mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 22:43:56 +01:00
Merge 56d03601cd
into a7ef4fdd06
This commit is contained in:
commit
965190328b
@ -2,26 +2,58 @@ package com.jozufozu.flywheel.backend.engine.uniform;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Matrix4f;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.api.event.RenderContext;
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import com.jozufozu.flywheel.api.visualization.VisualizationManager;
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import com.jozufozu.flywheel.backend.mixin.GameRendererAccessor;
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import com.jozufozu.flywheel.lib.math.MatrixMath;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Vec3i;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.phys.Vec3;
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public class FrameUniforms implements UniformProvider {
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public static final int SIZE = 304;
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public static final int SIZE = 1188;
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public int debugMode;
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@Nullable
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private RenderContext context;
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private final Matrix4f view = new Matrix4f();
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private final Matrix4f viewInverse = new Matrix4f();
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private final Matrix4f viewPrev = new Matrix4f();
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private final Matrix4f projection = new Matrix4f();
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private final Matrix4f projectionInverse = new Matrix4f();
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private final Matrix4f projectionPrev = new Matrix4f();
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private final Matrix4f viewProjection = new Matrix4f();
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private final Matrix4f viewProjectionInverse = new Matrix4f();
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private final Matrix4f viewProjectionPrev = new Matrix4f();
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private final Matrix4f cleanProjection = new Matrix4f();
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private final Matrix4f cleanProjectionInverse = new Matrix4f();
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private final Matrix4f cleanProjectionPrev = new Matrix4f();
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private final Matrix4f cleanViewProjection = new Matrix4f();
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private final Matrix4f cleanViewProjectionInverse = new Matrix4f();
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private final Matrix4f cleanViewProjectionPrev = new Matrix4f();
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private final Vector3f cameraPositionPrev = new Vector3f();
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private final Vector3f cameraLookPrev = new Vector3f();
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private final Vector2f cameraRotPrev = new Vector2f();
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private boolean lastInit = false;
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public int byteSize() {
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return SIZE;
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@ -46,8 +78,12 @@ public class FrameUniforms implements UniformProvider {
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var camY = (float) (cameraPos.y - renderOrigin.getY());
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var camZ = (float) (cameraPos.z - renderOrigin.getZ());
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view.set(context.stack().last().pose());
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view.translate(-camX, -camY, -camZ);
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projection.set(context.projection());
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viewProjection.set(context.viewProjection());
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viewProjection.translate(-camX, -camY, -camZ);
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setupCleanMatrices(context.stack(), camera, context.partialTick());
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if (!Uniforms.frustumPaused || Uniforms.frustumCapture) {
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MatrixMath.writePackedFrustumPlanes(ptr, viewProjection);
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@ -56,9 +92,34 @@ public class FrameUniforms implements UniformProvider {
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ptr += 96;
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// manage last values of matrices
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if (!lastInit) {
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viewPrev.set(view);
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projectionPrev.set(projection);
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viewProjectionPrev.set(viewProjectionPrev);
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cleanProjectionPrev.set(cleanProjection);
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cleanViewProjectionPrev.set(cleanViewProjection);
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}
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ptr = writeMatrices(ptr);
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viewPrev.set(view);
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projectionPrev.set(projection);
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viewProjectionPrev.set(viewProjection);
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cleanProjectionPrev.set(cleanProjection);
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cleanViewProjectionPrev.set(cleanViewProjection);
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ptr = writeCamera(ptr, camX, camY, camZ, camera);
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ptr = writeCamera(ptr, camX, camY, camZ, camera.getLookVector(), camera.getXRot(), camera.getYRot());
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// last values for camera
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if (!lastInit) {
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cameraPositionPrev.set(camX, camY, camZ);
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cameraLookPrev.set(camera.getLookVector());
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cameraRotPrev.set(camera.getXRot(), camera.getYRot());
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}
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ptr = writeCamera(ptr, cameraPositionPrev.x, cameraPositionPrev.y, cameraPositionPrev.z, cameraLookPrev,
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cameraRotPrev.x, cameraRotPrev.y);
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cameraPositionPrev.set(camX, camY, camZ);
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cameraLookPrev.set(camera.getLookVector());
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cameraRotPrev.set(camera.getXRot(), camera.getYRot());
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var window = Minecraft.getInstance()
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.getWindow();
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@ -68,27 +129,69 @@ public class FrameUniforms implements UniformProvider {
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MemoryUtil.memPutFloat(ptr, Math.max(2.5F, (float) window.getWidth() / 1920.0F * 2.5F));
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, (float) window.getWidth() / (float) window.getHeight());
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, Minecraft.getInstance().gameRenderer.getDepthFar());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, getConstantAmbientLightFlag(context));
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ptr += 4;
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ptr = writeTime(ptr);
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ptr = writeCameraIn(ptr);
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MemoryUtil.memPutInt(ptr, debugMode);
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lastInit = true;
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}
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private long writeMatrices(long ptr) {
