mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-29 08:26:37 +01:00
Eviction notice
- For instancing, remove empty instancers and delete meshes - Specify in InstancerProvider's contract that instancers should not be kept around, but reusing them within one frame in guaranteed to be safe - Do all instancer updates in flush, and remove unnecessary checks that would be made later in the frame - Remove isEmpty from Mesh - Remove staging buffer param from indirect mesh pool
This commit is contained in:
parent
593784d614
commit
7d59fdc86c
11 changed files with 132 additions and 135 deletions
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@ -9,7 +9,11 @@ public interface InstancerProvider {
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/**
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* Get an instancer for the given instance type rendering the given model.
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*
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* <p>Calling this method twice with the same arguments will return the same instancer.</p>
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* <p>Calling this method twice with the same arguments in the
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* same frame will return the same instancer.</p>
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*
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* <p>It is not safe to store instancers between frames. Each
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* time you need an instancer, you should call this method.</p>
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*
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* @return An instancer for the given instance type rendering the given model.
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*/
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@ -13,14 +13,6 @@ public interface Mesh {
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*/
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int vertexCount();
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/**
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* Is there nothing to render?
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* @return true if there are no vertices.
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*/
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default boolean isEmpty() {
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return vertexCount() == 0;
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}
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/**
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* Write this mesh into a vertex list. Vertices with index {@literal <}0 or {@literal >=}{@link #vertexCount()} will not be
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* read or modified.
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@ -59,11 +59,7 @@ public abstract class InstancerStorage<N extends AbstractInstancer<?>> {
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var out = create(key);
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// Only queue the instancer for initialization if it has anything to render.
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if (key.model()
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.meshes()
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.isEmpty()) {
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warnEmptyModel();
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} else {
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if (checkAndWarnEmptyModel(key.model())) {
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// Thread safety: this method is called atomically from within computeIfAbsent,
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// so we don't need extra synchronization to protect the queue.
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initializationQueue.add(new UninitializedInstancer<>(key, out));
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@ -75,7 +71,11 @@ public abstract class InstancerStorage<N extends AbstractInstancer<?>> {
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}
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private static void warnEmptyModel() {
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private static boolean checkAndWarnEmptyModel(Model model) {
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if (!model.meshes().isEmpty()) {
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return true;
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}
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StringBuilder builder = new StringBuilder();
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builder.append("Creating an instancer for a model with no meshes! Stack trace:");
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@ -85,5 +85,7 @@ public abstract class InstancerStorage<N extends AbstractInstancer<?>> {
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.append(f.toString()));
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Flywheel.LOGGER.warn(builder.toString());
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return false;
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}
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}
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@ -83,7 +83,7 @@ public class IndirectCullingGroup<I extends Instance> {
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buffers.updateCounts(instanceCountThisFrame, indirectModels.size(), indirectDraws.size());
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// Must flush the mesh pool first so everything else has the right baseVertex and baseIndex.
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meshPool.flush(stagingBuffer);
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meshPool.flush();
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// Upload only objects that have changed.
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uploadObjects(stagingBuffer);
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@ -62,15 +62,14 @@ public class IndirectMeshPool {
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return meshes.get(mesh);
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}
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public void flush(StagingBuffer stagingBuffer) {
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public void flush() {
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if (dirty) {
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// TODO: use the staging buffer and be smarter about allocation in general.
