
|
||||
TileEntityRenderHelper.renderTileEntities(schematic, schematic.getRenderedTileEntities(), ms, new MatrixStack(),
|
||||
buffer);
|
||||
TileEntityRenderHelper.renderTileEntities(schematic, schematic.getRenderedTileEntities(), ms, buffer);
|
||||
}
|
||||
|
||||
protected void redraw(Minecraft minecraft) {
|
||||
|
|
|
@ -369,7 +369,7 @@ public class WorldSectionElement extends AnimatedSceneElement {
|
|||
|
||||
private void renderTileEntities(PonderWorld world, MatrixStack ms, IRenderTypeBuffer buffer, float pt) {
|
||||
loadTEsIfMissing(world);
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderedTileEntities, ms, new MatrixStack(), buffer, pt);
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderedTileEntities, ms, buffer, pt);
|
||||
}
|
||||
|
||||
private SuperByteBuffer buildStructureBuffer(PonderWorld world, RenderType layer) {
|
||||
|
|
|
@ -8,11 +8,12 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2IntMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -22,31 +23,27 @@ import net.minecraft.util.math.vector.Quaternion;
|
|||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
import net.minecraft.util.math.vector.Vector4f;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.model.pipeline.LightUtil;
|
||||
|
||||
public class SuperByteBuffer extends TemplateBuffer {
|
||||
|
||||
public interface IVertexLighter {
|
||||
public int getPackedLight(float x, float y, float z);
|
||||
}
|
||||
|
||||
// Vertex Position
|
||||
private MatrixStack transforms;
|
||||
|
||||
// Vertex Texture Coords
|
||||
private SpriteShiftFunc spriteShiftFunc;
|
||||
|
||||
// Vertex Lighting
|
||||
private boolean shouldLight;
|
||||
private boolean hybridLight;
|
||||
private int packedLightCoords;
|
||||
private Matrix4f lightTransform;
|
||||
|
||||
// Vertex Coloring
|
||||
private boolean shouldColor;
|
||||
private int r, g, b, a;
|
||||
private boolean disableDiffuseTransform;
|
||||
|
||||
// Vertex Lighting
|
||||
private boolean useWorldLight;
|
||||
private boolean hybridLight;
|
||||
private int packedLightCoords;
|
||||
private Matrix4f lightTransform;
|
||||
|
||||
public SuperByteBuffer(BufferBuilder buf) {
|
||||
super(buf);
|
||||
|
@ -63,8 +60,7 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
return (v - sprite.getMinV()) / f * 16.0F;
|
||||
}
|
||||
|
||||
private static final Long2DoubleMap skyLightCache = new Long2DoubleOpenHashMap();
|
||||
private static final Long2DoubleMap blockLightCache = new Long2DoubleOpenHashMap();
|
||||
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
|
||||
Vector4f pos = new Vector4f();
|
||||
Vector3f normal = new Vector3f();
|
||||
Vector4f lightPos = new Vector4f();
|
||||
|
@ -78,7 +74,6 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
Matrix3f normalMat = transforms.peek()
|
||||
.getNormal()
|
||||
.copy();
|
||||
// normalMat.multiply(transforms.peek().getNormal());
|
||||
|
||||
Matrix4f modelMat = input.peek()
|
||||
.getModel()
|
||||
|
@ -88,11 +83,11 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
.getModel();
|
||||
modelMat.multiply(localTransforms);
|
||||
|
||||
if (shouldLight && lightTransform != null) {
|
||||
skyLightCache.clear();
|
||||
blockLightCache.clear();
|
||||
if (useWorldLight) {
|
||||
WORLD_LIGHT_CACHE.clear();
|
||||
}
|
||||
|
||||
boolean hasDefaultLight = packedLightCoords != 0;
|
||||
float f = .5f;
|
||||
int vertexCount = vertexCount(buffer);
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
|
@ -127,7 +122,12 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
int colorB = Math.min(255, (int) (((float) this.b) * instanceDiffuse));
|
||||
builder.color(colorR, colorG, colorB, this.a);
|
||||
} else {
|
||||
float diffuseMult = instanceDiffuse / staticDiffuse;
|
||||
float diffuseMult;
|
||||
if (disableDiffuseTransform) {
|
||||
diffuseMult = 1.0f;
|
||||
} else {
|
||||
diffuseMult = instanceDiffuse / staticDiffuse;
|
||||
}
|
||||
int colorR = Math.min(255, (int) (((float) Byte.toUnsignedInt(r)) * diffuseMult));
|
||||
int colorG = Math.min(255, (int) (((float) Byte.toUnsignedInt(g)) * diffuseMult));
|
||||
int colorB = Math.min(255, (int) (((float) Byte.toUnsignedInt(b)) * diffuseMult));
|
||||
|
@ -142,23 +142,29 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