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MatrixMath.writeUnsafe(viewProjection, ptr);
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MatrixMath.writeUnsafe(viewProjection.invert(viewProjectionInverse), ptr + 64);
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return ptr + 128;
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MatrixMath.writeUnsafe(view, ptr);
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MatrixMath.writeUnsafe(view.invert(viewInverse), ptr + 64);
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MatrixMath.writeUnsafe(viewPrev, ptr + 64 * 2);
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MatrixMath.writeUnsafe(projection, ptr + 64 * 3);
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MatrixMath.writeUnsafe(projection.invert(projectionInverse), ptr + 64 * 4);
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MatrixMath.writeUnsafe(projectionPrev, ptr + 64 * 5);
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MatrixMath.writeUnsafe(viewProjection, ptr + 64 * 6);
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MatrixMath.writeUnsafe(viewProjection.invert(viewProjectionInverse), ptr + 64 * 7);
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MatrixMath.writeUnsafe(viewProjectionPrev, ptr + 64 * 8);
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MatrixMath.writeUnsafe(cleanProjection, ptr + 64 * 9);
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MatrixMath.writeUnsafe(cleanProjection.invert(cleanProjectionInverse), ptr + 64 * 10);
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MatrixMath.writeUnsafe(cleanProjectionPrev, ptr + 64 * 11);
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MatrixMath.writeUnsafe(cleanViewProjection, ptr + 64 * 12);
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MatrixMath.writeUnsafe(cleanViewProjection.invert(cleanViewProjectionInverse), ptr + 64 * 13);
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MatrixMath.writeUnsafe(cleanViewProjectionPrev, ptr + 64 * 14);
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return ptr + 64 * 15;
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}
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private static long writeCamera(long ptr, float camX, float camY, float camZ, Camera camera) {
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private void setupCleanMatrices(PoseStack stack, Camera camera, float partialTicks) {
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Minecraft mc = Minecraft.getInstance();
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GameRenderer gr = mc.gameRenderer;
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GameRendererAccessor gra = (GameRendererAccessor) gr;
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float fov = (float) gra.flywheel$getFov(camera, partialTicks, true);
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cleanProjection.identity();
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if (gra.flywheel$getZoom() != 1.0F) {
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cleanProjection.translate(gra.flywheel$getZoomX(), -gra.flywheel$getZoomY(), 0.0F);
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cleanProjection.scale(gra.flywheel$getZoom(), gra.flywheel$getZoom(), 1.0F);
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}
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cleanProjection.mul(new Matrix4f().setPerspective(fov * ((float) Math.PI / 180F), (float) mc.getWindow().getWidth() / (float) mc.getWindow().getHeight(), 0.05F, gr.getDepthFar()));
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cleanViewProjection.set(cleanProjection).mul(stack.last().pose());
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}
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private static long writeCamera(long ptr, float camX, float camY, float camZ, Vector3f lookVector, float xRot,
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float yRot) {
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ptr = writeVec3(ptr, camX, camY, camZ);
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var lookVector = camera.getLookVector();
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ptr = writeVec3(ptr, lookVector.x, lookVector.y, lookVector.z);
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ptr = writeVec2(ptr, camera.getXRot(), camera.getYRot());
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ptr = writeVec2(ptr, xRot, yRot);
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return ptr;
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}
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@ -106,6 +209,45 @@ public class FrameUniforms implements UniformProvider {
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return ptr + 16;
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}
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private long writeCameraIn(long ptr) {
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Camera camera = context.camera();
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if (!camera.isInitialized()) {
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MemoryUtil.memPutInt(ptr, 0);
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MemoryUtil.memPutInt(ptr + 4, 0);
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return ptr + 8;
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}
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Level level = camera.getEntity().level();
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BlockPos blockPos = camera.getBlockPosition();
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Vec3 cameraPos = camera.getPosition();
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FluidState fState = level.getFluidState(blockPos);
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BlockState bState = level.getBlockState(blockPos);
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float height = fState.getHeight(level, blockPos);
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if (fState.isEmpty()) {
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MemoryUtil.memPutInt(ptr, 0);
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} else if (cameraPos.y < blockPos.getY() + height) {
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if (fState.is(FluidTags.WATER)) {
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MemoryUtil.memPutInt(ptr, 1);
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} else if (fState.is(FluidTags.LAVA)) {
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MemoryUtil.memPutInt(ptr, 2);
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} else {
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MemoryUtil.memPutInt(ptr, -1);
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}
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}
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if (bState.isAir()) {
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MemoryUtil.memPutInt(ptr + 4, 0);
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} else {
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if (bState.is(Blocks.POWDER_SNOW)) {
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MemoryUtil.memPutInt(ptr + 4, 0);
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} else {
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MemoryUtil.memPutInt(ptr + 4, -1);
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}
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}
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return ptr + 8;
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}
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private static long writeVec3(long ptr, float camX, float camY, float camZ) {
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MemoryUtil.memPutFloat(ptr, camX);
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MemoryUtil.memPutFloat(ptr + 4, camY);
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@ -0,0 +1,61 @@
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package com.jozufozu.flywheel.backend.engine.uniform;
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import org.lwjgl.system.MemoryUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Options;
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public class OptionsUniforms implements UniformProvider {
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public static final int SIZE = 4 * 14;
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@Override
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public int byteSize() {
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return SIZE;
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}
