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https://github.com/Jozufozu/Flywheel.git
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Render Diagonal Items properly
- Fixed position offsets for diagonal belts for both rendering and item ejects - Blocks render stacks similar to ground items with random horizontal offsets - Items on diagonal belts now render at 45 degree angles - Ejecting from a belt now has a minimum motion to prevent items from getting stuck
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d85a8e2a49
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3 changed files with 51 additions and 9 deletions
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@ -9,6 +9,7 @@ import java.util.Random;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.modules.contraptions.relays.belt.AllBeltAttachments.BeltAttachmentState;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@ -19,6 +20,7 @@ import net.minecraft.nbt.ListNBT;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.world.World;
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@ -362,8 +364,8 @@ public class BeltInventory {
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public void eject(TransportedItemStack stack) {
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ItemStack ejected = stack.stack;
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Vec3d outPos = getVectorForOffset(stack.beltPosition);
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Vec3d outMotion = new Vec3d(belt.getBeltChainDirection()).scale(Math.abs(belt.getBeltMovementSpeed())).add(0,
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1 / 8f, 0);
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float movementSpeed = Math.max(Math.abs(belt.getBeltMovementSpeed()), 1 / 8f);
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Vec3d outMotion = new Vec3d(belt.getBeltChainDirection()).scale(movementSpeed).add(0, 1 / 8f, 0);
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outPos.add(outMotion.normalize());
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ItemEntity entity = new ItemEntity(belt.getWorld(), outPos.x, outPos.y + 6 / 16f, outPos.z, ejected);
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entity.setMotion(outMotion);
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@ -372,8 +374,16 @@ public class BeltInventory {
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}
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private Vec3d getVectorForOffset(float offset) {
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Slope slope = belt.getBlockState().get(BeltBlock.SLOPE);
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int verticality = slope == Slope.DOWNWARD ? -1 : slope == Slope.UPWARD ? 1 : 0;
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float verticalMovement = verticality;
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if (offset < .5)
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verticalMovement = 0;
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verticalMovement = verticalMovement * (Math.min(offset, belt.beltLength - .5f) - .5f);
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Vec3d vec = VecHelper.getCenterOf(belt.getPos());
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vec = vec.add(new Vec3d(belt.getBeltFacing().getDirectionVec()).scale(offset - .5f));
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vec = vec.add(new Vec3d(belt.getBeltFacing().getDirectionVec()).scale(offset - .5f)).add(0, verticalMovement,
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0);
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return vec;
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}
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@ -388,7 +398,11 @@ public class BeltInventory {
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private BlockPos getPositionForOffset(int offset) {
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BlockPos pos = belt.getPos();
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Vec3i vec = belt.getBeltFacing().getDirectionVec();
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return pos.add(offset * vec.getX(), offset * vec.getY(), offset * vec.getZ());
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Slope slope = belt.getBlockState().get(BeltBlock.SLOPE);
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int verticality = slope == Slope.DOWNWARD ? -1 : slope == Slope.UPWARD ? 1 : 0;
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return pos.add(offset * vec.getX(), MathHelper.clamp(offset, 0, belt.beltLength - 1) * verticality,
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offset * vec.getZ());
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}
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private boolean movingPositive() {
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@ -42,7 +42,7 @@ public class BeltShapes {
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if (slope == Slope.VERTICAL)
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return VERTICAL_STRAIGHT.get(axis);
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if (part != Part.MIDDLE) {
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if (part != Part.MIDDLE && part != Part.PULLEY) {
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boolean upward = slope == Slope.UPWARD;
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if (part == Part.START)
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upward = !upward;
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@ -1,5 +1,7 @@
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package com.simibubi.create.modules.contraptions.relays.belt;
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import java.util.Random;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.utility.IndependentShadowRenderer;
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@ -8,6 +10,7 @@ import com.simibubi.create.modules.contraptions.base.IRotate;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer.BlockModelSpinner;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltInventory.TransportedItemStack;
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import net.minecraft.block.BlockState;
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@ -44,13 +47,26 @@ public class BeltTileEntityRenderer extends TileEntityRenderer<BeltTileEntity> {
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Vec3i directionVec = te.getBeltFacing().getDirectionVec();
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Vec3d beltStartOffset = new Vec3d(directionVec).scale(-.5).add(.5, 13 / 16f + .125f, .5);
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GlStateManager.translated(x + beltStartOffset.x, y + beltStartOffset.y, z + beltStartOffset.z);
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Slope slope = te.getBlockState().get(BeltBlock.SLOPE);
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int verticality = slope == Slope.DOWNWARD ? -1 : slope == Slope.UPWARD ? 1 : 0;
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boolean slopeAlongX = te.getBeltFacing().getAxis() == Axis.X;
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for (TransportedItemStack transported : te.getInventory().items) {
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GlStateManager.pushMatrix();
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float offset = MathHelper.lerp(partialTicks, transported.prevBeltPosition, transported.beltPosition);
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float sideOffset = MathHelper.lerp(partialTicks, transported.prevSideOffset, transported.sideOffset);
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Vec3d offsetVec = new Vec3d(directionVec).scale(offset);
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float verticalMovement = verticality;
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if (offset < .5)
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verticalMovement = 0;
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verticalMovement = verticalMovement * (Math.min(offset, te.beltLength - .5f) - .5f);
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Vec3d offsetVec = new Vec3d(directionVec).scale(offset).add(0, verticalMovement, 0);
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boolean onSlope = slope != Slope.HORIZONTAL
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&& MathHelper.clamp(offset, .5f, te.beltLength - .5f) == offset;
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float slopeAngle = onSlope
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? slope == Slope.DOWNWARD ^ te.getDirectionAwareBeltMovementSpeed() > 0 ? -45 : 45
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: 0;
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GlStateManager.translated(offsetVec.x, offsetVec.y, offsetVec.z);
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boolean alongX = te.getBeltFacing().rotateY().getAxis() == Axis.X;
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@ -70,6 +86,11 @@ public class BeltTileEntityRenderer extends TileEntityRenderer<BeltTileEntity> {
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RenderHelper.enableStandardItemLighting();
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int count = (int) (MathHelper.log2((int) (transported.stack.getCount()))) / 2;
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GlStateManager.rotated(slopeAngle, slopeAlongX ? 0 : 1, 0, slopeAlongX ? 1 : 0);
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if (onSlope)
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GlStateManager.translated(0, 1 / 8f, 0);
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Random r = new Random(transported.angle);
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for (int i = 0; i <= count; i++) {
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GlStateManager.pushMatrix();
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@ -79,11 +100,18 @@ public class BeltTileEntityRenderer extends TileEntityRenderer<BeltTileEntity> {
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GlStateManager.rotated(90, 1, 0, 0);
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}
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if (blockItem) {
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GlStateManager.translated(r.nextFloat() * .25f, 0, r.nextFloat() * .25f);
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}
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GlStateManager.scaled(.5, .5, .5);
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itemRenderer.renderItem(transported.stack, TransformType.FIXED);
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GlStateManager.popMatrix();
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GlStateManager.rotated(10, 0, 1, 0);
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GlStateManager.translated(0, 1 / 16d, 0);
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if (!blockItem)
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GlStateManager.rotated(10, 0, 1, 0);
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GlStateManager.translated(0, blockItem ? 1 / 64d : 1 / 16d, 0);
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}
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RenderHelper.disableStandardItemLighting();
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