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https://github.com/Jozufozu/Flywheel.git
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A smaller stage
- Cull down RenderStage. - Simplifies the choice users of flywheel have to make. - Allows more time for the impl to run things off-thread while the rest of the level renders.
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2 changed files with 0 additions and 47 deletions
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@ -1,15 +1,8 @@
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package com.jozufozu.flywheel.api.event;
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public enum RenderStage {
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BEFORE_SKY,
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AFTER_SKY,
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BEFORE_TERRAIN,
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AFTER_SOLID_TERRAIN,
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BEFORE_ENTITIES,
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AFTER_ENTITIES,
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AFTER_BLOCK_ENTITIES,
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BEFORE_CRUMBLING,
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AFTER_FINAL_END_BATCH,
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AFTER_TRANSLUCENT_TERRAIN,
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AFTER_PARTICLES,
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AFTER_WEATHER;
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@ -88,31 +88,6 @@ abstract class LevelRendererMixin {
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}
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE_STRING", target = "Lnet/minecraft/util/profiling/ProfilerFiller;popPush(Ljava/lang/String;)V", args = "ldc=sky"))
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private void flywheel$onStage$beforeSky(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.BEFORE_SKY);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE_STRING", target = "Lnet/minecraft/util/profiling/ProfilerFiller;popPush(Ljava/lang/String;)V", args = "ldc=fog"))
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private void flywheel$onStage$afterSky(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_SKY);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE_STRING", target = "Lnet/minecraft/util/profiling/ProfilerFiller;popPush(Ljava/lang/String;)V", args = "ldc=terrain"))
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private void flywheel$onStage$beforeTerrain(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.BEFORE_TERRAIN);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE_STRING", target = "Lnet/minecraft/util/profiling/ProfilerFiller;popPush(Ljava/lang/String;)V", args = "ldc=entities"))
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private void flywheel$onStage$afterSolidTerrain(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_SOLID_TERRAIN);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/RenderBuffers;bufferSource()Lnet/minecraft/client/renderer/MultiBufferSource$BufferSource;", ordinal = 0))
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private void flywheel$onStage$beforeEntities(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.BEFORE_ENTITIES);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE_STRING", target = "Lnet/minecraft/util/profiling/ProfilerFiller;popPush(Ljava/lang/String;)V", args = "ldc=blockentities"))
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private void flywheel$onStage$beforeBlockEntities(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_ENTITIES);
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@ -123,26 +98,11 @@ abstract class LevelRendererMixin {
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flywheel$dispatch(RenderStage.AFTER_BLOCK_ENTITIES);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/MultiBufferSource$BufferSource;endBatch()V", ordinal = 0))
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private void flywheel$onStage$beforeCrumbling(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.BEFORE_CRUMBLING);
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}
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@Inject(method = "renderLevel", at = @At(value = "FIELD", target = "Lnet/minecraft/client/renderer/LevelRenderer;translucentTarget:Lcom/mojang/blaze3d/pipeline/RenderTarget;", opcode = Opcodes.GETFIELD, ordinal = 0))
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private void flywheel$onStage$afterFinalEndBatch$fabulous(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_FINAL_END_BATCH);
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}
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@Inject(method = "renderLevel", at = @At(value = "FIELD", target = "Lnet/minecraft/client/renderer/LevelRenderer;particlesTarget:Lcom/mojang/blaze3d/pipeline/RenderTarget;", opcode = Opcodes.GETFIELD, ordinal = 0))
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private void flywheel$onStage$afterTranslucentTerrain$fabulous(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_TRANSLUCENT_TERRAIN);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/MultiBufferSource$BufferSource;endBatch()V", ordinal = 2, shift = Shift.AFTER))
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private void flywheel$onStage$afterFinalEndBatch(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_FINAL_END_BATCH);
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}
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/LevelRenderer;renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V", ordinal = 6, shift = Shift.AFTER))
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private void flywheel$onStage$afterTranslucentTerrain(CallbackInfo ci) {
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flywheel$dispatch(RenderStage.AFTER_TRANSLUCENT_TERRAIN);
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