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Flywheel ECS
- Add SimpleEntityVisual which is composed of many EntityComponents. - Would be nice to expand on this system, particularly to add components when registering visualizers. - Misc. doc updates.
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@ -5,28 +5,30 @@ import java.util.function.LongConsumer;
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import net.minecraft.core.SectionPos;
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/**
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* A non-moving visual that listens to light updates.
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* <br>
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* If your visual moves around in the world at all, you should use {@link TickableVisual} or {@link DynamicVisual},
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* and poll for light yourself rather than listening for updates.
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* A visual that listens to light updates.
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*
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* <p>If your visual moves around in the world at all, you should use {@link TickableVisual} or {@link DynamicVisual},
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* and poll for light yourself along with listening for updates. When your visual moves to a different section, call
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* {@link Notifier#notifySectionsChanged}.</p>
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*/
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public interface LitVisual extends Visual {
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/**
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* Called when a section this visual is contained in receives a light update.
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* <br>
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* Even if multiple sections are updated at the same time, this method will only be called once.
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* <br>
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* The implementation is free to parallelize calls to this method, as well as call into
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*
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* <p>Even if multiple sections are updated at the same time, this method will only be called once.</p>
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*
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* <p>The implementation is free to parallelize calls to this method, as well as call into
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* {@link DynamicVisual#beginFrame} simultaneously. It is safe to query/update light here,
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* but you must ensure proper synchronization if you want to mutate anything outside this
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* visual or anything that is also mutated by {@link DynamicVisual#beginFrame}.
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* visual or anything that is also mutated by {@link DynamicVisual#beginFrame}.</p>
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*/
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void updateLight();
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/**
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* Collect the sections that this visual is contained in.
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* <br>
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* This method is called upon visual creation, and the frame after {@link Notifier#notifySectionsChanged} is called.
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*
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* <p>This method is called upon visual creation, and the frame after
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* {@link Notifier#notifySectionsChanged} is called.</p>
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*
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* @param consumer The consumer to provide the sections to.
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* @see SectionPos#asLong
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@ -35,9 +37,9 @@ public interface LitVisual extends Visual {
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/**
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* Set the notifier object.
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* <br>
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* This method is only called once, upon visual creation,
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* after {@link #init} and before {@link #collectLightSections}.
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*
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* <p>This method is only called once, upon visual creation,
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* after {@link #init} and before {@link #collectLightSections}.</p>
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*
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* @param notifier The notifier.
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*/
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@ -11,13 +11,17 @@ package com.jozufozu.flywheel.api.visual;
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public interface Visual {
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/**
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* Initialize instances here.
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*
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* <p>This method will be called exactly once upon visual creation.</p>
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*/
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void init(float partialTick);
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/**
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* Update instances here. Good for when instances don't change very often and when animations are GPU based.
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* <br>
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* <br> If your animations are complex or more CPU driven, see {@link DynamicVisual} or {@link TickableVisual}.
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* Update instances here.
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*
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* <p>Good for when instances don't change very often and when animations are GPU based.
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*
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* <br>If your animations are complex or more CPU driven, see {@link DynamicVisual} or {@link TickableVisual}.</p>
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*/
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void update(float partialTick);
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@ -33,17 +33,11 @@ import net.minecraft.world.phys.Vec3;
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public abstract class AbstractEntityVisual<T extends Entity> extends AbstractVisual implements EntityVisual<T> {
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protected final T entity;
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protected final EntityVisibilityTester visibilityTester;
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protected final ShadowComponent shadow;
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protected final FireComponent fire;
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protected final BoundingBoxComponent boundingBox;
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public AbstractEntityVisual(VisualizationContext ctx, T entity) {
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super(ctx, entity.level());
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this.entity = entity;
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visibilityTester = new EntityVisibilityTester(entity, ctx.renderOrigin(), 1.5f);
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shadow = new ShadowComponent(ctx, entity);
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fire = new FireComponent(ctx, entity);
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boundingBox = new BoundingBoxComponent(ctx, entity);
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}
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@Override
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@ -93,11 +87,4 @@ public abstract class AbstractEntityVisual<T extends Entity> extends AbstractVis
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public boolean isVisible(FrustumIntersection frustum) {
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return entity.noCulling || visibilityTester.check(frustum);
