mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-25 22:46:26 +01:00
Improved Belts #2
- Entity Movement on Belts - Velocity Boost on Exit (still needs improvements)
This commit is contained in:
parent
a0149425d5
commit
71f928ae9d
3 changed files with 360 additions and 5 deletions
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@ -13,11 +13,9 @@ import com.simibubi.create.modules.symmetry.client.SymmetryWandModel;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ModelResourceLocation;
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import net.minecraft.client.renderer.model.ModelRotation;
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import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item.Properties;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Rarity;
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import net.minecraftforge.api.distmarker.Dist;
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@ -6,10 +6,13 @@ import java.util.List;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.block.IWithoutBlockItem;
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import com.simibubi.create.modules.kinetics.base.HorizontalKineticBlock;
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import com.simibubi.create.modules.kinetics.relays.BeltTileEntity.TransportedEntityInfo;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.state.EnumProperty;
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import net.minecraft.state.IProperty;
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import net.minecraft.state.StateContainer.Builder;
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@ -20,7 +23,13 @@ import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.Direction.AxisDirection;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorldReader;
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import net.minecraft.world.World;
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public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockItem {
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@ -28,11 +37,100 @@ public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockIt
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public static final IProperty<Slope> SLOPE = EnumProperty.create("slope", Slope.class);
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public static final IProperty<Part> PART = EnumProperty.create("part", Part.class);
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private static final VoxelShape FULL = makeCuboidShape(0, 0, 0, 16, 16, 16),
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FLAT_STRAIGHT_X = makeCuboidShape(1, 3, 0, 15, 13, 16),
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FLAT_STRAIGHT_Z = makeCuboidShape(0, 3, 1, 16, 13, 15),
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VERTICAL_STRAIGHT_X = makeCuboidShape(3, 0, 1, 13, 16, 15),
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VERTICAL_STRAIGHT_Z = makeCuboidShape(1, 0, 3, 15, 16, 13),
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SLOPE_END_EAST = makeCuboidShape(0, 3, 1, 10, 13, 15),
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SLOPE_END_WEST = makeCuboidShape(6, 3, 1, 16, 13, 15),
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SLOPE_END_SOUTH = makeCuboidShape(1, 3, 0, 15, 13, 10),
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SLOPE_END_NORTH = makeCuboidShape(1, 3, 6, 15, 13, 16),
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SLOPE_BUILDING_BLOCK_X = makeCuboidShape(5, 5, 1, 11, 11, 15),
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SLOPE_BUILDING_BLOCK_Z = makeCuboidShape(1, 5, 5, 15, 11, 11),
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SLOPE_UPWARD_END_EAST = VoxelShapes.or(SLOPE_END_EAST, createHalfSlope(Direction.EAST, false)),
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SLOPE_UPWARD_END_WEST = VoxelShapes.or(SLOPE_END_WEST, createHalfSlope(Direction.WEST, false)),
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SLOPE_UPWARD_END_SOUTH = VoxelShapes.or(SLOPE_END_SOUTH, createHalfSlope(Direction.SOUTH, false)),
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SLOPE_UPWARD_END_NORTH = VoxelShapes.or(SLOPE_END_NORTH, createHalfSlope(Direction.NORTH, false)),
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SLOPE_DOWNWARD_END_EAST = VoxelShapes.or(SLOPE_END_EAST, createHalfSlope(Direction.EAST, true)),
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SLOPE_DOWNWARD_END_WEST = VoxelShapes.or(SLOPE_END_WEST, createHalfSlope(Direction.WEST, true)),
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SLOPE_DOWNWARD_END_SOUTH = VoxelShapes.or(SLOPE_END_SOUTH, createHalfSlope(Direction.SOUTH, true)),
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SLOPE_DOWNWARD_END_NORTH = VoxelShapes.or(SLOPE_END_NORTH, createHalfSlope(Direction.NORTH, true)),
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SLOPE_EAST = createSlope(Direction.EAST), SLOPE_WEST = createSlope(Direction.WEST),
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SLOPE_NORTH = createSlope(Direction.NORTH), SLOPE_SOUTH = createSlope(Direction.SOUTH);
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public BeltBlock() {
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super(Properties.from(Blocks.BROWN_WOOL));
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setDefaultState(getDefaultState().with(SLOPE, Slope.HORIZONTAL).with(PART, Part.START));
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}
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@Override
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public void onLanded(IBlockReader worldIn, Entity entityIn) {
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super.onLanded(worldIn, entityIn);
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if (entityIn instanceof PlayerEntity && entityIn.isSneaking())
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return;
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if (entityIn instanceof PlayerEntity && ((PlayerEntity) entityIn).moveVertical > 0)
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return;
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BeltTileEntity belt = null;
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BlockPos entityPosition = entityIn.getPosition();
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if (AllBlocks.BELT.typeOf(worldIn.getBlockState(entityPosition)))
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belt = (BeltTileEntity) worldIn.getTileEntity(entityPosition);
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else if (AllBlocks.BELT.typeOf(worldIn.getBlockState(entityPosition.down())))
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belt = (BeltTileEntity) worldIn.getTileEntity(entityPosition.down());
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if (belt == null || !belt.hasSource())
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return;
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BeltTileEntity controller = (BeltTileEntity) worldIn.getTileEntity(belt.getController());
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if (controller == null)
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return;
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if (controller.passengers.containsKey(entityIn))