} else
|
||||
builder.texture(u, v);
|
||||
|
||||
if (shouldLight) {
|
||||
int light = packedLightCoords;
|
||||
int light;
|
||||
if (useWorldLight) {
|
||||
lightPos.set(((x - f) * 15 / 16f) + f, (y - f) * 15 / 16f + f, (z - f) * 15 / 16f + f, 1F);
|
||||
lightPos.transform(localTransforms);
|
||||
if (lightTransform != null) {
|
||||
lightPos.set(((x - f) * 15 / 16f) + f, (y - f) * 15 / 16f + f, (z - f) * 15 / 16f + f, 1F);
|
||||
lightPos.transform(localTransforms);
|
||||
lightPos.transform(lightTransform);
|
||||
|
||||
int worldLight = getLight(Minecraft.getInstance().world, lightPos);
|
||||
light = maxLight(worldLight, light);
|
||||
}
|
||||
|
||||
if (hybridLight)
|
||||
builder.light(maxLight(light, getLight(buffer, i)));
|
||||
else
|
||||
builder.light(light);
|
||||
} else
|
||||
builder.light(getLight(buffer, i));
|
||||
light = getLight(Minecraft.getInstance().world, lightPos);
|
||||
if (hasDefaultLight) {
|
||||
light = maxLight(light, packedLightCoords);
|
||||
}
|
||||
} else if (hasDefaultLight) {
|
||||
light = packedLightCoords;
|
||||
} else {
|
||||
light = getLight(buffer, i);
|
||||
}
|
||||
|
||||
if (hybridLight) {
|
||||
builder.light(maxLight(light, getLight(buffer, i)));
|
||||
} else {
|
||||
builder.light(light);
|
||||
}
|
||||
|
||||
builder.normal(nx, ny, nz)
|
||||
.endVertex();
|
||||
|
@ -170,15 +176,16 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
public SuperByteBuffer reset() {
|
||||
transforms = new MatrixStack();
|
||||
spriteShiftFunc = null;
|
||||
shouldLight = false;
|
||||
hybridLight = false;
|
||||
packedLightCoords = 0;
|
||||
lightTransform = null;
|
||||
shouldColor = false;
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
a = 0;
|
||||
disableDiffuseTransform = false;
|
||||
useWorldLight = false;
|
||||
hybridLight = false;
|
||||
packedLightCoords = 0;
|
||||
lightTransform = null;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -234,6 +241,20 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
.translate(-.5f, -.5f, -.5f);
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(int color) {
|
||||
shouldColor = true;
|
||||
r = ((color >> 16) & 0xFF);
|
||||
g = ((color >> 8) & 0xFF);
|
||||
b = (color & 0xFF);
|
||||
a = 255;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer disableDiffuseTransform() {
|
||||
disableDiffuseTransform = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
|
||||
this.spriteShiftFunc = (builder, u, v) -> {
|
||||
float targetU = entry.getTarget()
|
||||
|
@ -270,20 +291,24 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(int packedLightCoords) {
|
||||
shouldLight = true;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
public SuperByteBuffer light() {
|
||||
useWorldLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform) {
|
||||
shouldLight = true;
|
||||
useWorldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(int packedLightCoords) {
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform, int packedLightCoords) {
|
||||
shouldLight = true;
|
||||
useWorldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
|
@ -294,15 +319,6 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(int color) {
|
||||
shouldColor = true;
|
||||
r = ((color >> 16) & 0xFF);
|
||||
g = ((color >> 8) & 0xFF);
|
||||
b = (color & 0xFF);
|
||||
a = 255;
|
||||
return this;
|
||||
}
|
||||
|
||||
public static int maxLight(int packedLight1, int packedLight2) {
|
||||
int blockLight1 = LightTexture.getBlockLightCoordinates(packedLight1);
|
||||
int skyLight1 = LightTexture.getSkyLightCoordinates(packedLight1);
|
||||
|
@ -312,12 +328,8 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
}
|
||||
|
||||
private static int getLight(World world, Vector4f lightPos) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
double sky = 0, block = 0;
|
||||
pos.setPos(lightPos.getX() + 0, lightPos.getY() + 0, lightPos.getZ() + 0);
|
||||
sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos));
|
||||
block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos));
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
BlockPos pos = new BlockPos(lightPos.getX(), lightPos.getY(), lightPos.getZ());
|
||||