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}
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@Override
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protected void _delete() {
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shadow.delete();
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fire.delete();
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boundingBox.delete();
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}
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}
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@ -0,0 +1,9 @@
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package com.jozufozu.flywheel.lib.visual;
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import com.jozufozu.flywheel.api.visual.VisualFrameContext;
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public interface EntityComponent {
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void beginFrame(VisualFrameContext context);
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void delete();
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}
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@ -0,0 +1,36 @@
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package com.jozufozu.flywheel.lib.visual;
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import java.util.ArrayList;
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import java.util.List;
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import com.jozufozu.flywheel.api.visual.DynamicVisual;
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import com.jozufozu.flywheel.api.visual.VisualFrameContext;
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import com.jozufozu.flywheel.api.visualization.VisualizationContext;
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import net.minecraft.world.entity.Entity;
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public class SimpleEntityVisual<T extends Entity> extends AbstractEntityVisual<T> implements DynamicVisual {
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protected final List<EntityComponent> components = new ArrayList<>();
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public SimpleEntityVisual(VisualizationContext ctx, T entity) {
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super(ctx, entity);
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}
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public void addComponent(EntityComponent component) {
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components.add(component);
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}
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@Override
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public void beginFrame(VisualFrameContext ctx) {
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for (EntityComponent component : components) {
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component.beginFrame(ctx);
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}
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}
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@Override
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protected void _delete() {
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for (EntityComponent component : components) {
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component.delete();
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}
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}
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}
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@ -1,4 +1,4 @@
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package com.jozufozu.flywheel.lib.visual;
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package com.jozufozu.flywheel.lib.visual.components;
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import org.joml.Vector4f;
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import org.joml.Vector4fc;
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@ -15,6 +15,8 @@ import com.jozufozu.flywheel.lib.material.StandardMaterialShaders;
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import com.jozufozu.flywheel.lib.math.MoreMath;
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import com.jozufozu.flywheel.lib.model.QuadMesh;
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import com.jozufozu.flywheel.lib.model.SingleMeshModel;
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import com.jozufozu.flywheel.lib.visual.EntityComponent;
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import com.jozufozu.flywheel.lib.visual.InstanceRecycler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LightTexture;
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@ -22,7 +24,7 @@ import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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public class BoundingBoxComponent {
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public class BoundingBoxComponent implements EntityComponent {
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private static final Material MATERIAL = SimpleMaterial.builder()
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.shaders(StandardMaterialShaders.WIREFRAME)
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.backfaceCulling(false)
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@ -53,10 +55,12 @@ public class BoundingBoxComponent {
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return instance;
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}
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public void showEyeBox(boolean renderEyeBox) {
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public BoundingBoxComponent showEyeBox(boolean renderEyeBox) {
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this.showEyeBox = renderEyeBox;
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return this;
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}
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@Override
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public void beginFrame(VisualFrameContext context) {
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recycler.resetCount();
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@ -93,6 +97,7 @@ public class BoundingBoxComponent {
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recycler.discardExtra();
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}
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@Override
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public void delete() {
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recycler.delete();
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}
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@ -1,4 +1,4 @@
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package com.jozufozu.flywheel.lib.visual;
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package com.jozufozu.flywheel.lib.visual.components;
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import org.joml.Vector4f;
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import org.joml.Vector4fc;
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@ -14,6 +14,8 @@ import com.jozufozu.flywheel.lib.material.SimpleMaterial;
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import com.jozufozu.flywheel.lib.model.ModelCache;
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import com.jozufozu.flywheel.lib.model.QuadMesh;
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import com.jozufozu.flywheel.lib.model.SingleMeshModel;
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import com.jozufozu.flywheel.lib.visual.EntityComponent;
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import com.jozufozu.flywheel.lib.visual.InstanceRecycler;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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@ -26,7 +28,7 @@ import net.minecraft.world.entity.Entity;
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/**
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* A component that uses instances to render the fire animation on an entity.
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*/
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public class FireComponent {
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public class FireComponent implements EntityComponent {
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private static final Material FIRE_MATERIAL = SimpleMaterial.builderOf(Materials.CHUNK_CUTOUT_UNSHADED)
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.backfaceCulling(false) // Disable backface because we want to be able to flip the model.
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.build();
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@ -66,6 +68,7 @@ public class FireComponent {
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*
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* @param context The frame context.
