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https://github.com/Jozufozu/Flywheel.git
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- Convert InstanceWriters into lambdas passed directly to the builder. - It's very nice to have everything in one place like that, will make tweaking the layout much easier. - Also micro-optimize the cull shader for TransformedInstance.
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@ -1,17 +0,0 @@
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package com.jozufozu.flywheel.lib.instance;
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import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.api.instance.InstanceWriter;
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public abstract class ColoredLitWriter<I extends ColoredLitInstance> implements InstanceWriter<I> {
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@Override
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public void write(final long ptr, final I instance) {
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MemoryUtil.memPutShort(ptr, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 2, instance.skyLight);
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MemoryUtil.memPutByte(ptr + 4, instance.r);
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MemoryUtil.memPutByte(ptr + 5, instance.g);
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MemoryUtil.memPutByte(ptr + 6, instance.b);
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MemoryUtil.memPutByte(ptr + 7, instance.a);
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}
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}
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@ -1,12 +1,14 @@
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package com.jozufozu.flywheel.lib.instance;
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import org.jetbrains.annotations.ApiStatus;
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import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.Flywheel;
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import com.jozufozu.flywheel.api.instance.InstanceType;
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import com.jozufozu.flywheel.api.layout.FloatRepr;
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import com.jozufozu.flywheel.api.layout.IntegerRepr;
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import com.jozufozu.flywheel.api.layout.LayoutBuilder;
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import com.jozufozu.flywheel.lib.math.MatrixMath;
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public final class InstanceTypes {
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public static final InstanceType<TransformedInstance> TRANSFORMED = SimpleInstanceType.builder(TransformedInstance::new)
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@ -16,7 +18,16 @@ public final class InstanceTypes {
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.matrix("pose", FloatRepr.FLOAT, 4)
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.matrix("normal", FloatRepr.FLOAT, 3)
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.build())
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.writer(TransformedWriter.INSTANCE)
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.writer((ptr, instance) -> {
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MemoryUtil.memPutShort(ptr, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 2, instance.skyLight);
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MemoryUtil.memPutByte(ptr + 4, instance.r);
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MemoryUtil.memPutByte(ptr + 5, instance.g);
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MemoryUtil.memPutByte(ptr + 6, instance.b);
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MemoryUtil.memPutByte(ptr + 7, instance.a);
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MatrixMath.writeUnsafe(instance.model, ptr + 8);
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MatrixMath.writeUnsafe(instance.normal, ptr + 72);
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})
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.vertexShader(Flywheel.rl("instance/transformed.vert"))
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.cullShader(Flywheel.rl("instance/cull/transformed.glsl"))
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.register();
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@ -29,7 +40,24 @@ public final class InstanceTypes {
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.vector("pivot", FloatRepr.FLOAT, 3)
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.vector("rotation", FloatRepr.FLOAT, 4)
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.build())
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.writer(OrientedWriter.INSTANCE)
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.writer((ptr, instance) -> {
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MemoryUtil.memPutShort(ptr, instance.blockLight);
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MemoryUtil.memPutShort(ptr + 2, instance.skyLight);
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MemoryUtil.memPutByte(ptr + 4, instance.r);
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MemoryUtil.memPutByte(ptr + 5, instance.g);
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MemoryUtil.memPutByte(ptr + 6, instance.b);
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MemoryUtil.memPutByte(ptr + 7, instance.a);
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MemoryUtil.memPutFloat(ptr + 8, instance.posX);
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MemoryUtil.memPutFloat(ptr + 12, instance.posY);
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MemoryUtil.memPutFloat(ptr + 16, instance.posZ);
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MemoryUtil.memPutFloat(ptr + 20, instance.pivotX);
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MemoryUtil.memPutFloat(ptr + 24, instance.pivotY);
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MemoryUtil.memPutFloat(ptr + 28, instance.pivotZ);
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MemoryUtil.memPutFloat(ptr + 32, instance.rotation.x);
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MemoryUtil.memPutFloat(ptr + 36, instance.rotation.y);
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MemoryUtil.memPutFloat(ptr + 40, instance.rotation.z);
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MemoryUtil.memPutFloat(ptr + 44, instance.rotation.w);
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})
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.vertexShader(Flywheel.rl("instance/oriented.vert"))
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.cullShader(Flywheel.rl("instance/cull/oriented.glsl"))
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.register();
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@ -1,24 +0,0 @@
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package com.jozufozu.flywheel.lib.instance;
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import org.lwjgl.system.MemoryUtil;
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public class OrientedWriter extends ColoredLitWriter<OrientedInstance> {
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public static final OrientedWriter INSTANCE = new OrientedWriter();
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@Override
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public void write(long ptr, OrientedInstance instance) {
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super.write(ptr, instance);
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MemoryUtil.memPutFloat(ptr + 8, instance.posX);
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MemoryUtil.memPutFloat(ptr + 12, instance.posY);
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MemoryUtil.memPutFloat(ptr + 16, instance.posZ);
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MemoryUtil.memPutFloat(ptr + 20, instance.pivotX);
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MemoryUtil.memPutFloat(ptr + 24, instance.pivotY);
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MemoryUtil.memPutFloat(ptr + 28, instance.pivotZ);
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MemoryUtil.memPutFloat(ptr + 32, instance.rotation.x);
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MemoryUtil.memPutFloat(ptr + 36, instance.rotation.y);
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MemoryUtil.memPutFloat(ptr + 40, instance.rotation.z);
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MemoryUtil.memPutFloat(ptr + 44, instance.rotation.w);
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}
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}
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@ -1,14 +0,0 @@
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package com.jozufozu.flywheel.lib.instance;
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import com.jozufozu.flywheel.lib.math.MatrixMath;
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public class TransformedWriter extends ColoredLitWriter<TransformedInstance> {
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public static final TransformedWriter INSTANCE = new TransformedWriter();
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@Override
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public void write(final long ptr, final TransformedInstance instance) {
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super.write(ptr, instance);
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MatrixMath.writeUnsafe(instance.model, ptr + 8);
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MatrixMath.writeUnsafe(instance.normal, ptr + 72);
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}
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}
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@ -2,6 +2,13 @@ void flw_transformBoundingSphere(in FlwInstance i, inout vec3 center, inout floa
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mat4 pose = i.pose;
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center = (pose * vec4(center, 1.0)).xyz;
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float scale = max(length(pose[0].xyz), max(length(pose[1].xyz), length(pose[2].xyz)));
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vec3 c0 = pose[0].xyz;
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vec3 c1 = pose[1].xyz;
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vec3 c2 = pose[2].xyz;
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// Comute the squared maximum to avoid 2 unnecessary sqrts.
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// I don't think this makes it any faster but why not /shrug
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float scaleSqr = max(dot(c0, c0), max(dot(c1, c1), dot(c2, c2)));
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float scale = sqrt(scaleSqr);
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radius *= scale;
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}
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