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@Override
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public void write(long ptr) {
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Options options = Minecraft.getInstance().options;
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MemoryUtil.memPutFloat(ptr, options.gamma().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.fov().get());
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, options.screenEffectScale().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, options.glintSpeed().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, options.glintStrength().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.biomeBlendRadius().get());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.ambientOcclusion().get() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.bobView().get() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.highContrast().get() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, options.textBackgroundOpacity().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.backgroundForChatOnly().get() ? 1 : 0);
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, options.darknessEffectScale().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutFloat(ptr, options.damageTiltStrength().get().floatValue());
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ptr += 4;
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MemoryUtil.memPutInt(ptr, options.hideLightningFlash().get() ? 1 : 0);
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}
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}
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@ -5,11 +5,14 @@ import com.jozufozu.flywheel.api.event.RenderContext;
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import com.jozufozu.flywheel.backend.gl.GlStateTracker;
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import com.jozufozu.flywheel.config.DebugMode;
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import org.jetbrains.annotations.Nullable;
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public class Uniforms {
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public static boolean frustumPaused = false;
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public static boolean frustumCapture = false;
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private static UniformBuffer<FrameUniforms> frame;
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private static UniformBuffer<FogUniforms> fog;
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private static @Nullable UniformBuffer<FrameUniforms> frame;
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private static @Nullable UniformBuffer<FogUniforms> fog;
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private static @Nullable UniformBuffer<OptionsUniforms> options;
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public static UniformBuffer<FrameUniforms> frame() {
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if (frame == null) {
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@ -25,9 +28,17 @@ public class Uniforms {
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return fog;
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}
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public static UniformBuffer<OptionsUniforms> options() {
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if (options == null) {
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options = new UniformBuffer<>(2, new OptionsUniforms());
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}
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return options;
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}
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public static void bindForDraw() {
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bindFrame();
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bindFog();
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bindOptions();
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}
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public static void bindFrame() {
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@ -42,6 +53,12 @@ public class Uniforms {
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}
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}
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public static void bindOptions() {
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if (options != null) {
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options.bind();
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}
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}
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public static void onFogUpdate() {
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try (var restoreState = GlStateTracker.getRestoreState()) {
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fog().update();
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@ -52,6 +69,8 @@ public class Uniforms {
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var ubo = frame();
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ubo.provider.setContext(ctx);
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ubo.update();
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options();
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}
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public static void setDebugMode(DebugMode mode) {
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@ -68,5 +87,10 @@ public class Uniforms {
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fog.delete();
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fog = null;
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}
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if (options != null) {
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options.delete();
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options = null;
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}
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}
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}
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@ -0,0 +1,23 @@
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package com.jozufozu.flywheel.backend.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import net.minecraft.client.Camera;
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import net.minecraft.client.renderer.GameRenderer;
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@Mixin(GameRenderer.class)
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public interface GameRendererAccessor {
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@Invoker("getFov")
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double flywheel$getFov(Camera pActiveRenderInfo, float pPartialTicks, boolean pUseFOVSetting);
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@Accessor("zoom")
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float flywheel$getZoom();
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@Accessor("zoomX")
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float flywheel$getZoomX();
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@Accessor("zoomY")
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float flywheel$getZoomY();
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}
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@ -1,6 +1,5 @@
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#include "flywheel:internal/material.glsl"
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#include "flywheel:internal/uniforms/frame.glsl"
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||||
#include "flywheel:internal/uniforms/fog.glsl"
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||||
#include "flywheel:internal/uniforms/uniforms.glsl"
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||||
|
||||
in vec4 flw_vertexPos;
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||||
in vec4 flw_vertexColor;
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|
@ -1,6 +1,5 @@
|
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#include "flywheel:internal/material.glsl"
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||||
#include "flywheel:internal/uniforms/frame.glsl"
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||||
#include "flywheel:internal/uniforms/fog.glsl"
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||||
#include "flywheel:internal/uniforms/uniforms.glsl"
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||||
|
||||
// TODO: can we combine some of these internally to use fewer in/out slots?
