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https://github.com/Jozufozu/Flywheel.git
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Minor contraption annoyances
- Fixed belts sometimes popping off when disassembling a contraption - Made Portable Storage Interfaces a little more lenient to engage at funny angles
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2a56bb76be
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@ -142,7 +142,7 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
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.getDirectionVec());
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.getDirectionVec());
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directionVec = context.rotation.apply(directionVec);
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directionVec = context.rotation.apply(directionVec);
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Direction facingFromVector = Direction.getFacingFromVector(directionVec.x, directionVec.y, directionVec.z);
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Direction facingFromVector = Direction.getFacingFromVector(directionVec.x, directionVec.y, directionVec.z);
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if (directionVec.distanceTo(new Vec3d(facingFromVector.getDirectionVec())) > 1 / 8f)
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if (directionVec.distanceTo(new Vec3d(facingFromVector.getDirectionVec())) > 1 / 2f)
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return Optional.empty();
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return Optional.empty();
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return Optional.of(facingFromVector);
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return Optional.of(facingFromVector);
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}
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}
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@ -250,6 +250,8 @@ public class StructureTransform {
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newDirection = direction;
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newDirection = direction;
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if (direction.getAxis() == rotationAxis)
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if (direction.getAxis() == rotationAxis)
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newSlope = BeltSlope.SIDEWAYS;
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newSlope = BeltSlope.SIDEWAYS;
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else if (direction.getAxis() != Axis.Z)
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newDirection = direction.getOpposite();
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}
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}
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state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
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state = state.with(BeltBlock.HORIZONTAL_FACING, newDirection);
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@ -332,8 +334,7 @@ public class StructureTransform {
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int readAngle = buffer.readInt();
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int readAngle = buffer.readInt();
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int axisIndex = buffer.readVarInt();
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int axisIndex = buffer.readVarInt();
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int rotationIndex = buffer.readVarInt();
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int rotationIndex = buffer.readVarInt();
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return new StructureTransform(readBlockPos, readAngle,
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return new StructureTransform(readBlockPos, readAngle, axisIndex == -1 ? null : Axis.values()[axisIndex],
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axisIndex == -1 ? null : Axis.values()[axisIndex],
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rotationIndex == -1 ? null : Rotation.values()[rotationIndex]);
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rotationIndex == -1 ? null : Rotation.values()[rotationIndex]);
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}
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}
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