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*/
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@Override
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public void beginFrame(VisualFrameContext context) {
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fire0.resetCount();
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fire1.resetCount();
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@ -118,6 +121,7 @@ public class FireComponent {
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}
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}
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@Override
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public void delete() {
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fire0.delete();
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fire1.delete();
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@ -1,4 +1,4 @@
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package com.jozufozu.flywheel.lib.visual;
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package com.jozufozu.flywheel.lib.visual.components;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Vector4f;
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@ -16,6 +16,8 @@ import com.jozufozu.flywheel.lib.instance.ShadowInstance;
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import com.jozufozu.flywheel.lib.material.SimpleMaterial;
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import com.jozufozu.flywheel.lib.model.QuadMesh;
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import com.jozufozu.flywheel.lib.model.SingleMeshModel;
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import com.jozufozu.flywheel.lib.visual.EntityComponent;
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import com.jozufozu.flywheel.lib.visual.InstanceRecycler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.LightTexture;
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@ -40,7 +42,7 @@ import net.minecraft.world.phys.shapes.VoxelShape;
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* <br>
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* The shadow will be cast on blocks at most {@code min(radius, 2 * strength)} blocks below the entity.</p>
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*/
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public class ShadowComponent {
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public class ShadowComponent implements EntityComponent {
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private static final Material SHADOW_MATERIAL = SimpleMaterial.builder()
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.texture(new ResourceLocation("textures/misc/shadow.png"))
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.mipmap(false)
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@ -88,8 +90,9 @@ public class ShadowComponent {
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*
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* @param radius The radius of the shadow, in blocks.
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*/
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public void radius(float radius) {
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public ShadowComponent radius(float radius) {
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this.radius = Math.min(radius, 32);
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return this;
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}
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/**
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@ -97,8 +100,9 @@ public class ShadowComponent {
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*
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* @param strength The strength of the shadow.
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*/
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public void strength(float strength) {
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public ShadowComponent strength(float strength) {
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this.strength = strength;
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return this;
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}
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/**
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@ -107,6 +111,7 @@ public class ShadowComponent {
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*
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* @param context The frame context.
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*/
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@Override
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public void beginFrame(VisualFrameContext context) {
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instances.resetCount();
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@ -210,6 +215,7 @@ public class ShadowComponent {
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return shape;
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}
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@Override
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public void delete() {
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instances.delete();
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}
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@ -14,7 +14,10 @@ import com.jozufozu.flywheel.lib.model.ModelHolder;
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import com.jozufozu.flywheel.lib.model.Models;
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import com.jozufozu.flywheel.lib.model.SingleMeshModel;
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import com.jozufozu.flywheel.lib.model.part.ModelPartConverter;
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import com.jozufozu.flywheel.lib.visual.AbstractEntityVisual;
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import com.jozufozu.flywheel.lib.visual.SimpleEntityVisual;
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import com.jozufozu.flywheel.lib.visual.components.BoundingBoxComponent;
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import com.jozufozu.flywheel.lib.visual.components.FireComponent;
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import com.jozufozu.flywheel.lib.visual.components.ShadowComponent;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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@ -26,7 +29,7 @@ import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.Vec3;
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public class MinecartVisual<T extends AbstractMinecart> extends AbstractEntityVisual<T> implements TickableVisual, DynamicVisual {
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public class MinecartVisual<T extends AbstractMinecart> extends SimpleEntityVisual<T> implements TickableVisual, DynamicVisual {
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public static final ModelHolder CHEST_BODY_MODEL = createBodyModelHolder(ModelLayers.CHEST_MINECART);
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public static final ModelHolder COMMAND_BLOCK_BODY_MODEL = createBodyModelHolder(ModelLayers.COMMAND_BLOCK_MINECART);
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public static final ModelHolder FURNACE_BODY_MODEL = createBodyModelHolder(ModelLayers.FURNACE_MINECART);
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@ -48,7 +51,6 @@ public class MinecartVisual<T extends AbstractMinecart> extends AbstractEntityVi
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public MinecartVisual(VisualizationContext ctx, T entity, ModelHolder bodyModel) {
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super(ctx, entity);
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this.bodyModel = bodyModel;
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shadow.radius(0.7f);
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}
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private static ModelHolder createBodyModelHolder(ModelLayerLocation layer) {
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@ -59,6 +61,10 @@ public class MinecartVisual<T extends AbstractMinecart> extends AbstractEntityVi
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@Override
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public void init(float partialTick) {
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addComponent(new ShadowComponent(visualizationContext, entity).radius(0.7f));
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addComponent(new FireComponent(visualizationContext, entity));
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addComponent(new BoundingBoxComponent(visualizationContext, entity));
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body = createBodyInstance();
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blockState = entity.getDisplayBlockState();
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contents = createContentsInstance();
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@ -109,9 +115,7 @@ public class MinecartVisual<T extends AbstractMinecart> extends AbstractEntityVi
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@Override
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public void beginFrame(VisualFrameContext context) {
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shadow.beginFrame(context);
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fire.beginFrame(context);
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boundingBox.beginFrame(context);
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super.beginFrame(context);
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if (!isVisible(context.frustum())) {
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return;
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@ -210,7 +214,6 @@ public class MinecartVisual<T extends AbstractMinecart> extends AbstractEntityVi
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if (contents != null) {
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contents.delete();
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}
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super._delete();
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}
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public static boolean shouldSkipRender(AbstractMinecart minecart) {
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