return WORLD_LIGHT_CACHE.computeIfAbsent(pos.toLong(), $ -> WorldRenderer.getLightmapCoordinates(world, pos));
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
|
@ -329,4 +341,9 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
void shift(IVertexBuilder builder, float u, float v);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface IVertexLighter {
|
||||
public int getPackedLight(float x, float y, float z);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,15 +2,17 @@ package com.simibubi.create.foundation.render;
|
|||
|
||||
import java.util.Iterator;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
@ -23,28 +25,26 @@ import net.minecraft.world.World;
|
|||
public class TileEntityRenderHelper {
|
||||
|
||||
public static void renderTileEntities(World world, Iterable<TileEntity> customRenderTEs, MatrixStack ms,
|
||||
MatrixStack localTransform, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, localTransform, buffer);
|
||||
IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, null, buffer);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, Iterable<TileEntity> customRenderTEs, MatrixStack ms,
|
||||
MatrixStack localTransform, IRenderTypeBuffer buffer, float pt) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, localTransform, buffer, pt);
|
||||
IRenderTypeBuffer buffer, float pt) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, null, buffer, pt);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, MatrixStack localTransform, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, customRenderTEs, ms, localTransform, buffer,
|
||||
public static void renderTileEntities(World world, @Nullable PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, @Nullable Matrix4f lightTransform, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, customRenderTEs, ms, lightTransform, buffer,
|
||||
AnimationTickHolder.getPartialTicks());
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, MatrixStack localTransform, IRenderTypeBuffer buffer,
|
||||
float pt) {
|
||||
Matrix4f matrix = localTransform.peek()
|
||||
.getModel();
|
||||
|
||||
for (Iterator<TileEntity> iterator = customRenderTEs.iterator(); iterator.hasNext();) {
|
||||
public static void renderTileEntities(World world, @Nullable PlacementSimulationWorld renderWorld,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, @Nullable Matrix4f lightTransform, IRenderTypeBuffer buffer,
|
||||
float pt) {
|
||||
Iterator<TileEntity> iterator = customRenderTEs.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
TileEntity tileEntity = iterator.next();
|
||||
// if (tileEntity instanceof IInstanceRendered) continue; // TODO: some things still need to render
|
||||
|
||||
|
@ -60,10 +60,15 @@ public class TileEntityRenderHelper {
|
|||
.translate(pos);
|
||||
|
||||
try {
|
||||
Vector4f vec = new Vector4f(pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, 1);
|
||||
vec.transform(matrix);
|
||||
BlockPos lightPos = new BlockPos(vec.getX(), vec.getY(), vec.getZ());
|
||||
int worldLight = ContraptionRenderDispatcher.getContraptionLightAt(world, renderWorld, pos, lightPos);
|
||||
BlockPos lightPos;
|
||||
if (lightTransform != null) {
|
||||
Vector4f lightVec = new Vector4f(pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, 1);
|
||||
lightVec.transform(lightTransform);
|
||||
lightPos = new BlockPos(lightVec.getX(), lightVec.getY(), lightVec.getZ());
|
||||
} else {
|
||||
lightPos = pos;
|
||||
}
|
||||
int worldLight = getCombinedLight(world, lightPos, renderWorld, pos);
|
||||
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.DEFAULT_UV);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
@ -82,4 +87,16 @@ public class TileEntityRenderHelper {
|
|||
}
|
||||
}
|
||||
|
||||
public static int getCombinedLight(World world, BlockPos worldPos, @Nullable PlacementSimulationWorld renderWorld,
|
||||
BlockPos renderWorldPos) {
|
||||
int worldLight = WorldRenderer.getLightmapCoordinates(world, worldPos);
|
||||
|
||||
if (renderWorld != null) {
|
||||
int renderWorldLight = WorldRenderer.getLightmapCoordinates(renderWorld, renderWorldPos);
|
||||
return SuperByteBuffer.maxLight(worldLight, renderWorldLight);
|
||||
}
|
||||
|
||||
return worldLight;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue