fix fluid tank voxel shape gap

This commit is contained in:
LordGrimmauld 2020-06-17 16:14:46 +02:00
parent 7b64f06d79
commit 80e680eb9c
2 changed files with 110 additions and 97 deletions

View file

@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.fluids;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.item.BlockItemUseContext;
@ -14,6 +15,7 @@ import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.ILightReader;
import net.minecraft.world.IWorld;
@ -26,6 +28,7 @@ public class FluidTankBlock extends Block {
public static final BooleanProperty TOP = BooleanProperty.create("top");
public static final BooleanProperty BOTTOM = BooleanProperty.create("bottom");
public FluidTankBlock(Properties p_i48440_1_) {
super(p_i48440_1_);
setDefaultState(getDefaultState().with(TOP, true)
@ -86,13 +89,23 @@ public class FluidTankBlock extends Block {
return world.getBlockState(pos.offset(direction)).getBlock() instanceof FluidTankBlock;
}
public AxisAlignedBB getTankBodyShape(IBlockReader world, BlockPos pos) {
public AxisAlignedBB getTankShape(IBlockReader world, BlockPos pos) {
return new AxisAlignedBB((isTankToDirection(world, pos, Direction.WEST) ? 0 : 2) / 16f,
(isTankToDirection(world, pos, Direction.DOWN) ? 0 : 4) / 16f,
(isTankToDirection(world, pos, Direction.NORTH) ? 0 : 2) / 16f,
(isTankToDirection(world, pos, Direction.EAST) ? 16 : 14) / 16f,
(isTankToDirection(world, pos, Direction.UP) ? 16 : 12) / 16f,
(isTankToDirection(world, pos, Direction.SOUTH) ? 16 : 14) / 16f);
}
public AxisAlignedBB getBodyShape(IBlockReader world, BlockPos pos) {
return new AxisAlignedBB((isTankToDirection(world, pos, Direction.WEST) ? 0 : 1) / 16f,
0.25f,
(isTankToDirection(world, pos, Direction.NORTH) ? 0 : 1) / 16f,
(isTankToDirection(world, pos, Direction.EAST) ? 16 : 15) / 16f,
0.75f,
(isTankToDirection(world, pos, Direction.SOUTH) ? 16 : 15) / 16f);
}
@Override
@ -100,8 +113,8 @@ public class FluidTankBlock extends Block {
ISelectionContext p_220053_4_) {
boolean top = state.get(TOP);
boolean bottom = state.get(BOTTOM);
return top ? bottom ? AllShapes.TANK_TOP_BOTTOM : AllShapes.TANK_TOP
: bottom ? AllShapes.TANK_BOTTOM : AllShapes.TANK;
return VoxelShapes.or(top ? bottom ? AllShapes.TANK_TOP_BOTTOM : AllShapes.TANK_TOP
: bottom ? AllShapes.TANK_BOTTOM : AllShapes.TANK, VoxelShapes.create(getBodyShape(world, pos)));
}
@Override

View file

@ -175,7 +175,7 @@ public class FluidTankRenderer extends SafeTileEntityRenderer<FluidTankTileEntit
}
private List<FluidTankRenderInfo> getTanksToRender(FluidTankTileEntity te) {
return Collections.singletonList(new FluidTankRenderInfo(te, ((FluidTankBlock) te.getBlockState().getBlock()).getTankBodyShape(te.getWorld(), te.getPos())));
return Collections.singletonList(new FluidTankRenderInfo(te, ((FluidTankBlock) te.getBlockState().getBlock()).getTankShape(te.getWorld(), te.getPos())));
}
private static class FluidTankRenderInfo {