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https://github.com/Jozufozu/Flywheel.git
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Don't crash when block entities are placed
- Block entities got a huge refactor in 1.17, a lot of the old code needs to be rethought
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parent
40034daa64
commit
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3 changed files with 10 additions and 36 deletions
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@ -1,7 +1,5 @@
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package com.jozufozu.flywheel.backend.instancing;
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import javax.annotation.Nonnull;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.event.BeginFrameEvent;
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import com.jozufozu.flywheel.event.ReloadRenderersEvent;
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@ -42,13 +40,11 @@ public class InstancedRenderDispatcher {
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getEntities(entity.level).queueUpdate(entity);
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}
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@Nonnull
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public static InstanceManager<BlockEntity> getTiles(LevelAccessor world) {
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return instanceWorlds.get(world)
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.getTileEntityInstanceManager();
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}
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@Nonnull
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public static InstanceManager<Entity> getEntities(LevelAccessor world) {
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return instanceWorlds.get(world)
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.getEntityInstanceManager();
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@ -20,7 +20,7 @@ import net.minecraftforge.api.distmarker.OnlyIn;
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@Mixin(LevelRenderer.class)
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public class FixFabulousDepthMixin {
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/shader/ShaderGroup;process(F)V"))
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/renderer/PostChain;process(F)V"))
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private void disableTransparencyShaderDepth(PoseStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, Camera p_228426_6_, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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GlStateManager._depthMask(false);
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}
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@ -1,9 +1,5 @@
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package com.jozufozu.flywheel.mixin;
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import java.util.Set;
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import net.minecraft.world.level.block.entity.TickingBlockEntity;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@ -11,46 +7,28 @@ import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.jozufozu.flywheel.backend.instancing.InstanceManager;
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import com.jozufozu.flywheel.backend.instancing.InstancedRenderDispatcher;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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@Mixin(value = Level.class, priority = 1100) // this and create.mixins.json have high priority to load after Performant
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@Mixin(value = LevelChunk.class, priority = 1100) // this and create.mixins.json have high priority to load after Performant
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public class TileWorldHookMixin {
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final Level self = (Level) (Object) this;
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@Shadow
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@Final
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public boolean isClientSide;
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Level level;
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@Shadow
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@Final
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protected Set<BlockEntity> f_46434_; // FIXME: is this correct?
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@Inject(at = @At("TAIL"), method = "addBlockEntityTicker(Lnet/minecraft/world/level/block/entity/TickingBlockEntity;)V")
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private void onAddTile(TickingBlockEntity te, CallbackInfo ci) {
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if (isClientSide) {
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InstancedRenderDispatcher.getTiles(self)
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.queueAdd((BlockEntity) te);
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}
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}
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/**
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* Without this we don't unload instances when a chunk unloads.
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*/
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@Inject(at = @At(value = "INVOKE", target = "Ljava/util/Set;clear()V", ordinal = 0), method = "tickBlockEntities")
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private void onChunkUnload(CallbackInfo ci) {
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if (isClientSide) {
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InstanceManager<BlockEntity> kineticRenderer = InstancedRenderDispatcher.getTiles(self);
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for (BlockEntity tile : f_46434_) {
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kineticRenderer.remove(tile);
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}
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@Inject(at = @At(value = "INVOKE_ASSIGN", target = "Lnet/minecraft/world/level/block/entity/BlockEntity;clearRemoved()V"),
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method = "setBlockEntity")
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private void onAddTile(BlockEntity te, CallbackInfo ci) {
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if (level.isClientSide) {
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InstancedRenderDispatcher.getTiles(level)
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.queueAdd(te);
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}
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}
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}
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