mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 14:33:57 +01:00
maybe lighting is done
starting fast contraption rendering, not safe to use yet
This commit is contained in:
parent
029f56da57
commit
7beeec5e00
@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.culling.ClippingHelperImpl;
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@ -9,6 +10,7 @@ import net.minecraft.client.renderer.entity.EntityRenderer;
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import net.minecraft.client.renderer.entity.EntityRendererManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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public abstract class AbstractContraptionEntityRenderer<C extends AbstractContraptionEntity> extends EntityRenderer<C> {
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@ -23,6 +25,9 @@ public abstract class AbstractContraptionEntityRenderer<C extends AbstractContra
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protected abstract void transform(C contraptionEntity, float partialTicks, MatrixStack[] matrixStacks);
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public abstract Vec3d getPosition(C contraptionEntity, float partialTicks);
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public abstract Vec3d getRotation(C contraptionEntity, float partialTicks);
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@Override
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public boolean shouldRender(C entity, ClippingHelperImpl p_225626_2_, double p_225626_3_, double p_225626_5_,
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double p_225626_7_) {
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@ -47,8 +52,10 @@ public abstract class AbstractContraptionEntityRenderer<C extends AbstractContra
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ms.push();
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transform(entity, partialTicks, matrixStacks);
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Contraption contraption = entity.getContraption();
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if (contraption != null)
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if (contraption != null) {
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ContraptionRenderer.render(entity.world, contraption, ms, msLocal, buffers);
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// not ready yet FastContraptionRenderer.markForRendering(entity.world, contraption, getPosition(entity, partialTicks), getRotation(entity, partialTicks));
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}
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ms.pop();
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}
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@ -43,10 +43,15 @@ public class ContraptionRenderer {
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public static void render(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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renderDynamic(world, c, ms, msLocal, buffer);
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renderStructure(world, c, ms, msLocal, buffer);
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}
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public static void renderDynamic(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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renderTileEntities(world, c, ms, msLocal, buffer);
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if (buffer instanceof IRenderTypeBuffer.Impl)
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((IRenderTypeBuffer.Impl) buffer).draw();
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renderStructure(world, c, ms, msLocal, buffer);
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renderActors(world, c, ms, msLocal, buffer);
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}
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@ -69,12 +74,17 @@ public class ContraptionRenderer {
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}
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}
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private static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
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protected static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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TileEntityRenderHelper.renderTileEntities(world, c.renderedTileEntities, ms, msLocal, buffer);
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}
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private static SuperByteBuffer buildStructureBuffer(Contraption c, RenderType layer) {
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BufferBuilder builder = buildStructure(c, layer);
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return new SuperByteBuffer(builder);
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}
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protected static BufferBuilder buildStructure(Contraption c, RenderType layer) {
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if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
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renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
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@ -110,10 +120,10 @@ public class ContraptionRenderer {
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builder.finishDrawing();
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renderWorld.clear();
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return new SuperByteBuffer(builder);
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return builder;
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}
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private static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
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protected static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
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for (Pair<BlockInfo, MovementContext> actor : c.getActors()) {
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@ -5,6 +5,8 @@ import com.simibubi.create.foundation.utility.MatrixStacker;
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import net.minecraft.client.renderer.entity.EntityRendererManager;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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public class ControlledContraptionEntityRenderer extends AbstractContraptionEntityRenderer<ControlledContraptionEntity> {
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@ -26,4 +28,23 @@ public class ControlledContraptionEntityRenderer extends AbstractContraptionEnti
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.unCentre();
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}
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public Vec3d getPosition(ControlledContraptionEntity entity, float partialTicks) {
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double x = MathHelper.lerp(partialTicks, entity.lastTickPosX, entity.getX());
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double y = MathHelper.lerp(partialTicks, entity.lastTickPosY, entity.getY());
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double z = MathHelper.lerp(partialTicks, entity.lastTickPosZ, entity.getZ());
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return new Vec3d(x, y, z);
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}
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public Vec3d getRotation(ControlledContraptionEntity entity, float partialTicks) {
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Axis axis = entity.getRotationAxis();
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if (axis == null) return Vec3d.ZERO;
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float angle = entity.getAngle(partialTicks);
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if (axis == Axis.X) return new Vec3d(angle, 0, 0);
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if (axis == Axis.Y) return new Vec3d(0, angle, 0);
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if (axis == Axis.Z) return new Vec3d(0, 0, angle);
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throw new IllegalStateException("impossible axis");
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}
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}
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@ -56,6 +56,17 @@ public class OrientedContraptionEntityRenderer extends AbstractContraptionEntity
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.unCentre();
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}
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@Override
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public Vec3d getPosition(OrientedContraptionEntity entity, float partialTicks) {
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return Vec3d.ZERO;
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}
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@Override
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public Vec3d getRotation(OrientedContraptionEntity contraptionEntity, float partialTicks) {
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return Vec3d.ZERO;
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}
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private void repositionOnContraption(OrientedContraptionEntity entity, float partialTicks,
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MatrixStack[] matrixStacks, Entity ridingEntity) {
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AbstractContraptionEntity parent = (AbstractContraptionEntity) ridingEntity;
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@ -93,4 +104,27 @@ public class OrientedContraptionEntityRenderer extends AbstractContraptionEntity
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}
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}
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private Vec3d getCartPosition(float partialTicks, Entity ridingEntity) {
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AbstractMinecartEntity cart = (AbstractMinecartEntity) ridingEntity;
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double cartX = MathHelper.lerp(partialTicks, cart.lastTickPosX, cart.getX());
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double cartY = MathHelper.lerp(partialTicks, cart.lastTickPosY, cart.getY());
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double cartZ = MathHelper.lerp(partialTicks, cart.lastTickPosZ, cart.getZ());