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controller.passengers.get(entityIn).refresh(belt.getPos(), belt.getBlockState());
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else
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controller.passengers.put(entityIn, new TransportedEntityInfo(belt.getPos(), belt.getBlockState()));
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}
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@Override
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public float getSlipperiness(BlockState state, IWorldReader world, BlockPos pos, Entity entity) {
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return super.getSlipperiness(state, world, pos, entity);
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}
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@Override
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public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) {
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if (entityIn instanceof PlayerEntity && entityIn.isSneaking())
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return;
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if (entityIn instanceof PlayerEntity && ((PlayerEntity) entityIn).moveVertical > 0)
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return;
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BeltTileEntity belt = null;
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belt = (BeltTileEntity) worldIn.getTileEntity(pos);
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if (belt == null || !belt.hasSource())
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return;
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BeltTileEntity controller = (BeltTileEntity) worldIn.getTileEntity(belt.getController());
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if (controller == null)
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return;
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if (controller.passengers.containsKey(entityIn)) {
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TransportedEntityInfo transportedEntityInfo = controller.passengers.get(entityIn);
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if (transportedEntityInfo.ticksSinceLastCollision != 0 || pos.equals(entityIn.getPosition()))
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transportedEntityInfo.refresh(pos, state);
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} else
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controller.passengers.put(entityIn, new TransportedEntityInfo(pos, state));
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}
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@Override
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protected void fillStateContainer(Builder<Block, BlockState> builder) {
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builder.add(SLOPE, PART);
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@ -44,6 +142,49 @@ public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockIt
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return true;
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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Direction facing = state.get(HORIZONTAL_FACING);
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Axis axis = facing.getAxis();
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Part part = state.get(PART);
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Slope slope = state.get(SLOPE);
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if (slope == Slope.HORIZONTAL)
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return axis == Axis.Z ? FLAT_STRAIGHT_X : FLAT_STRAIGHT_Z;
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if (slope == Slope.VERTICAL)
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return axis == Axis.X ? VERTICAL_STRAIGHT_X : VERTICAL_STRAIGHT_Z;
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if (part != Part.MIDDLE) {
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if (part == Part.START)
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slope = slope == Slope.UPWARD ? Slope.DOWNWARD : Slope.UPWARD;
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else
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facing = facing.getOpposite();
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if (facing == Direction.NORTH)
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return slope == Slope.UPWARD ? SLOPE_UPWARD_END_NORTH : SLOPE_DOWNWARD_END_NORTH;
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if (facing == Direction.SOUTH)
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return slope == Slope.UPWARD ? SLOPE_UPWARD_END_SOUTH : SLOPE_DOWNWARD_END_SOUTH;
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if (facing == Direction.EAST)
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return slope == Slope.UPWARD ? SLOPE_UPWARD_END_EAST : SLOPE_DOWNWARD_END_EAST;
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if (facing == Direction.WEST)
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return slope == Slope.UPWARD ? SLOPE_UPWARD_END_WEST : SLOPE_DOWNWARD_END_WEST;
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}
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if (slope == Slope.DOWNWARD)
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facing = facing.getOpposite();
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if (facing == Direction.NORTH)
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return SLOPE_NORTH;
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if (facing == Direction.SOUTH)
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return SLOPE_SOUTH;
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if (facing == Direction.EAST)
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return SLOPE_EAST;
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if (facing == Direction.WEST)
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return SLOPE_WEST;
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return FULL;
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}
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world) {
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return new BeltTileEntity();
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@ -142,6 +283,18 @@ public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockIt
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}
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}
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public static boolean isUpperEnd(BlockState state, float speed) {
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Direction facing = state.get(HORIZONTAL_FACING);
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if (state.get(SLOPE) == Slope.UPWARD && state.get(PART) == Part.END) {
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return facing.getAxisDirection().getOffset() * Math.signum(speed) == (facing.getAxis() == Axis.X ? -1 : 1);
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}
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if (state.get(SLOPE) == Slope.DOWNWARD && state.get(PART) == Part.START) {
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return facing.getAxisDirection().getOffset() * Math.signum(speed) == (facing.getAxis() == Axis.Z ? -1 : 1);