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uploadAll(stagingBuffer);
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uploadAll();
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dirty = false;
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}
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}
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private void uploadAll(StagingBuffer stagingBuffer) {
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private void uploadAll() {
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long neededSize = 0;
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int maxQuadIndexCount = 0;
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int nonQuadIndexCount = 0;
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@ -11,32 +11,27 @@ public class DrawCall {
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private final InstancedInstancer<?> instancer;
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private final InstancedMeshPool.BufferedMesh mesh;
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@Nullable
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private GlVertexArray vao;
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private final GlVertexArray vao;
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@Nullable
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private GlVertexArray vaoScratch;
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private boolean deleted;
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public DrawCall(InstancedInstancer<?> instancer, InstancedMeshPool.BufferedMesh mesh, ShaderState shaderState) {
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this.instancer = instancer;
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this.mesh = mesh;
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this.shaderState = shaderState;
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mesh.acquire();
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vao = GlVertexArray.create();
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}
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public boolean isInvalid() {
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return instancer.isInvalid() || vao == null;
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public boolean deleted() {
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return deleted;
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}
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public void render() {
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if (isInvalid() || mesh.isEmpty()) {
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return;
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}
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instancer.update();
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int instanceCount = instancer.getInstanceCount();
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if (instanceCount <= 0) {
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if (mesh.invalid()) {
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return;
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}
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@ -45,16 +40,14 @@ public class DrawCall {
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vao.bindForDraw();
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mesh.draw(instanceCount);
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mesh.draw(instancer.getInstanceCount());
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}
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public void renderOne(InstanceHandleImpl impl) {
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if (isInvalid() || mesh.isEmpty()) {
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if (mesh.invalid()) {
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return;
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}
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instancer.update();
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int instanceCount = instancer.getInstanceCount();
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if (instanceCount <= 0 || impl.index >= instanceCount) {
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return;
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@ -78,14 +71,19 @@ public class DrawCall {
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}
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public void delete() {
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if (vao != null) {
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vao.delete();
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vao = null;
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if (deleted) {
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return;
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}
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vao.delete();
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if (vaoScratch != null) {
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vaoScratch.delete();
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vaoScratch = null;
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}
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mesh.drop();
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deleted = true;
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}
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}
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@ -98,11 +98,7 @@ public class InstancedCrumbling {
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continue;
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}
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List<DrawCall> draws = instancer.drawCalls();
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draws.removeIf(DrawCall::isInvalid);
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for (DrawCall draw : draws) {
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for (DrawCall draw : instancer.drawCalls()) {
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out.computeIfAbsent(draw.shaderState, $ -> new Int2ObjectArrayMap<>())
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.computeIfAbsent(progress, $ -> new ArrayList<>())
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.add(() -> draw.renderOne(impl));
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@ -10,7 +10,6 @@ import com.google.common.collect.ImmutableListMultimap;
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import com.google.common.collect.ListMultimap;
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import com.jozufozu.flywheel.api.event.RenderStage;
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import com.jozufozu.flywheel.api.instance.Instance;
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import com.jozufozu.flywheel.api.model.Mesh;
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import com.jozufozu.flywheel.backend.engine.InstancerKey;
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import com.jozufozu.flywheel.backend.engine.InstancerStorage;
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@ -19,11 +18,11 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
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* The set of draw calls to make in each {@link RenderStage}.
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*/
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private final Map<RenderStage, DrawSet> drawSets = new EnumMap<>(RenderStage.class);
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private final EboCache eboCache = new EboCache();
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/**
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* A map of vertex types to their mesh pools.
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*/
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private final InstancedMeshPool meshPool = new InstancedMeshPool();
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private final EboCache eboCache = new EboCache();
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private final InstancedMeshPool meshPool = new InstancedMeshPool(eboCache);
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public DrawSet get(RenderStage stage) {
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return drawSets.getOrDefault(stage, DrawSet.EMPTY);
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@ -32,6 +31,24 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
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public void flush() {
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super.flush();
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var instancers = this.instancers.values();
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instancers.removeIf(instancer -> {
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// Update the instancers and remove any that are empty.
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instancer.update();
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if (instancer.getInstanceCount() == 0) {
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instancer.delete();
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return true;
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} else {
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return false;
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}
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});
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for (DrawSet drawSet : drawSets.values()) {
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// Remove the draw calls for any instancers we deleted.