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Vec3d cartPos = cart.getPos(cartX, cartY, cartZ);
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if (cartPos != null) {
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Vec3d cartPosFront = cart.getPosOffset(cartX, cartY, cartZ, (double) 0.3F);
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Vec3d cartPosBack = cart.getPosOffset(cartX, cartY, cartZ, (double) -0.3F);
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if (cartPosFront == null)
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cartPosFront = cartPos;
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if (cartPosBack == null)
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cartPosBack = cartPos;
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cartX = cartPos.x - cartX;
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cartY = (cartPosFront.y + cartPosBack.y) / 2.0D - cartY;
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cartZ = cartPos.z - cartZ;
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}
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return new Vec3d(cartX, cartY, cartZ);
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}
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}
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@ -32,7 +32,7 @@ import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollVal
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ServerSpeedProvider;
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import com.simibubi.create.foundation.utility.placement.PlacementHelpers;
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import com.simibubi.create.foundation.utility.render.FastKineticRenderer;
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import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -111,11 +111,14 @@ public class ClientEvents {
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@SubscribeEvent
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public static void onLoadWorld(WorldEvent.Load event) {
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CreateClient.bufferCache.invalidate();
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CreateClient.kineticRenderer.invalidate();
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FastContraptionRenderer.invalidateAll();
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}
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@SubscribeEvent
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public static void onRenderWorld(RenderWorldLastEvent event) {
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CreateClient.kineticRenderer.renderInstances(event);
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FastContraptionRenderer.renderAll(event);
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MatrixStack ms = event.getMatrixStack();
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ActiveRenderInfo info = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
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@ -3,6 +3,7 @@ package com.simibubi.create.foundation;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.foundation.block.render.SpriteShifter;
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import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
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import net.minecraft.client.resources.ReloadListener;
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import net.minecraft.profiler.IProfiler;
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import net.minecraft.resources.IResourceManager;
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@ -18,6 +19,8 @@ public class ResourceReloadHandler extends ReloadListener<Object> {
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protected void apply(Object $, IResourceManager resourceManagerIn, IProfiler profilerIn) {
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SpriteShifter.reloadUVs();
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CreateClient.bufferCache.invalidate();
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CreateClient.kineticRenderer.invalidate();
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FastContraptionRenderer.invalidateAll();
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}
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}
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@ -3,6 +3,7 @@ package com.simibubi.create.foundation.command;
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import com.mojang.brigadier.builder.ArgumentBuilder;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
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import net.minecraft.command.CommandSource;
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import net.minecraft.command.Commands;
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import net.minecraft.util.text.StringTextComponent;
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@ -23,5 +24,7 @@ public class ClearBufferCacheCommand {
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@OnlyIn(Dist.CLIENT)
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private static void execute() {
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CreateClient.bufferCache.invalidate();
