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VAO state clearing handled in InstancingEngine#render
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@ -51,10 +51,6 @@ public class GPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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// persistent mapping sync point
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instanceVBO.doneForThisFrame();
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GlVertexArray.unbind();
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GlError.pollAndThrow(() -> modelData.name() + "_unbind");
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}
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private boolean invalid() {
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