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drawSet.prune();
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}
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meshPool.flush();
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}
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@ -50,10 +67,6 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
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eboCache.invalidate();
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}
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private InstancedMeshPool.BufferedMesh alloc(Mesh mesh) {
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return meshPool.alloc(mesh, eboCache);
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}
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@Override
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protected <I extends Instance> InstancedInstancer<I> create(InstancerKey<I> key) {
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return new InstancedInstancer<>(key.type(), key.context());
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@ -68,7 +81,7 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
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var meshes = key.model()
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.meshes();
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for (var entry : meshes.entrySet()) {
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var mesh = alloc(entry.getValue());
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var mesh = meshPool.alloc(entry.getValue());
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ShaderState shaderState = new ShaderState(entry.getKey(), key.type(), key.context());
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DrawCall drawCall = new DrawCall(instancer, mesh, shaderState);
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@ -111,5 +124,10 @@ public class InstancedDrawManager extends InstancerStorage<InstancedInstancer<?>
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.entrySet()
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.iterator();
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}
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public void prune() {
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drawCalls.values()
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.removeIf(DrawCall::deleted);
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}
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}
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}
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@ -39,14 +39,6 @@ public class InstancedInstancer<I extends Instance> extends AbstractInstancer<I>
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writer = type.writer();
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}
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public int getAttributeCount() {
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return instanceAttributes.size();
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}
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public boolean isInvalid() {
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return vbo == null;
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}
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public void init() {
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if (vbo != null) {
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return;
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@ -58,28 +50,22 @@ public class InstancedInstancer<I extends Instance> extends AbstractInstancer<I>
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public void update() {
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removeDeletedInstances();
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ensureBufferCapacity();
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updateBuffer();
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}
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private void ensureBufferCapacity() {
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int count = instances.size();
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int byteSize = instanceStride * count;
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if (vbo.ensureCapacity(byteSize)) {
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// The vbo has moved, so we need to re-bind attributes
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boundTo.clear();
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}
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}
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private void updateBuffer() {
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if (changed.isEmpty() || vbo == null) {
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return;
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}
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try (MappedBuffer buf = vbo.map()) {
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long ptr = buf.ptr();
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int byteSize = instanceStride * instances.size();
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if (vbo.ensureCapacity(byteSize)) {
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// The vbo has moved, so we need to re-bind attributes
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boundTo.clear();
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}
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writeChanged(ptr);
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try (MappedBuffer buf = vbo.map()) {
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writeChanged(buf.ptr());
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changed.clear();
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} catch (Exception e) {
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@ -129,6 +115,10 @@ public class InstancedInstancer<I extends Instance> extends AbstractInstancer<I>
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}
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vbo.delete();
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vbo = null;
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for (DrawCall drawCall : drawCalls) {
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drawCall.delete();
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}
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}
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public void addDrawCall(DrawCall drawCall) {
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@ -21,11 +21,11 @@ import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
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public class InstancedMeshPool {
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private final VertexView vertexView;
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private final Map<Mesh, BufferedMesh> meshes = new HashMap<>();
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private final List<BufferedMesh> allBuffered = new ArrayList<>();
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private final List<BufferedMesh> pendingUpload = new ArrayList<>();
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private final Map<Mesh, BufferedMesh> byMesh = new HashMap<>();
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private final List<BufferedMesh> ordered = new ArrayList<>();
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private final GlBuffer vbo;
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private final EboCache eboCache;
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private long byteSize;
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private boolean dirty;
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/**
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* Create a new mesh pool.
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*/
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public InstancedMeshPool() {
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public InstancedMeshPool(EboCache eboCache) {
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this.eboCache = eboCache;
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vertexView = InternalVertex.createVertexView();
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int stride = InternalVertex.STRIDE;
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vbo = new GlBuffer();
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vbo.growthFunction(l -> Math.max(l + stride * 128L, (long) (l * 1.6)));
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vbo.growthFunction(l -> Math.max(l + InternalVertex.STRIDE * 128L, (long) (l * 1.6)));
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}
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/**
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* Allocate a mesh in the arena.
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*
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* @param mesh The mesh to allocate.
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* @param eboCache The EBO cache to use.
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* @return A handle to the allocated mesh.
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*/
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public BufferedMesh alloc(Mesh mesh, EboCache eboCache) {
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return meshes.computeIfAbsent(mesh, m -> {
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BufferedMesh bufferedMesh = new BufferedMesh(m, byteSize, eboCache);
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byteSize += bufferedMesh.size();
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allBuffered.add(bufferedMesh);
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pendingUpload.add(bufferedMesh);
