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Update changelog and document Translate#nudge
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2 changed files with 19 additions and 2 deletions
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@ -1,3 +1,15 @@
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0.6.0:
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With this release, Flywheel is no longer needed on servers! Forge finally has client commands,
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and the /flywheel command now takes advantage of this.
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Fixes
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- Fix crash when running with sodium/magnesium.
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Technical/API
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- Backend is now a static class.
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- Shaders are now compiled on-the-fly and cached.
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- Significantly reduced the amount of boilerplate needed in instancing shaders.
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- Struct types no longer need to be registered ahead of time.
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- Simplify unnecessarily complicated game state system.
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0.5.1:
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0.5.1:
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Fixes
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Fixes
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- Fix crash on resource reload with backend off
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- Fix crash on resource reload with backend off
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@ -56,8 +56,13 @@ public interface Translate<Self> {
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return translate(-vec.getX(), -vec.getY(), -vec.getZ());
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return translate(-vec.getX(), -vec.getY(), -vec.getZ());
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}
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}
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default Self nudge(int id) {
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/**
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long randomBits = (long) id * 31L * 493286711L;
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* Translates this object randomly by a very small amount.
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* @param seed The seed to use to generate the random offsets.
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* @return {@code this}
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*/
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default Self nudge(int seed) {
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long randomBits = (long) seed * 31L * 493286711L;
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randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
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randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
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float xNudge = (((float) (randomBits >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
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float xNudge = (((float) (randomBits >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
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float yNudge = (((float) (randomBits >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
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float yNudge = (((float) (randomBits >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
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