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CreateClient.kineticRenderer.invalidate();
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FastContraptionRenderer.invalidateAll();
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}
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}
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@ -8,6 +8,7 @@ import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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@ -137,8 +138,8 @@ public class BeltBuffer extends InstancedBuffer<BeltBuffer.BeltData> {
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}
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void buffer(ByteBuffer buf) {
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float blockLightCoordinates = LightTexture.getBlockLightCoordinates(packedLight) / (float) 0xF;
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float skyLightCoordinates = LightTexture.getSkyLightCoordinates(packedLight) / (float) 0xF;
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float blockLightCoordinates = LightUtil.getProperBlockLight(packedLight);
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float skyLightCoordinates = LightUtil.getProperSkyLight(packedLight);
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buf.putFloat(x);
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buf.putFloat(y);
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@ -0,0 +1,109 @@
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package com.simibubi.create.foundation.utility.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.simibubi.create.CreateClient;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import org.lwjgl.opengl.*;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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public class ContraptionBuffer extends TemplateBuffer {
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protected int vao, ebo, vbo;
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public ContraptionBuffer(BufferBuilder buf) {
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super(buf);
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setup();
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}
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public void invalidate() {
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CreateClient.kineticRenderer.enqueue(() -> {
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GL15.glDeleteBuffers(vbo);
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GL15.glDeleteBuffers(ebo);
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GL30.glDeleteVertexArrays(vao);
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});
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}
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public void render() {
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GL30.glBindVertexArray(vao);
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for (int i = 0; i <= 3; i++) {
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GL40.glEnableVertexAttribArray(i);
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}
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GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
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GL40.glDrawElements(GL11.GL_QUADS, count, GL11.GL_UNSIGNED_SHORT, 0);
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for (int i = 0; i <= 3; i++) {
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GL40.glDisableVertexAttribArray(i);
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}
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GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
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GL30.glBindVertexArray(0);
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}
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private void setup() {
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int floatSize = VertexFormatElement.Type.FLOAT.getSize();
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int stride = floatSize * 8;
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int invariantSize = count * stride;
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ByteBuffer constant = GLAllocation.createDirectByteBuffer(invariantSize);
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constant.order(template.order());
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((Buffer) constant).limit(invariantSize);
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int indicesSize = count * VertexFormatElement.Type.USHORT.getSize();
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ByteBuffer indices = GLAllocation.createDirectByteBuffer(indicesSize);
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indices.order(template.order());
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((Buffer) indices).limit(indicesSize);
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int vertexCount = vertexCount(template);
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for (int i = 0; i < vertexCount; i++) {
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constant.putFloat(getX(template, i));
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constant.putFloat(getY(template, i));