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}
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return false;
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}
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public static List<BlockPos> getBeltChain(World world, BlockPos controllerPos) {
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List<BlockPos> positions = new LinkedList<>();
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@ -173,4 +326,33 @@ public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockIt
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return positions;
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}
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protected static VoxelShape createSlope(Direction facing) {
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return VoxelShapes.or(createHalfSlope(facing.getOpposite(), false), createHalfSlope(facing, true));
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}
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protected static VoxelShape createHalfSlope(Direction facing, boolean upward) {
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VoxelShape shape = VoxelShapes.empty();
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VoxelShape buildingBlock = facing.getAxis() == Axis.X ? SLOPE_BUILDING_BLOCK_X : SLOPE_BUILDING_BLOCK_Z;
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Vec3i directionVec = facing.getDirectionVec();
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int x = directionVec.getX();
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int y = upward ? 1 : -1;
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int z = directionVec.getZ();
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for (int segment = 0; segment < 6; segment++)
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shape = VoxelShapes.or(shape,
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buildingBlock.withOffset(x * segment / 16f, y * segment / 16f, z * segment / 16f));
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if (!upward)
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return shape;
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VoxelShape mask = makeCuboidShape(0, -8, 0, 16, 24, 16);
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for (int segment = 6; segment < 11; segment++)
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shape = VoxelShapes.or(shape,
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VoxelShapes.combine(mask,
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buildingBlock.withOffset(x * segment / 16f, y * segment / 16f, z * segment / 16f),
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IBooleanFunction.AND));
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return shape;
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}
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}
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@ -1,21 +1,64 @@
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package com.simibubi.create.modules.kinetics.relays;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.modules.kinetics.base.KineticTileEntity;
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import com.simibubi.create.modules.kinetics.relays.BeltBlock.Part;
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import com.simibubi.create.modules.kinetics.relays.BeltBlock.Slope;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.MoverType;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.nbt.NBTUtil;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.Direction.AxisDirection;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3i;
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public class BeltTileEntity extends KineticTileEntity {
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public class BeltTileEntity extends KineticTileEntity implements ITickableTileEntity {
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protected BlockPos controller;
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public Map<Entity, TransportedEntityInfo> passengers;
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protected static class TransportedEntityInfo {
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int ticksSinceLastCollision;
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BlockPos lastCollidedPos;
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BlockState lastCollidedState;
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public TransportedEntityInfo(BlockPos collision, BlockState belt) {
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refresh(collision, belt);
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}
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public void refresh(BlockPos collision, BlockState belt) {
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ticksSinceLastCollision = 0;
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lastCollidedPos = new BlockPos(collision).toImmutable();
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lastCollidedState = belt;
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}
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public TransportedEntityInfo tick() {
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ticksSinceLastCollision++;
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return this;
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}
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}
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public BeltTileEntity() {
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super(AllTileEntities.BELT.type);
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controller = BlockPos.ZERO;
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passengers = new HashMap<>();
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}
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@Override
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@ -48,4 +91,136 @@ public class BeltTileEntity extends KineticTileEntity {
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return getBlockState().get(BeltBlock.PART) == Part.END || getBlockState().get(BeltBlock.PART) == Part.START;
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}
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@Override
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public void tick() {
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if (!isController())
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return;
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passengers.forEach((entity, info) -> {
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transportEntity(entity, info);
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});
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List<Entity> toRemove = new ArrayList<>();
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passengers.forEach((entity, info) -> {
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if (!canTransport(entity))
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toRemove.add(entity);
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if (info.ticksSinceLastCollision > 0) {
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toRemove.add(entity);
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}
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info.tick();
