mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-26 15:06:28 +01:00
Update changelog and document Translate#nudge
This commit is contained in:
parent
e6368b291f
commit
831c9b9e47
2 changed files with 19 additions and 2 deletions
|
@ -1,3 +1,15 @@
|
|||
0.6.0:
|
||||
With this release, Flywheel is no longer needed on servers! Forge finally has client commands,
|
||||
and the /flywheel command now takes advantage of this.
|
||||
Fixes
|
||||
- Fix crash when running with sodium/magnesium.
|
||||
Technical/API
|
||||
- Backend is now a static class.
|
||||
- Shaders are now compiled on-the-fly and cached.
|
||||
- Significantly reduced the amount of boilerplate needed in instancing shaders.
|
||||
- Struct types no longer need to be registered ahead of time.
|
||||
- Simplify unnecessarily complicated game state system.
|
||||
|
||||
0.5.1:
|
||||
Fixes
|
||||
- Fix crash on resource reload with backend off
|
||||
|
|
|
@ -56,8 +56,13 @@ public interface Translate<Self> {
|
|||
return translate(-vec.getX(), -vec.getY(), -vec.getZ());
|
||||
}
|
||||
|
||||
default Self nudge(int id) {
|
||||
long randomBits = (long) id * 31L * 493286711L;
|
||||
/**
|
||||
* Translates this object randomly by a very small amount.
|
||||
* @param seed The seed to use to generate the random offsets.
|
||||
* @return {@code this}
|
||||
*/
|
||||
default Self nudge(int seed) {
|
||||
long randomBits = (long) seed * 31L * 493286711L;
|
||||
randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
|
||||
float xNudge = (((float) (randomBits >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float yNudge = (((float) (randomBits >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
|
|
Loading…
Reference in a new issue