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constant.putFloat(getZ(template, i));
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constant.putFloat(getNX(template, i));
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constant.putFloat(getNY(template, i));
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constant.putFloat(getNZ(template, i));
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constant.putFloat(getU(template, i));
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constant.putFloat(getV(template, i));
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indices.putShort((short) i);
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}
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constant.rewind();
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indices.rewind();
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vao = GL30.glGenVertexArrays();
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GL30.glBindVertexArray(vao);
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ebo = GlStateManager.genBuffers();
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vbo = GlStateManager.genBuffers();
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GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, vbo);
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GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, constant, GL15.GL_STATIC_DRAW);
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GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
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GlStateManager.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_STATIC_DRAW);
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// vertex positions
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GL20.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, stride, 0);
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// vertex normals
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GL20.glVertexAttribPointer(1, 3, GL11.GL_FLOAT, false, stride, floatSize * 3L);
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// uv position
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GL20.glVertexAttribPointer(2, 2, GL11.GL_FLOAT, false, stride, floatSize * 6L);
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GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, 0);
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GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
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// Deselect (bind to 0) the VAO
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GL30.glBindVertexArray(0);
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}
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}
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@ -0,0 +1,86 @@
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package com.simibubi.create.foundation.utility.render;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.LightType;
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import net.minecraft.world.World;
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import net.minecraft.world.lighting.WorldLightManager;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import org.lwjgl.opengl.GL40;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.util.Set;
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public class ContraptionLighter {
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int minX;
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int minY;
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int minZ;
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int sizeX;
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int sizeY;
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int sizeZ;
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ByteBuffer lightVolume;
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int texture;
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public ContraptionLighter(Contraption contraption) {
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texture = GL11.glGenTextures();
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AxisAlignedBB bounds = contraption.bounds;
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int minX = (int) Math.floor(bounds.minX);
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int minY = (int) Math.floor(bounds.minY);
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int minZ = (int) Math.floor(bounds.minZ);
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int maxX = (int) Math.ceil(bounds.maxX);
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int maxY = (int) Math.ceil(bounds.maxY);
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int maxZ = (int) Math.ceil(bounds.maxZ);
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sizeX = maxX - minX;
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sizeY = maxY - minY;
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sizeZ = maxZ - minZ;
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lightVolume = GLAllocation.createDirectByteBuffer(sizeX * sizeY * sizeZ * 2);
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}
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public void delete() {
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GL11.glDeleteTextures(texture);
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}
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public void tick() {
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}
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public void addLightData(World world, BlockPos pos) {
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int contraptionX = pos.getX() - minX;
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int contraptionY = pos.getY() - minY;
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int contraptionZ = pos.getZ() - minZ;
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if (contraptionX < 0 || contraptionX >= sizeX || contraptionY < 0 || contraptionY >= sizeY || contraptionZ < 0 || contraptionZ >= sizeZ)
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return;
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int blockLight = world.getLightLevel(LightType.BLOCK, pos);
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int skyLight = world.getLightLevel(LightType.SKY, pos);
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writeLight(contraptionX, contraptionY, contraptionZ, blockLight, skyLight);
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}
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private void writeLight(int x, int y, int z, int block, int sky) {
|
||||
int i = (x + y * sizeX + z * sizeX * sizeY) * 2;
|
||||
|
||||
lightVolume.put(i, (byte) (block * 16));
|
||||
lightVolume.put(i + 1, (byte) (sky * 16));
|
||||
}
|
||||
|
||||
public void use() {
|
||||
GL12.glBindTexture(GL12.GL_TEXTURE_3D, texture);
|
||||
lightVolume.rewind();
|
||||
GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, GL40.GL_RG, sizeX, sizeY, sizeZ, 0, GL40.GL_RG, GL40.GL_UNSIGNED_BYTE, lightVolume);
|
||||
}
|
||||
}
|
@ -69,49 +69,12 @@ public class FastKineticRenderer {
|
||||
}
|
||||
|
||||
public void renderInstances(RenderWorldLastEvent event) {
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
RenderSystem.enableDepthTest();
|
||||
GL11.glCullFace(GL11.GL_BACK);
|
||||
|
||||
GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
LightTexture lightManager = gameRenderer.getLightmapTextureManager();
|
||||
|
||||
Texture blockAtlasTexture = Minecraft.getInstance().textureManager.getTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
|
||||
Texture lightTexture = Minecraft.getInstance().textureManager.getTexture(lightManager.resourceLocation);
|
||||
setup(gameRenderer);
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockAtlasTexture.getGlTextureId());
|
||||
blockAtlasTexture.setBlurMipmap(false, true);
|
||||
ShaderCallback callback = ShaderHelper.getViewProjectionCallback(event);
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0 + 1);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, lightTexture.getGlTextureId());
|
||||
RenderSystem.texParameter(3553, 10241, 9729);
|
||||
RenderSystem.texParameter(3553, 10240, 9729);
|
||||
RenderSystem.texParameter(3553, 10242, 10496);
|
||||
RenderSystem.texParameter(3553, 10243, 10496);
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
RenderSystem.enableTexture();
|
||||
|
||||
ShaderCallback callback = shader -> {
|
||||
ShaderHelper.MATRIX_BUFFER.position(0);
|
||||
event.getProjectionMatrix().write(ShaderHelper.MATRIX_BUFFER);
|
||||
|
||||
int projection = GlStateManager.getUniformLocation(shader, "projection");
|
||||
GlStateManager.uniformMatrix4(projection, false, ShaderHelper.MATRIX_BUFFER);
|
||||
|
||||
// view matrix
|
||||
Vec3d pos = gameRenderer.getActiveRenderInfo().getProjectedView();
|
||||
Matrix4f translate = Matrix4f.translate((float) -pos.x, (float) -pos.y, (float) -pos.z);
|
||||
translate.multiplyBackward(event.getMatrixStack().peek().getModel());
|
||||
|
||||
ShaderHelper.MATRIX_BUFFER.position(0);
|
||||
translate.write(ShaderHelper.MATRIX_BUFFER);
|
||||
int view = GlStateManager.getUniformLocation(shader, "view");
|
||||
GlStateManager.uniformMatrix4(view, false, ShaderHelper.MATRIX_BUFFER);
|
||||
};
|
||||
ShaderHelper.useShader(Shader.ROTATING_INSTANCED, callback);
|
||||
|
||||
rotating.values()
|
||||
@ -130,19 +93,56 @@ public class FastKineticRenderer {
|
||||
|
||||
ShaderHelper.releaseShader();
|
||||
|
||||
teardown();
|
||||
|
||||
while (!runs.isEmpty()) {
|
||||
runs.remove().run();
|
||||
}
|
||||
}
|
||||
|
||||
public void setup(GameRenderer gameRenderer) {
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
RenderSystem.enableDepthTest();
|
||||
GL11.glCullFace(GL11.GL_BACK);
|
||||
|
||||
LightTexture lightManager = gameRenderer.getLightmapTextureManager();
|
||||
|
||||
Texture blockAtlasTexture = Minecraft.getInstance().textureManager.getTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
|
||||
Texture lightTexture = Minecraft.getInstance().textureManager.getTexture(lightManager.resourceLocation);
|
||||
|
||||
// bind the block atlas texture to 0
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, blockAtlasTexture.getGlTextureId());
|
||||
GL40.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR);
|
||||
GL40.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
|
||||
|
||||
// bind the light texture to 1 and setup the mysterious filtering options
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE1);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, lightTexture.getGlTextureId());
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10241, 9729);
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10240, 9729);
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10242, 10496);
|
||||
RenderSystem.texParameter(GL11.GL_TEXTURE_2D, 10243, 10496);
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
RenderSystem.enableTexture();
|
||||
}
|
||||
|
||||
public void teardown() {
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0 + 1);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0);
|
||||
blockAtlasTexture.restoreLastBlurMipmap();
|
||||
GL40.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR);
|
||||
GL40.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
|
||||
|
||||
RenderSystem.disableCull();
|
||||
RenderSystem.disableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
RenderSystem.disableDepthTest();
|
||||
|
||||
while (!runs.isEmpty()) {
|
||||
runs.remove().run();
|
||||
}
|
||||
}
|
||||
|
||||
public void registerCompartment(SuperByteBufferCache.Compartment<?> instance) {
|
||||
|
@ -129,7 +129,7 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
||||
GL30.glBindVertexArray(vao);
|
||||
finishBuffering();
|
||||
|
||||
for (int i = 0; i <= 10; i++) {
|
||||
for (int i = 0; i <= numAttributes(); i++) {
|
||||
GL40.glEnableVertexAttribArray(i);
|
||||
}
|
||||
|
||||
@ -137,10 +137,11 @@ public abstract class InstancedBuffer<T> extends TemplateBuffer {
|
||||
|
||||
GL40.glDrawElementsInstanced(GL11.GL_QUADS, count, GL11.GL_UNSIGNED_SHORT, 0, instanceCount);
|
||||
|
||||
for (int i = 0; i <= 10; i++) {
|
||||
for (int i = 0; i <= numAttributes(); i++) {
|
||||
GL40.glDisableVertexAttribArray(i);
|
||||
}
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
GL30.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,13 @@
|
||||
package com.simibubi.create.foundation.utility.render;
|
||||
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
|
||||
public class LightUtil {
|
||||
public static float getProperBlockLight(int packedLight) {
|
||||
return ((LightTexture.getBlockLightCoordinates(packedLight) + 1) / (float) 0xF);
|
||||
}
|
||||
|
||||
public static float getProperSkyLight(int packedLight) {
|
||||
return ((LightTexture.getSkyLightCoordinates(packedLight) + 1) / (float) 0xF);
|
||||
}
|
||||
}
|
@ -122,8 +122,8 @@ public class RotatingBuffer extends InstancedBuffer<RotatingBuffer.InstanceData>
|
||||
}
|
||||
|
||||
void buffer(ByteBuffer buf) {
|
||||
float blockLightCoordinates = LightTexture.getBlockLightCoordinates(packedLight) / (float) 0xF;
|
||||
float skyLightCoordinates = LightTexture.getSkyLightCoordinates(packedLight) / (float) 0xF;
|
||||
float blockLightCoordinates = LightUtil.getProperBlockLight(packedLight);
|
||||
float skyLightCoordinates = LightUtil.getProperSkyLight(packedLight);
|
||||
|
||||
buf.putFloat(x);
|
||||
buf.putFloat(y);
|
||||
|
@ -128,7 +128,6 @@ public class SuperByteBufferCache {
|
||||
|
||||
public void invalidate() {
|
||||
cache.forEach((comp, cache) -> cache.invalidateAll());
|
||||
CreateClient.kineticRenderer.invalidate();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2,7 +2,9 @@ package com.simibubi.create.foundation.utility.render.shader;
|
||||
|
||||
public enum Shader {
|
||||
ROTATING_INSTANCED("shader/rotating.vert", "shader/instanced.frag"),
|
||||
BELT_INSTANCED("shader/belt.vert", "shader/instanced.frag"),;
|
||||
BELT_INSTANCED("shader/belt.vert", "shader/instanced.frag"),
|
||||
CONTRAPTION_STRUCTURE("shader/contraption_static.vert", "shader/instanced.frag"),
|
||||
;
|
||||
|
||||
public final String vert;
|
||||
public final String frag;
|
||||
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.shader.IShaderManager;
|
||||
import net.minecraft.client.shader.ShaderLinkHelper;
|
||||
import net.minecraft.client.shader.ShaderLoader;
|
||||
@ -11,6 +12,8 @@ import net.minecraft.resources.IReloadableResourceManager;
|
||||
import net.minecraft.resources.IResourceManager;
|
||||
import net.minecraft.resources.IResourceManagerReloadListener;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
@ -28,6 +31,7 @@ public class ShaderHelper {
|
||||
public static final Logger log = LogManager.getLogger("shader");
|
||||
|
||||
public static final FloatBuffer FLOAT_BUFFER = MemoryUtil.memAllocFloat(1);
|
||||
public static final FloatBuffer VEC3_BUFFER = MemoryUtil.memAllocFloat(3);
|
||||
public static final FloatBuffer MATRIX_BUFFER = MemoryUtil.memAllocFloat(16);
|
||||
|
||||
private static final Map<Shader, ShaderProgram> PROGRAMS = new EnumMap<>(Shader.class);
|
||||
@ -48,6 +52,32 @@ public class ShaderHelper {
|
||||
}
|
||||
}
|
||||
|
||||
public static int getShaderHandle(Shader shader) {
|
||||
ShaderProgram shaderProgram = PROGRAMS.get(shader);
|
||||
|
||||
return shaderProgram.getProgram();
|
||||
}
|
||||
|
||||
public static ShaderCallback getViewProjectionCallback(RenderWorldLastEvent event) {
|
||||
return shader -> {
|
||||
ShaderHelper.MATRIX_BUFFER.position(0);
|
||||
event.getProjectionMatrix().write(ShaderHelper.MATRIX_BUFFER);
|
||||
|
||||
int projection = GlStateManager.getUniformLocation(shader, "projection");
|
||||
GlStateManager.uniformMatrix4(projection, false, ShaderHelper.MATRIX_BUFFER);
|
||||
|
||||
// view matrix
|
||||
Vec3d pos = Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getProjectedView();