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});
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toRemove.forEach(passengers::remove);
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if (speed == 0)
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return;
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}
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public void transportEntity(Entity entityIn, TransportedEntityInfo info) {
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BlockPos pos = info.lastCollidedPos;
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TileEntity te = world.getTileEntity(pos);
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TileEntity tileEntityBelowPassenger = world.getTileEntity(entityIn.getPosition());
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BlockState blockState = info.lastCollidedState;
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boolean onEndingBelt = blockState.getBlock() instanceof BeltBlock && BeltBlock.isUpperEnd(blockState, speed);
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Direction movementFacing = Direction.getFacingFromAxisDirection(
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blockState.get(BlockStateProperties.HORIZONTAL_FACING).getAxis(),
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speed < 0 ? AxisDirection.POSITIVE : AxisDirection.NEGATIVE);
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boolean hasBeltAdjacent = onEndingBelt
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&& AllBlocks.BELT.typeOf(world.getBlockState(pos.offset(movementFacing)));
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boolean collidedWithBelt = te instanceof BeltTileEntity;
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boolean betweenBelts = tileEntityBelowPassenger instanceof BeltTileEntity && tileEntityBelowPassenger != te;
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// Don't fight other Belts
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if (!collidedWithBelt || betweenBelts) {
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return;
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}
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if (((KineticTileEntity) te).getSpeed() == 0)
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return;
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if (entityIn.posY - .25f < pos.getY())
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return;
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if (entityIn instanceof LivingEntity) {
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((LivingEntity) entityIn).setIdleTime(20);
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}
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final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING);
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final Slope slope = blockState.get(BeltBlock.SLOPE);
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final Axis axis = beltFacing.getAxis();
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float movementSpeed = ((KineticTileEntity) te).getSpeed() / 1600f;
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final Direction movementDirection = Direction
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.getFacingFromAxis(axis == Axis.X ? AxisDirection.NEGATIVE : AxisDirection.POSITIVE, axis);
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Vec3i centeringDirection = Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis == Axis.X ? Axis.Z : Axis.X)
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.getDirectionVec();
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Vec3d movement = new Vec3d(movementDirection.getDirectionVec()).scale(movementSpeed);
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double diffCenter = axis == Axis.Z ? (pos.getX() + .5f - entityIn.posX) : (pos.getZ() + .5f - entityIn.posZ);
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if (Math.abs(diffCenter) > 48 / 64f)
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return;
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Part part = blockState.get(BeltBlock.PART);
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float top = 13 / 16f;
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boolean onSlope = part == Part.MIDDLE
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|| part == (slope == Slope.UPWARD ? Part.END : Part.START) && entityIn.posY - pos.getY() < top
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|| part == (slope == Slope.UPWARD ? Part.START : Part.END) && entityIn.posY - pos.getY() > top;
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boolean movingDown = onSlope && slope == (movementFacing == beltFacing ? Slope.DOWNWARD : Slope.UPWARD);
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boolean movingUp = onSlope && slope == (movementFacing == beltFacing ? Slope.UPWARD : Slope.DOWNWARD);
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if (beltFacing.getAxis() == Axis.Z) {
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boolean b = movingDown;
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movingDown = movingUp;
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movingUp = b;
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}
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if (movingUp)
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movement = movement.add(0, Math.abs(axis.getCoordinate(movement.x, movement.y, movement.z)), 0);
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if (movingDown)
|
||||
movement = movement.add(0, -Math.abs(axis.getCoordinate(movement.x, movement.y, movement.z)), 0);
|
||||
|
||||
Vec3d centering = new Vec3d(centeringDirection).scale(diffCenter * Math.min(Math.abs(movementSpeed), .1f) * 4);
|
||||
movement = movement.add(centering);
|
||||
|
||||
if (info.ticksSinceLastCollision > 0 && !betweenBelts && onEndingBelt && !hasBeltAdjacent) {
|
||||
entityIn.setPosition(entityIn.posX, entityIn.posY + movement.y, entityIn.posZ);
|
||||
float verticalMultiplier = entityIn instanceof ItemEntity ? .25f : 1;
|
||||
if (movementSpeed > .25f)
|
||||
movement = movement.add(0, Math.abs(movementSpeed) * verticalMultiplier, 0);
|
||||
entityIn.setMotion(movement);
|
||||
return;
|
||||
}
|
||||
|
||||
float step = entityIn.stepHeight;
|
||||
entityIn.stepHeight = 1;
|
||||
|
||||
if (movingUp) {
|
||||
float minVelocity = entityIn instanceof ItemEntity ? .09f : .13f;
|
||||
float yMovement = (float) (Math.signum(movementSpeed) * Math.max(Math.abs(movement.y), minVelocity));
|
||||
entityIn.move(MoverType.SELF, new Vec3d(0, yMovement, 0));
|
||||
entityIn.move(MoverType.SELF, movement.mul(1, 0, 1));
|
||||
} else if (movingDown) {
|
||||
entityIn.move(MoverType.SELF, movement.mul(1, 0, 1));
|
||||
entityIn.move(MoverType.SELF, movement.mul(0, 1, 0));
|
||||
} else {
|
||||
entityIn.move(MoverType.SELF, movement);
|
||||
}
|
||||
entityIn.stepHeight = step;
|
||||
|
||||
if (!betweenBelts && onEndingBelt && !hasBeltAdjacent) {
|
||||
entityIn.setMotion(movement);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canTransport(Entity entity) {
|
||||
if (!entity.isAlive())
|
||||
return false;
|
||||
if (entity instanceof PlayerEntity && ((PlayerEntity) entity).isSneaking())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue