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https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 22:43:56 +01:00
Always the first thing to fall apart
- Fix crumbling on indirect
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parent
eae1d0ef94
commit
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@ -8,6 +8,8 @@ import java.util.Queue;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import org.jetbrains.annotations.Nullable;
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import com.mojang.datafixers.util.Pair;
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import com.mojang.datafixers.util.Pair;
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import dev.engine_room.flywheel.api.RenderContext;
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import dev.engine_room.flywheel.api.RenderContext;
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@ -106,7 +108,13 @@ public abstract class DrawManager<N extends AbstractInstancer<?>> {
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return false;
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return false;
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}
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}
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protected static <I extends AbstractInstancer<?>> Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> doCrumblingSort(Class<I> clazz, List<Engine.CrumblingBlock> crumblingBlocks) {
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@FunctionalInterface
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protected interface State2Instancer<I extends AbstractInstancer<?>> {
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// I tried using a plain Function<State<?>, I> here, but it exploded with type errors.
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@Nullable I apply(InstanceHandleImpl.State<?> state);
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}
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protected static <I extends AbstractInstancer<?>> Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> doCrumblingSort(List<Engine.CrumblingBlock> crumblingBlocks, State2Instancer<I> cast) {
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Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> byType = new HashMap<>();
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Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> byType = new HashMap<>();
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for (Engine.CrumblingBlock block : crumblingBlocks) {
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for (Engine.CrumblingBlock block : crumblingBlocks) {
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int progress = block.progress();
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int progress = block.progress();
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@ -123,16 +131,12 @@ public abstract class DrawManager<N extends AbstractInstancer<?>> {
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continue;
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continue;
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}
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}
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InstanceHandleImpl.State<?> abstractInstancer = impl.state;
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var instancer = cast.apply(impl.state);
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// AbstractInstancer directly implement HandleState, so this check is valid.
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if (!clazz.isInstance(abstractInstancer)) {
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if (instancer == null) {
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// This rejects instances that were created by a different engine,
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// and also instances that are hidden or deleted.
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continue;
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continue;
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}
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}
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var instancer = clazz.cast(abstractInstancer);
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byType.computeIfAbsent(new GroupKey<>(instancer.type, instancer.environment), $ -> new Int2ObjectArrayMap<>())
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byType.computeIfAbsent(new GroupKey<>(instancer.type, instancer.environment), $ -> new Int2ObjectArrayMap<>())
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.computeIfAbsent(progress, $ -> new ArrayList<>())
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.computeIfAbsent(progress, $ -> new ArrayList<>())
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.add(Pair.of(instancer, impl));
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.add(Pair.of(instancer, impl));
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@ -189,7 +189,7 @@ public class IndirectDrawManager extends DrawManager<IndirectInstancer<?>> {
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}
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}
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public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
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public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
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var byType = doCrumblingSort(IndirectInstancer.class, crumblingBlocks);
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var byType = doCrumblingSort(crumblingBlocks, IndirectInstancer::fromState);
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if (byType.isEmpty()) {
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if (byType.isEmpty()) {
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return;
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return;
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@ -74,6 +74,14 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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return new InstanceHandleImpl[ObjectStorage.PAGE_SIZE];
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return new InstanceHandleImpl[ObjectStorage.PAGE_SIZE];
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}
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}
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@Nullable
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public static IndirectInstancer<?> fromState(InstanceHandleImpl.State<?> handle) {
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if (handle instanceof InstancePage<?> instancer) {
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return instancer.parent;
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}
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return null;
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}
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private static final class InstancePage<I extends Instance> implements InstanceHandleImpl.State<I> {
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private static final class InstancePage<I extends Instance> implements InstanceHandleImpl.State<I> {
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private final IndirectInstancer<I> parent;
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private final IndirectInstancer<I> parent;
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private final int pageNo;
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private final int pageNo;
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@ -147,7 +147,15 @@ public class InstancedDrawManager extends DrawManager<InstancedInstancer<?>> {
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@Override
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@Override
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public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
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public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
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// Sort draw calls into buckets, so we don't have to do as many shader binds.
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// Sort draw calls into buckets, so we don't have to do as many shader binds.
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var byType = doCrumblingSort(InstancedInstancer.class, crumblingBlocks);
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var byType = doCrumblingSort(crumblingBlocks, handle -> {
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// AbstractInstancer directly implement HandleState, so this check is valid.
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if (handle instanceof InstancedInstancer<?> instancer) {
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return instancer;
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}
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// This rejects instances that were created by a different engine,
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// and also instances that are hidden or deleted.
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return null;
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});
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if (byType.isEmpty()) {
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if (byType.isEmpty()) {
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return;
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return;
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