|
||||
Matrix4f translate = Matrix4f.translate((float) -pos.x, (float) -pos.y, (float) -pos.z);
|
||||
translate.multiplyBackward(event.getMatrixStack().peek().getModel());
|
||||
|
||||
ShaderHelper.MATRIX_BUFFER.position(0);
|
||||
translate.write(ShaderHelper.MATRIX_BUFFER);
|
||||
int view = GlStateManager.getUniformLocation(shader, "view");
|
||||
GlStateManager.uniformMatrix4(view, false, ShaderHelper.MATRIX_BUFFER);
|
||||
};
|
||||
}
|
||||
|
||||
public static void useShader(Shader shader) {
|
||||
useShader(shader, null);
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ layout (location = 7) in vec2 sourceUV;
|
||||
layout (location = 8) in vec4 scrollTexture;
|
||||
layout (location = 9) in float scrollMult;
|
||||
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoords;
|
||||
out vec2 Light;
|
||||
|
||||
@ -21,8 +22,7 @@ uniform int ticks;
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
mat4 rotate(vec3 axis, float angle)
|
||||
{
|
||||
mat4 rotate(vec3 axis, float angle) {
|
||||
float s = sin(angle);
|
||||
float c = cos(angle);
|
||||
float oc = 1.0 - c;
|
||||
@ -33,8 +33,7 @@ mat4 rotate(vec3 axis, float angle)
|
||||
0., 0., 0., 1.);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
void main() {
|
||||
vec3 rot = fract(rotationDegrees / 360.) * PI * 2.;
|
||||
|
||||
mat4 rotation = rotate(vec3(0, 1, 0), rot.y) * rotate(vec3(0, 0, 1), rot.z) * rotate(vec3(1, 0, 0), rot.x);
|
||||
@ -46,6 +45,7 @@ void main()
|
||||
|
||||
float scroll = fract(speed * time / (36 * 16.)) * scrollSize * scrollMult;
|
||||
|
||||
Normal = normalize((rotation * vec4(aNormal, 0.)).xyz);
|
||||
Light = light;
|
||||
TexCoords = aTexCoords - sourceUV + scrollTexture.xy + vec2(0., scroll);
|
||||
gl_Position = projection * view * renderPos;
|
||||
|
@ -0,0 +1,51 @@
|
||||
#version 440 core
|
||||
#define PI 3.1415926538
|
||||
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
layout (location = 2) in vec2 aTexCoords;
|
||||
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoords;
|
||||
out vec2 Light;
|
||||
|
||||
layout (binding = 2) uniform sampler3D lightVolume;
|
||||
|
||||
uniform vec3 cSize;
|
||||
uniform vec3 cPos;
|
||||
uniform vec3 cRot;
|
||||
|
||||
uniform float time;
|
||||
uniform int ticks;
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
mat4 rotate(vec3 axis, float angle)
|
||||
{
|
||||
float s = sin(angle);
|
||||
float c = cos(angle);
|
||||
float oc = 1.0 - c;
|
||||
|
||||
return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.,
|
||||
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.,
|
||||
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.,
|
||||
0., 0., 0., 1.);
|
||||
}
|
||||
|
||||
mat4 contraptionRotation() {
|
||||
vec3 rot = -fract(cRot / 360) * PI * 2;
|
||||
return rotate(vec3(0, 1, 0), rot.y) * rotate(vec3(0, 0, 1), rot.z) * rotate(vec3(1, 0, 0), rot.x);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 rotatedPos = contraptionRotation() * vec4(aPos - vec3(0.5), 1);
|
||||
|
||||
vec4 worldPos = rotatedPos + vec4(cPos + vec3(0.5), 0);
|
||||
|
||||
vec3 boxCoord = (worldPos.xyz - cPos - cSize * 0.5) / cSize;
|
||||
|
||||
//Light = texture(lightVolume, boxCoord).rg;
|
||||
Normal = aNormal;
|
||||
TexCoords = aTexCoords;
|
||||
gl_Position = projection * view * worldPos;
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
#version 440 core
|
||||
|
||||
in vec3 Normal;
|
||||
in vec2 TexCoords;
|
||||
in vec2 Light;
|
||||
|
||||
@ -19,11 +21,17 @@ vec3 blendDarken(vec3 base, vec3 blend, float opacity) {
|
||||
return (blendDarken(base, blend) * opacity + base * (1.0 - opacity));
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
float diffuse() {
|
||||
float x = Normal.x;
|
||||
float y = Normal.y;
|
||||
float z = Normal.z;
|
||||
return min(x * x * 0.6f + y * y * ((3f + y) / 4f) + z * z * 0.8f, 1f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 tex = texture2D(BlockAtlas, TexCoords);
|
||||
|
||||
vec4 light = texture2D(LightMap, Light);
|
||||
|
||||
fragColor = vec4(blendDarken(tex.rgb, light.rgb, light.a), tex.a);
|
||||
fragColor = vec4(blendDarken(tex.rgb, light.rgb, light.a) * diffuse(), tex.a);
|
||||
}
|
@ -10,6 +10,7 @@ layout (location = 5) in float speed;
|
||||
layout (location = 6) in float rotationOffset;
|
||||
layout (location = 7) in vec3 rotationAxis;
|
||||
|
||||
out vec3 Normal;
|
||||
out vec2 TexCoords;
|
||||
out vec2 Light;
|
||||
|
||||
@ -18,8 +19,7 @@ uniform int ticks;
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
mat4 kineticRotation()
|
||||
{
|
||||
mat4 kineticRotation() {
|
||||
float degrees = rotationOffset + time * speed * -3./10.;
|
||||
float angle = fract(degrees / 360.) * PI * 2.;
|
||||
|
||||
@ -34,14 +34,14 @@ mat4 kineticRotation()
|
||||
0., 0., 0., 1.);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 renderPos = kineticRotation() * vec4(aPos - vec3(0.5), 1);
|
||||
void main() {
|
||||
mat4 rotation = kineticRotation();
|
||||
vec4 renderPos = rotation * vec4(aPos - vec3(0.5), 1);
|
||||
|
||||
renderPos += vec4(instancePos + vec3(0.5), 0);
|
||||
|
||||
TexCoords = aTexCoords;
|
||||
|
||||
Normal = normalize((rotation * vec4(aNormal, 0.)).xyz);
|
||||
gl_Position = projection * view * renderPos;
|
||||
Light = light;
|
||||
}
|
Loading…
Reference in New Issue
Block a user