mirror of
https://github.com/Jozufozu/Flywheel.git
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No one can hear you free
- Silence empty model warning behind a system property - Fix gpu memory leak from light/matrix buffers on indirect
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parent
6709682785
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@ -28,6 +28,8 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import net.minecraft.client.resources.model.ModelBakery;
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import net.minecraft.client.resources.model.ModelBakery;
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public abstract class DrawManager<N extends AbstractInstancer<?>> {
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public abstract class DrawManager<N extends AbstractInstancer<?>> {
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private static final boolean WARN_EMPTY_MODELS = Boolean.getBoolean("flywheel.warnEmptyModels");
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/**
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/**
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* A map of instancer keys to instancers.
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* A map of instancer keys to instancers.
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* <br>
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* <br>
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@ -100,15 +102,16 @@ public abstract class DrawManager<N extends AbstractInstancer<?>> {
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return true;
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return true;
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}
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}
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StringBuilder builder = new StringBuilder();
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if (WARN_EMPTY_MODELS) {
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builder.append("Creating an instancer for a model with no meshes! Stack trace:");
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StringBuilder builder = new StringBuilder();
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builder.append("Creating an instancer for a model with no meshes! Stack trace:");
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StackWalker.getInstance()
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StackWalker.getInstance()
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// .walk(s -> s.skip(3)) // this causes forEach to crash for some reason
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.forEach(f -> builder.append("\n\t")
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.forEach(f -> builder.append("\n\t")
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.append(f.toString()));
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.append(f.toString()));
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FlwBackend.LOGGER.warn(builder.toString());
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FlwBackend.LOGGER.warn(builder.toString());
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}
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return false;
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return false;
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}
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}
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@ -186,6 +186,10 @@ public class IndirectDrawManager extends DrawManager<IndirectInstancer<?>> {
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programs.release();
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programs.release();
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depthPyramid.delete();
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depthPyramid.delete();
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lightBuffers.delete();
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matrixBuffer.delete();
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}
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}
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public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
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public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
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@ -40,4 +40,9 @@ public class LightBuffers {
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GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.LIGHT_LUT, lut.handle(), 0, lut.byteCapacity());
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GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.LIGHT_LUT, lut.handle(), 0, lut.byteCapacity());
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GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.LIGHT_SECTION, sections.handle(), 0, sections.byteCapacity());
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GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.LIGHT_SECTION, sections.handle(), 0, sections.byteCapacity());
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}
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}
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public void delete() {
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lut.delete();
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sections.delete();
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}
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}
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}
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@ -30,4 +30,8 @@ public class MatrixBuffer {
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GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.MATRICES, matrices.handle(), 0, matrices.byteCapacity());
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GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.MATRICES, matrices.handle(), 0, matrices.byteCapacity());
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}
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}
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public void delete() {
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matrices.delete();
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}
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}
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}
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