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out vec4 flw_vertexPos;
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||||
|
@ -12,15 +12,34 @@ struct FrustumPlanes {
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layout(std140) uniform _FlwFrameUniforms {
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||||
FrustumPlanes flw_frustumPlanes;
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||||
|
||||
mat4 flw_view;
|
||||
mat4 flw_viewInverse;
|
||||
mat4 flw_viewPrev;
|
||||
mat4 flw_projection;
|
||||
mat4 flw_projectionInverse;
|
||||
mat4 flw_projectionPrev;
|
||||
mat4 flw_viewProjection;
|
||||
mat4 flw_viewProjectionInverse;
|
||||
mat4 flw_viewProjectionPrev;
|
||||
|
||||
mat4 flw_cleanProjection;
|
||||
mat4 flw_cleanProjectionInverse;
|
||||
mat4 flw_cleanProjectionPrev;
|
||||
mat4 flw_cleanViewProjection;
|
||||
mat4 flw_cleanViewProjectionInverse;
|
||||
mat4 flw_cleanViewProjectionPrev;
|
||||
|
||||
vec4 _flw_cameraPos;
|
||||
vec4 _flw_cameraLook;
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||||
vec2 flw_cameraRot;
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||||
vec4 _flw_cameraPosPrev;
|
||||
vec4 _flw_cameraLookPrev;
|
||||
vec2 flw_cameraRotPrev;
|
||||
|
||||
vec2 flw_viewportSize;
|
||||
float flw_defaultLineWidth;
|
||||
float flw_aspectRatio;
|
||||
float flw_viewDistance;
|
||||
|
||||
uint flw_constantAmbientLight;
|
||||
|
||||
@ -30,8 +49,15 @@ layout(std140) uniform _FlwFrameUniforms {
|
||||
float flw_renderTicks;
|
||||
float flw_renderSeconds;
|
||||
|
||||
/** Contains 1 for water, 2 for lava, max-value for any other fluid, 0 for no fluid. */
|
||||
uint flw_cameraInFluid;
|
||||
/** Contains 1 for powder snow, max-value for any other block, 0 for no block. */
|
||||
uint flw_cameraInBlock;
|
||||
|
||||
uint _flw_debugMode;
|
||||
};
|
||||
|
||||
#define flw_cameraPos _flw_cameraPos.xyz
|
||||
#define flw_cameraLook _flw_cameraLook.xyz
|
||||
#define flw_cameraPosPrev _flw_cameraPosPrev.xyz
|
||||
#define flw_cameraLookPrev _flw_cameraLookPrev.xyz
|
||||
|
@ -0,0 +1,19 @@
|
||||
// options.glsl - Houses uniforms for many of the game's settings, focusing on video and accessibility settings.
|
||||
|
||||
layout(std140) uniform _FlwOptionsUniforms {
|
||||
float flw_brightnessOption;
|
||||
uint flw_fovOption;
|
||||
float flw_distortionOption;
|
||||
float flw_glintSpeedOption;
|
||||
float flw_glintStrengthOption;
|
||||
uint flw_biomeBlendOption;
|
||||
uint flw_smoothLightingOption;
|
||||
uint flw_viewBobbingOption;
|
||||
|
||||
uint flw_highContrastOption;
|
||||
float flw_textBackgroundOpacityOption;
|
||||
uint flw_textBackgroundForChatOnlyOption;
|
||||
float flw_darknessPulsingOption;
|
||||
float flw_damageTiltOption;
|
||||
uint hideLightningFlashesOption;
|
||||
};
|
@ -0,0 +1,5 @@
|
||||
// uniforms.glsl - Includes common uniforms.
|
||||
|
||||
#include "flywheel:internal/uniforms/frame.glsl"
|
||||
#include "flywheel:internal/uniforms/fog.glsl"
|
||||
#include "flywheel:internal/uniforms/options.glsl"
|
@ -5,6 +5,7 @@
|
||||
"compatibilityLevel": "JAVA_17",
|
||||
"refmap": "flywheel.refmap.json",
|
||||
"client": [
|
||||
"GameRendererAccessor",
|
||||
"GlStateManagerMixin",
|
||||
"LightTextureAccessor",
|
||||
"OverlayTextureAccessor",
|
||||
|
Loading…
Reference in New Issue
Block a user