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public BufferedMesh alloc(Mesh mesh) {
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return byMesh.computeIfAbsent(mesh, this::_alloc);
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}
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private BufferedMesh _alloc(Mesh m) {
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BufferedMesh bufferedMesh = new BufferedMesh(m, this.eboCache);
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ordered.add(bufferedMesh);
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dirty = true;
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return bufferedMesh;
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});
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}
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@Nullable
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public BufferedMesh get(Mesh mesh) {
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return meshes.get(mesh);
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return byMesh.get(mesh);
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}
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public void flush() {
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@ -71,53 +70,59 @@ public class InstancedMeshPool {
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}
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if (anyToRemove) {
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anyToRemove = false;
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processDeletions();
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}
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var forUpload = calculateByteSizeAndGetMeshesForUpload();
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if (!forUpload.isEmpty()) {
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vbo.ensureCapacity(byteSize);
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uploadPending();
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upload(forUpload);
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}
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dirty = false;
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pendingUpload.clear();
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}
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private void processDeletions() {
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// remove deleted meshes
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allBuffered.removeIf(bufferedMesh -> {
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boolean deleted = bufferedMesh.isDeleted();
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ordered.removeIf(bufferedMesh -> {
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boolean deleted = bufferedMesh.deleted();
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if (deleted) {
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meshes.remove(bufferedMesh.mesh);
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byMesh.remove(bufferedMesh.mesh);
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}
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return deleted;
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});
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}
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// re-evaluate first vertex for each mesh
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int byteIndex = 0;
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for (BufferedMesh mesh : allBuffered) {
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private List<BufferedMesh> calculateByteSizeAndGetMeshesForUpload() {
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List<BufferedMesh> out = new ArrayList<>();
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long byteIndex = 0;
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for (BufferedMesh mesh : ordered) {
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if (mesh.byteIndex != byteIndex) {
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pendingUpload.add(mesh);
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out.add(mesh);
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}
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mesh.byteIndex = byteIndex;
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byteIndex += mesh.size();
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byteIndex += mesh.byteSize;
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}
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this.byteSize = byteIndex;
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this.anyToRemove = false;
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return out;
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}
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private void uploadPending() {
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private void upload(List<BufferedMesh> meshes) {
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try (MappedBuffer mapped = vbo.map()) {
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long ptr = mapped.ptr();
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for (BufferedMesh mesh : pendingUpload) {
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for (BufferedMesh mesh : meshes) {
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mesh.write(ptr, vertexView);
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mesh.boundTo.clear();
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}
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pendingUpload.clear();
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} catch (Exception e) {
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Flywheel.LOGGER.error("Error uploading pooled meshes:", e);
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}
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@ -125,14 +130,13 @@ public class InstancedMeshPool {
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public void delete() {
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vbo.delete();
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meshes.clear();
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allBuffered.clear();
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pendingUpload.clear();
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byMesh.clear();
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ordered.clear();
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}
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@Override
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public String toString() {
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return "InstancedMeshPool{" + "byteSize=" + byteSize + ", meshCount=" + meshes.size() + '}';
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return "InstancedMeshPool{" + "byteSize=" + byteSize + ", meshCount=" + byMesh.size() + '}';
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}
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public class BufferedMesh {
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@ -141,37 +145,28 @@ public class InstancedMeshPool {
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private final int byteSize;
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private final int ebo;
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private long byteIndex;
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private boolean deleted;
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private long byteIndex = -1;
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private int referenceCount = 0;
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private final Set<GlVertexArray> boundTo = new HashSet<>();
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private BufferedMesh(Mesh mesh, long byteIndex, EboCache eboCache) {
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private BufferedMesh(Mesh mesh, EboCache eboCache) {
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this.mesh = mesh;
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vertexCount = mesh.vertexCount();
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byteSize = vertexCount * InternalVertex.STRIDE;
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this.byteIndex = byteIndex;
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this.ebo = eboCache.get(mesh.indexSequence(), mesh.indexCount());
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}
|
||||
|
||||
public int vertexCount() {
|
||||
return vertexCount;
|
||||
public boolean deleted() {
|
||||
return referenceCount <= 0;
|
||||
}
|
||||
|
||||
public int size() {
|
||||
return byteSize;
|
||||
}
|
||||
|
||||
public boolean isDeleted() {
|
||||
return deleted;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return mesh.isEmpty() || isDeleted();
|
||||
public boolean invalid() {
|
||||
return mesh.vertexCount() == 0 || deleted() || byteIndex == -1;
|
||||
}
|
||||
|
||||
private void write(long ptr, VertexView vertexView) {
|
||||
if (isEmpty()) {
|
||||
if (invalid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -196,10 +191,15 @@ public class InstancedMeshPool {
|
|||
}
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
deleted = true;
|
||||
public void acquire() {
|
||||
referenceCount++;
|
||||
}
|
||||
|
||||
public void drop() {
|
||||
if (--referenceCount == 0) {
|
||||
InstancedMeshPool.this.dirty = true;
|
||||
InstancedMeshPool.this.anyToRemove = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,8 +94,6 @@ public class InstancingEngine extends AbstractEngine {
|
|||
var shader = entry.getKey();
|
||||
var drawCalls = entry.getValue();
|
||||
|
||||
drawCalls.removeIf(DrawCall::isInvalid);
|
||||
|
||||
if (drawCalls.isEmpty()) {
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue