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Fix #266
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@ -3,7 +3,7 @@ package dev.engine_room.flywheel.lib.material;
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import dev.engine_room.flywheel.api.Flywheel;
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import dev.engine_room.flywheel.api.material.LightShader;
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public class LightShaders {
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public final class LightShaders {
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public static final LightShader SMOOTH_WHEN_EMBEDDED = new SimpleLightShader(Flywheel.rl("light/smooth_when_embedded.glsl"));
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public static final LightShader SMOOTH = new SimpleLightShader(Flywheel.rl("light/smooth.glsl"));
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public static final LightShader FLAT = new SimpleLightShader(Flywheel.rl("light/flat.glsl"));
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@ -178,6 +178,7 @@ public class SimpleMaterial implements Material {
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shaders = material.shaders();
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fog = material.fog();
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cutout = material.cutout();
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light = material.light();
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texture = material.texture();
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blur = material.blur();
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mipmap = material.mipmap();
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